Qt C++ Code Review
x-tools-author/x-tools
Read-only review of Qt6 C++ code that combines a deterministic lint script with six parallel analysis agents and reports only high-confidence issues.
Writing Field Pixel presets (FieldPixelNode::Presets()): reserved names, aspect correction, the metaball/SDF falloff trap, buildable shapes.
$ npx skills add n1m21n/Infinite --skill field-pixel-presets -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install n1m21n/Infinite field-pixel-presets --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/n1m21n/Infinite.git skills-src && mkdir -p .claude/skills && cp -r skills-src/.claude/skills/field-pixel-presets .claude/skills/field-pixel-presets && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "field-pixel-presets" agent skill from https://github.com/n1m21n/Infinite/tree/main/.claude/skills/field-pixel-presets into .claude/skills/field-pixel-presets/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "field-pixel-presets", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/n1m21n/Infinite/tree/main/.claude/skills/field-pixel-presetsType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add n1m21n/Infinite --skill field-pixel-presets -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install n1m21n/Infinite field-pixel-presets --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/n1m21n/Infinite.git skills-src && mkdir -p .agents/skills && cp -r skills-src/.claude/skills/field-pixel-presets .agents/skills/field-pixel-presets && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "field-pixel-presets" agent skill from https://github.com/n1m21n/Infinite/tree/main/.claude/skills/field-pixel-presets into .agents/skills/field-pixel-presets/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "field-pixel-presets", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add n1m21n/Infinite --skill field-pixel-presets -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install n1m21n/Infinite field-pixel-presets --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/n1m21n/Infinite.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/.claude/skills/field-pixel-presets .cursor/skills/field-pixel-presets && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "field-pixel-presets" agent skill from https://github.com/n1m21n/Infinite/tree/main/.claude/skills/field-pixel-presets into .cursor/skills/field-pixel-presets/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "field-pixel-presets", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/n1m21n/Infinite.git --path .claude/skills/field-pixel-presets--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add n1m21n/Infinite --skill field-pixel-presets -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install n1m21n/Infinite field-pixel-presets --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/n1m21n/Infinite.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/.claude/skills/field-pixel-presets .gemini/skills/field-pixel-presets && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "field-pixel-presets" agent skill from https://github.com/n1m21n/Infinite/tree/main/.claude/skills/field-pixel-presets into .gemini/skills/field-pixel-presets/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "field-pixel-presets", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install n1m21n/Infinite field-pixel-presetsInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add n1m21n/Infinite --skill field-pixel-presets -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/n1m21n/Infinite.git skills-src && mkdir -p .github/skills && cp -r skills-src/.claude/skills/field-pixel-presets .github/skills/field-pixel-presets && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "field-pixel-presets" agent skill from https://github.com/n1m21n/Infinite/tree/main/.claude/skills/field-pixel-presets into .github/skills/field-pixel-presets/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "field-pixel-presets", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add n1m21n/Infinite --skill field-pixel-presets -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install n1m21n/Infinite field-pixel-presets --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/n1m21n/Infinite.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/.claude/skills/field-pixel-presets .opencode/skills/field-pixel-presets && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "field-pixel-presets" agent skill from https://github.com/n1m21n/Infinite/tree/main/.claude/skills/field-pixel-presets into .opencode/skills/field-pixel-presets/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "field-pixel-presets", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
field-pixel-presetsWriting Field Pixel presets (FieldPixelNode::Presets()): reserved names, aspect correction, the metaball/SDF falloff trap, buildable shapes.
Field Pixel Presets is an agent skill from n1m21n/Infinite. Writing Field Pixel presets (FieldPixelNode::Presets()): reserved names, aspect correction, the metaball/SDF falloff trap, buildable shapes. Use BEFORE adding/editing/debugging a Field Pixel preset, or when one looks stretched, flat, or like a blob that won't blend.
Its SKILL.md is about 3.3k tokens, which your agent loads only when the skill is triggered. It is a single SKILL.md file with no bundled scripts.
It sits in Development. It works with C++. The repository describes itself as: Infinite is a node-based audiovisual workstation — real-time GPU video compositing, procedural 3D geometry, modular synths, DSP, and VST3/AU plugin hosting.
8 steps, taken from the step headings in SKILL.md.
Read from SKILL.md and the folder at commit 4e7ffe5. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
Shell commands in SKILL.md call:
cmakeFrom the folder's file list and the shell code blocks in SKILL.md.
No URLs in SKILL.md.
From URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Field Pixel Presets loads about 3.3k tokens when it runs. Until then it costs about 72 tokens; SKILL.md has 1,784 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.
Its licence (Custom licence) doesn't allow us to republish the file, so here is its outline and opening line. It has 1,784 words (~3,293 tokens).
“How to write a new Field Pixel preset (FieldPixelNode::Presets(), src/nodes/FieldPixelNode.cpp) that actually looks right the first time - reserved names, aspect correction, the metaball/SDF falloff trap, and the shapes that are and aren't buildable in this backend. Use BEFORE adding…”
Just SKILL.md in .claude/skills/field-pixel-presets of n1m21n/Infinite.
Open the folder on GitHubat commit 4e7ffe5
Field Pixel Presets next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Field Pixel Presets this skilln1m21n/Infinite | 271 | — | ~3.3k | Automated safety check: Pass | Custom licence | |
| Qt C++ Code Reviewx-tools-author/x-tools | 1.1k | 2 repos | ~4.3k | Automated safety check: Pass | BSD-3-Clause | |
| YugabyteDB ASH Instrumentationyugabyte/yugabyte-db | 11k | — | ~4.5k | Automated safety check: Pass | Custom licence | |
| pybind11 Release Preparationpybind/pybind11 | 18k | — | ~1.7k | Automated safety check: Pass | Custom licence | |
| Qt Cpp ReviewSerial-Studio/Serial-Studio | 7.2k | — | ~4.3k | Automated safety check: Pass | Custom licence | |
| Paddle Eager GraphPaddlePaddle/Paddle | 24k | — | ~562 | Automated safety check: Pass | Apache-2.0 |
x-tools-author/x-tools
Read-only review of Qt6 C++ code that combines a deterministic lint script with six parallel analysis agents and reports only high-confidence issues.
yugabyte/yugabyte-db
Procedure for adding or changing YugabyteDB Active Session History wait states in TServer and DocDB C++ code, including the macro to use for sync and async paths.
pybind/pybind11
Opens the pybind11 release-preparation pull request: picking the release base, bumping the version in common.h and integrating the changelog, following docs/release.rst.
Serial-Studio/Serial-Studio
Qt6/C++ deep code review for Serial Studio. An agent skill from Serial-Studio/Serial-Studio.
PaddlePaddle/Paddle
A skill your agent uses when navigating Paddle eager-mode (dynamic graph) source code, tracing forward/backward execution, debugging autograd issues, understanding PyLayer, or investigating…
alxv2016/folloup-sticky
ESP32 firmware engineering for ESP-IDF projects. An agent skill from alxv2016/folloup-sticky.
n1m21n/Infinite
Layout, widgets and visualizers for audio/note node bodies (knobs, meters, scopes, step grids).
n1m21n/Infinite
Connection rules: what can patch into what, and why a cable is refused.
n1m21n/Infinite
Diagnose a failed GitHub Actions run (Windows MSVC crash, Linux clang/sanitizer, link errors) from the logs in one pass, and fix every candidate at once instead of one CI round-trip at a time.
n1m21n/Infinite
Find data corruption along a patch chain (copy/paste, save/load, stale caches, bypass).
n1m21n/Infinite
Field domain transfer operators (reduce, map, broadcast, resample, downsample).
n1m21n/Infinite
Wiring a Field node into Infinite (INode, ParamRef, mailbox, save/load, undo).
Works with
Categories
Writing Field Pixel presets (FieldPixelNode::Presets()): reserved names, aspect correction, the metaball/SDF falloff trap, buildable shapes. Field Pixel Presets is an agent skill from n1m21n/Infinite. Writing Field Pixel presets (FieldPixelNode::Presets()): reserved names, aspect correction, the metaball/SDF falloff trap, buildable shapes.
Field Pixel Presets fits situations like: development work in your project.
Run `npx skills add n1m21n/Infinite --skill field-pixel-presets -a claude-code`. Or copy the skill folder (.claude/skills/field-pixel-presets in n1m21n/Infinite) into .claude/skills/field-pixel-presets in your project. Claude Code loads it when a task matches its description.
Run `npx skills add n1m21n/Infinite --skill field-pixel-presets -a codex`. Or copy the skill folder (.claude/skills/field-pixel-presets in n1m21n/Infinite) into .agents/skills/field-pixel-presets in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add n1m21n/Infinite --skill field-pixel-presets -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/field-pixel-presets, .gemini/skills/field-pixel-presets, .github/skills/field-pixel-presets and .opencode/skills/field-pixel-presets in your project.
Going by SKILL.md and its folder, Field Pixel Presets needs the command-line tools its instructions call (cmake).
SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.
Field Pixel Presets has a licence file (the repository's licence) that doesn't match a standard licence. Read it on GitHub before reusing the skill.
About 3.3k tokens (SKILL.md is roughly 13k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.
Skills that share tags, products or a category with Field Pixel Presets: Qt C++ Code Review (x-tools-author/x-tools, 1.1k stars), YugabyteDB ASH Instrumentation (yugabyte/yugabyte-db, 11k stars), pybind11 Release Preparation (pybind/pybind11, 18k stars) and Qt Cpp Review (Serial-Studio/Serial-Studio, 7.2k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
n1m21n (a GitHub user) maintains it in n1m21n/Infinite, which has 271 GitHub stars. The repository holds 56 skills in this directory. The repository was last updated on October 10, 2026.
Source: n1m21n/Infinite on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.