Agent skill

Materials To Game

by witnesstodark in witnesstodark/mr-mak-workspace

Create or apply material maps and bake a textured high-poly mesh onto a game mesh, with channel, UV and export checks.

MITAuto-check passed

Install Materials To Game

skills CLI
$ npx skills add witnesstodark/mr-mak-workspace --skill materials-to-game -a claude-code

Project install by default; add -g for ~/.claude/skills/.

GitHub CLI
$ gh skill install witnesstodark/mr-mak-workspace materials-to-game --agent claude-code

Project scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).

Manual copy
$ git clone --depth 1 https://github.com/witnesstodark/mr-mak-workspace.git skills-src && mkdir -p .claude/skills && cp -r skills-src/.agents/skills/materials-to-game .claude/skills/materials-to-game && rm -rf skills-src

Use ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.

Claude Code skills documentation · loads skills from .claude/skills/

Facts

Skill name
materials-to-game
GitHub stars
343
Token cost
~514 tokens
SKILL.md length
267 words
Files
1
Skills in repo
19
Repo updated
First seen
Licence
MIT

At a glance

Create or apply material maps and bake a textured high-poly mesh onto a game mesh, with channel, UV and export checks.

  • Works in 6 steps: Preserve the textured high-poly source.… → Decimate or retopologize into a separate… → Unwrap the low-poly, check texel… → …
  • Instructions only: no scripts, shell commands, URLs or credentials in SKILL.md

What it does

Materials To Game is an agent skill from witnesstodark/mr-mak-workspace. Create or apply material maps and bake a textured high-poly mesh onto a game mesh, with channel, UV and export checks.

Its SKILL.md is about 510 tokens, which your agent loads only when the skill is triggered. It is a single SKILL.md file with no bundled scripts.

The repository describes itself as: A local desktop workspace for Codex and Claude Code, with project reports, creative skills and optional voice. The licence is MIT.

Example prompts

  • “/materials-to-game”

Workflow steps

6 steps, taken from the first numbered list in SKILL.md.

  1. Preserve the textured high-poly source. Choose the target budget from the
  2. Decimate or retopologize into a separate low-poly. Inspect thin parts, hard
  3. Unwrap the low-poly, check texel density, seams, overlap and padding.
  4. Bake the required detail from source to target. Verify cage/ray distance,
  5. Identify base color, normal, roughness, metalness and any packed channels.
  6. Export the low-poly with its maps. Reimport from another directory and check

What it can do on your machine

Read from SKILL.md and the folder at commit ee27994. It shows what the files ask for, not the result of running them.

  • Tool permissions

    Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.

    From allowed-tools in the SKILL.md frontmatter.

  • Runs code

    No scripts in the folder and no shell commands in SKILL.md.

    From the folder's file list and the shell code blocks in SKILL.md.

  • Network

    No URLs in SKILL.md.

    From URLs in SKILL.md, links to its own repository left out.

  • Credentials

    Names no API keys, tokens, secrets or passwords.

    From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.

Context cost

Materials To Game loads about 514 tokens when it runs. Until then it costs about 34 tokens; SKILL.md has 267 words of instructions outside code blocks.

Always · name and description, kept in context so the agent knows when to use it
~34
When it runs · the whole SKILL.md, loaded when a task matches
~514

Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.

Safety

Auto-check passed

The automated check found no risky patterns in SKILL.md.

Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.

SKILL.md

The full file from witnesstodark/mr-mak-workspace at commit ee27994, republished under its MIT licence (© witnesstodark). 267 words, ~514 tokens.

Download SKILL.mdSave it as .claude/skills/materials-to-game/SKILL.md (or your agent's skills folder).
name
materials-to-game
description
Create or apply material maps and bake a textured high-poly mesh onto a game mesh, with channel, UV and export checks.

Materials and game bake-down

Identify the requested operation: generate material maps, retexture an existing mesh, or optimize a textured high-poly for a game. These are different tasks. Keep supplied geometry when only a material change was requested.

For fal material generation, discover the current Patina/material endpoint and read its schema using the fal module. The chosen material should be evaluated on the intended surface, not only as a preview tile. For mesh retexturing, inspect the chosen service's geometry/UV inputs separately.

For a high-to-low workflow:

  1. Preserve the textured high-poly source. Choose the target budget from the asset's role, silhouette, camera distance and engine constraints.
  2. Decimate or retopologize into a separate low-poly. Inspect thin parts, hard edges and the silhouette. A fixed face count is not suitable for every asset.
  3. Unwrap the low-poly, check texel density, seams, overlap and padding.
  4. Bake the required detail from source to target. Verify cage/ray distance, transforms and selected-to-active direction before trusting the bake.
  5. Identify base color, normal, roughness, metalness and any packed channels. Color maps and data maps need appropriate color-space settings. Check normal orientation in the target renderer; keep packed-channel conventions explicit.
  6. Export the low-poly with its maps. Reimport from another directory and check material links, scale, silhouette and texture resolution.

Example: a textured brass prop reduced for a distant game camera. Acceptance requires the same readable silhouette and a clean material at the gameplay distance; a smaller file alone is not sufficient. Preserve the source mesh. Dependencies: Blender or the chosen bake tool, supplied geometry/materials, and a provider account only for a requested remote generation.

© witnesstodark, MIT. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file

Files

Just SKILL.md in .agents/skills/materials-to-game of witnesstodark/mr-mak-workspace.

Open the folder on GitHubat commit ee27994

Compare with similar skills

Materials To Game next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.

Materials To Game compared with similar skills
SkillStarsUsed inTokensAuto-checkLicenceRepo updated
Materials To Game this skillwitnesstodark/mr-mak-workspace343—~514Automated safety check: PassMIT
Token Mapnexu-io/open-design100k—~1.4kAutomated safety check: PassApache-2.0
Maps Geographyasgeirtj/system_prompts_leaks69k—~717Automated safety check: PassCC0-1.0
Cloud Image Bakeopenclaw/openclaw392k—~975Automated safety check: PassMIT
Feature Maponyx-dot-app/onyx32k—~459Automated safety check: PassCustom licence
Source Mapsthedaviddias/Front-End-Checklist74k—~445Automated safety check: PassMIT

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Questions about Materials To Game

What does Materials To Game do?

Create or apply material maps and bake a textured high-poly mesh onto a game mesh, with channel, UV and export checks. Materials To Game is an agent skill from witnesstodark/mr-mak-workspace. Create or apply material maps and bake a textured high-poly mesh onto a game mesh, with channel, UV and export checks.

How do I install Materials To Game in Claude Code?

Run `npx skills add witnesstodark/mr-mak-workspace --skill materials-to-game -a claude-code`. Or copy the skill folder (.agents/skills/materials-to-game in witnesstodark/mr-mak-workspace) into .claude/skills/materials-to-game in your project. Claude Code loads it when a task matches its description.

How do I install Materials To Game in Codex?

Run `npx skills add witnesstodark/mr-mak-workspace --skill materials-to-game -a codex`. Or copy the skill folder (.agents/skills/materials-to-game in witnesstodark/mr-mak-workspace) into .agents/skills/materials-to-game in your project. Codex loads it when a task matches its description.

Can I use Materials To Game in Cursor, Gemini CLI or GitHub Copilot?

Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add witnesstodark/mr-mak-workspace --skill materials-to-game -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/materials-to-game, .gemini/skills/materials-to-game, .github/skills/materials-to-game and .opencode/skills/materials-to-game in your project.

What does Materials To Game need to run?

SKILL.md names no scripts, command-line tools or credentials: Materials To Game is instructions for the agent only.

Does Materials To Game access the network?

SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.

Is Materials To Game safe to install?

Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.

What licence does Materials To Game use?

Materials To Game is published under the MIT licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.

How many tokens does Materials To Game use?

About 514 tokens (SKILL.md is roughly 2.1k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.

What are the alternatives to Materials To Game?

Skills that share tags, products or a category with Materials To Game: Token Map (nexu-io/open-design, 100k stars), Maps Geography (asgeirtj/system_prompts_leaks, 69k stars), Cloud Image Bake (openclaw/openclaw, 392k stars) and Feature Map (onyx-dot-app/onyx, 32k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.

Who maintains Materials To Game?

witnesstodark (a GitHub user) maintains it in witnesstodark/mr-mak-workspace, which has 343 GitHub stars. The repository holds 19 skills in this directory. The repository was last updated on October 8, 2026.

Source: witnesstodark/mr-mak-workspace on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.