Playtest
hashgraph-online/awesome-codex-plugins
Playtest a studio's game the way Homie holds its own games to a bar — real browsers on a computer and a phone held both ways, the first ten seconds timed, the look measured (black or flat frames…
生成结构化的试玩报告模板,或将现有试玩笔记分析为结构化格式。用于标准化试玩反馈的收集和分析. An agent skill from pixel-cellar/Claude-Code-Game-Studios.
$ npx skills add pixel-cellar/Claude-Code-Game-Studios --skill playtest-report -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install pixel-cellar/Claude-Code-Game-Studios playtest-report --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/pixel-cellar/Claude-Code-Game-Studios.git skills-src && mkdir -p .claude/skills && cp -r skills-src/.claude/skills/playtest-report .claude/skills/playtest-report && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "playtest-report" agent skill from https://github.com/pixel-cellar/Claude-Code-Game-Studios/tree/cn-localization/.claude/skills/playtest-report into .claude/skills/playtest-report/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "playtest-report", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/pixel-cellar/Claude-Code-Game-Studios/tree/cn-localization/.claude/skills/playtest-reportType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add pixel-cellar/Claude-Code-Game-Studios --skill playtest-report -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install pixel-cellar/Claude-Code-Game-Studios playtest-report --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/pixel-cellar/Claude-Code-Game-Studios.git skills-src && mkdir -p .agents/skills && cp -r skills-src/.claude/skills/playtest-report .agents/skills/playtest-report && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "playtest-report" agent skill from https://github.com/pixel-cellar/Claude-Code-Game-Studios/tree/cn-localization/.claude/skills/playtest-report into .agents/skills/playtest-report/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "playtest-report", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add pixel-cellar/Claude-Code-Game-Studios --skill playtest-report -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install pixel-cellar/Claude-Code-Game-Studios playtest-report --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/pixel-cellar/Claude-Code-Game-Studios.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/.claude/skills/playtest-report .cursor/skills/playtest-report && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "playtest-report" agent skill from https://github.com/pixel-cellar/Claude-Code-Game-Studios/tree/cn-localization/.claude/skills/playtest-report into .cursor/skills/playtest-report/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "playtest-report", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/pixel-cellar/Claude-Code-Game-Studios.git --path .claude/skills/playtest-report--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add pixel-cellar/Claude-Code-Game-Studios --skill playtest-report -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install pixel-cellar/Claude-Code-Game-Studios playtest-report --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/pixel-cellar/Claude-Code-Game-Studios.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/.claude/skills/playtest-report .gemini/skills/playtest-report && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "playtest-report" agent skill from https://github.com/pixel-cellar/Claude-Code-Game-Studios/tree/cn-localization/.claude/skills/playtest-report into .gemini/skills/playtest-report/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "playtest-report", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install pixel-cellar/Claude-Code-Game-Studios playtest-reportInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add pixel-cellar/Claude-Code-Game-Studios --skill playtest-report -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/pixel-cellar/Claude-Code-Game-Studios.git skills-src && mkdir -p .github/skills && cp -r skills-src/.claude/skills/playtest-report .github/skills/playtest-report && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "playtest-report" agent skill from https://github.com/pixel-cellar/Claude-Code-Game-Studios/tree/cn-localization/.claude/skills/playtest-report into .github/skills/playtest-report/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "playtest-report", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add pixel-cellar/Claude-Code-Game-Studios --skill playtest-report -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install pixel-cellar/Claude-Code-Game-Studios playtest-report --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/pixel-cellar/Claude-Code-Game-Studios.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/.claude/skills/playtest-report .opencode/skills/playtest-report && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "playtest-report" agent skill from https://github.com/pixel-cellar/Claude-Code-Game-Studios/tree/cn-localization/.claude/skills/playtest-report into .opencode/skills/playtest-report/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "playtest-report", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
playtest-report生成结构化的试玩报告模板,或将现有试玩笔记分析为结构化格式。用于标准化试玩反馈的收集和分析. An agent skill from pixel-cellar/Claude-Code-Game-Studios.
Playtest Report is an agent skill from pixel-cellar/Claude-Code-Game-Studios. 生成结构化的试玩报告模板,或将现有试玩笔记分析为结构化格式。用于标准化试玩反馈的收集和分析。
Its SKILL.md is about 290 tokens, which your agent loads only when the skill is triggered. It is a single SKILL.md file with no bundled scripts.
The repository describes itself as: 48 协同代理管理独立游戏开发的 Claude Code 架构 (中文本地化版本). The licence is MIT.
Read from SKILL.md and the folder at commit 2c016ef. It shows what the files ask for, not the result of running them.
Pre-approves these tools, so the agent can use them without asking each time:
ReadGlobGrepWriteFrom allowed-tools in the SKILL.md frontmatter.
No scripts in the folder and no shell commands in SKILL.md (its code samples are markdown).
From the folder's file list and the shell code blocks in SKILL.md.
No URLs in SKILL.md.
From URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Playtest Report loads about 285 tokens when it runs. Until then it costs about 16 tokens; SKILL.md has 6 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.
The full file from pixel-cellar/Claude-Code-Game-Studios at commit 2c016ef, republished under its MIT licence (© pixel-cellar). 6 words, ~285 tokens.
.claude/skills/playtest-report/SKILL.md (or your agent's skills folder).当使用 new 调用时,生成以下模板:
# 试玩报告
## 会话信息
- **日期**:[日期]
- **构建版本**:[版本/提交]
- **时长**:[游玩时间]
- **测试者**:[姓名/ID]
- **平台**:[PC/主机/移动端]
- **输入方式**:[键鼠 / 手柄 / 触屏]
- **会话类型**:[首次游玩 / 回访 / 针对性测试]
## 测试重点
[本次测试的具体功能或流程]
## 第一印象(前 5 分钟)
- **理解目标了吗?** [是/否/部分]
- **理解操作了吗?** [是/否/部分]
- **情绪反应**:[投入/困惑/无聊/沮丧/兴奋]
- **备注**:[观察]
## 玩法流程
### 做得好的地方
- [观察 1]
- [观察 2]
### 痛点
- [问题 1 — 严重程度:高/中/低]
- [问题 2 — 严重程度:高/中/低]
### 困惑点
- [玩家在哪里感到困惑以及原因]
### 令人惊喜的时刻
- [什么让玩家感到惊喜或满意]
## 遇到的 Bug
| # | 描述 | 严重程度 | 可复现? |
|---|------|---------|---------|
## 功能专项反馈
### [功能 1]
- **理解用途了吗?** [是/否]
- **觉得有趣吗?** [是/否]
- **建议**:[测试者的建议]
## 定量数据(如有)
- **死亡次数**:[次数和位置]
- **各区域用时**:[细分]
- **使用的物品**:[什么以及何时]
- **发现的功能 vs 错过的功能**:[列表]
## 总体评价
- **愿意再玩吗?** [是/否/可能]
- **难度**:[太简单 / 刚好 / 太难]
- **节奏**:[太慢 / 不错 / 太快]
- **会话时长偏好**:[更短 / 不错 / 更长]
## 本次会话的前 3 优先事项
1. [最重要的发现]
2. [第二优先]
3. [第三优先]当使用 analyze 调用时,读取原始笔记,与现有设计文档交叉引用,并用结构化的发现填充上述模板。标记任何与设计意图冲突的试玩观察。
© pixel-cellar, MIT. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file
Just SKILL.md in .claude/skills/playtest-report of pixel-cellar/Claude-Code-Game-Studios.
Open the folder on GitHubat commit 2c016ef
Playtest Report next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Playtest Report this skillpixel-cellar/Claude-Code-Game-Studios | 342 | — | ~285 | Automated safety check: Pass | MIT | |
| Playtesthashgraph-online/awesome-codex-plugins | 1.2k | — | ~3.7k | Automated safety check: Pass | Apache-2.0 | |
| Playtest ReportDonchitos/Claude-Code-Game-Studios | 26k | — | ~1.7k | Automated safety check: Pass | MIT | |
| Visual Playtestswyxio/skills | 175 | — | ~727 | Automated safety check: Pass | MIT | |
| Board Game Designermohitagw15856/pm-claude-skills | 1.4k | — | ~1.3k | Automated safety check: Pass | MIT | |
| Threejs QA Releasevalkor-ai/loom | 1.2k | 1 repos | ~1.3k | Automated safety check: Pass | Apache-2.0 |
hashgraph-online/awesome-codex-plugins
Playtest a studio's game the way Homie holds its own games to a bar — real browsers on a computer and a phone held both ways, the first ten seconds timed, the look measured (black or flat frames…
Donchitos/Claude-Code-Game-Studios
Creates a blank playtest report template or converts raw playtest notes into structured findings sorted into design, balance, bug and polish items.
swyxio/skills
Visually inspect a local or deployed site/app in a real browser and report concrete layout, responsive, or design regressions.
mohitagw15856/pm-claude-skills
Take a board game idea from 'wouldn't it be cool if' to a playtestable prototype — core loop, tension source, components you can make tonight, balance starting-points, and a real playtest protocol…
valkor-ai/loom
Verify and release Three.js browser games: playtest QA, automated bot playtests, mobile and responsive checks, production builds, static-hosting base paths, debug gating, bundle review, screenshots…
HKUDS/CLI-Anything
Capability-based multi-tool matrix for game development: engine, 3D/2D/audio assets, AI-generated assets, agent playtesting, packaging, store publishing, and telemetry.
pixel-cellar/Claude-Code-Game-Studios
从 git 历史记录、Sprint 数据和内部更新日志生成面向玩家的补丁说明。将开发者语言转化为清晰、有吸引力的玩家沟通内容。
pixel-cellar/Claude-Code-Game-Studios
配置项目的游戏引擎和版本。将引擎锁定到 CLAUDE.md 中,检测知识缺口,当版本超出 LLM 训练数据时通过 WebSearch 填充引擎参考文档。
pixel-cellar/Claude-Code-Game-Studios
通过分析复杂度、依赖关系、历史速度和风险因素来估算任务工作量。生成包含置信水平的结构化估算. An agent skill from pixel-cellar/Claude-Code-Game-Studios.
pixel-cellar/Claude-Code-Game-Studios
结构化的性能分析工作流。识别瓶颈、与性能预算对比测量,并生成带有优先级排序的优化建议. An agent skill from pixel-cellar/Claude-Code-Game-Studios.
pixel-cellar/Claude-Code-Game-Studios
生成全面的发布前验证清单,涵盖构建验证、合规要求、商店元数据和发布准备就绪情况. An agent skill from pixel-cellar/Claude-Code-Game-Studios.
pixel-cellar/Claude-Code-Game-Studios
通过分析已完成的工作、速率、阻碍因素和模式来生成 Sprint 或里程碑回顾。产出可执行的洞见以指导下一次迭代. An agent skill from pixel-cellar/Claude-Code-Game-Studios.
生成结构化的试玩报告模板,或将现有试玩笔记分析为结构化格式。用于标准化试玩反馈的收集和分析. An agent skill from pixel-cellar/Claude-Code-Game-Studios. Playtest Report is an agent skill from pixel-cellar/Claude-Code-Game-Studios.
Run `npx skills add pixel-cellar/Claude-Code-Game-Studios --skill playtest-report -a claude-code`. Or copy the skill folder (.claude/skills/playtest-report in pixel-cellar/Claude-Code-Game-Studios) into .claude/skills/playtest-report in your project. Claude Code loads it when a task matches its description.
Run `npx skills add pixel-cellar/Claude-Code-Game-Studios --skill playtest-report -a codex`. Or copy the skill folder (.claude/skills/playtest-report in pixel-cellar/Claude-Code-Game-Studios) into .agents/skills/playtest-report in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add pixel-cellar/Claude-Code-Game-Studios --skill playtest-report -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/playtest-report, .gemini/skills/playtest-report, .github/skills/playtest-report and .opencode/skills/playtest-report in your project.
SKILL.md names no scripts, command-line tools or credentials: Playtest Report is instructions for the agent only. Its frontmatter pre-approves these tools: Read, Glob, Grep, Write.
SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.
Playtest Report is published under the MIT licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.
About 285 tokens (SKILL.md is roughly 1.1k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.
Skills that share tags, products or a category with Playtest Report: Playtest (hashgraph-online/awesome-codex-plugins, 1.2k stars), Playtest Report (Donchitos/Claude-Code-Game-Studios, 26k stars), Visual Playtest (swyxio/skills, 175 stars) and Board Game Designer (mohitagw15856/pm-claude-skills, 1.4k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
pixel-cellar (a GitHub organization) maintains it in pixel-cellar/Claude-Code-Game-Studios, which has 342 GitHub stars. The repository holds 23 skills in this directory. The repository was last updated on March 30, 2026.
Source: pixel-cellar/Claude-Code-Game-Studios on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.