Agent skill

AppsFlyer Unity Bridge Debugging

by AppsFlyerSDK in AppsFlyerSDK/appsflyer-unity-plugin

Traces a failing call or callback between C# and the native Android or iOS wrappers of the AppsFlyer Unity plugin to find the first broken link.

MITAuto-check passedDevelopment

Install AppsFlyer Unity Bridge Debugging

skills CLI
$ npx skills add AppsFlyerSDK/appsflyer-unity-plugin --skill platform-channel-debug -a claude-code

Project install by default; add -g for ~/.claude/skills/.

GitHub CLI
$ gh skill install AppsFlyerSDK/appsflyer-unity-plugin platform-channel-debug --agent claude-code

Project scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).

Manual copy
$ git clone --depth 1 https://github.com/AppsFlyerSDK/appsflyer-unity-plugin.git skills-src && mkdir -p .claude/skills && cp -r skills-src/.claude/skills/platform-channel-debug .claude/skills/platform-channel-debug && rm -rf skills-src

Use ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.

Claude Code skills documentation · loads skills from .claude/skills/

Facts

Skill name
platform-channel-debug
GitHub stars
178
Token cost
~492 tokens
SKILL.md length
214 words
Files
1
Skills in repo
7
Repo updated
First seen
Licence
MIT

At a glance

Traces a failing call or callback between C# and the native Android or iOS wrappers of the AppsFlyer Unity plugin to find the first broken link.

  • Works in 6 steps: Identify the failing flow: C# → native… → Trace the path end-to-end → Verify argument and payload mapping. → …
  • A C# call into the AppsFlyer native SDK does nothing on Android or iOS
  • SKILL.md covers Goal, Workflow, What to Check and Output Format, plus 1 more section
  • Instructions only: no scripts, shell commands, URLs or credentials in SKILL.md

What it does

The agent first classifies the problem: a C# to native method call, a native to C# callback, or an initialization and registration issue. It then follows the path end to end, from `AppsFlyer.cs` through `AppsFlyerAndroid.cs` (AndroidJavaClass) or `AppsFlyeriOS.cs` (DllImport), into `AppsFlyerAndroidWrapper.java` or `AppsFlyeriOSWrapper.mm`, and on to the native SDK callback.

At each hop it checks argument and payload mapping, method names, argument types, platform guards such as `#if UNITY_IOS`, null handling and the thread a callback arrives on, since Unity expects callbacks on the main thread. Assembly definition boundaries are checked too. The report lists the failing scenario, expected flow, actual break point, evidence, suspected root cause, recommended fix and validation steps. It must not blame the native SDK until the bridge is verified, keeps confirmed breakage apart from hypotheses, and marks gaps as needs verification.

When your agent uses it

  • A C# call into the AppsFlyer native SDK does nothing on Android or iOS
  • A native callback never reaches the C# handler in Unity
  • SDK initialization or registration works on one platform but not the other

Example prompts

  • “The in-app event call reaches AppsFlyerAndroid.cs but never shows up natively, trace where it breaks.”
  • “On iOS the conversion data callback never fires in C#, find the first broken point.”
  • “Check whether the Java wrapper signature matches what AppsFlyerAndroid.cs calls.”

Requirements

  • A checkout of the AppsFlyer Unity plugin with its C#, Java and Objective-C++ wrappers

Workflow steps

6 steps, taken from the first numbered list in SKILL.md.

  1. Identify the failing flow: C# → native method call | native → C# callback | initialization/registration issue.
  2. Trace the path end-to-end
  3. Verify argument and payload mapping.
  4. Check for mismatches: method names, argument types, platform guards (#if UNITY_IOS / #if UNITY_ANDROID), null handling, callback thread…
  5. Identify the first broken point in the chain.
  6. Recommend the smallest safe fix.

What it can do on your machine

Read from SKILL.md and the folder at commit 8756add. It shows what the files ask for, not the result of running them.

  • Tool permissions

    Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.

    From allowed-tools in the SKILL.md frontmatter.

  • Runs code

    No scripts in the folder and no shell commands in SKILL.md.

    From the folder's file list and the shell code blocks in SKILL.md.

  • Network

    No URLs in SKILL.md.

    From URLs in SKILL.md, links to its own repository left out.

  • Credentials

    Names no API keys, tokens, secrets or passwords.

    From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.

Context cost

AppsFlyer Unity Bridge Debugging loads about 492 tokens when it runs. Until then it costs about 34 tokens; SKILL.md has 214 words of instructions outside code blocks.

Always · name and description, kept in context so the agent knows when to use it
~34
When it runs · the whole SKILL.md, loaded when a task matches
~492

Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.

Safety

Auto-check passed

The automated check found no risky patterns in SKILL.md.

Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.

SKILL.md

The full file from AppsFlyerSDK/appsflyer-unity-plugin at commit 8756add, republished under its MIT licence (© AppsFlyerSDK). 214 words, ~492 tokens.

Download SKILL.mdSave it as .claude/skills/platform-channel-debug/SKILL.md (or your agent's skills folder).
name
platform-channel-debug
description
Debug communication issues between C# code and native Android/iOS implementations in the AppsFlyer Unity plugin.

Platform Channel Debug

Use this skill when a C#-to-native or native-to-C# flow is not working correctly.

Goal

Find where the Unity native bridge is broken between C#, the platform-specific wrappers, and native SDK integration.

Workflow

  1. Identify the failing flow: C# → native method call | native → C# callback | initialization/registration issue.
  2. Trace the path end-to-end:
    • C# AppsFlyer.cs → AppsFlyerAndroid.cs (AndroidJavaClass) | AppsFlyeriOS.cs ([DllImport])
    • → AppsFlyerAndroidWrapper.java | AppsFlyeriOSWrapper.mm
    • → Native AppsFlyer SDK callback
  3. Verify argument and payload mapping.
  4. Check for mismatches: method names, argument types, platform guards (#if UNITY_IOS / #if UNITY_ANDROID), null handling, callback thread assumptions.
  5. Identify the first broken point in the chain.
  6. Recommend the smallest safe fix.

What to Check

  • AppsFlyer.cs — public API call and platform delegation
  • AppsFlyerAndroid.cs — AndroidJavaClass/AndroidJavaObject call
  • AppsFlyeriOS.cs — DllImport extern function signature
  • AppsFlyerAndroidWrapper.java — Java bridge method signature
  • AppsFlyeriOSWrapper.mm — Objective-C++ bridge function signature
  • Callback propagation back to C# (Unity main thread safety)
  • Assembly definition boundaries

Output Format

Return:

  • Failing scenario
  • Expected flow
  • Actual break point
  • Evidence
  • Suspected root cause
  • Recommended fix
  • Validation steps

Rules

  • Do not say the issue is in native SDK behavior unless the bridge has been verified first.
  • Unity requires callbacks to be dispatched to the main thread — verify threading.
  • Prefer tracing the real execution path over guessing.
  • Separate confirmed breakage from hypotheses.
  • If evidence is incomplete, say needs verification.

© AppsFlyerSDK, MIT. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file

Files

Just SKILL.md in .claude/skills/platform-channel-debug of AppsFlyerSDK/appsflyer-unity-plugin.

Open the folder on GitHubat commit 8756add

Compare with similar skills

AppsFlyer Unity Bridge Debugging next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.

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Works with

Questions about AppsFlyer Unity Bridge Debugging

What does AppsFlyer Unity Bridge Debugging do?

Traces a failing call or callback between C# and the native Android or iOS wrappers of the AppsFlyer Unity plugin to find the first broken link. The agent first classifies the problem: a C# to native method call, a native to C# callback, or an initialization and registration issue.mm`, and on to the native SDK callback.

When should I use AppsFlyer Unity Bridge Debugging?

AppsFlyer Unity Bridge Debugging fits situations like: A C# call into the AppsFlyer native SDK does nothing on Android or iOS; A native callback never reaches the C# handler in Unity; SDK initialization or registration works on one platform but not the other.

How do I install AppsFlyer Unity Bridge Debugging in Claude Code?

Run `npx skills add AppsFlyerSDK/appsflyer-unity-plugin --skill platform-channel-debug -a claude-code`. Or copy the skill folder (.claude/skills/platform-channel-debug in AppsFlyerSDK/appsflyer-unity-plugin) into .claude/skills/platform-channel-debug in your project. Claude Code loads it when a task matches its description.

How do I install AppsFlyer Unity Bridge Debugging in Codex?

Run `npx skills add AppsFlyerSDK/appsflyer-unity-plugin --skill platform-channel-debug -a codex`. Or copy the skill folder (.claude/skills/platform-channel-debug in AppsFlyerSDK/appsflyer-unity-plugin) into .agents/skills/platform-channel-debug in your project. Codex loads it when a task matches its description.

Can I use AppsFlyer Unity Bridge Debugging in Cursor, Gemini CLI or GitHub Copilot?

Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add AppsFlyerSDK/appsflyer-unity-plugin --skill platform-channel-debug -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/platform-channel-debug, .gemini/skills/platform-channel-debug, .github/skills/platform-channel-debug and .opencode/skills/platform-channel-debug in your project.

What does AppsFlyer Unity Bridge Debugging need to run?

SKILL.md names no scripts, command-line tools or credentials: AppsFlyer Unity Bridge Debugging is instructions for the agent only. Our summary lists: A checkout of the AppsFlyer Unity plugin with its C#, Java and Objective-C++ wrappers.

Does AppsFlyer Unity Bridge Debugging access the network?

SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.

Is AppsFlyer Unity Bridge Debugging safe to install?

Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.

What licence does AppsFlyer Unity Bridge Debugging use?

AppsFlyer Unity Bridge Debugging is published under the MIT licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.

How many tokens does AppsFlyer Unity Bridge Debugging use?

About 492 tokens (SKILL.md is roughly 2k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.

What are the alternatives to AppsFlyer Unity Bridge Debugging?

Skills that share tags, products or a category with AppsFlyer Unity Bridge Debugging: Sokol Net (elix22/Sokol.NET, 154 stars), Mobile Debugging (jamditis/claude-skills-journalism, 416 stars), Canvas (Bitterbot-AI/bitterbot-desktop, 2.5k stars) and Slay the Amethyst Feedback Diagnosis (ModinMobileSTS/SlayTheAmethystModded, 400 stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.

Who maintains AppsFlyer Unity Bridge Debugging?

AppsFlyerSDK (a GitHub organization) maintains it in AppsFlyerSDK/appsflyer-unity-plugin, which has 178 GitHub stars. The repository holds 7 skills in this directory. The repository was last updated on October 4, 2026.

Source: AppsFlyerSDK/appsflyer-unity-plugin on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.