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Development · Godot

16 skills found.
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1
1.Issue TriageOfficial

First-pass evaluation of a GitHub issue against this repository's code: classify it, find the relevant code, reason about likely causes or fit, flag version differences and missing information, and…

microsoft/XBOX-Godot-Sample237—~2.5kAutomated safety check: PassMIT3 days ago
2

Lint and format GDScript files using gdtoolkit (gdlint + gdformat).

RandallLiuXin/GodotMaker5501 repo~2.2kAutomated safety check: PassUnknown23 days ago
3

Performs an architectural review of code against coding standards, SOLID, testability and performance, and reports no verdict when the inputs are missing.

Donchitos/Claude-Code-Game-Studios26k—~3.5kAutomated safety check: PassMIT3 days ago
4

Writes the missing GDD section, architecture decision record or concept document by reading existing code and prototypes.

Donchitos/Claude-Code-Game-Studios26k—~4kAutomated safety check: PassMIT3 days ago
5

Synchronize documentation with code changes. An agent skill from poingstudios/godot-admob-plugin.

poingstudios/godot-admob-plugin632—~871Automated safety check: PassMIT10 days ago
6

A skill your agent uses when managing dependencies between systems — autoloads, service locators, @export injection, and scene injection patterns

jame581/GodotPrompter805—~2.8kAutomated safety check: PassMITyesterday
7

A skill your agent uses when writing production-grade GDScript — performance idioms, metaprogramming, @tool lifecycle, async pitfalls, signal/Callable trade-offs, profiler-driven idioms, and common…

jame581/GodotPrompter805—~3.4kAutomated safety check: PassMITyesterday
8

A skill your agent uses when writing GDScript — static typing, await/coroutines, lambdas, match patterns, export annotations, inner classes, and common idioms

jame581/GodotPrompter805—~3.5kAutomated safety check: PassMITyesterday
9

A skill your agent uses when debugging Godot projects — remote debugger, print techniques, signal tracing, common error patterns and fixes

jame581/GodotPrompter805—~3kAutomated safety check: PassMITyesterday
10

A skill your agent uses when running work off the main thread — WorkerThreadPool, Thread/Mutex/Semaphore, calldeferred, thread-safe scene access, and threaded resource loading

jame581/GodotPrompter805—~2.7kAutomated safety check: PassMITyesterday
11

Expert debugging and profiling for leaks, GPU/Visual Profiler, headless CI QA, orphan nodes, thread-safe logs, and custom Debugger monitors — not print/breakpoint tutorials.

thedivergentai/GD-Agentic-Skills821—~3.3kAutomated safety check: PassLGPL-3.01 mo ago
12

Expert GDScript landmine guidance: static typing opcodes, signal-up/call-down, %UniqueName/@onready lifecycle, Callable bind/unbind, await sequences, typed collections, and safe Dictionary iteration.

thedivergentai/GD-Agentic-Skills821—~3.3kAutomated safety check: PassLGPL-3.01 mo ago
13

Expert blueprint for performance profiling and optimization (frame drops, memory leaks, draw calls) using Godot Profiler, object pooling, visibility culling, and bottleneck identification.

thedivergentai/GD-Agentic-Skills821—~3kAutomated safety check: PassLGPL-3.01 mo ago
14

Expert blueprint for Godot 4 project organization (feature-based folders, naming conventions, version control).

thedivergentai/GD-Agentic-Skills821—~3.1kAutomated safety check: PassLGPL-3.01 mo ago
15

Navigation skill for genre project scaffolds: pick platformer/RPG/FPS (or other genre) then load matching template scripts and route gameplay fill to godot-genre- skills.

thedivergentai/GD-Agentic-Skills821—~3.3kAutomated safety check: PassLGPL-3.01 mo ago
16

Manage and execute AdMob plugin releases. An agent skill from poingstudios/godot-admob-plugin.

poingstudios/godot-admob-plugin632—~357Automated safety check: PassMIT10 days ago