Agent skill

Build Project

by tangziwen in tangziwen/CubeMiniGame

Build the project using the CMake presets defined for this repository.

MITAuto-check passed

Install Build Project

skills CLI
$ npx skills add tangziwen/CubeMiniGame --skill build-project -a claude-code

Project install by default; add -g for ~/.claude/skills/.

GitHub CLI
$ gh skill install tangziwen/CubeMiniGame build-project --agent claude-code

Project scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).

Manual copy
$ git clone --depth 1 https://github.com/tangziwen/CubeMiniGame.git skills-src && mkdir -p .claude/skills && cp -r skills-src/.agents/skills/build-project .claude/skills/build-project && rm -rf skills-src

Use ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.

Claude Code skills documentation · loads skills from .claude/skills/

Facts

Skill name
build-project
GitHub stars
359
Token cost
~407 tokens
SKILL.md length
205 words
Files
1
Skills in repo
12
Repo updated
First seen
Licence
MIT

At a glance

Build the project using the CMake presets defined for this repository.

  • Works in 4 steps: Capture the first few relevant… → Report them clearly. → Do not silently retry a clean build… → …
  • The user asks to compile
  • SKILL.md covers Shared Contract, Purpose, Environment and Default Build Commands, plus 2 more sections
  • Calls cmake

What it does

Build Project is an agent skill from tangziwen/CubeMiniGame. Build the project using the CMake presets defined for this repository. Use when the user asks to compile, build, or verify that the project builds.

Its SKILL.md is about 410 tokens, which your agent loads only when the skill is triggered. It is a single SKILL.md file with no bundled scripts.

It works with C++. The repository describes itself as: HomeBrew C++ 3D Game Engine based on OpenGL & Vulkan. The licence is MIT.

When your agent uses it

  • The user asks to compile
  • Verify that the project builds

Example prompts

  • “/build-project”

Workflow steps

4 steps, taken from the first numbered list in SKILL.md.

  1. Capture the first few relevant compilation errors with file and line references.
  2. Report them clearly.
  3. Do not silently retry a clean build unless the user asks.
  4. If another skill invoked this build as part of its workflow, return the result so the caller can decide whether to fix, record a blocker…

What it can do on your machine

Read from SKILL.md and the folder at commit 33b364c. It shows what the files ask for, not the result of running them.

  • Tool permissions

    Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.

    From allowed-tools in the SKILL.md frontmatter.

  • Runs code

    Shell commands in SKILL.md call:

    • cmake

    From the folder's file list and the shell code blocks in SKILL.md.

  • Network

    No URLs in SKILL.md.

    From URLs in SKILL.md, links to its own repository left out.

  • Credentials

    Names no API keys, tokens, secrets or passwords.

    From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.

Context cost

Build Project loads about 407 tokens when it runs. Until then it costs about 40 tokens; SKILL.md has 205 words of instructions outside code blocks.

Always · name and description, kept in context so the agent knows when to use it
~40
When it runs · the whole SKILL.md, loaded when a task matches
~407

Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.

Safety

Auto-check passed

The automated check found no risky patterns in SKILL.md.

Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.

SKILL.md

The full file from tangziwen/CubeMiniGame at commit 33b364c, republished under its MIT licence (© tangziwen). 205 words, ~407 tokens.

Download SKILL.mdSave it as .claude/skills/build-project/SKILL.md (or your agent's skills folder).
name
build-project
description
Build the project using the CMake presets defined for this repository. Use when the user asks to compile, build, or verify that the project builds.

Build Project

Shared Contract

Before acting, read:

  1. ../_shared/codeplan/core.md

Purpose

Provide the single source of truth for building this project. All compile passes from other skills or workflows should use the commands defined here.

Environment

The project's usual production environment is Windows with a Vulkan C++ engine.

Do not run commands that cmd or PowerShell cannot understand. Since build commands are typically invoked through PowerShell-style presets, use the exact commands below unless the user explicitly asks for another toolchain.

Default Build Commands

Use the CMake Visual Studio preset by default:

powershell
cmake --preset windows-msvc
cmake --build --preset windows-msvc-relwithdebinfo

Run them in the project root directory.

Error Handling

If the build fails:

  1. Capture the first few relevant compilation errors with file and line references.
  2. Report them clearly.
  3. Do not silently retry a clean build unless the user asks.
  4. If another skill invoked this build as part of its workflow, return the result so the caller can decide whether to fix, record a blocker, or ask the user.

Out of Scope

  • This skill builds the project; it does not review code, apply CodePlan steps, or fix source code unless combined with another task.
  • Do not modify build/, third-party directories, generated artifacts, or large asset packages as part of a normal build.

© tangziwen, MIT. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file

Files

Just SKILL.md in .agents/skills/build-project of tangziwen/CubeMiniGame.

Open the folder on GitHubat commit 33b364c

Compare with similar skills

Build Project next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.

Build Project compared with similar skills
SkillStarsUsed inTokensAuto-checkLicenceRepo updated
Build Project this skilltangziwen/CubeMiniGame359—~407Automated safety check: PassMIT
Paddle BuildPaddlePaddle/Paddle24k—~1kAutomated safety check: PassApache-2.0
Fory Releaseapache/fory4.6k—~2.9kAutomated safety check: PassApache-2.0
ONNX Runtime Shape Inference Safety Auditmicrosoft/onnxruntime22k—~3.3kAutomated safety check: PassMIT
Code Audit3stoneBrother/code-audit8921 repos~2.7kAutomated safety check: PassNone
Qt C++ Code Reviewx-tools-author/x-tools1.1k2 repos~4.3kAutomated safety check: PassBSD-3-Clause

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More from tangziwen/CubeMiniGame

All 12 skills in this repo
  • Cp Plan

    tangziwen/CubeMiniGame

    Create or update a CodePlan design.md from clarified requirements, repository observations, constraints, and architecture intent.

    359 GitHub stars~928 tokensUpdated 21 days ago
    Auto-check passed
  • Cp Apply

    tangziwen/CubeMiniGame

    Apply exactly one CodePlan step to the repository, with preflight idempotency checks and progress.md updates.

    359 GitHub stars~566 tokensUpdated 21 days ago
    Auto-check passed
  • Cp Explore

    tangziwen/CubeMiniGame

    Explore and clarify a prospective CodePlan before writing design.md.

    359 GitHub stars~535 tokensUpdated 21 days ago
    Auto-check passed
  • Cp Refine

    tangziwen/CubeMiniGame

    Refine a CodePlan design.md into precise step1.md through stepX.md files and progress.md.

    359 GitHub stars~512 tokensUpdated 21 days ago
    Auto-check passed
  • Cp Review

    tangziwen/CubeMiniGame

    Review CodePlan documents, including explored requirements, design.md, progress.md, and step files.

    359 GitHub stars~475 tokensUpdated 21 days ago
    Auto-check passed
  • Engine Codemap Sync

    tangziwen/CubeMiniGame

    Assess whether completed engine code changes should be reflected in Doc/EngineCodeMap.

    359 GitHub stars~936 tokensUpdated 21 days ago
    Auto-check passed

Works with

Questions about Build Project

What does Build Project do?

Build the project using the CMake presets defined for this repository. Build Project is an agent skill from tangziwen/CubeMiniGame. Build the project using the CMake presets defined for this repository.

When should I use Build Project?

Build Project fits situations like: the user asks to compile; verify that the project builds.

How do I install Build Project in Claude Code?

Run `npx skills add tangziwen/CubeMiniGame --skill build-project -a claude-code`. Or copy the skill folder (.agents/skills/build-project in tangziwen/CubeMiniGame) into .claude/skills/build-project in your project. Claude Code loads it when a task matches its description.

How do I install Build Project in Codex?

Run `npx skills add tangziwen/CubeMiniGame --skill build-project -a codex`. Or copy the skill folder (.agents/skills/build-project in tangziwen/CubeMiniGame) into .agents/skills/build-project in your project. Codex loads it when a task matches its description.

Can I use Build Project in Cursor, Gemini CLI or GitHub Copilot?

Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add tangziwen/CubeMiniGame --skill build-project -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/build-project, .gemini/skills/build-project, .github/skills/build-project and .opencode/skills/build-project in your project.

What does Build Project need to run?

Going by SKILL.md and its folder, Build Project needs the command-line tools its instructions call (cmake).

Does Build Project access the network?

SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.

Is Build Project safe to install?

Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.

What licence does Build Project use?

Build Project is published under the MIT licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.

How many tokens does Build Project use?

About 407 tokens (SKILL.md is roughly 1.6k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.

What are the alternatives to Build Project?

Skills that share tags, products or a category with Build Project: Paddle Build (PaddlePaddle/Paddle, 24k stars), Fory Release (apache/fory, 4.6k stars), ONNX Runtime Shape Inference Safety Audit (microsoft/onnxruntime, 22k stars) and Code Audit (3stoneBrother/code-audit, 892 stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.

Who maintains Build Project?

tangziwen (a GitHub user) maintains it in tangziwen/CubeMiniGame, which has 359 GitHub stars. The repository holds 12 skills in this directory. The repository was last updated on September 19, 2026.

Source: tangziwen/CubeMiniGame on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.