Search
Development · Godot · For developers
Skills
Sort:BestMost starsTrending todayTrending this weekTrending this monthNewestRecently updatedName
| # | Skill | Repository | Stars | Used in | Tokens | Auto-check | Licence | Updated |
|---|---|---|---|---|---|---|---|---|
| 1 | First-pass evaluation of a GitHub issue against this repository's code: classify it, find the relevant code, reason about likely causes or fit, flag version differences and missing information, and… | microsoft/ | 237 | — | ~2.5k | Automated safety check: Pass | MIT | 3 days ago |
| 2 | Lint and format GDScript files using gdtoolkit (gdlint + gdformat). | RandallLiuXin/ | 550 | 1 repo | ~2.2k | Automated safety check: Pass | Unknown | 24 days ago |
| 3 | Performs an architectural review of code against coding standards, SOLID, testability and performance, and reports no verdict when the inputs are missing. | Donchitos/ | 26k | — | ~3.5k | Automated safety check: Pass | MIT | 3 days ago |
| 4 | Synchronize documentation with code changes. An agent skill from poingstudios/godot-admob-plugin. | poingstudios/ | 632 | — | ~871 | Automated safety check: Pass | MIT | 10 days ago |
| 5 | A skill your agent uses when managing dependencies between systems — autoloads, service locators, @export injection, and scene injection patterns | jame581/ | 805 | — | ~2.8k | Automated safety check: Pass | MIT | 2 days ago |
| 6 | A skill your agent uses when writing production-grade GDScript — performance idioms, metaprogramming, @tool lifecycle, async pitfalls, signal/Callable trade-offs, profiler-driven idioms, and common… | jame581/ | 805 | — | ~3.4k | Automated safety check: Pass | MIT | 2 days ago |
| 7 | A skill your agent uses when writing GDScript — static typing, await/coroutines, lambdas, match patterns, export annotations, inner classes, and common idioms | jame581/ | 805 | — | ~3.5k | Automated safety check: Pass | MIT | 2 days ago |
| 8 | A skill your agent uses when debugging Godot projects — remote debugger, print techniques, signal tracing, common error patterns and fixes | jame581/ | 805 | — | ~3k | Automated safety check: Pass | MIT | 2 days ago |
| 9 | A skill your agent uses when running work off the main thread — WorkerThreadPool, Thread/Mutex/Semaphore, calldeferred, thread-safe scene access, and threaded resource loading | jame581/ | 805 | — | ~2.7k | Automated safety check: Pass | MIT | 2 days ago |
| 10 | Expert debugging and profiling for leaks, GPU/Visual Profiler, headless CI QA, orphan nodes, thread-safe logs, and custom Debugger monitors — not print/breakpoint tutorials. | thedivergentai/ | 821 | — | ~3.3k | Automated safety check: Pass | LGPL-3.0 | 1 mo ago |
| 11 | Expert GDScript landmine guidance: static typing opcodes, signal-up/call-down, %UniqueName/@onready lifecycle, Callable bind/unbind, await sequences, typed collections, and safe Dictionary iteration. | thedivergentai/ | 821 | — | ~3.3k | Automated safety check: Pass | LGPL-3.0 | 1 mo ago |
| 12 | Expert blueprint for performance profiling and optimization (frame drops, memory leaks, draw calls) using Godot Profiler, object pooling, visibility culling, and bottleneck identification. | thedivergentai/ | 821 | — | ~3k | Automated safety check: Pass | LGPL-3.0 | 1 mo ago |
| 13 | Expert blueprint for Godot 4 project organization (feature-based folders, naming conventions, version control). | thedivergentai/ | 821 | — | ~3.1k | Automated safety check: Pass | LGPL-3.0 | 1 mo ago |
| 14 | Navigation skill for genre project scaffolds: pick platformer/RPG/FPS (or other genre) then load matching template scripts and route gameplay fill to godot-genre- skills. | thedivergentai/ | 821 | — | ~3.3k | Automated safety check: Pass | LGPL-3.0 | 1 mo ago |
| 15 | Manage and execute AdMob plugin releases. An agent skill from poingstudios/godot-admob-plugin. | poingstudios/ | 632 | — | ~357 | Automated safety check: Pass | MIT | 10 days ago |