GitHub user

Agent skills by Italink

Every agent skill Italink publishes on GitHub, ranked by score, with the repositories they come from.
skills
24
repository
1

Repositories by Italink

Skills by Italink, ranked

Ranked by score. Sort bymost stars,trending,newest,recently updated

Skills by Italink, ranked
#SkillRepositoryStarsUsed inTokensAuto-checkLicenceUpdated
1

Interact with the running Unreal Engine editor via TCP bridge.

Italink/UnrealClientProtocol127—~1.7kAutomated safety check: PassMIT1 mo ago
2

Manage actors in UE levels via UCP. An agent skill from Italink/UnrealClientProtocol.

Italink/UnrealClientProtocol127—~3.4kAutomated safety check: PassMIT1 mo ago
3

Query and manage UE assets via UCP. An agent skill from Italink/UnrealClientProtocol.

Italink/UnrealClientProtocol127—~4.4kAutomated safety check: PassMIT1 mo ago
4

Edit UE Blueprint node graphs via text (ReadGraph/WriteGraph).

Italink/UnrealClientProtocol127—~1.7kAutomated safety check: PassMIT1 mo ago
5

Systematically analyze and translate large UE Blueprints (10+ functions) into C++ or other targets.

Italink/UnrealClientProtocol127—~2.6kAutomated safety check: PassMIT1 mo ago
6

Trigger Live Coding compilation via UCP. An agent skill from Italink/UnrealClientProtocol.

Italink/UnrealClientProtocol127—~1kAutomated safety check: PassMIT1 mo ago
7

Edit UE material node graphs and properties via text (ReadGraph/WriteGraph).

Italink/UnrealClientProtocol127—~4.2kAutomated safety check: PassMIT1 mo ago
8

Create geometry through the GeometryScript modeling workflow.

Italink/UnrealClientProtocol127—~706Automated safety check: PassMIT1 mo ago
9

Edit Niagara systems, emitters, and scripts via UCP. An agent skill from Italink/UnrealClientProtocol.

Italink/UnrealClientProtocol127—~3kAutomated safety check: PassMIT1 mo ago
10

Read/write any UObject property (material settings, actor transforms, component configs, etc.), inspect object metadata, find instances, undo/redo.

Italink/UnrealClientProtocol127—~1.7kAutomated safety check: PassMIT1 mo ago
11

Control Play In Editor (PIE) and Simulate In Editor (SIE) sessions via UCP.

Italink/UnrealClientProtocol127—~1.1kAutomated safety check: PassMIT1 mo ago
12

翻译 UE 插件本地化 PO 文件。当用户要求本地化、翻译或国际化 Unreal Engine 插件时使用. An agent skill from Italink/UnrealClientProtocol.

Italink/UnrealClientProtocol127—~939Automated safety check: PassMIT1 mo ago
13

Edit UMG Widget Blueprint UI layouts via text (ReadGraph/WriteGraph).

Italink/UnrealClientProtocol127—~1.7kAutomated safety check: PassMIT1 mo ago
14

通过 GeometryScript + UCP 进行程序化网格建模。当用户要求创建、修改、修复、简化、UV、布尔、变形或以其他方式处理网格时使用。

Italink/UnrealClientProtocol127—~2kAutomated safety check: PassMIT1 mo ago
15

GeometryScript 资产读写与碰撞操作。当用户要求精细控制 StaticMesh 资产加载/保存选项、创建新资产、生成碰撞体时使用。

Italink/UnrealClientProtocol127—~1.5kAutomated safety check: PassMIT1 mo ago
16

GeometryScript 网格属性操作。当用户要求设置/查询顶点色、Polygroup、材质 ID 时使用. An agent skill from Italink/UnrealClientProtocol.

Italink/UnrealClientProtocol127—~1.4kAutomated safety check: PassMIT1 mo ago
17

GeometryScript 变形与变换操作。当用户要求弯曲、扭曲、平滑、噪声、位移、平移、旋转、缩放网格时使用. An agent skill from Italink/UnrealClientProtocol.

Italink/UnrealClientProtocol127—~1.4kAutomated safety check: PassMIT1 mo ago
18

GeometryScript 网格处理操作。当用户要求修复、简化、Remesh、布尔运算、体素化、分解、基础编辑或细分网格时使用。

Italink/UnrealClientProtocol127—~2kAutomated safety check: PassMIT1 mo ago
19

GeometryScript 法线与切线操作。当用户要求重算法线、分裂法线、翻转法线、计算切线或修复法线方向时使用. An agent skill from Italink/UnrealClientProtocol.

Italink/UnrealClientProtocol127—~1.1kAutomated safety check: PassMIT1 mo ago
20

GeometryScript 图元创建与建模函数。当用户要求创建 Box、Sphere、Cylinder 等基础形状,或进行拉伸、旋转体、壳体等建模操作时使用。

Italink/UnrealClientProtocol127—~1.7kAutomated safety check: PassMIT1 mo ago
21

GeometryScript 网格查询与空间操作。当用户要求获取网格信息(顶点数、包围盒、拓扑状态)、空间查询(最近点、射线求交、包含测试)或采样时使用。

Italink/UnrealClientProtocol127—~1.3kAutomated safety check: PassMIT1 mo ago
22

GeometryScript 网格选择操作。当用户要求按条件选择网格元素(球形/盒体/平面/法线角度/材质等)、组合选择、扩展/收缩选择时使用。

Italink/UnrealClientProtocol127—~999Automated safety check: PassMIT1 mo ago
23

GeometryScript UV 操作。当用户要求生成、投影、布局、变换 UV 或进行 UV 相关处理时使用. An agent skill from Italink/UnrealClientProtocol.

Italink/UnrealClientProtocol127—~1.7kAutomated safety check: PassMIT1 mo ago
24

Common rules and conventions for NodeCode-based graph editing (Material, Blueprint, Niagara, Widget).

Italink/UnrealClientProtocol127—~947Automated safety check: PassMIT1 mo ago

Questions, answered from the data.

What is the best skill by Italink?

Unreal Client Protocol from Italink/UnrealClientProtocol ranks first of the 24 skills by Italink listed here, with the highest score: its repository has 127 GitHub stars, its SKILL.md loads about 1.7k tokens and it passes the automated safety check with no findings. Next come Unreal Actor Editing and Unreal Asset Operation.

Are Italink's skills official?

None yet. All 24 skills by Italink listed here come from community repositories; a skill counts as official when the product's own GitHub organization publishes it.

How are these skills ranked?

By Skill Navigator score, which combines the GitHub stars of the skill's repository (shared across that repo's skills and discounted for large collections), how many other GitHub owners carry a copy of the skill, and automated SKILL.md quality checks, minus penalties for safety-check warnings and for each further skill from the same repository. Skills that fail the safety check are not listed.

Products these skills work with