Agent skill

Game UI Workflow

by witnesstodark in witnesstodark/mr-mak-workspace

Design and implement game HUDs, menus, icons and portrait systems from visual proposals through reusable engine assets and input checks.

MITAuto-check passedSales & Support

Install Game UI Workflow

skills CLI
$ npx skills add witnesstodark/mr-mak-workspace --skill game-ui-workflow -a claude-code

Project install by default; add -g for ~/.claude/skills/.

GitHub CLI
$ gh skill install witnesstodark/mr-mak-workspace game-ui-workflow --agent claude-code

Project scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).

Manual copy
$ git clone --depth 1 https://github.com/witnesstodark/mr-mak-workspace.git skills-src && mkdir -p .claude/skills && cp -r skills-src/.agents/skills/game-ui-workflow .claude/skills/game-ui-workflow && rm -rf skills-src

Use ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.

Claude Code skills documentation · loads skills from .claude/skills/

Facts

Skill name
game-ui-workflow
GitHub stars
336
Token cost
~867 tokens
SKILL.md length
456 words
Files
1
Skills in repo
19
Repo updated
First seen
Licence
MIT

At a glance

Design and implement game HUDs, menus, icons and portrait systems from visual proposals through reusable engine assets and input checks.

  • A game interface needs a coherent visual and behavior contract
  • SKILL.md covers Design against real gameplay, Prepare reusable assets and Integrate and prove interaction
  • Instructions only: no scripts, shell commands, URLs or credentials in SKILL.md
  • Tasks that involve Proposals and quotes

What it does

Game UI Workflow is an agent skill from witnesstodark/mr-mak-workspace. Design and implement game HUDs, menus, icons and portrait systems from visual proposals through reusable engine assets and input checks. Use when a game interface needs a coherent visual and behavior contract.

Its SKILL.md is about 870 tokens, which your agent loads only when the skill is triggered. It is a single SKILL.md file with no bundled scripts.

It sits in Sales & Support, covering Proposals and quotes. The repository describes itself as: A local desktop workspace for Codex and Claude Code, with project reports, creative skills and optional voice. The licence is MIT.

When your agent uses it

  • A game interface needs a coherent visual and behavior contract
  • Tasks that involve Proposals and quotes

Example prompts

  • “/game-ui-workflow”

What it can do on your machine

Read from SKILL.md and the folder at commit 1e0c7c3. It shows what the files ask for, not the result of running them.

  • Tool permissions

    Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.

    From allowed-tools in the SKILL.md frontmatter.

  • Runs code

    No scripts in the folder and no shell commands in SKILL.md.

    From the folder's file list and the shell code blocks in SKILL.md.

  • Network

    No URLs in SKILL.md.

    From URLs in SKILL.md, links to its own repository left out.

  • Credentials

    Names no API keys, tokens, secrets or passwords.

    From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.

Context cost

Game UI Workflow loads about 867 tokens when it runs. Until then it costs about 57 tokens; SKILL.md has 456 words of instructions outside code blocks.

Always · name and description, kept in context so the agent knows when to use it
~57
When it runs · the whole SKILL.md, loaded when a task matches
~867

Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.

Safety

Auto-check passed

The automated check found no risky patterns in SKILL.md.

Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.

SKILL.md

The full file from witnesstodark/mr-mak-workspace at commit 1e0c7c3, republished under its MIT licence (© witnesstodark). 456 words, ~867 tokens.

Download SKILL.mdSave it as .claude/skills/game-ui-workflow/SKILL.md (or your agent's skills folder).
name
game-ui-workflow
description
Design and implement game HUDs, menus, icons and portrait systems from visual proposals through reusable engine assets and input checks. Use when a game interface needs a coherent visual and behavior contract.

Game UI workflow

Inspect the current game camera, input rules, UI framework and representative screens. Reuse the project's selected visual language and framework. Establish the information and actions the player needs before generating decorative art.

Design against real gameplay

Use a native game capture as the context for a proposal. Keep it intact when comparing HUD alternatives, so changing the background cannot disguise contrast or obstruction. Define shared surface, type, spacing and selection tokens; preserve semantic colours for ownership, health, danger and accepted choices.

Separate visual art from live data. Decide which values come from runtime state, which actions dispatch existing commands and what remains unimplemented. Show unavailable data honestly instead of inventing a currency, timer or gameplay rule. Include hover, selected, disabled, empty and overflow states when relevant.

Review the actual interface scale and aspect ratios. Corner anchors, minimum sizes, long labels and compact rosters should remain usable at a narrow viewport. Test the intended selection/grouping rules; unit type and team may be independent keys. A combined health display and a range of differing stats are different data.

Prepare reusable assets

Keep approved art and source masters, with stable asset IDs and a manifest of source paths/hashes. Export icons at their intended display scale. Check alpha edges on light/dark backgrounds, shared optical weight and silhouette readability. For stretchable panels, identify border regions explicitly; verify corners at several sizes before choosing nine-slicing or another rendering approach.

Static and animated portraits need the same crop and a reliable still fallback. Budget concurrent video decoders/render targets, share identical playback when appropriate and release hidden views. Portrait art should be data-driven rather than adding a new UI branch for each character. Preserve GUIDs and existing bindings when updating imported assets.

Show full SKILL.md (169 more words)Show less

Integrate and prove interaction

Use the engine's existing UI tools or an available editor bridge. State the required framework/package instead of assuming a particular MCP is installed. Keep layout and world-input exclusion in agreement: a click over a panel must not also command the world. Verify hover/click, drag, keyboard focus, selection, minimap behaviour and pause/return paths that the changed screen owns.

Read current values and cooldowns from their authoritative systems. Avoid duplicating combat/production timers in presentation code. Reuse views, bound expensive updates and avoid per-frame texture readback for a minimap.

Save the real assets and check them in a fresh engine session. Deliver the theme, asset mapping, native captures, tested interactions and open decisions. A browser mockup approval is a design decision, not a claim of engine integration.

Example request: "Give the existing HUD a compact unit panel and six matching command icons." Success includes consistent icons, real selection data, working commands, overflow behaviour and no click-through. Dependencies: the current UI sources, game captures and target-engine access for implementation.

© witnesstodark, MIT. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file

Files

Just SKILL.md in .agents/skills/game-ui-workflow of witnesstodark/mr-mak-workspace.

Open the folder on GitHubat commit 1e0c7c3

Compare with similar skills

Game UI Workflow next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.

Game UI Workflow compared with similar skills
SkillStarsUsed inTokensAuto-checkLicenceRepo updated
Game UI Workflow this skillwitnesstodark/mr-mak-workspace336—~867Automated safety check: PassMIT
Doc Coauthoringaws-samples/sample-strands-agent-with-agentcore19540 repos~3.2kAutomated safety check: PassMIT
Audit Onboarding Proposalhoangnb24/repository-harness1.2k—~4kAutomated safety check: PassMIT
No Negative EchoLB623/no-negative-echo897—~965Automated safety check: PassMIT
GEO Service Proposal Generatorzubair-trabzada/geo-seo-claude11k—~3kAutomated safety check: NotesMIT
Architectural ProposalsFritzAndFriends/SharpSite1452 repos~1.6kAutomated safety check: PassMIT

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Categories

Questions about Game UI Workflow

What does Game UI Workflow do?

Design and implement game HUDs, menus, icons and portrait systems from visual proposals through reusable engine assets and input checks. Game UI Workflow is an agent skill from witnesstodark/mr-mak-workspace. Design and implement game HUDs, menus, icons and portrait systems from visual proposals through reusable engine assets and input checks.

When should I use Game UI Workflow?

Game UI Workflow fits situations like: A game interface needs a coherent visual and behavior contract; tasks that involve Proposals and quotes.

How do I install Game UI Workflow in Claude Code?

Run `npx skills add witnesstodark/mr-mak-workspace --skill game-ui-workflow -a claude-code`. Or copy the skill folder (.agents/skills/game-ui-workflow in witnesstodark/mr-mak-workspace) into .claude/skills/game-ui-workflow in your project. Claude Code loads it when a task matches its description.

How do I install Game UI Workflow in Codex?

Run `npx skills add witnesstodark/mr-mak-workspace --skill game-ui-workflow -a codex`. Or copy the skill folder (.agents/skills/game-ui-workflow in witnesstodark/mr-mak-workspace) into .agents/skills/game-ui-workflow in your project. Codex loads it when a task matches its description.

Can I use Game UI Workflow in Cursor, Gemini CLI or GitHub Copilot?

Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add witnesstodark/mr-mak-workspace --skill game-ui-workflow -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/game-ui-workflow, .gemini/skills/game-ui-workflow, .github/skills/game-ui-workflow and .opencode/skills/game-ui-workflow in your project.

What does Game UI Workflow need to run?

SKILL.md names no scripts, command-line tools or credentials: Game UI Workflow is instructions for the agent only.

Does Game UI Workflow access the network?

SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.

Is Game UI Workflow safe to install?

Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.

What licence does Game UI Workflow use?

Game UI Workflow is published under the MIT licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.

How many tokens does Game UI Workflow use?

About 867 tokens (SKILL.md is roughly 3.5k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.

What are the alternatives to Game UI Workflow?

Skills that share tags, products or a category with Game UI Workflow: Doc Coauthoring (aws-samples/sample-strands-agent-with-agentcore, 195 stars), Audit Onboarding Proposal (hoangnb24/repository-harness, 1.2k stars), No Negative Echo (LB623/no-negative-echo, 897 stars) and GEO Service Proposal Generator (zubair-trabzada/geo-seo-claude, 11k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.

Who maintains Game UI Workflow?

witnesstodark (a GitHub user) maintains it in witnesstodark/mr-mak-workspace, which has 336 GitHub stars. The repository holds 19 skills in this directory. The repository was last updated on October 5, 2026.

Source: witnesstodark/mr-mak-workspace on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.