Agent skill

New Audio Node

by n1m21n in n1m21n/Infinite

Procedure for adding an audio, note or synth node: two-object rule, main.cpp/CMake wiring sites, bug traps, exit criterion.

Custom licenceAuto-check passedDevelopment

Install New Audio Node

skills CLI
$ npx skills add n1m21n/Infinite --skill new-audio-node -a claude-code

Project install by default; add -g for ~/.claude/skills/.

GitHub CLI
$ gh skill install n1m21n/Infinite new-audio-node --agent claude-code

Project scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).

Manual copy
$ git clone --depth 1 https://github.com/n1m21n/Infinite.git skills-src && mkdir -p .claude/skills && cp -r skills-src/.claude/skills/new-audio-node .claude/skills/new-audio-node && rm -rf skills-src

Use ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.

Claude Code skills documentation · loads skills from .claude/skills/

Facts

Skill name
new-audio-node
GitHub stars
268
Token cost
~3.7k tokens
SKILL.md length
1,829 words
Files
1
Skills in repo
56
Repo updated
First seen
Licence
Custom licence

At a glance

Procedure for adding an audio, note or synth node: two-object rule, main.cpp/CMake wiring sites, bug traps, exit criterion.

  • Works in 8 steps: Four invariants — restate these verbatim… → Read these before writing code → Pick the node's shape first → …
  • Implementing a node from docs/plans/audio/README.md §3
  • SKILL.md covers When to use (full scope), 0. Four invariants — restate…, 1. Read these before writing… and 2. Pick the node's shape first, plus 5 more sections
  • Calls node

What it does

New Audio Node is an agent skill from n1m21n/Infinite. Procedure for adding an audio, note or synth node: two-object rule, main.cpp/CMake wiring sites, bug traps, exit criterion. Use when implementing a node from docs/plans/audio/README.md §3, writing a prompt for one, or when a new audio node has no pins/body, doesn't save, or crashes on delete.

Its SKILL.md is about 3.7k tokens, which your agent loads only when the skill is triggered. It is a single SKILL.md file with no bundled scripts.

It sits in Development, covering Technical documentation. It works with C++. The repository describes itself as: Infinite is a node-based audiovisual workstation — real-time GPU video compositing, procedural 3D geometry, modular synths, DSP, and VST3/AU plugin hosting.

When your agent uses it

  • Implementing a node from docs/plans/audio/README.md §3
  • Writing a prompt for one
  • A new audio node has no pins/body
  • Crashes on delete

Example prompts

  • “/new-audio-node”

Workflow steps

8 steps, taken from the step headings in SKILL.md.

  1. Four invariants — restate these verbatim in any prompt you write
  2. Read these before writing code
  3. Pick the node's shape first
  4. The wiring checklist
  5. Bug traps, each of which has already happened here
  6. Tests — write them with the node, not after
  7. Exit criterion — state it machine-checkably in every prompt
  8. Prompt template for a fresh session

What it can do on your machine

Read from SKILL.md and the folder at commit 4e7ffe5. It shows what the files ask for, not the result of running them.

  • Tool permissions

    Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.

    From allowed-tools in the SKILL.md frontmatter.

  • Runs code

    Shell commands in SKILL.md call:

    • node

    From the folder's file list and the shell code blocks in SKILL.md.

  • Network

    No URLs in SKILL.md.

    From URLs in SKILL.md, links to its own repository left out.

  • Credentials

    Names no API keys, tokens, secrets or passwords.

    From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.

Context cost

New Audio Node loads about 3.7k tokens when it runs. Until then it costs about 77 tokens; SKILL.md has 1,829 words of instructions outside code blocks.

Always · name and description, kept in context so the agent knows when to use it
~77
When it runs · the whole SKILL.md, loaded when a task matches
~3.7k

Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.

Safety

Auto-check passed

The automated check found no risky patterns in SKILL.md.

Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.

SKILL.md

Its licence (Custom licence) doesn't allow us to republish the file, so here is its outline and opening line. It has 1,829 words (~3,719 tokens).

“The standard procedure for adding any audio, note, or synth node to Infinite — the two-object rule, the exact wiring sites in main.cpp/CMakeLists, the bug traps each rule exists to prevent, and the machine-checkable exit criterion. Use whenever implementing a…”

— opening of SKILL.md by n1m21n, Custom licence
name
new-audio-node

Read the full SKILL.md on GitHub

Files

Just SKILL.md in .claude/skills/new-audio-node of n1m21n/Infinite.

Open the folder on GitHubat commit 4e7ffe5

Compare with similar skills

New Audio Node next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.

New Audio Node compared with similar skills
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New Audio Node this skilln1m21n/Infinite268—~3.7kAutomated safety check: PassCustom licence
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Qt C++ Reference Docsx-tools-author/x-tools1.1k1 repos~6.2kAutomated safety check: PassBSD-3-Clause
Docs BuildGPlates/GPlates154—~620Automated safety check: PassCustom licence
Genie API Service Docsqualcomm/qai-appbuilder247—~840Automated safety check: PassCustom licence

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More from n1m21n/Infinite

All 56 skills in this repo
  • Audio Node UI

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  • Cable Logic Sweep

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    Check connection rules: what can patch into what, what's refused, whether a node's pins are reachable; cross-checks main.cpp's four wiring chains statically.

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  • CI Failure Triage

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  • Data Accuracy Sweep

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    Sweep for data corruption along a patch chain: copy/paste and save/load drops, altering pass-throughs, stale caches, TextureRevision lies, fan-out memo breaks, bypass, out-of-unit modulation.

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  • Field Domains

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    Field's domain transfer operators (reduce, map, implicit broadcast, resample, downsample): legality, cost, audio→geometry→pixel examples.

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Works with

Categories

Questions about New Audio Node

What does New Audio Node do?

Procedure for adding an audio, note or synth node: two-object rule, main.cpp/CMake wiring sites, bug traps, exit criterion. New Audio Node is an agent skill from n1m21n/Infinite.cpp/CMake wiring sites, bug traps, exit criterion.

When should I use New Audio Node?

New Audio Node fits situations like: implementing a node from docs/plans/audio/README.md §3; writing a prompt for one; A new audio node has no pins/body; crashes on delete.

How do I install New Audio Node in Claude Code?

Run `npx skills add n1m21n/Infinite --skill new-audio-node -a claude-code`. Or copy the skill folder (.claude/skills/new-audio-node in n1m21n/Infinite) into .claude/skills/new-audio-node in your project. Claude Code loads it when a task matches its description.

How do I install New Audio Node in Codex?

Run `npx skills add n1m21n/Infinite --skill new-audio-node -a codex`. Or copy the skill folder (.claude/skills/new-audio-node in n1m21n/Infinite) into .agents/skills/new-audio-node in your project. Codex loads it when a task matches its description.

Can I use New Audio Node in Cursor, Gemini CLI or GitHub Copilot?

Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add n1m21n/Infinite --skill new-audio-node -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/new-audio-node, .gemini/skills/new-audio-node, .github/skills/new-audio-node and .opencode/skills/new-audio-node in your project.

What does New Audio Node need to run?

Going by SKILL.md and its folder, New Audio Node needs the command-line tools its instructions call (node).

Does New Audio Node access the network?

SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.

Is New Audio Node safe to install?

Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.

What licence does New Audio Node use?

New Audio Node has a licence file (the repository's licence) that doesn't match a standard licence. Read it on GitHub before reusing the skill.

How many tokens does New Audio Node use?

About 3.7k tokens (SKILL.md is roughly 15k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.

What are the alternatives to New Audio Node?

Skills that share tags, products or a category with New Audio Node: Swig Conventions (swig/swig, 6.3k stars), QML Reference Documentation (x-tools-author/x-tools, 1.1k stars), Qt C++ Reference Docs (x-tools-author/x-tools, 1.1k stars) and Docs Build (GPlates/GPlates, 154 stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.

Who maintains New Audio Node?

n1m21n (a GitHub user) maintains it in n1m21n/Infinite, which has 268 GitHub stars. The repository holds 56 skills in this directory. The repository was last updated on October 8, 2026.

Source: n1m21n/Infinite on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.