Sokol Net
elix22/Sokol.NET
Sokol.NET framework development — use for ANY work in this repo: creating or debugging examples, building/running for desktop/Android/iOS/Web, writing or compiling shaders, adding a new C/C++…
Traces a failing call or callback between C# and the native Android or iOS wrappers of the AppsFlyer Unity plugin to find the first broken link.
$ npx skills add AppsFlyerSDK/appsflyer-unity-plugin --skill platform-channel-debug -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install AppsFlyerSDK/appsflyer-unity-plugin platform-channel-debug --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/AppsFlyerSDK/appsflyer-unity-plugin.git skills-src && mkdir -p .claude/skills && cp -r skills-src/.claude/skills/platform-channel-debug .claude/skills/platform-channel-debug && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "platform-channel-debug" agent skill from https://github.com/AppsFlyerSDK/appsflyer-unity-plugin/tree/master/.claude/skills/platform-channel-debug into .claude/skills/platform-channel-debug/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "platform-channel-debug", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/AppsFlyerSDK/appsflyer-unity-plugin/tree/master/.claude/skills/platform-channel-debugType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add AppsFlyerSDK/appsflyer-unity-plugin --skill platform-channel-debug -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install AppsFlyerSDK/appsflyer-unity-plugin platform-channel-debug --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/AppsFlyerSDK/appsflyer-unity-plugin.git skills-src && mkdir -p .agents/skills && cp -r skills-src/.claude/skills/platform-channel-debug .agents/skills/platform-channel-debug && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "platform-channel-debug" agent skill from https://github.com/AppsFlyerSDK/appsflyer-unity-plugin/tree/master/.claude/skills/platform-channel-debug into .agents/skills/platform-channel-debug/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "platform-channel-debug", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add AppsFlyerSDK/appsflyer-unity-plugin --skill platform-channel-debug -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install AppsFlyerSDK/appsflyer-unity-plugin platform-channel-debug --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/AppsFlyerSDK/appsflyer-unity-plugin.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/.claude/skills/platform-channel-debug .cursor/skills/platform-channel-debug && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "platform-channel-debug" agent skill from https://github.com/AppsFlyerSDK/appsflyer-unity-plugin/tree/master/.claude/skills/platform-channel-debug into .cursor/skills/platform-channel-debug/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "platform-channel-debug", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/AppsFlyerSDK/appsflyer-unity-plugin.git --path .claude/skills/platform-channel-debug--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add AppsFlyerSDK/appsflyer-unity-plugin --skill platform-channel-debug -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install AppsFlyerSDK/appsflyer-unity-plugin platform-channel-debug --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/AppsFlyerSDK/appsflyer-unity-plugin.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/.claude/skills/platform-channel-debug .gemini/skills/platform-channel-debug && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "platform-channel-debug" agent skill from https://github.com/AppsFlyerSDK/appsflyer-unity-plugin/tree/master/.claude/skills/platform-channel-debug into .gemini/skills/platform-channel-debug/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "platform-channel-debug", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install AppsFlyerSDK/appsflyer-unity-plugin platform-channel-debugInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add AppsFlyerSDK/appsflyer-unity-plugin --skill platform-channel-debug -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/AppsFlyerSDK/appsflyer-unity-plugin.git skills-src && mkdir -p .github/skills && cp -r skills-src/.claude/skills/platform-channel-debug .github/skills/platform-channel-debug && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "platform-channel-debug" agent skill from https://github.com/AppsFlyerSDK/appsflyer-unity-plugin/tree/master/.claude/skills/platform-channel-debug into .github/skills/platform-channel-debug/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "platform-channel-debug", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add AppsFlyerSDK/appsflyer-unity-plugin --skill platform-channel-debug -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install AppsFlyerSDK/appsflyer-unity-plugin platform-channel-debug --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/AppsFlyerSDK/appsflyer-unity-plugin.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/.claude/skills/platform-channel-debug .opencode/skills/platform-channel-debug && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "platform-channel-debug" agent skill from https://github.com/AppsFlyerSDK/appsflyer-unity-plugin/tree/master/.claude/skills/platform-channel-debug into .opencode/skills/platform-channel-debug/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "platform-channel-debug", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
platform-channel-debugTraces a failing call or callback between C# and the native Android or iOS wrappers of the AppsFlyer Unity plugin to find the first broken link.
The agent first classifies the problem: a C# to native method call, a native to C# callback, or an initialization and registration issue. It then follows the path end to end, from `AppsFlyer.cs` through `AppsFlyerAndroid.cs` (AndroidJavaClass) or `AppsFlyeriOS.cs` (DllImport), into `AppsFlyerAndroidWrapper.java` or `AppsFlyeriOSWrapper.mm`, and on to the native SDK callback.
At each hop it checks argument and payload mapping, method names, argument types, platform guards such as `#if UNITY_IOS`, null handling and the thread a callback arrives on, since Unity expects callbacks on the main thread. Assembly definition boundaries are checked too. The report lists the failing scenario, expected flow, actual break point, evidence, suspected root cause, recommended fix and validation steps. It must not blame the native SDK until the bridge is verified, keeps confirmed breakage apart from hypotheses, and marks gaps as needs verification.
6 steps, taken from the first numbered list in SKILL.md.
Read from SKILL.md and the folder at commit 8756add. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
No scripts in the folder and no shell commands in SKILL.md.
From the folder's file list and the shell code blocks in SKILL.md.
No URLs in SKILL.md.
From URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
AppsFlyer Unity Bridge Debugging loads about 492 tokens when it runs. Until then it costs about 34 tokens; SKILL.md has 214 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.
The full file from AppsFlyerSDK/appsflyer-unity-plugin at commit 8756add, republished under its MIT licence (© AppsFlyerSDK). 214 words, ~492 tokens.
.claude/skills/platform-channel-debug/SKILL.md (or your agent's skills folder).Use this skill when a C#-to-native or native-to-C# flow is not working correctly.
Find where the Unity native bridge is broken between C#, the platform-specific wrappers, and native SDK integration.
AppsFlyer.cs → AppsFlyerAndroid.cs (AndroidJavaClass) | AppsFlyeriOS.cs ([DllImport])AppsFlyerAndroidWrapper.java | AppsFlyeriOSWrapper.mm#if UNITY_IOS / #if UNITY_ANDROID), null handling, callback thread assumptions.AppsFlyer.cs — public API call and platform delegationAppsFlyerAndroid.cs — AndroidJavaClass/AndroidJavaObject callAppsFlyeriOS.cs — DllImport extern function signatureAppsFlyerAndroidWrapper.java — Java bridge method signatureAppsFlyeriOSWrapper.mm — Objective-C++ bridge function signatureReturn:
needs verification.© AppsFlyerSDK, MIT. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file
Just SKILL.md in .claude/skills/platform-channel-debug of AppsFlyerSDK/appsflyer-unity-plugin.
Open the folder on GitHubat commit 8756add
AppsFlyer Unity Bridge Debugging next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| AppsFlyer Unity Bridge Debugging this skillAppsFlyerSDK/appsflyer-unity-plugin | 178 | — | ~492 | Automated safety check: Pass | MIT | |
| Sokol Netelix22/Sokol.NET | 154 | — | ~2.8k | Automated safety check: Pass | MIT | |
| Mobile Debuggingjamditis/claude-skills-journalism | 416 | — | ~5.2k | Automated safety check: Notes | MIT | |
| CanvasBitterbot-AI/bitterbot-desktop | 2.5k | — | ~1.4k | Automated safety check: Pass | MIT | |
| Slay the Amethyst Feedback DiagnosisModinMobileSTS/SlayTheAmethystModded | 400 | — | ~2.6k | Automated safety check: Pass | Custom licence | |
| Dogfoodcallstackincubator/agent-skills | 1.7k | 1 repos | ~1.7k | Automated safety check: Pass | MIT |
elix22/Sokol.NET
Sokol.NET framework development — use for ANY work in this repo: creating or debugging examples, building/running for desktop/Android/iOS/Web, writing or compiling shaders, adding a new C/C++…
jamditis/claude-skills-journalism
Remote JavaScript console and debugging on mobile. An agent skill from jamditis/claude-skills-journalism.
Bitterbot-AI/bitterbot-desktop
Display and control HTML content on connected Bitterbot nodes (Mac, iOS, Android) via the canvas host server.
ModinMobileSTS/SlayTheAmethystModded
Reads Slay the Amethyst diagnostics bundles to decide whether a problem comes from the launcher, a mod or the device, citing exact files and lines.
callstackincubator/agent-skills
Systematically explore and test a mobile app on iOS/Android with agent-device to find bugs, UX issues, and other problems.
askie/grix
Audit Grix diffs and pull requests for correctness, regressions, security, lifecycle safety, and cross-component contract consistency.
AppsFlyerSDK/appsflyer-unity-plugin
Guides API changes in the AppsFlyer Unity plugin across the C# layer and the Android Java and iOS Objective-C bridges, ending with a compatibility-risk report.
AppsFlyerSDK/appsflyer-unity-plugin
Reviews the AppsFlyer Unity plugin before a release: version consistency, changelog, Android and iOS parity, billing variants and .unitypackage freshness.
AppsFlyerSDK/appsflyer-unity-plugin
Guides a consistent bump of the Android or iOS SDK wrapped by the AppsFlyer Unity plugin, keeping both billing library variants and release files in step.
AppsFlyerSDK/appsflyer-unity-plugin
Checks whether the AppsFlyer events and callbacks expected in a Unity app scenario actually fired, using logs, callback payloads and test evidence.
AppsFlyerSDK/appsflyer-unity-plugin
Run or review a basic end-to-end smoke test for the AppsFlyer Unity plugin on Android emulator or iOS simulator, covering startup, initialization, and basic event flow.
AppsFlyerSDK/appsflyer-unity-plugin
Analyze logs for a specific app launch and determine whether AppsFlyer initialization, start flow, callbacks, and expected events occurred correctly in the Unity plugin.
Categories
Traces a failing call or callback between C# and the native Android or iOS wrappers of the AppsFlyer Unity plugin to find the first broken link. The agent first classifies the problem: a C# to native method call, a native to C# callback, or an initialization and registration issue.mm`, and on to the native SDK callback.
AppsFlyer Unity Bridge Debugging fits situations like: A C# call into the AppsFlyer native SDK does nothing on Android or iOS; A native callback never reaches the C# handler in Unity; SDK initialization or registration works on one platform but not the other.
Run `npx skills add AppsFlyerSDK/appsflyer-unity-plugin --skill platform-channel-debug -a claude-code`. Or copy the skill folder (.claude/skills/platform-channel-debug in AppsFlyerSDK/appsflyer-unity-plugin) into .claude/skills/platform-channel-debug in your project. Claude Code loads it when a task matches its description.
Run `npx skills add AppsFlyerSDK/appsflyer-unity-plugin --skill platform-channel-debug -a codex`. Or copy the skill folder (.claude/skills/platform-channel-debug in AppsFlyerSDK/appsflyer-unity-plugin) into .agents/skills/platform-channel-debug in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add AppsFlyerSDK/appsflyer-unity-plugin --skill platform-channel-debug -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/platform-channel-debug, .gemini/skills/platform-channel-debug, .github/skills/platform-channel-debug and .opencode/skills/platform-channel-debug in your project.
SKILL.md names no scripts, command-line tools or credentials: AppsFlyer Unity Bridge Debugging is instructions for the agent only. Our summary lists: A checkout of the AppsFlyer Unity plugin with its C#, Java and Objective-C++ wrappers.
SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.
AppsFlyer Unity Bridge Debugging is published under the MIT licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.
About 492 tokens (SKILL.md is roughly 2k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.
Skills that share tags, products or a category with AppsFlyer Unity Bridge Debugging: Sokol Net (elix22/Sokol.NET, 154 stars), Mobile Debugging (jamditis/claude-skills-journalism, 416 stars), Canvas (Bitterbot-AI/bitterbot-desktop, 2.5k stars) and Slay the Amethyst Feedback Diagnosis (ModinMobileSTS/SlayTheAmethystModded, 400 stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
AppsFlyerSDK (a GitHub organization) maintains it in AppsFlyerSDK/appsflyer-unity-plugin, which has 178 GitHub stars. The repository holds 7 skills in this directory. The repository was last updated on October 4, 2026.
Source: AppsFlyerSDK/appsflyer-unity-plugin on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.