Token Map
nexu-io/open-design
Map an extracted Figma / source-code token bag onto the active OD design system, producing a deterministic mapping the generate stage can consume.
Create or apply material maps and bake a textured high-poly mesh onto a game mesh, with channel, UV and export checks.
$ npx skills add witnesstodark/mr-mak-workspace --skill materials-to-game -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install witnesstodark/mr-mak-workspace materials-to-game --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/witnesstodark/mr-mak-workspace.git skills-src && mkdir -p .claude/skills && cp -r skills-src/.agents/skills/materials-to-game .claude/skills/materials-to-game && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "materials-to-game" agent skill from https://github.com/witnesstodark/mr-mak-workspace/tree/main/.agents/skills/materials-to-game into .claude/skills/materials-to-game/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "materials-to-game", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/witnesstodark/mr-mak-workspace/tree/main/.agents/skills/materials-to-gameType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add witnesstodark/mr-mak-workspace --skill materials-to-game -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install witnesstodark/mr-mak-workspace materials-to-game --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/witnesstodark/mr-mak-workspace.git skills-src && mkdir -p .agents/skills && cp -r skills-src/.agents/skills/materials-to-game .agents/skills/materials-to-game && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "materials-to-game" agent skill from https://github.com/witnesstodark/mr-mak-workspace/tree/main/.agents/skills/materials-to-game into .agents/skills/materials-to-game/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "materials-to-game", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add witnesstodark/mr-mak-workspace --skill materials-to-game -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install witnesstodark/mr-mak-workspace materials-to-game --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/witnesstodark/mr-mak-workspace.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/.agents/skills/materials-to-game .cursor/skills/materials-to-game && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "materials-to-game" agent skill from https://github.com/witnesstodark/mr-mak-workspace/tree/main/.agents/skills/materials-to-game into .cursor/skills/materials-to-game/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "materials-to-game", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/witnesstodark/mr-mak-workspace.git --path .agents/skills/materials-to-game--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add witnesstodark/mr-mak-workspace --skill materials-to-game -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install witnesstodark/mr-mak-workspace materials-to-game --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/witnesstodark/mr-mak-workspace.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/.agents/skills/materials-to-game .gemini/skills/materials-to-game && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "materials-to-game" agent skill from https://github.com/witnesstodark/mr-mak-workspace/tree/main/.agents/skills/materials-to-game into .gemini/skills/materials-to-game/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "materials-to-game", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install witnesstodark/mr-mak-workspace materials-to-gameInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add witnesstodark/mr-mak-workspace --skill materials-to-game -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/witnesstodark/mr-mak-workspace.git skills-src && mkdir -p .github/skills && cp -r skills-src/.agents/skills/materials-to-game .github/skills/materials-to-game && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "materials-to-game" agent skill from https://github.com/witnesstodark/mr-mak-workspace/tree/main/.agents/skills/materials-to-game into .github/skills/materials-to-game/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "materials-to-game", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add witnesstodark/mr-mak-workspace --skill materials-to-game -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install witnesstodark/mr-mak-workspace materials-to-game --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/witnesstodark/mr-mak-workspace.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/.agents/skills/materials-to-game .opencode/skills/materials-to-game && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "materials-to-game" agent skill from https://github.com/witnesstodark/mr-mak-workspace/tree/main/.agents/skills/materials-to-game into .opencode/skills/materials-to-game/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "materials-to-game", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
materials-to-gameCreate or apply material maps and bake a textured high-poly mesh onto a game mesh, with channel, UV and export checks.
Materials To Game is an agent skill from witnesstodark/mr-mak-workspace. Create or apply material maps and bake a textured high-poly mesh onto a game mesh, with channel, UV and export checks.
Its SKILL.md is about 510 tokens, which your agent loads only when the skill is triggered. It is a single SKILL.md file with no bundled scripts.
The repository describes itself as: A local desktop workspace for Codex and Claude Code, with project reports, creative skills and optional voice. The licence is MIT.
6 steps, taken from the first numbered list in SKILL.md.
Read from SKILL.md and the folder at commit ee27994. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
No scripts in the folder and no shell commands in SKILL.md.
From the folder's file list and the shell code blocks in SKILL.md.
No URLs in SKILL.md.
From URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Materials To Game loads about 514 tokens when it runs. Until then it costs about 34 tokens; SKILL.md has 267 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.
The full file from witnesstodark/mr-mak-workspace at commit ee27994, republished under its MIT licence (© witnesstodark). 267 words, ~514 tokens.
.claude/skills/materials-to-game/SKILL.md (or your agent's skills folder).Identify the requested operation: generate material maps, retexture an existing mesh, or optimize a textured high-poly for a game. These are different tasks. Keep supplied geometry when only a material change was requested.
For fal material generation, discover the current Patina/material endpoint and read its schema using the fal module. The chosen material should be evaluated on the intended surface, not only as a preview tile. For mesh retexturing, inspect the chosen service's geometry/UV inputs separately.
For a high-to-low workflow:
Example: a textured brass prop reduced for a distant game camera. Acceptance requires the same readable silhouette and a clean material at the gameplay distance; a smaller file alone is not sufficient. Preserve the source mesh. Dependencies: Blender or the chosen bake tool, supplied geometry/materials, and a provider account only for a requested remote generation.
© witnesstodark, MIT. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file
Just SKILL.md in .agents/skills/materials-to-game of witnesstodark/mr-mak-workspace.
Open the folder on GitHubat commit ee27994
Materials To Game next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Materials To Game this skillwitnesstodark/mr-mak-workspace | 343 | — | ~514 | Automated safety check: Pass | MIT | |
| Token Mapnexu-io/open-design | 100k | — | ~1.4k | Automated safety check: Pass | Apache-2.0 | |
| Maps Geographyasgeirtj/system_prompts_leaks | 69k | — | ~717 | Automated safety check: Pass | CC0-1.0 | |
| Cloud Image Bakeopenclaw/openclaw | 392k | — | ~975 | Automated safety check: Pass | MIT | |
| Feature Maponyx-dot-app/onyx | 32k | — | ~459 | Automated safety check: Pass | Custom licence | |
| Source Mapsthedaviddias/Front-End-Checklist | 74k | — | ~445 | Automated safety check: Pass | MIT |
nexu-io/open-design
Map an extracted Figma / source-code token bag onto the active OD design system, producing a deterministic mapping the generate stage can consume.
asgeirtj/system_prompts_leaks
Accurate maps from real geo data — use for any map, or whenever geography would make a good graphic for a deliverable
openclaw/openclaw
Bake, select, prove, and safely retire a Cloud Worker image with crabbox and config one-liners.
onyx-dot-app/onyx
Use the Onyx feature map (.agents/feature-map/) to learn what a product surface does, the code behind it, and what a change can break.
thedaviddias/Front-End-Checklist
A skill your agent uses when auditing slow page loads, heavy assets, or rendering delays related to Provide source maps for production debugging.
phuryn/pm-skills
Create an end-to-end customer journey map with stages, touchpoints, emotions, pain points, and opportunities.
witnesstodark/mr-mak-workspace
Generate and edit images, create video, audio, 3D assets or material maps through fal.ai MCP or the Python queue client.
witnesstodark/mr-mak-workspace
Develop game effects from visual references and motion studies through an engine handoff, with event timing, lifecycle, readability and native review.
witnesstodark/mr-mak-workspace
Build and review game sound banks, map chosen takes to real events, and prepare or verify runtime playback with timing, repetition and mix limits.
witnesstodark/mr-mak-workspace
Turn a game-level brief or existing scene snapshot into a reviewable spatial plan, then apply approved changes with coordinate, navigation and scene checks.
witnesstodark/mr-mak-workspace
Design and implement game HUDs, menus, icons and portrait systems from visual proposals through reusable engine assets and input checks.
witnesstodark/mr-mak-workspace
Verify a visual game change using controlled native captures, targeted behavioral checks and a reviewable evidence record.
Create or apply material maps and bake a textured high-poly mesh onto a game mesh, with channel, UV and export checks. Materials To Game is an agent skill from witnesstodark/mr-mak-workspace. Create or apply material maps and bake a textured high-poly mesh onto a game mesh, with channel, UV and export checks.
Run `npx skills add witnesstodark/mr-mak-workspace --skill materials-to-game -a claude-code`. Or copy the skill folder (.agents/skills/materials-to-game in witnesstodark/mr-mak-workspace) into .claude/skills/materials-to-game in your project. Claude Code loads it when a task matches its description.
Run `npx skills add witnesstodark/mr-mak-workspace --skill materials-to-game -a codex`. Or copy the skill folder (.agents/skills/materials-to-game in witnesstodark/mr-mak-workspace) into .agents/skills/materials-to-game in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add witnesstodark/mr-mak-workspace --skill materials-to-game -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/materials-to-game, .gemini/skills/materials-to-game, .github/skills/materials-to-game and .opencode/skills/materials-to-game in your project.
SKILL.md names no scripts, command-line tools or credentials: Materials To Game is instructions for the agent only.
SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.
Materials To Game is published under the MIT licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.
About 514 tokens (SKILL.md is roughly 2.1k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.
Skills that share tags, products or a category with Materials To Game: Token Map (nexu-io/open-design, 100k stars), Maps Geography (asgeirtj/system_prompts_leaks, 69k stars), Cloud Image Bake (openclaw/openclaw, 392k stars) and Feature Map (onyx-dot-app/onyx, 32k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
witnesstodark (a GitHub user) maintains it in witnesstodark/mr-mak-workspace, which has 343 GitHub stars. The repository holds 19 skills in this directory. The repository was last updated on October 8, 2026.
Source: witnesstodark/mr-mak-workspace on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.