Agent skill

Field Pixel Presets

by n1m21n in n1m21n/Infinite

Writing Field Pixel presets (FieldPixelNode::Presets()): reserved names, aspect correction, the metaball/SDF falloff trap, buildable shapes.

Custom licenceAuto-check passedDevelopment

Install Field Pixel Presets

skills CLI
$ npx skills add n1m21n/Infinite --skill field-pixel-presets -a claude-code

Project install by default; add -g for ~/.claude/skills/.

GitHub CLI
$ gh skill install n1m21n/Infinite field-pixel-presets --agent claude-code

Project scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).

Manual copy
$ git clone --depth 1 https://github.com/n1m21n/Infinite.git skills-src && mkdir -p .claude/skills && cp -r skills-src/.claude/skills/field-pixel-presets .claude/skills/field-pixel-presets && rm -rf skills-src

Use ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.

Claude Code skills documentation · loads skills from .claude/skills/

Facts

Skill name
field-pixel-presets
GitHub stars
271
Token cost
~3.3k tokens
SKILL.md length
1,784 words
Files
1
Skills in repo
56
Repo updated
First seen
Licence
Custom licence

At a glance

Writing Field Pixel presets (FieldPixelNode::Presets()): reserved names, aspect correction, the metaball/SDF falloff trap, buildable shapes.

  • Works in 8 steps: Reserved names available in every pixel… → Aspect correction is not optional - do… → The metaball / SDF falloff trap - 1/dist… → …
  • Development work in your project
  • SKILL.md covers When to use (full scope), 1. Reserved names available in…, 2. Aspect correction is not… and 3. The metaball / SDF falloff…, plus 5 more sections
  • Calls cmake

What it does

Field Pixel Presets is an agent skill from n1m21n/Infinite. Writing Field Pixel presets (FieldPixelNode::Presets()): reserved names, aspect correction, the metaball/SDF falloff trap, buildable shapes. Use BEFORE adding/editing/debugging a Field Pixel preset, or when one looks stretched, flat, or like a blob that won't blend.

Its SKILL.md is about 3.3k tokens, which your agent loads only when the skill is triggered. It is a single SKILL.md file with no bundled scripts.

It sits in Development. It works with C++. The repository describes itself as: Infinite is a node-based audiovisual workstation — real-time GPU video compositing, procedural 3D geometry, modular synths, DSP, and VST3/AU plugin hosting.

When your agent uses it

  • Development work in your project

Example prompts

  • “/field-pixel-presets”

Workflow steps

8 steps, taken from the step headings in SKILL.md.

  1. Reserved names available in every pixel preset
  2. Aspect correction is not optional - do it on every preset with a spatial pattern
  3. The metaball / SDF falloff trap - 1/dist does not blend
  4. if/else is predicated, not branched - both sides always run
  5. What's realistically buildable here vs. not
  6. state in this build: hard cap of 4 declarations, ~4 floats total - no multi-bank yet
  7. Image input can only be read at the current pixel - no offset sampling
  8. Before shipping a new preset

What it can do on your machine

Read from SKILL.md and the folder at commit 4e7ffe5. It shows what the files ask for, not the result of running them.

  • Tool permissions

    Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.

    From allowed-tools in the SKILL.md frontmatter.

  • Runs code

    Shell commands in SKILL.md call:

    • cmake

    From the folder's file list and the shell code blocks in SKILL.md.

  • Network

    No URLs in SKILL.md.

    From URLs in SKILL.md, links to its own repository left out.

  • Credentials

    Names no API keys, tokens, secrets or passwords.

    From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.

Context cost

Field Pixel Presets loads about 3.3k tokens when it runs. Until then it costs about 72 tokens; SKILL.md has 1,784 words of instructions outside code blocks.

Always · name and description, kept in context so the agent knows when to use it
~72
When it runs · the whole SKILL.md, loaded when a task matches
~3.3k

Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.

Safety

Auto-check passed

The automated check found no risky patterns in SKILL.md.

Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.

SKILL.md

Its licence (Custom licence) doesn't allow us to republish the file, so here is its outline and opening line. It has 1,784 words (~3,293 tokens).

“How to write a new Field Pixel preset (FieldPixelNode::Presets(), src/nodes/FieldPixelNode.cpp) that actually looks right the first time - reserved names, aspect correction, the metaball/SDF falloff trap, and the shapes that are and aren't buildable in this backend. Use BEFORE adding…”

— opening of SKILL.md by n1m21n, Custom licence
name
field-pixel-presets

Read the full SKILL.md on GitHub

Files

Just SKILL.md in .claude/skills/field-pixel-presets of n1m21n/Infinite.

Open the folder on GitHubat commit 4e7ffe5

Compare with similar skills

Field Pixel Presets next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.

Field Pixel Presets compared with similar skills
SkillStarsUsed inTokensAuto-checkLicenceRepo updated
Field Pixel Presets this skilln1m21n/Infinite271—~3.3kAutomated safety check: PassCustom licence
Qt C++ Code Reviewx-tools-author/x-tools1.1k2 repos~4.3kAutomated safety check: PassBSD-3-Clause
YugabyteDB ASH Instrumentationyugabyte/yugabyte-db11k—~4.5kAutomated safety check: PassCustom licence
pybind11 Release Preparationpybind/pybind1118k—~1.7kAutomated safety check: PassCustom licence
Qt Cpp ReviewSerial-Studio/Serial-Studio7.2k—~4.3kAutomated safety check: PassCustom licence
Paddle Eager GraphPaddlePaddle/Paddle24k—~562Automated safety check: PassApache-2.0

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Works with

Categories

Questions about Field Pixel Presets

What does Field Pixel Presets do?

Writing Field Pixel presets (FieldPixelNode::Presets()): reserved names, aspect correction, the metaball/SDF falloff trap, buildable shapes. Field Pixel Presets is an agent skill from n1m21n/Infinite. Writing Field Pixel presets (FieldPixelNode::Presets()): reserved names, aspect correction, the metaball/SDF falloff trap, buildable shapes.

When should I use Field Pixel Presets?

Field Pixel Presets fits situations like: development work in your project.

How do I install Field Pixel Presets in Claude Code?

Run `npx skills add n1m21n/Infinite --skill field-pixel-presets -a claude-code`. Or copy the skill folder (.claude/skills/field-pixel-presets in n1m21n/Infinite) into .claude/skills/field-pixel-presets in your project. Claude Code loads it when a task matches its description.

How do I install Field Pixel Presets in Codex?

Run `npx skills add n1m21n/Infinite --skill field-pixel-presets -a codex`. Or copy the skill folder (.claude/skills/field-pixel-presets in n1m21n/Infinite) into .agents/skills/field-pixel-presets in your project. Codex loads it when a task matches its description.

Can I use Field Pixel Presets in Cursor, Gemini CLI or GitHub Copilot?

Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add n1m21n/Infinite --skill field-pixel-presets -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/field-pixel-presets, .gemini/skills/field-pixel-presets, .github/skills/field-pixel-presets and .opencode/skills/field-pixel-presets in your project.

What does Field Pixel Presets need to run?

Going by SKILL.md and its folder, Field Pixel Presets needs the command-line tools its instructions call (cmake).

Does Field Pixel Presets access the network?

SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.

Is Field Pixel Presets safe to install?

Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.

What licence does Field Pixel Presets use?

Field Pixel Presets has a licence file (the repository's licence) that doesn't match a standard licence. Read it on GitHub before reusing the skill.

How many tokens does Field Pixel Presets use?

About 3.3k tokens (SKILL.md is roughly 13k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.

What are the alternatives to Field Pixel Presets?

Skills that share tags, products or a category with Field Pixel Presets: Qt C++ Code Review (x-tools-author/x-tools, 1.1k stars), YugabyteDB ASH Instrumentation (yugabyte/yugabyte-db, 11k stars), pybind11 Release Preparation (pybind/pybind11, 18k stars) and Qt Cpp Review (Serial-Studio/Serial-Studio, 7.2k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.

Who maintains Field Pixel Presets?

n1m21n (a GitHub user) maintains it in n1m21n/Infinite, which has 271 GitHub stars. The repository holds 56 skills in this directory. The repository was last updated on October 10, 2026.

Source: n1m21n/Infinite on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.