Swig Conventions
swig/swig
SWIG source and contribution conventions: clang-format / code formatting, C/C++ comment style (quotes, widths, function header blocks), parser.y new-code rules, alphabetical ordering of makefile…
Procedure for adding an audio, note or synth node: two-object rule, main.cpp/CMake wiring sites, bug traps, exit criterion.
$ npx skills add n1m21n/Infinite --skill new-audio-node -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install n1m21n/Infinite new-audio-node --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/n1m21n/Infinite.git skills-src && mkdir -p .claude/skills && cp -r skills-src/.claude/skills/new-audio-node .claude/skills/new-audio-node && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "new-audio-node" agent skill from https://github.com/n1m21n/Infinite/tree/main/.claude/skills/new-audio-node into .claude/skills/new-audio-node/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "new-audio-node", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/n1m21n/Infinite/tree/main/.claude/skills/new-audio-nodeType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add n1m21n/Infinite --skill new-audio-node -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install n1m21n/Infinite new-audio-node --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/n1m21n/Infinite.git skills-src && mkdir -p .agents/skills && cp -r skills-src/.claude/skills/new-audio-node .agents/skills/new-audio-node && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "new-audio-node" agent skill from https://github.com/n1m21n/Infinite/tree/main/.claude/skills/new-audio-node into .agents/skills/new-audio-node/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "new-audio-node", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add n1m21n/Infinite --skill new-audio-node -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install n1m21n/Infinite new-audio-node --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/n1m21n/Infinite.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/.claude/skills/new-audio-node .cursor/skills/new-audio-node && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "new-audio-node" agent skill from https://github.com/n1m21n/Infinite/tree/main/.claude/skills/new-audio-node into .cursor/skills/new-audio-node/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "new-audio-node", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/n1m21n/Infinite.git --path .claude/skills/new-audio-node--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add n1m21n/Infinite --skill new-audio-node -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install n1m21n/Infinite new-audio-node --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/n1m21n/Infinite.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/.claude/skills/new-audio-node .gemini/skills/new-audio-node && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "new-audio-node" agent skill from https://github.com/n1m21n/Infinite/tree/main/.claude/skills/new-audio-node into .gemini/skills/new-audio-node/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "new-audio-node", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install n1m21n/Infinite new-audio-nodeInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add n1m21n/Infinite --skill new-audio-node -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/n1m21n/Infinite.git skills-src && mkdir -p .github/skills && cp -r skills-src/.claude/skills/new-audio-node .github/skills/new-audio-node && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "new-audio-node" agent skill from https://github.com/n1m21n/Infinite/tree/main/.claude/skills/new-audio-node into .github/skills/new-audio-node/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "new-audio-node", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add n1m21n/Infinite --skill new-audio-node -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install n1m21n/Infinite new-audio-node --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/n1m21n/Infinite.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/.claude/skills/new-audio-node .opencode/skills/new-audio-node && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "new-audio-node" agent skill from https://github.com/n1m21n/Infinite/tree/main/.claude/skills/new-audio-node into .opencode/skills/new-audio-node/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "new-audio-node", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
new-audio-nodeProcedure for adding an audio, note or synth node: two-object rule, main.cpp/CMake wiring sites, bug traps, exit criterion.
New Audio Node is an agent skill from n1m21n/Infinite. Procedure for adding an audio, note or synth node: two-object rule, main.cpp/CMake wiring sites, bug traps, exit criterion. Use when implementing a node from docs/plans/audio/README.md §3, writing a prompt for one, or when a new audio node has no pins/body, doesn't save, or crashes on delete.
Its SKILL.md is about 3.7k tokens, which your agent loads only when the skill is triggered. It is a single SKILL.md file with no bundled scripts.
It sits in Development, covering Technical documentation. It works with C++. The repository describes itself as: Infinite is a node-based audiovisual workstation — real-time GPU video compositing, procedural 3D geometry, modular synths, DSP, and VST3/AU plugin hosting.
8 steps, taken from the step headings in SKILL.md.
Read from SKILL.md and the folder at commit 4e7ffe5. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
Shell commands in SKILL.md call:
nodeFrom the folder's file list and the shell code blocks in SKILL.md.
No URLs in SKILL.md.
From URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
New Audio Node loads about 3.7k tokens when it runs. Until then it costs about 77 tokens; SKILL.md has 1,829 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.
Its licence (Custom licence) doesn't allow us to republish the file, so here is its outline and opening line. It has 1,829 words (~3,719 tokens).
“The standard procedure for adding any audio, note, or synth node to Infinite — the two-object rule, the exact wiring sites in main.cpp/CMakeLists, the bug traps each rule exists to prevent, and the machine-checkable exit criterion. Use whenever implementing a…”
Just SKILL.md in .claude/skills/new-audio-node of n1m21n/Infinite.
Open the folder on GitHubat commit 4e7ffe5
New Audio Node next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| New Audio Node this skilln1m21n/Infinite | 268 | — | ~3.7k | Automated safety check: Pass | Custom licence | |
| Swig Conventionsswig/swig | 6.3k | — | ~2.7k | Automated safety check: Pass | Custom licence | |
| QML Reference Documentationx-tools-author/x-tools | 1.1k | 1 repos | ~2.5k | Automated safety check: Pass | BSD-3-Clause | |
| Qt C++ Reference Docsx-tools-author/x-tools | 1.1k | 1 repos | ~6.2k | Automated safety check: Pass | BSD-3-Clause | |
| Docs BuildGPlates/GPlates | 154 | — | ~620 | Automated safety check: Pass | Custom licence | |
| Genie API Service Docsqualcomm/qai-appbuilder | 247 | — | ~840 | Automated safety check: Pass | Custom licence |
swig/swig
SWIG source and contribution conventions: clang-format / code formatting, C/C++ comment style (quotes, widths, function header blocks), parser.y new-code rules, alphabetical ordering of makefile…
x-tools-author/x-tools
Generates standalone Markdown reference docs for QML components and Qt Quick applications from .qml source and related C++ and build files, one file per component.
x-tools-author/x-tools
Generates standalone Markdown reference docs for Qt and plain C++ source files, from Widgets and Quick classes to utility headers and main.cpp, as prose and tables.
GPlates/GPlates
Build the pyGPlates Python API documentation (Sphinx, docs-pygplates).
qualcomm/qai-appbuilder
GenieAPIService technical documentation retrieval. An agent skill from qualcomm/qai-appbuilder.
sillsdev/FieldWorks
The FieldWorks code-comment standard for C, C/C++, IDL, PowerShell, and project-file/Avalonia-view XML comments.
n1m21n/Infinite
Layout grammar, widgets and visualizers that make Infinite's audio/note node bodies look like real instruments.
n1m21n/Infinite
Check connection rules: what can patch into what, what's refused, whether a node's pins are reachable; cross-checks main.cpp's four wiring chains statically.
n1m21n/Infinite
Diagnose a failed GitHub Actions run (Windows MSVC crash, Linux clang/sanitizer, link errors) from the logs in one pass, and fix every candidate at once instead of one CI round-trip at a time.
n1m21n/Infinite
Sweep for data corruption along a patch chain: copy/paste and save/load drops, altering pass-throughs, stale caches, TextureRevision lies, fan-out memo breaks, bypass, out-of-unit modulation.
n1m21n/Infinite
Field's domain transfer operators (reduce, map, implicit broadcast, resample, downsample): legality, cost, audio→geometry→pixel examples.
n1m21n/Infinite
How a Field node joins Infinite: INode + IAudioSource/IGeometrySource, ParamRef, ParamMailbox, GLUtil::CompileProgram, Patch save/load grammar, undo.
Works with
Categories
Procedure for adding an audio, note or synth node: two-object rule, main.cpp/CMake wiring sites, bug traps, exit criterion. New Audio Node is an agent skill from n1m21n/Infinite.cpp/CMake wiring sites, bug traps, exit criterion.
New Audio Node fits situations like: implementing a node from docs/plans/audio/README.md §3; writing a prompt for one; A new audio node has no pins/body; crashes on delete.
Run `npx skills add n1m21n/Infinite --skill new-audio-node -a claude-code`. Or copy the skill folder (.claude/skills/new-audio-node in n1m21n/Infinite) into .claude/skills/new-audio-node in your project. Claude Code loads it when a task matches its description.
Run `npx skills add n1m21n/Infinite --skill new-audio-node -a codex`. Or copy the skill folder (.claude/skills/new-audio-node in n1m21n/Infinite) into .agents/skills/new-audio-node in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add n1m21n/Infinite --skill new-audio-node -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/new-audio-node, .gemini/skills/new-audio-node, .github/skills/new-audio-node and .opencode/skills/new-audio-node in your project.
Going by SKILL.md and its folder, New Audio Node needs the command-line tools its instructions call (node).
SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.
New Audio Node has a licence file (the repository's licence) that doesn't match a standard licence. Read it on GitHub before reusing the skill.
About 3.7k tokens (SKILL.md is roughly 15k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.
Skills that share tags, products or a category with New Audio Node: Swig Conventions (swig/swig, 6.3k stars), QML Reference Documentation (x-tools-author/x-tools, 1.1k stars), Qt C++ Reference Docs (x-tools-author/x-tools, 1.1k stars) and Docs Build (GPlates/GPlates, 154 stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
n1m21n (a GitHub user) maintains it in n1m21n/Infinite, which has 268 GitHub stars. The repository holds 56 skills in this directory. The repository was last updated on October 8, 2026.
Source: n1m21n/Infinite on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.