Task Effort Estimator
Donchitos/Claude-Code-Game-Studios
Estimates the effort for a game development task from code complexity, scope, risk and past sprint data, returning a range with a confidence level.
通过分析复杂度、依赖关系、历史速度和风险因素来估算任务工作量。生成包含置信水平的结构化估算. An agent skill from pixel-cellar/Claude-Code-Game-Studios.
$ npx skills add pixel-cellar/Claude-Code-Game-Studios --skill estimate -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install pixel-cellar/Claude-Code-Game-Studios estimate --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/pixel-cellar/Claude-Code-Game-Studios.git skills-src && mkdir -p .claude/skills && cp -r skills-src/.claude/skills/estimate .claude/skills/estimate && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "estimate" agent skill from https://github.com/pixel-cellar/Claude-Code-Game-Studios/tree/cn-localization/.claude/skills/estimate into .claude/skills/estimate/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "estimate", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/pixel-cellar/Claude-Code-Game-Studios/tree/cn-localization/.claude/skills/estimateType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add pixel-cellar/Claude-Code-Game-Studios --skill estimate -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install pixel-cellar/Claude-Code-Game-Studios estimate --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/pixel-cellar/Claude-Code-Game-Studios.git skills-src && mkdir -p .agents/skills && cp -r skills-src/.claude/skills/estimate .agents/skills/estimate && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "estimate" agent skill from https://github.com/pixel-cellar/Claude-Code-Game-Studios/tree/cn-localization/.claude/skills/estimate into .agents/skills/estimate/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "estimate", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add pixel-cellar/Claude-Code-Game-Studios --skill estimate -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install pixel-cellar/Claude-Code-Game-Studios estimate --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/pixel-cellar/Claude-Code-Game-Studios.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/.claude/skills/estimate .cursor/skills/estimate && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "estimate" agent skill from https://github.com/pixel-cellar/Claude-Code-Game-Studios/tree/cn-localization/.claude/skills/estimate into .cursor/skills/estimate/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "estimate", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/pixel-cellar/Claude-Code-Game-Studios.git --path .claude/skills/estimate--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add pixel-cellar/Claude-Code-Game-Studios --skill estimate -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install pixel-cellar/Claude-Code-Game-Studios estimate --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/pixel-cellar/Claude-Code-Game-Studios.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/.claude/skills/estimate .gemini/skills/estimate && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "estimate" agent skill from https://github.com/pixel-cellar/Claude-Code-Game-Studios/tree/cn-localization/.claude/skills/estimate into .gemini/skills/estimate/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "estimate", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install pixel-cellar/Claude-Code-Game-Studios estimateInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add pixel-cellar/Claude-Code-Game-Studios --skill estimate -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/pixel-cellar/Claude-Code-Game-Studios.git skills-src && mkdir -p .github/skills && cp -r skills-src/.claude/skills/estimate .github/skills/estimate && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "estimate" agent skill from https://github.com/pixel-cellar/Claude-Code-Game-Studios/tree/cn-localization/.claude/skills/estimate into .github/skills/estimate/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "estimate", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add pixel-cellar/Claude-Code-Game-Studios --skill estimate -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install pixel-cellar/Claude-Code-Game-Studios estimate --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/pixel-cellar/Claude-Code-Game-Studios.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/.claude/skills/estimate .opencode/skills/estimate && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "estimate" agent skill from https://github.com/pixel-cellar/Claude-Code-Game-Studios/tree/cn-localization/.claude/skills/estimate into .opencode/skills/estimate/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "estimate", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
estimate通过分析复杂度、依赖关系、历史速度和风险因素来估算任务工作量。生成包含置信水平的结构化估算. An agent skill from pixel-cellar/Claude-Code-Game-Studios.
Estimate is an agent skill from pixel-cellar/Claude-Code-Game-Studios. 通过分析复杂度、依赖关系、历史速度和风险因素来估算任务工作量。生成包含置信水平的结构化估算。
Its SKILL.md is about 750 tokens, which your agent loads only when the skill is triggered. It is a single SKILL.md file with no bundled scripts.
The repository describes itself as: 48 协同代理管理独立游戏开发的 Claude Code 架构 (中文本地化版本). The licence is MIT.
8 steps, taken from the first numbered list in SKILL.md.
Read from SKILL.md and the folder at commit 2c016ef. It shows what the files ask for, not the result of running them.
Pre-approves these tools, so the agent can use them without asking each time:
ReadGlobGrepFrom allowed-tools in the SKILL.md frontmatter.
No scripts in the folder and no shell commands in SKILL.md (its code samples are markdown).
From the folder's file list and the shell code blocks in SKILL.md.
No URLs in SKILL.md.
From URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Estimate loads about 751 tokens when it runs. Until then it costs about 14 tokens; SKILL.md has 64 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.
The full file from pixel-cellar/Claude-Code-Game-Studios at commit 2c016ef, republished under its MIT licence (© pixel-cellar). 64 words, ~751 tokens.
.claude/skills/estimate/SKILL.md (or your agent's skills folder).当此技能被调用时:
读取任务描述,来自参数。如果描述过于模糊以至于无法进行有意义的估算,请在继续之前要求澄清。
读取 CLAUDE.md 获取项目上下文:技术栈、编码标准、架构模式以及任何估算指南。
读取相关设计文档,来自 design/gdd/,如果任务与已记录的功能或系统相关。
扫描代码库,了解此任务影响的系统:
读取过去的冲刺数据,来自 production/sprints/(如果可用):
分析以下因素:
代码复杂度:
范围:
风险:
生成估算:
## 任务估算:[任务名称]
生成时间:[日期]
### 任务描述
[用 1-2 句话清楚地重述任务]
### 复杂度评估
| 因素 | 评估 | 备注 |
|--------|-----------|-------|
| 受影响系统 | [列表] | [核心、玩法、UI 等] |
| 可能修改的文件 | [数量] | [关键文件列在下方] |
| 新代码 vs 修改 | [比例,如 70% 新代码 / 30% 修改] | |
| 集成点 | [数量] | [哪些系统交互] |
| 需要的测试覆盖 | [低 / 中 / 高] | [单元测试、集成测试、手动测试] |
| 可用的现有模式 | [有 / 部分有 / 无] | [可遵循现有代码还是需要新探索] |
**可能受影响的关键文件:**
- `[path/to/file1]` -- [这里的变更内容]
- `[path/to/file2]` -- [这里的变更内容]
- `[path/to/file3]` -- [这里的变更内容]
### 工作量估算
| 场景 | 天数 | 假设条件 |
|----------|------|------------|
| 乐观 | [X] | 一切顺利,没有意外,需求明确 |
| 预期 | [Y] | 正常节奏,有少量问题,一轮审查反馈 |
| 悲观 | [Z] | 出现重大未知因素,被阻塞一天,需求变更 |
**建议预算:[Y 天]**
[如果有历史数据:"基于 [N] 个类似任务的平均实际 [X] 天 vs 预估 [Y] 天,已应用 [校正因子] 的调整。"]
### 置信水平:[高 / 中 / 低]
**高** -- 需求明确,系统熟悉,遵循现有模式,之前完成过类似任务。
**中** -- 存在一些未知因素,涉及中等复杂度的系统,有之前工作的部分先例。
**低** -- 存在重大未知因素,新技术,需求不明确,或涉及跨多个系统的横切关注点。
[说明哪些因素决定了此特定任务的置信水平。]
### 风险因素
| 风险 | 可能性 | 影响 | 缓解措施 |
|------|-----------|--------|------------|
| [具体风险] | [高/中/低] | [如果发生则增加的天数] | [如何降低风险] |
| [另一个风险] | [可能性] | [影响] | [缓解措施] |
### 依赖关系
| 依赖项 | 状态 | 延迟时的影响 |
|-----------|--------|-------------------|
| [必须先完成的工作] | [已完成 / 进行中 / 未开始] | [如何影响此任务] |
### 建议拆分
| # | 子任务 | 估算 | 备注 |
|---|----------|----------|-------|
| 1 | [调研 / 探索性实验(spike)] | [X 天] | [如果未知因素需要先调查] |
| 2 | [核心实现] | [X 天] | [主要工作] |
| 3 | [与系统 X 的集成] | [X 天] | [连接到现有代码] |
| 4 | [测试和验证] | [X 天] | [编写测试、手动验证] |
| 5 | [代码审查和迭代] | [X 天] | [审查反馈、修复] |
| | **合计** | **[Y 天]** | |
### 历史对比
[如果冲刺历史中存在类似任务:]
| 类似任务 | 预估 | 实际 | 相关差异 |
|-------------|-----------|--------|-------------------|
| [过去的任务 1] | [X 天] | [Y 天] | [使其相似/不同的原因] |
| [过去的任务 2] | [X 天] | [Y 天] | [使其相似/不同的原因] |
### 备注与假设
- [影响估算的关键假设]
- [另一个假设]
- [关于范围边界的任何注意事项 -- 包含什么 vs 排除什么]
- [建议:例如,"如果需求 X 不明确,建议先进行探索性实验"]© pixel-cellar, MIT. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file
Just SKILL.md in .claude/skills/estimate of pixel-cellar/Claude-Code-Game-Studios.
Open the folder on GitHubat commit 2c016ef
Estimate next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Estimate this skillpixel-cellar/Claude-Code-Game-Studios | 342 | — | ~751 | Automated safety check: Pass | MIT | |
| Task Effort EstimatorDonchitos/Claude-Code-Game-Studios | 26k | — | ~1.2k | Automated safety check: Pass | MIT | |
| Progressive Estimationsickn33/agentic-awesome-skills | 47k | 2 repos | ~863 | Automated safety check: Pass | MIT | |
| Estimate Analysishimself65/finance-skills | 3.4k | — | ~1.8k | Automated safety check: Pass | MIT | |
| Iv Estimationbrycewang-stanford/Auto-Empirical-Research-Skills | 4.5k | — | ~1.8k | Automated safety check: Pass | Custom licence | |
| Bayesian Estimationbrycewang-stanford/Auto-Empirical-Research-Skills | 4.5k | — | ~3.4k | Automated safety check: Pass | Custom licence |
Donchitos/Claude-Code-Game-Studios
Estimates the effort for a game development task from code complexity, scope, risk and past sprint data, returning a range with a confidence level.
sickn33/agentic-awesome-skills
Estimate AI-assisted and hybrid human+agent development work with research-backed PERT statistics and calibration feedback loops
himself65/finance-skills
Analyze sell-side analyst estimates and how they are changing, using Yahoo Finance data (yfinance): EPS and revenue consensus by period, estimate ranges and dispersion, revision trends over…
brycewang-stanford/Auto-Empirical-Research-Skills
Econometrics skill for instrumental variables and treatment effect estimation.
brycewang-stanford/Auto-Empirical-Research-Skills
This skill covers Bayesian estimation and inference in quantitative social science.
Nethereum/Nethereum
Estimate EIP-1559 gas fees with Nethereum. An agent skill from Nethereum/Nethereum.
pixel-cellar/Claude-Code-Game-Studios
从 git 历史记录、Sprint 数据和内部更新日志生成面向玩家的补丁说明。将开发者语言转化为清晰、有吸引力的玩家沟通内容。
pixel-cellar/Claude-Code-Game-Studios
配置项目的游戏引擎和版本。将引擎锁定到 CLAUDE.md 中,检测知识缺口,当版本超出 LLM 训练数据时通过 WebSearch 填充引擎参考文档。
pixel-cellar/Claude-Code-Game-Studios
结构化的性能分析工作流。识别瓶颈、与性能预算对比测量,并生成带有优先级排序的优化建议. An agent skill from pixel-cellar/Claude-Code-Game-Studios.
pixel-cellar/Claude-Code-Game-Studios
生成全面的发布前验证清单,涵盖构建验证、合规要求、商店元数据和发布准备就绪情况. An agent skill from pixel-cellar/Claude-Code-Game-Studios.
pixel-cellar/Claude-Code-Game-Studios
通过分析已完成的工作、速率、阻碍因素和模式来生成 Sprint 或里程碑回顾。产出可执行的洞见以指导下一次迭代. An agent skill from pixel-cellar/Claude-Code-Game-Studios.
pixel-cellar/Claude-Code-Game-Studios
根据当前里程碑、已完成工作和可用产能生成新的冲刺计划或更新现有计划。从生产文档和设计待办事项中拉取上下文. An agent skill from pixel-cellar/Claude-Code-Game-Studios.
通过分析复杂度、依赖关系、历史速度和风险因素来估算任务工作量。生成包含置信水平的结构化估算. An agent skill from pixel-cellar/Claude-Code-Game-Studios. Estimate is an agent skill from pixel-cellar/Claude-Code-Game-Studios.
Run `npx skills add pixel-cellar/Claude-Code-Game-Studios --skill estimate -a claude-code`. Or copy the skill folder (.claude/skills/estimate in pixel-cellar/Claude-Code-Game-Studios) into .claude/skills/estimate in your project. Claude Code loads it when a task matches its description.
Run `npx skills add pixel-cellar/Claude-Code-Game-Studios --skill estimate -a codex`. Or copy the skill folder (.claude/skills/estimate in pixel-cellar/Claude-Code-Game-Studios) into .agents/skills/estimate in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add pixel-cellar/Claude-Code-Game-Studios --skill estimate -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/estimate, .gemini/skills/estimate, .github/skills/estimate and .opencode/skills/estimate in your project.
SKILL.md names no scripts, command-line tools or credentials: Estimate is instructions for the agent only. Its frontmatter pre-approves these tools: Read, Glob, Grep.
SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.
Estimate is published under the MIT licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.
About 751 tokens (SKILL.md is roughly 3k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.
Skills that share tags, products or a category with Estimate: Task Effort Estimator (Donchitos/Claude-Code-Game-Studios, 26k stars), Progressive Estimation (sickn33/agentic-awesome-skills, 47k stars), Estimate Analysis (himself65/finance-skills, 3.4k stars) and Iv Estimation (brycewang-stanford/Auto-Empirical-Research-Skills, 4.5k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
pixel-cellar (a GitHub organization) maintains it in pixel-cellar/Claude-Code-Game-Studios, which has 342 GitHub stars. The repository holds 23 skills in this directory. The repository was last updated on March 30, 2026.
Source: pixel-cellar/Claude-Code-Game-Studios on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.