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By Italink

24 skills found.
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1

Interact with the running Unreal Engine editor via TCP bridge.

Italink/UnrealClientProtocol127—~1.7kAutomated safety check: PassMIT1 mo ago
2

Manage actors in UE levels via UCP. An agent skill from Italink/UnrealClientProtocol.

Italink/UnrealClientProtocol127—~3.4kAutomated safety check: PassMIT1 mo ago
3

Query and manage UE assets via UCP. An agent skill from Italink/UnrealClientProtocol.

Italink/UnrealClientProtocol127—~4.4kAutomated safety check: PassMIT1 mo ago
4

Edit UE Blueprint node graphs via text (ReadGraph/WriteGraph).

Italink/UnrealClientProtocol127—~1.7kAutomated safety check: PassMIT1 mo ago
5

Systematically analyze and translate large UE Blueprints (10+ functions) into C++ or other targets.

Italink/UnrealClientProtocol127—~2.6kAutomated safety check: PassMIT1 mo ago
6

Trigger Live Coding compilation via UCP. An agent skill from Italink/UnrealClientProtocol.

Italink/UnrealClientProtocol127—~1kAutomated safety check: PassMIT1 mo ago
7

Edit UE material node graphs and properties via text (ReadGraph/WriteGraph).

Italink/UnrealClientProtocol127—~4.2kAutomated safety check: PassMIT1 mo ago
8

Create geometry through the GeometryScript modeling workflow.

Italink/UnrealClientProtocol127—~706Automated safety check: PassMIT1 mo ago
9

Edit Niagara systems, emitters, and scripts via UCP. An agent skill from Italink/UnrealClientProtocol.

Italink/UnrealClientProtocol127—~3kAutomated safety check: PassMIT1 mo ago
10

Read/write any UObject property (material settings, actor transforms, component configs, etc.), inspect object metadata, find instances, undo/redo.

Italink/UnrealClientProtocol127—~1.7kAutomated safety check: PassMIT1 mo ago
11

Control Play In Editor (PIE) and Simulate In Editor (SIE) sessions via UCP.

Italink/UnrealClientProtocol127—~1.1kAutomated safety check: PassMIT1 mo ago
12

翻译 UE 插件本地化 PO 文件。当用户要求本地化、翻译或国际化 Unreal Engine 插件时使用. An agent skill from Italink/UnrealClientProtocol.

Italink/UnrealClientProtocol127—~939Automated safety check: PassMIT1 mo ago
13

Edit UMG Widget Blueprint UI layouts via text (ReadGraph/WriteGraph).

Italink/UnrealClientProtocol127—~1.7kAutomated safety check: PassMIT1 mo ago
14

通过 GeometryScript + UCP 进行程序化网格建模。当用户要求创建、修改、修复、简化、UV、布尔、变形或以其他方式处理网格时使用。

Italink/UnrealClientProtocol127—~2kAutomated safety check: PassMIT1 mo ago
15

GeometryScript 资产读写与碰撞操作。当用户要求精细控制 StaticMesh 资产加载/保存选项、创建新资产、生成碰撞体时使用。

Italink/UnrealClientProtocol127—~1.5kAutomated safety check: PassMIT1 mo ago
16

GeometryScript 网格属性操作。当用户要求设置/查询顶点色、Polygroup、材质 ID 时使用. An agent skill from Italink/UnrealClientProtocol.

Italink/UnrealClientProtocol127—~1.4kAutomated safety check: PassMIT1 mo ago
17

GeometryScript 变形与变换操作。当用户要求弯曲、扭曲、平滑、噪声、位移、平移、旋转、缩放网格时使用. An agent skill from Italink/UnrealClientProtocol.

Italink/UnrealClientProtocol127—~1.4kAutomated safety check: PassMIT1 mo ago
18

GeometryScript 网格处理操作。当用户要求修复、简化、Remesh、布尔运算、体素化、分解、基础编辑或细分网格时使用。

Italink/UnrealClientProtocol127—~2kAutomated safety check: PassMIT1 mo ago
19

GeometryScript 法线与切线操作。当用户要求重算法线、分裂法线、翻转法线、计算切线或修复法线方向时使用. An agent skill from Italink/UnrealClientProtocol.

Italink/UnrealClientProtocol127—~1.1kAutomated safety check: PassMIT1 mo ago
20

GeometryScript 图元创建与建模函数。当用户要求创建 Box、Sphere、Cylinder 等基础形状,或进行拉伸、旋转体、壳体等建模操作时使用。

Italink/UnrealClientProtocol127—~1.7kAutomated safety check: PassMIT1 mo ago
21

GeometryScript 网格查询与空间操作。当用户要求获取网格信息(顶点数、包围盒、拓扑状态)、空间查询(最近点、射线求交、包含测试)或采样时使用。

Italink/UnrealClientProtocol127—~1.3kAutomated safety check: PassMIT1 mo ago
22

GeometryScript 网格选择操作。当用户要求按条件选择网格元素(球形/盒体/平面/法线角度/材质等)、组合选择、扩展/收缩选择时使用。

Italink/UnrealClientProtocol127—~999Automated safety check: PassMIT1 mo ago
23

GeometryScript UV 操作。当用户要求生成、投影、布局、变换 UV 或进行 UV 相关处理时使用. An agent skill from Italink/UnrealClientProtocol.

Italink/UnrealClientProtocol127—~1.7kAutomated safety check: PassMIT1 mo ago
24

Common rules and conventions for NodeCode-based graph editing (Material, Blueprint, Niagara, Widget).

Italink/UnrealClientProtocol127—~947Automated safety check: PassMIT1 mo ago