Platform
Unreal Engine agent skills, page 2
Unreal Engine skills, ranked
Ranked by score. Sort bymost stars,trending,newest,recently updated
| # | Skill | Repository | Stars | Used in | Tokens | Auto-check | Licence | Updated |
|---|---|---|---|---|---|---|---|---|
| 49 | Reference for Unreal Engine C++ on the reflection system and core types: UCLASS macros, containers, delegates, strings, object lifetime, subsystems and logging. | quodsoler/ | 359 | — | ~6.8k | Automated safety check: Pass | MIT | 9 days ago |
| 50 | Build NPC AI in Unreal Engine 5 with Behavior Trees and Blackboards: composites (Selector/Sequence), tasks, decorators, services, and running the tree from an AIController. | ukanwat/ | 387 | 1 repo | ~1.4k | Automated safety check: Pass | Apache-2.0 | yesterday |
| 51 | Build Unreal Engine 5 gameplay with Blueprint visual scripting: Blueprint Classes, the Event Graph and Construction Script, variables/functions/macros, and Blueprint communication (Cast, Interfaces… | ukanwat/ | 387 | 1 repo | ~1.5k | Automated safety check: Pass | Apache-2.0 | yesterday |
| 52 | Write Unreal Engine 5 C++ gameplay code: the UCLASS/UPROPERTY/UFUNCTION reflection macros, the Gameplay Framework (GameMode, Pawn, Character, PlayerController, Actor components), and the module… | ukanwat/ | 387 | 1 repo | ~1.5k | Automated safety check: Pass | Apache-2.0 | yesterday |
| 53 | Set up player input in Unreal Engine 5 with Enhanced Input: Input Actions, Input Mapping Contexts, modifiers and triggers, adding the mapping context, and binding actions by ETriggerEvent. | ukanwat/ | 387 | 1 repo | ~1.5k | Automated safety check: Pass | Apache-2.0 | yesterday |
| 54 | Create and control VFX in Unreal Engine 5 with Niagara: systems and emitters, modules and the spawn/update stages, exposed User parameters, and spawning or driving effects from Blueprints or C++. | ukanwat/ | 387 | 1 repo | ~1.5k | Automated safety check: Pass | Apache-2.0 | yesterday |
| 55 | Package and ship an Unreal Engine 5 project: the Platforms menu Package Project flow, build configurations (Development vs Shipping), cooking content, packaging settings and the Game Default Map… | ukanwat/ | 387 | 1 repo | ~1.3k | Automated safety check: Pass | Apache-2.0 | yesterday |
| 56 | Configure Unreal Engine project settings and editor preferences — UI appearance, toolbar icons, scale, colors, and any UDeveloperSettings subclass (ProjectSettingsService). | kevinpbuckley/ | 717 | — | ~3.1k | Automated safety check: Pass | MIT | 6 days ago |
| 57 | 57.Bpx Name BPX name command skill. An agent skill from wilddogjp/openbpx. | wilddogjp/ | 101 | — | ~464 | Automated safety check: Pass | Apache-2.0 | 3 mo ago |
| 58 | Read/write any UObject property (material settings, actor transforms, component configs, etc.), inspect object metadata, find instances, undo/redo. | Italink/ | 127 | — | ~1.7k | Automated safety check: Pass | MIT | 1 mo ago |
| 59 | A skill your agent uses when making a trailer, cutscene, cinematic or short film in Unreal Engine 5.8 with Sequencer: shot lists, master and shot sequences, cameras, lenses, depth of field, camera… | scenario-labs/ | 898 | — | ~5.1k | Automated safety check: Pass | MIT | yesterday |
| 60 | A skill your agent uses when lighting or rendering in Unreal Engine 5.8: physical light units and exposure (EV100, lux, lumens), Lumen GI and reflections, MegaLights, virtual shadow maps, sky, fog… | scenario-labs/ | 898 | — | ~4.9k | Automated safety check: Pass | MIT | yesterday |
| 61 | A skill your agent uses when a UE5 task involves materials or textures: a master material and instances for a kit, Substrate or legacy, Blendable vs Adaptive GBuffer, glass, emissive screens… | scenario-labs/ | 898 | — | ~4.6k | Automated safety check: Pass | MIT | yesterday |
| 62 | A skill your agent uses when importing FBX, USD, OBJ or glTF from Maya, ZBrush or Blender into Unreal Engine 5.8 in bulk or reimporting changed files, writing Editor Python tools, Interchange… | scenario-labs/ | 898 | — | ~5k | Automated safety check: Pass | MIT | yesterday |
| 63 | A skill your agent uses when a UE5 task involves Niagara or Chaos destruction: a Niagara fireball, projectile trail, impact explosion, muzzle flash, spell, smoke, sparks, debris, Niagara fluids or… | scenario-labs/ | 898 | — | ~5.1k | Automated safety check: Pass | MIT | yesterday |
| 64 | A skill your agent uses when building or fixing an Unreal Engine 5 level or open world: World Partition, OFPA, Data Layers, Level Instances, Packed Level Actors, HLOD, landscape size, heightmap… | scenario-labs/ | 898 | — | ~4.8k | Automated safety check: Pass | MIT | yesterday |
| 65 | 65.Terrain Data Generate heightmaps, map reference images, and water feature splines (rivers, lakes, oceans) from real-world geographic data (terraindata tool). | kevinpbuckley/ | 717 | — | ~3.8k | Automated safety check: Pass | MIT | 6 days ago |
| 66 | Capture Unreal Engine traces, inspect Trace Store files, keep Unreal Insights GUI open, and export/summarize timing/counter data. | HKUDS/ | 52k | — | ~1.7k | Automated safety check: Pass | Apache-2.0 | 15 days ago |
| 67 | 为 Seedance 2.0(Higgsfield)生成三维CGI和渲染视频提示词。在用户想要三维渲染、CGI、皮克斯风格、Unreal Engine、逼真3D、计算机生成或数字渲染视频内容时使用。触发词:3D动画、CGI、渲染、Blender、Unreal Engine、octane… | beshuaxian/ | 882 | — | ~1.5k | Automated safety check: Pass | No licence | 6 mo ago |
| 68 | A skill your agent uses when a UE5 task involves characters in motion: "import FBX from Maya" with a skeleton, "retarget animations", IK Rig, IK Retargeter, feet sinking or floating after retarget… | scenario-labs/ | 898 | — | ~5.3k | Automated safety check: Pass | MIT | yesterday |
| 69 | A skill your agent uses when an agent drives Unreal Engine 5.8 on a Mac for any task: Editor Python (the unreal module), headless UnrealEditor-Cmd -run=pythonscript jobs, Epic's Unreal MCP server… | scenario-labs/ | 898 | — | ~6.4k | Automated safety check: Pass | MIT | yesterday |
| 70 | A skill your agent uses when building or debugging UE5 gameplay: a character with double jump or dash, abilities with cooldowns, enemy AI that patrols, chases and attacks, a health bar or HUD… | scenario-labs/ | 898 | — | ~5.2k | Automated safety check: Pass | MIT | yesterday |
| 71 | A skill your agent uses when an Unreal Engine 5.8 project misses its frame rate or stutters: "optimize to 60 fps", "we run at 38 fps", CPU or GPU bound, game or render thread too long, hitches… | scenario-labs/ | 898 | — | ~5.4k | Automated safety check: Pass | MIT | yesterday |
| 72 | 72.Vibeue Unreal Engine 5 development using the VibeUE Python API. An agent skill from kevinpbuckley/VibeUE. | kevinpbuckley/ | 717 | — | ~5.2k | Automated safety check: Pass | MIT | 6 days ago |
| 73 | A skill your agent uses when building or fixing Unreal Engine cameras — spring-arm third-person rigs, first-person cameras, view-target blends, camera shakes, camera modifiers, cine cameras, or the… | quodsoler/ | 359 | — | ~8.5k | Automated safety check: Pass | MIT | 9 days ago |
| 74 | A skill your agent uses when writing or fixing Unreal Engine gameplay framework classes — GameMode, GameState, PlayerController, PlayerState, Pawn, Character, HUD, GameInstance — and the flows they… | quodsoler/ | 359 | — | ~8.6k | Automated safety check: Pass | MIT | 9 days ago |
| 75 | A skill your agent uses when writing or debugging Mass Entity ECS code in Unreal Engine C++ — processors, queries, fragments, tags, observers, traits, spawning and large-scale agent simulation. | quodsoler/ | 359 | — | ~7.7k | Automated safety check: Pass | MIT | 9 days ago |
| 76 | A skill your agent uses when setting up collision channels and profiles, running line/sweep/overlap queries, wiring hit and overlap events, or simulating rigid bodies in Unreal Engine C++. | quodsoler/ | 359 | — | ~7.9k | Automated safety check: Pass | MIT | 9 days ago |
| 77 | A skill your agent uses when generating world content or geometry procedurally in Unreal Engine: PCG graphs, custom PCG nodes in C++, runtime mesh building, instancing and seeded noise. | quodsoler/ | 359 | — | ~7.6k | Automated safety check: Pass | MIT | 9 days ago |
| 78 | A skill your agent uses when implementing save/load, player progress persistence, slot management, or binary serialization in Unreal Engine C++. | quodsoler/ | 359 | — | ~6.6k | Automated safety check: Pass | MIT | 9 days ago |
| 79 | A skill your agent uses when writing or debugging State Tree logic in Unreal Engine C++ — tasks, conditions, evaluators, considerations, schemas, transitions, events or Mass behaviours. | quodsoler/ | 359 | — | ~7.4k | Automated safety check: Pass | MIT | 9 days ago |
| 80 | A skill your agent uses when writing or running Unreal Engine tests, adding logging, or profiling a build. | quodsoler/ | 359 | — | ~8.1k | Automated safety check: Pass | MIT | 9 days ago |
| 81 | A skill your agent uses when writing or fixing Unreal Engine UI in C++ — UMG user widgets, Slate widgets, Common UI screens, or MVVM view models. | quodsoler/ | 359 | — | ~7.4k | Automated safety check: Pass | MIT | 9 days ago |
| 82 | Expert guide for Unreal Engine 5.x C++ development, covering UObject hygiene, performance patterns, and best practices. | aiskillstore/ | 430 | 5 repos | ~1.1k | Automated safety check: Pass | No licence | today |
| 83 | 翻译 UE 插件本地化 PO 文件。当用户要求本地化、翻译或国际化 Unreal Engine 插件时使用. An agent skill from Italink/UnrealClientProtocol. | Italink/ | 127 | — | ~939 | Automated safety check: Pass | MIT | 1 mo ago |
| 84 | 84.Unreal MCP Automate Unreal Engine editor scenes, actors, and renders. An agent skill from Luciole-Studio/Misaka-Agent. | Luciole-Studio/ | 125 | 1 repo | ~3.5k | Automated safety check: Pass | MIT | today |
| 85 | Unreal Engine development: C++/Blueprint patterns, Gameplay Framework, Niagara, Lumen/Nanite, multiplayer, and packaging. | CoWork-OS/ | 473 | — | ~446 | Automated safety check: Pass | MIT | today |
| 86 | Generate driving scenes, scenarios, road surfaces, and 3D content from scenariobuilder. | matlab/ | 1.1k | — | ~14k | Automated safety check: Pass | Unknown | 7 days ago |
| 87 | A skill your agent uses when authoring or debugging a shader, material, VFX, or full-screen post-process in a game engine — Godot 4.x .gdshader, Unity 6 URP/HDRP, Unreal 5.x Materials, effect… | ericrisco/ | 156 | — | ~3.6k | Automated safety check: Pass | MIT | yesterday |
| 88 | 88.Unreal A skill your agent uses when building, scripting or debugging a game in Unreal Engine 5 with Blueprint or C++ — the gameplay framework (Actor, Pawn, Character, GameMode, PlayerController), Actor… | ericrisco/ | 156 | — | ~4k | Automated safety check: Pass | MIT | yesterday |
| 89 | Unreal Engine-specific Blender export for FBX scale, LODs, UCX collision, sockets, materials, and skeletal mesh workflows via MCP. | arjun988/ | 271 | — | ~612 | Automated safety check: Pass | MIT | 2 mo ago |
| 90 | Unreal Engine expert. An agent skill from theneoai/awesome-skills. | theneoai/ | 183 | — | ~4.8k | Automated safety check: Pass | MIT | 4 mo ago |