GitHub user
Agent skills by witnesstodark
- skills
- 19
- repository
- 1
Repositories by witnesstodark
Skills by witnesstodark, ranked
Ranked by score. Sort bymost stars,trending,newest,recently updated
| # | Skill | Repository | Stars | Used in | Tokens | Auto-check | Licence | Updated |
|---|---|---|---|---|---|---|---|---|
| 1 | Generate and edit images, create video, audio, 3D assets or material maps through fal.ai MCP or the Python queue client. | witnesstodark/ | 322 | — | ~1k | Automated safety check: Notes | MIT | 2 days ago |
| 2 | Develop game effects from visual references and motion studies through an engine handoff, with event timing, lifecycle, readability and native review. | witnesstodark/ | 322 | — | ~896 | Automated safety check: Pass | MIT | 2 days ago |
| 3 | Build and review game sound banks, map chosen takes to real events, and prepare or verify runtime playback with timing, repetition and mix limits. | witnesstodark/ | 322 | — | ~811 | Automated safety check: Pass | MIT | 2 days ago |
| 4 | Turn a game-level brief or existing scene snapshot into a reviewable spatial plan, then apply approved changes with coordinate, navigation and scene checks. | witnesstodark/ | 322 | — | ~735 | Automated safety check: Pass | MIT | 2 days ago |
| 5 | Design and implement game HUDs, menus, icons and portrait systems from visual proposals through reusable engine assets and input checks. | witnesstodark/ | 322 | — | ~867 | Automated safety check: Pass | MIT | 2 days ago |
| 6 | Verify a visual game change using controlled native captures, targeted behavioral checks and a reviewable evidence record. | witnesstodark/ | 322 | — | ~720 | Automated safety check: Pass | MIT | 2 days ago |
| 7 | Rig and animate supplied characters in Blender, revise motion from references, and deliver editable sources plus a verified game export. | witnesstodark/ | 322 | — | ~1.1k | Automated safety check: Pass | MIT | 2 days ago |
| 8 | Use the official Higgsfield CLI or its Blender integration to discover models, generate requested assets and resume recorded jobs. | witnesstodark/ | 322 | — | ~515 | Automated safety check: Pass | MIT | 2 days ago |
| 9 | Integrate approved character clips into a game's movement and combat systems, including turn compensation, gait phase, event timing and interruptions. | witnesstodark/ | 322 | — | ~861 | Automated safety check: Pass | MIT | 2 days ago |
| 10 | Choose a workflow for 3D concepts, meshes, materials, animation, game VFX, UI, levels, audio and native visual review. | witnesstodark/ | 322 | — | ~503 | Automated safety check: Pass | MIT | 2 days ago |
| 11 | Prepare strict-front character sheets, isolated parts and optional multiview references for 3D modeling from an approved image. | witnesstodark/ | 322 | — | ~724 | Automated safety check: Pass | MIT | 2 days ago |
| 12 | Prepare a precise handoff for an agent or developer implementing a feature, continuing a task or reviewing a finished change. | witnesstodark/ | 322 | — | ~488 | Automated safety check: Pass | MIT | 2 days ago |
| 13 | Explore image concepts and make faithful edits of accepted references for 3D or creative production, with explicit model choices and visual review. | witnesstodark/ | 322 | — | ~527 | Automated safety check: Pass | MIT | 2 days ago |
| 14 | Create or apply material maps and bake a textured high-poly mesh onto a game mesh, with channel, UV and export checks. | witnesstodark/ | 322 | — | ~514 | Automated safety check: Pass | MIT | 2 days ago |
| 15 | Prepare and select character motion references, or transfer approved motion to a human reference for a later mocap workflow. | witnesstodark/ | 322 | — | ~607 | Automated safety check: Pass | MIT | 2 days ago |
| 16 | Create or maintain Workspace cards, report tabs and Markdown deliverables with consistent styling, working media previews and clear project organization. | witnesstodark/ | 322 | — | ~491 | Automated safety check: Pass | MIT | 2 days ago |
| 17 | 17.Plan Turn a broad project request into a small actionable plan with concrete deliverables, dependencies and acceptance checks. | witnesstodark/ | 322 | — | ~271 | Automated safety check: Pass | MIT | 2 days ago |
| 18 | 18.Video Watch Inspect a local or publicly accessible video through sampled scene frames, timestamps and a visual report, especially for motion and 3D reference analysis. | witnesstodark/ | 322 | — | ~288 | Automated safety check: Pass | MIT | 2 days ago |
| 19 | Help configure optional local Whisper dictation into terminals and other apps, with language, hotkey and CPU or GPU checks. | witnesstodark/ | 322 | — | ~333 | Automated safety check: Pass | MIT | 2 days ago |
Questions, answered from the data.
What is the best skill by witnesstodark?
Fal AI Generation from witnesstodark/mr-mak-workspace ranks first of the 19 skills by witnesstodark listed here, with the highest score: its repository has 322 GitHub stars, its SKILL.md loads about 1k tokens and it has informational notes only in the automated safety check. Next come Game Vfx Workflow and Game Audio Workflow.
Are witnesstodark's skills official?
None yet. All 19 skills by witnesstodark listed here come from community repositories; a skill counts as official when the product's own GitHub organization publishes it.
How are these skills ranked?
By Skill Navigator score, which combines the GitHub stars of the skill's repository (shared across that repo's skills and discounted for large collections), how many other GitHub owners carry a copy of the skill, and automated SKILL.md quality checks, minus penalties for safety-check warnings and for each further skill from the same repository. Skills that fail the safety check are not listed.