Stripe Projects
fossasia/eventyay
A skill your agent uses when the user wants to provision infrastructure or third-party services using Stripe Projects.
Procedure for adding a 3D node (IGeometrySource): the contract, passthrough-field forwarding trap, mesh caching/revision rules, exit criterion.
$ npx skills add n1m21n/Infinite --skill new-geometry-node -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install n1m21n/Infinite new-geometry-node --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/n1m21n/Infinite.git skills-src && mkdir -p .claude/skills && cp -r skills-src/.claude/skills/new-geometry-node .claude/skills/new-geometry-node && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "new-geometry-node" agent skill from https://github.com/n1m21n/Infinite/tree/main/.claude/skills/new-geometry-node into .claude/skills/new-geometry-node/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "new-geometry-node", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/n1m21n/Infinite/tree/main/.claude/skills/new-geometry-nodeType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add n1m21n/Infinite --skill new-geometry-node -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install n1m21n/Infinite new-geometry-node --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/n1m21n/Infinite.git skills-src && mkdir -p .agents/skills && cp -r skills-src/.claude/skills/new-geometry-node .agents/skills/new-geometry-node && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "new-geometry-node" agent skill from https://github.com/n1m21n/Infinite/tree/main/.claude/skills/new-geometry-node into .agents/skills/new-geometry-node/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "new-geometry-node", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add n1m21n/Infinite --skill new-geometry-node -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install n1m21n/Infinite new-geometry-node --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/n1m21n/Infinite.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/.claude/skills/new-geometry-node .cursor/skills/new-geometry-node && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "new-geometry-node" agent skill from https://github.com/n1m21n/Infinite/tree/main/.claude/skills/new-geometry-node into .cursor/skills/new-geometry-node/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "new-geometry-node", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/n1m21n/Infinite.git --path .claude/skills/new-geometry-node--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add n1m21n/Infinite --skill new-geometry-node -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install n1m21n/Infinite new-geometry-node --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/n1m21n/Infinite.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/.claude/skills/new-geometry-node .gemini/skills/new-geometry-node && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "new-geometry-node" agent skill from https://github.com/n1m21n/Infinite/tree/main/.claude/skills/new-geometry-node into .gemini/skills/new-geometry-node/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "new-geometry-node", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install n1m21n/Infinite new-geometry-nodeInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add n1m21n/Infinite --skill new-geometry-node -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/n1m21n/Infinite.git skills-src && mkdir -p .github/skills && cp -r skills-src/.claude/skills/new-geometry-node .github/skills/new-geometry-node && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "new-geometry-node" agent skill from https://github.com/n1m21n/Infinite/tree/main/.claude/skills/new-geometry-node into .github/skills/new-geometry-node/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "new-geometry-node", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add n1m21n/Infinite --skill new-geometry-node -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install n1m21n/Infinite new-geometry-node --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/n1m21n/Infinite.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/.claude/skills/new-geometry-node .opencode/skills/new-geometry-node && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "new-geometry-node" agent skill from https://github.com/n1m21n/Infinite/tree/main/.claude/skills/new-geometry-node into .opencode/skills/new-geometry-node/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "new-geometry-node", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
new-geometry-nodeProcedure for adding a 3D node (IGeometrySource): the contract, passthrough-field forwarding trap, mesh caching/revision rules, exit criterion.
New Geometry Node is an agent skill from n1m21n/Infinite. Procedure for adding a 3D node (IGeometrySource): the contract, passthrough-field forwarding trap, mesh caching/revision rules, exit criterion. Use when implementing a geometry primitive/operator/3D utility, or when material/mapping doesn't pass through, the render freezes, or upstream transforms have no effect.
Its SKILL.md is about 3.7k tokens, which your agent loads only when the skill is triggered. It is a single SKILL.md file with no bundled scripts.
It sits in Backend & APIs, covering Caching. The repository describes itself as: Infinite is a node-based audiovisual workstation — real-time GPU video compositing, procedural 3D geometry, modular synths, DSP, and VST3/AU plugin hosting.
10 steps, taken from the step headings in SKILL.md.
Read from SKILL.md and the folder at commit 2e82b19. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
Shell commands in SKILL.md call:
nodeFrom the folder's file list and the shell code blocks in SKILL.md.
No URLs in SKILL.md.
From URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
New Geometry Node loads about 3.7k tokens when it runs. Until then it costs about 83 tokens; SKILL.md has 1,702 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.
Its licence (Custom licence) doesn't allow us to republish the file, so here is its outline and opening line. It has 1,702 words (~3,716 tokens).
“The standard procedure for adding a new 3D node (geometry source, mesh operator, or anything else that implements IGeometrySource) to Infinite — the IGeometrySource contract, the passthrough-field forwarding trap that has already caused a real bug (env light cache invalidation)…”
Just SKILL.md in .claude/skills/new-geometry-node of n1m21n/Infinite.
Open the folder on GitHubat commit 2e82b19
New Geometry Node next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| New Geometry Node this skilln1m21n/Infinite | 264 | — | ~3.7k | Automated safety check: Pass | Custom licence | |
| Stripe Projectsfossasia/eventyay | 1.7k | 5 repos | ~2k | Automated safety check: Notes | Apache-2.0 | |
| FoundatioFoundatioFx/Foundatio | 2.1k | — | ~3.9k | Automated safety check: Pass | Apache-2.0 | |
| Wp Block Themesgambitph/Stackable | 350 | 3 repos | ~985 | Automated safety check: Pass | GPL-3.0 | |
| Wp Performancegambitph/Stackable | 350 | 3 repos | ~1.5k | Automated safety check: Pass | GPL-3.0 | |
| Effect Portable Patternsmillionco/expect | 3.6k | — | ~3.7k | Automated safety check: Pass | Custom licence |
fossasia/eventyay
A skill your agent uses when the user wants to provision infrastructure or third-party services using Stripe Projects.
FoundatioFx/Foundatio
A skill your agent uses when working with Foundatio infrastructure abstractions for .NET -- caching, queuing, messaging, file storage, distributed locking, or background jobs.
gambitph/Stackable
A skill your agent uses when developing WordPress block themes: theme.json (global settings/styles), templates and template parts, patterns, style variations, and Site Editor troubleshooting (style…
gambitph/Stackable
A skill your agent uses when investigating or improving WordPress performance (backend-only agent): profiling and measurement (WP-CLI profile/doctor, Server-Timing, Query Monitor via REST headers)…
millionco/expect
Portable Effect patterns for robust promise execution. An agent skill from millionco/expect.
redis/fastapi-redis-sdk
Guides development on the fastapi-redis-sdk library itself - its connection lifecycle, dependency-injected caching, and async/sync bridging.
n1m21n/Infinite
Layout grammar, widgets and visualizers that make Infinite's audio/note node bodies look like real instruments.
n1m21n/Infinite
Check connection rules: what can patch into what, what's refused, whether a node's pins are reachable; cross-checks main.cpp's four wiring chains statically.
n1m21n/Infinite
Diagnose a failed GitHub Actions run (Windows MSVC crash, Linux clang/sanitizer, link errors) from the logs in one pass, and fix every candidate at once instead of one CI round-trip at a time.
n1m21n/Infinite
Sweep for data corruption along a patch chain: copy/paste and save/load drops, altering pass-throughs, stale caches, TextureRevision lies, fan-out memo breaks, bypass, out-of-unit modulation.
n1m21n/Infinite
Field's domain transfer operators (reduce, map, implicit broadcast, resample, downsample): legality, cost, audio→geometry→pixel examples.
n1m21n/Infinite
How a Field node joins Infinite: INode + IAudioSource/IGeometrySource, ParamRef, ParamMailbox, GLUtil::CompileProgram, Patch save/load grammar, undo.
Categories
Procedure for adding a 3D node (IGeometrySource): the contract, passthrough-field forwarding trap, mesh caching/revision rules, exit criterion. New Geometry Node is an agent skill from n1m21n/Infinite. Procedure for adding a 3D node (IGeometrySource): the contract, passthrough-field forwarding trap, mesh caching/revision rules, exit criterion.
New Geometry Node fits situations like: implementing a geometry primitive/operator/3D utility; material/mapping doesnt pass through; the render freezes; upstream transforms have no effect.
Run `npx skills add n1m21n/Infinite --skill new-geometry-node -a claude-code`. Or copy the skill folder (.claude/skills/new-geometry-node in n1m21n/Infinite) into .claude/skills/new-geometry-node in your project. Claude Code loads it when a task matches its description.
Run `npx skills add n1m21n/Infinite --skill new-geometry-node -a codex`. Or copy the skill folder (.claude/skills/new-geometry-node in n1m21n/Infinite) into .agents/skills/new-geometry-node in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add n1m21n/Infinite --skill new-geometry-node -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/new-geometry-node, .gemini/skills/new-geometry-node, .github/skills/new-geometry-node and .opencode/skills/new-geometry-node in your project.
Going by SKILL.md and its folder, New Geometry Node needs the command-line tools its instructions call (node).
SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.
New Geometry Node has a licence file (the repository's licence) that doesn't match a standard licence. Read it on GitHub before reusing the skill.
About 3.7k tokens (SKILL.md is roughly 15k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.
Skills that share tags, products or a category with New Geometry Node: Stripe Projects (fossasia/eventyay, 1.7k stars), Foundatio (FoundatioFx/Foundatio, 2.1k stars), Wp Block Themes (gambitph/Stackable, 350 stars) and Wp Performance (gambitph/Stackable, 350 stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
n1m21n (a GitHub user) maintains it in n1m21n/Infinite, which has 264 GitHub stars. The repository holds 56 skills in this directory. The repository was last updated on October 7, 2026.
Source: n1m21n/Infinite on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.