Paddle Build
PaddlePaddle/Paddle
A skill your agent uses when needing to compile, rebuild, or install Paddle from source after code changes.
Build the project using the CMake presets defined for this repository.
$ npx skills add tangziwen/CubeMiniGame --skill build-project -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install tangziwen/CubeMiniGame build-project --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/tangziwen/CubeMiniGame.git skills-src && mkdir -p .claude/skills && cp -r skills-src/.agents/skills/build-project .claude/skills/build-project && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "build-project" agent skill from https://github.com/tangziwen/CubeMiniGame/tree/master/.agents/skills/build-project into .claude/skills/build-project/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "build-project", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/tangziwen/CubeMiniGame/tree/master/.agents/skills/build-projectType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add tangziwen/CubeMiniGame --skill build-project -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install tangziwen/CubeMiniGame build-project --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/tangziwen/CubeMiniGame.git skills-src && mkdir -p .agents/skills && cp -r skills-src/.agents/skills/build-project .agents/skills/build-project && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "build-project" agent skill from https://github.com/tangziwen/CubeMiniGame/tree/master/.agents/skills/build-project into .agents/skills/build-project/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "build-project", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add tangziwen/CubeMiniGame --skill build-project -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install tangziwen/CubeMiniGame build-project --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/tangziwen/CubeMiniGame.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/.agents/skills/build-project .cursor/skills/build-project && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "build-project" agent skill from https://github.com/tangziwen/CubeMiniGame/tree/master/.agents/skills/build-project into .cursor/skills/build-project/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "build-project", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/tangziwen/CubeMiniGame.git --path .agents/skills/build-project--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add tangziwen/CubeMiniGame --skill build-project -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install tangziwen/CubeMiniGame build-project --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/tangziwen/CubeMiniGame.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/.agents/skills/build-project .gemini/skills/build-project && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "build-project" agent skill from https://github.com/tangziwen/CubeMiniGame/tree/master/.agents/skills/build-project into .gemini/skills/build-project/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "build-project", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install tangziwen/CubeMiniGame build-projectInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add tangziwen/CubeMiniGame --skill build-project -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/tangziwen/CubeMiniGame.git skills-src && mkdir -p .github/skills && cp -r skills-src/.agents/skills/build-project .github/skills/build-project && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "build-project" agent skill from https://github.com/tangziwen/CubeMiniGame/tree/master/.agents/skills/build-project into .github/skills/build-project/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "build-project", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add tangziwen/CubeMiniGame --skill build-project -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install tangziwen/CubeMiniGame build-project --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/tangziwen/CubeMiniGame.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/.agents/skills/build-project .opencode/skills/build-project && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "build-project" agent skill from https://github.com/tangziwen/CubeMiniGame/tree/master/.agents/skills/build-project into .opencode/skills/build-project/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "build-project", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
build-projectBuild the project using the CMake presets defined for this repository.
Build Project is an agent skill from tangziwen/CubeMiniGame. Build the project using the CMake presets defined for this repository. Use when the user asks to compile, build, or verify that the project builds.
Its SKILL.md is about 410 tokens, which your agent loads only when the skill is triggered. It is a single SKILL.md file with no bundled scripts.
It works with C++. The repository describes itself as: HomeBrew C++ 3D Game Engine based on OpenGL & Vulkan. The licence is MIT.
4 steps, taken from the first numbered list in SKILL.md.
Read from SKILL.md and the folder at commit 33b364c. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
Shell commands in SKILL.md call:
cmakeFrom the folder's file list and the shell code blocks in SKILL.md.
No URLs in SKILL.md.
From URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Build Project loads about 407 tokens when it runs. Until then it costs about 40 tokens; SKILL.md has 205 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.
The full file from tangziwen/CubeMiniGame at commit 33b364c, republished under its MIT licence (© tangziwen). 205 words, ~407 tokens.
.claude/skills/build-project/SKILL.md (or your agent's skills folder).Before acting, read:
../_shared/codeplan/core.mdProvide the single source of truth for building this project. All compile passes from other skills or workflows should use the commands defined here.
The project's usual production environment is Windows with a Vulkan C++ engine.
Do not run commands that cmd or PowerShell cannot understand. Since build commands are typically invoked through PowerShell-style presets, use the exact commands below unless the user explicitly asks for another toolchain.
Use the CMake Visual Studio preset by default:
cmake --preset windows-msvc
cmake --build --preset windows-msvc-relwithdebinfoRun them in the project root directory.
If the build fails:
build/, third-party directories, generated artifacts, or large asset packages as part of a normal build.© tangziwen, MIT. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file
Just SKILL.md in .agents/skills/build-project of tangziwen/CubeMiniGame.
Open the folder on GitHubat commit 33b364c
Build Project next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Build Project this skilltangziwen/CubeMiniGame | 359 | — | ~407 | Automated safety check: Pass | MIT | |
| Paddle BuildPaddlePaddle/Paddle | 24k | — | ~1k | Automated safety check: Pass | Apache-2.0 | |
| Fory Releaseapache/fory | 4.6k | — | ~2.9k | Automated safety check: Pass | Apache-2.0 | |
| ONNX Runtime Shape Inference Safety Auditmicrosoft/onnxruntime | 22k | — | ~3.3k | Automated safety check: Pass | MIT | |
| Code Audit3stoneBrother/code-audit | 892 | 1 repos | ~2.7k | Automated safety check: Pass | None | |
| Qt C++ Code Reviewx-tools-author/x-tools | 1.1k | 2 repos | ~4.3k | Automated safety check: Pass | BSD-3-Clause |
PaddlePaddle/Paddle
A skill your agent uses when needing to compile, rebuild, or install Paddle from source after code changes.
apache/fory
Prepare an Apache Fory release candidate from a clean release branch, including the version bump, RC tag, JVM staging, ASF source artifacts, SVN upload, and vote email.
microsoft/onnxruntime
Finds and fixes out-of-range output writes in ONNX Runtime operator shape-inference functions where a getNumOutputs guard admits too few outputs.
3stoneBrother/code-audit
Professional code security audit skill covering 55+ vulnerability types.
x-tools-author/x-tools
Read-only review of Qt6 C++ code that combines a deterministic lint script with six parallel analysis agents and reports only high-confidence issues.
xlite-dev/LeetCUDA
LeetCUDA 中文技术书(584 页,XeLaTeX 源)按需查阅 skill——写、优化、调试或 review CUDA C++/PTX kernel 时的权威参考路由层。当任务涉及:GPU 架构/Roofline/ occupancy、向量化与 coalescing、warp/block reduce、softmax(online/LSE merge)、…
tangziwen/CubeMiniGame
Create or update a CodePlan design.md from clarified requirements, repository observations, constraints, and architecture intent.
tangziwen/CubeMiniGame
Apply exactly one CodePlan step to the repository, with preflight idempotency checks and progress.md updates.
tangziwen/CubeMiniGame
Explore and clarify a prospective CodePlan before writing design.md.
tangziwen/CubeMiniGame
Refine a CodePlan design.md into precise step1.md through stepX.md files and progress.md.
tangziwen/CubeMiniGame
Review CodePlan documents, including explored requirements, design.md, progress.md, and step files.
tangziwen/CubeMiniGame
Assess whether completed engine code changes should be reflected in Doc/EngineCodeMap.
Works with
Build the project using the CMake presets defined for this repository. Build Project is an agent skill from tangziwen/CubeMiniGame. Build the project using the CMake presets defined for this repository.
Build Project fits situations like: the user asks to compile; verify that the project builds.
Run `npx skills add tangziwen/CubeMiniGame --skill build-project -a claude-code`. Or copy the skill folder (.agents/skills/build-project in tangziwen/CubeMiniGame) into .claude/skills/build-project in your project. Claude Code loads it when a task matches its description.
Run `npx skills add tangziwen/CubeMiniGame --skill build-project -a codex`. Or copy the skill folder (.agents/skills/build-project in tangziwen/CubeMiniGame) into .agents/skills/build-project in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add tangziwen/CubeMiniGame --skill build-project -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/build-project, .gemini/skills/build-project, .github/skills/build-project and .opencode/skills/build-project in your project.
Going by SKILL.md and its folder, Build Project needs the command-line tools its instructions call (cmake).
SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.
Build Project is published under the MIT licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.
About 407 tokens (SKILL.md is roughly 1.6k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.
Skills that share tags, products or a category with Build Project: Paddle Build (PaddlePaddle/Paddle, 24k stars), Fory Release (apache/fory, 4.6k stars), ONNX Runtime Shape Inference Safety Audit (microsoft/onnxruntime, 22k stars) and Code Audit (3stoneBrother/code-audit, 892 stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
tangziwen (a GitHub user) maintains it in tangziwen/CubeMiniGame, which has 359 GitHub stars. The repository holds 12 skills in this directory. The repository was last updated on September 19, 2026.
Source: tangziwen/CubeMiniGame on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.