.NET MAUI Release Readiness
dotnet/maui
Produces evidence-backed ship-readiness verdicts for .NET MAUI Servicing Releases and Previews, and drafts public-safe release handoff pages from the result.
生成全面的发布前验证清单,涵盖构建验证、合规要求、商店元数据和发布准备就绪情况. An agent skill from pixel-cellar/Claude-Code-Game-Studios.
$ npx skills add pixel-cellar/Claude-Code-Game-Studios --skill release-checklist -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install pixel-cellar/Claude-Code-Game-Studios release-checklist --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/pixel-cellar/Claude-Code-Game-Studios.git skills-src && mkdir -p .claude/skills && cp -r skills-src/.claude/skills/release-checklist .claude/skills/release-checklist && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "release-checklist" agent skill from https://github.com/pixel-cellar/Claude-Code-Game-Studios/tree/cn-localization/.claude/skills/release-checklist into .claude/skills/release-checklist/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "release-checklist", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/pixel-cellar/Claude-Code-Game-Studios/tree/cn-localization/.claude/skills/release-checklistType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add pixel-cellar/Claude-Code-Game-Studios --skill release-checklist -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install pixel-cellar/Claude-Code-Game-Studios release-checklist --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/pixel-cellar/Claude-Code-Game-Studios.git skills-src && mkdir -p .agents/skills && cp -r skills-src/.claude/skills/release-checklist .agents/skills/release-checklist && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "release-checklist" agent skill from https://github.com/pixel-cellar/Claude-Code-Game-Studios/tree/cn-localization/.claude/skills/release-checklist into .agents/skills/release-checklist/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "release-checklist", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add pixel-cellar/Claude-Code-Game-Studios --skill release-checklist -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install pixel-cellar/Claude-Code-Game-Studios release-checklist --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/pixel-cellar/Claude-Code-Game-Studios.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/.claude/skills/release-checklist .cursor/skills/release-checklist && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "release-checklist" agent skill from https://github.com/pixel-cellar/Claude-Code-Game-Studios/tree/cn-localization/.claude/skills/release-checklist into .cursor/skills/release-checklist/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "release-checklist", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/pixel-cellar/Claude-Code-Game-Studios.git --path .claude/skills/release-checklist--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add pixel-cellar/Claude-Code-Game-Studios --skill release-checklist -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install pixel-cellar/Claude-Code-Game-Studios release-checklist --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/pixel-cellar/Claude-Code-Game-Studios.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/.claude/skills/release-checklist .gemini/skills/release-checklist && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "release-checklist" agent skill from https://github.com/pixel-cellar/Claude-Code-Game-Studios/tree/cn-localization/.claude/skills/release-checklist into .gemini/skills/release-checklist/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "release-checklist", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install pixel-cellar/Claude-Code-Game-Studios release-checklistInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add pixel-cellar/Claude-Code-Game-Studios --skill release-checklist -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/pixel-cellar/Claude-Code-Game-Studios.git skills-src && mkdir -p .github/skills && cp -r skills-src/.claude/skills/release-checklist .github/skills/release-checklist && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "release-checklist" agent skill from https://github.com/pixel-cellar/Claude-Code-Game-Studios/tree/cn-localization/.claude/skills/release-checklist into .github/skills/release-checklist/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "release-checklist", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add pixel-cellar/Claude-Code-Game-Studios --skill release-checklist -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install pixel-cellar/Claude-Code-Game-Studios release-checklist --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/pixel-cellar/Claude-Code-Game-Studios.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/.claude/skills/release-checklist .opencode/skills/release-checklist && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "release-checklist" agent skill from https://github.com/pixel-cellar/Claude-Code-Game-Studios/tree/cn-localization/.claude/skills/release-checklist into .opencode/skills/release-checklist/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "release-checklist", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
release-checklist生成全面的发布前验证清单,涵盖构建验证、合规要求、商店元数据和发布准备就绪情况. An agent skill from pixel-cellar/Claude-Code-Game-Studios.
Release Checklist is an agent skill from pixel-cellar/Claude-Code-Game-Studios. 生成全面的发布前验证清单,涵盖构建验证、合规要求、商店元数据和发布准备就绪情况。
Its SKILL.md is about 700 tokens, which your agent loads only when the skill is triggered. It is a single SKILL.md file with no bundled scripts.
It sits in Product & Project Management, covering Feature launches and release readiness. The repository describes itself as: 48 协同代理管理独立游戏开发的 Claude Code 架构 (中文本地化版本). The licence is MIT.
7 steps, taken from the first numbered list in SKILL.md.
Read from SKILL.md and the folder at commit 2c016ef. It shows what the files ask for, not the result of running them.
Pre-approves these tools, so the agent can use them without asking each time:
ReadGlobGrepWriteFrom allowed-tools in the SKILL.md frontmatter.
No scripts in the folder and no shell commands in SKILL.md (its code samples are markdown).
From the folder's file list and the shell code blocks in SKILL.md.
No URLs in SKILL.md.
From URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Release Checklist loads about 696 tokens when it runs. Until then it costs about 15 tokens; SKILL.md has 52 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.
The full file from pixel-cellar/Claude-Code-Game-Studios at commit 2c016ef, republished under its MIT licence (© pixel-cellar). 52 words, ~696 tokens.
.claude/skills/release-checklist/SKILL.md (or your agent's skills folder).当此技能被调用时:
仅限显式调用:此技能仅应在用户使用
/release-checklist显式请求时运行。不要基于上下文匹配自动调用。
读取参数确定目标平台(pc、console、mobile
或 all)。如果未指定平台,默认为 all。
读取 CLAUDE.md 获取项目上下文、版本信息和平台目标。
读取当前里程碑来自 production/milestones/,以了解
此次发布应包含哪些功能和内容。
扫描代码库查找未解决的问题:
TODO 注释数FIXME 注释数HACK 注释数检查测试结果(如有可用的测试输出目录或 CI 日志)。
生成发布清单:
## 发布清单:[版本] -- [平台]
生成日期:[日期]
### 代码库健康度
- TODO 数量:[N](如有多个则列出前 5 个)
- FIXME 数量:[N](列出全部 — 这些是潜在阻碍项)
- HACK 数量:[N](列出全部 — 这些需要审查)
### 构建验证
- [ ] 在所有目标平台上干净构建成功
- [ ] 无编译器警告(零警告策略)
- [ ] 所有资源已包含且正确加载
- [ ] 构建大小在预算内([目标大小])
- [ ] 构建版本号已正确设置([版本号])
- [ ] 构建可从标记的提交复现
### 质量关卡
- [ ] 零 S1(严重)Bug
- [ ] 零 S2(重大)Bug — 或有制作人批准的记录在案的例外
- [ ] 所有关键路径功能已测试并由 QA 签字
- [ ] 性能在预算内:
- [ ] 最低配置硬件上达到目标 FPS
- [ ] 内存使用在预算内
- [ ] 加载时间在预算内
- [ ] 长时间游玩会话无内存泄漏
- [ ] 与上一版本无回归
- [ ] 压力测试通过(4 小时以上连续游玩)
### 内容完整性
- [ ] 所有占位资源已替换为最终版本
- [ ] 内容文件中的所有 TODO/FIXME 已解决或记录在案
- [ ] 所有面向玩家的文本已校对
- [ ] 所有文本已就绪本地化(无硬编码字符串)
- [ ] 音频混音已最终确定并获批
- [ ] 制作人员名单完整且准确对于 pc:
### 平台要求:PC
- [ ] 最低和推荐配置已验证并文档化
- [ ] 键鼠操控完全正常
- [ ] 手柄支持已测试(Xbox、PlayStation、通用)
- [ ] 分辨率缩放已测试(1080p、1440p、4K、超宽屏)
- [ ] 窗口化、无边框和全屏模式正常工作
- [ ] 图形设置可正确保存和加载
- [ ] Steam/Epic/GOG SDK 已集成并测试
- [ ] 成就功能正常
- [ ] 云存档功能正常
- [ ] Steam Deck 兼容性已验证(如目标支持)对于 console:
### 平台要求:主机
- [ ] TRC/TCR/Lotcheck 要求清单已完成
- [ ] 平台特定的手柄提示正确显示
- [ ] 挂起/恢复功能正常
- [ ] 用户切换已正确处理
- [ ] 网络断线已妥善处理
- [ ] 存储空间已满场景已处理
- [ ] 家长控制已尊重
- [ ] 平台特定的成就/奖杯集成已测试
- [ ] 第一方合规提交已准备对于 mobile:
### 平台要求:移动端
- [ ] 应用商店合规性已验证
- [ ] 所有必需的设备权限已说明并文档化
- [ ] 隐私政策已链接且准确
- [ ] 数据安全/营养标签已完成
- [ ] 触屏控制在多种屏幕尺寸上已测试
- [ ] 电池使用在可接受范围内
- [ ] 后台行为正确(暂停、恢复、终止)
- [ ] 推送通知权限已正确处理
- [ ] 应用内购买流程已测试(如适用)
- [ ] 应用大小在商店限制内### 商店 / 分发
- [ ] 商店页面元数据完整且已校对
- [ ] 简短描述
- [ ] 详细描述
- [ ] 功能列表
- [ ] 系统要求(PC)
- [ ] 截图是最新的且满足各平台分辨率要求
- [ ] 预告片是最新的
- [ ] 主视觉图和胶囊图片是当前的
- [ ] 年龄评级已获取并配置:
- [ ] ESRB
- [ ] PEGI
- [ ] 按需的其他区域评级
- [ ] 法律声明、EULA 和隐私政策已就位
- [ ] 第三方许可归属已完成
- [ ] 所有区域的定价已配置
### 发布准备就绪
- [ ] 分析/遥测已验证并正常接收数据
- [ ] 崩溃报告已配置且仪表板可访问
- [ ] 首日补丁已准备并测试(如需要)
- [ ] 首次 72 小时的值班团队排班已设定
- [ ] 社区发布公告已起草
- [ ] 媒体/影响者激活码已准备分发
- [ ] 支持团队已了解已知问题和常见问题
- [ ] 回滚计划已文档化(如果发布后发现严重问题)
### 推进/暂停:[就绪 / 未就绪]
**理由:**
[就绪评估摘要。列出发布前必须解决的阻碍项。如果未就绪,
列出需要解决的具体项目和预估解决时间。]
**需要签字:**
- [ ] QA 负责人
- [ ] 技术总监
- [ ] 制作人
- [ ] 创意总监保存清单到
production/releases/release-checklist-[version].md,如目录不存在则创建。
向用户输出摘要:清单总项数、已知阻碍项数(FIXME/HACK 计数、已知 Bug),以及文件路径。
© pixel-cellar, MIT. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file
Just SKILL.md in .claude/skills/release-checklist of pixel-cellar/Claude-Code-Game-Studios.
Open the folder on GitHubat commit 2c016ef
Release Checklist next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Release Checklist this skillpixel-cellar/Claude-Code-Game-Studios | 342 | — | ~696 | Automated safety check: Pass | MIT | |
| .NET MAUI Release Readinessdotnet/maui | 23k | — | ~15k | Automated safety check: Pass | MIT | |
| Release ValidationMesh-LLM/mesh-llm | 3.5k | — | ~2.6k | Automated safety check: Pass | Apache-2.0 | |
| Final Release Reviewopenai/openai-agents-python | 30k | — | ~5.4k | Automated safety check: Pass | MIT | |
| Final Release Reviewopenai/openai-agents-js | 3.9k | — | ~4k | Automated safety check: Pass | MIT | |
| Acceptance Demo GeneratorChachamaru127/claude-code-harness | 3.2k | — | ~3.4k | Automated safety check: Notes | MIT |
dotnet/maui
Produces evidence-backed ship-readiness verdicts for .NET MAUI Servicing Releases and Previews, and drafts public-safe release handoff pages from the result.
Mesh-LLM/mesh-llm
A skill your agent uses when validating a MeshLLM release candidate or current HEAD against the last GitHub release, assembling the canonical feature/fix/modification inventory, testing locally…
openai/openai-agents-python
Assess a Python SDK release candidate or release plan against the previous release and recommend ship or block.
openai/openai-agents-js
Assess a JS SDK release candidate or release plan against the previous release and recommend ship or block.
Chachamaru127/claude-code-harness
Renders a single HTML page showing each acceptance criterion as verified or not, with a ship, wait, or reject recommendation for non-engineers.
blader/schematic
Reverse engineer a detailed product and technical specification document from a git branch's implementation.
pixel-cellar/Claude-Code-Game-Studios
从 git 历史记录、Sprint 数据和内部更新日志生成面向玩家的补丁说明。将开发者语言转化为清晰、有吸引力的玩家沟通内容。
pixel-cellar/Claude-Code-Game-Studios
配置项目的游戏引擎和版本。将引擎锁定到 CLAUDE.md 中,检测知识缺口,当版本超出 LLM 训练数据时通过 WebSearch 填充引擎参考文档。
pixel-cellar/Claude-Code-Game-Studios
通过分析复杂度、依赖关系、历史速度和风险因素来估算任务工作量。生成包含置信水平的结构化估算. An agent skill from pixel-cellar/Claude-Code-Game-Studios.
pixel-cellar/Claude-Code-Game-Studios
结构化的性能分析工作流。识别瓶颈、与性能预算对比测量,并生成带有优先级排序的优化建议. An agent skill from pixel-cellar/Claude-Code-Game-Studios.
pixel-cellar/Claude-Code-Game-Studios
通过分析已完成的工作、速率、阻碍因素和模式来生成 Sprint 或里程碑回顾。产出可执行的洞见以指导下一次迭代. An agent skill from pixel-cellar/Claude-Code-Game-Studios.
pixel-cellar/Claude-Code-Game-Studios
根据当前里程碑、已完成工作和可用产能生成新的冲刺计划或更新现有计划。从生产文档和设计待办事项中拉取上下文. An agent skill from pixel-cellar/Claude-Code-Game-Studios.
Categories
生成全面的发布前验证清单,涵盖构建验证、合规要求、商店元数据和发布准备就绪情况. An agent skill from pixel-cellar/Claude-Code-Game-Studios. Release Checklist is an agent skill from pixel-cellar/Claude-Code-Game-Studios.
Release Checklist fits situations like: tasks that involve Feature launches and release readiness.
Run `npx skills add pixel-cellar/Claude-Code-Game-Studios --skill release-checklist -a claude-code`. Or copy the skill folder (.claude/skills/release-checklist in pixel-cellar/Claude-Code-Game-Studios) into .claude/skills/release-checklist in your project. Claude Code loads it when a task matches its description.
Run `npx skills add pixel-cellar/Claude-Code-Game-Studios --skill release-checklist -a codex`. Or copy the skill folder (.claude/skills/release-checklist in pixel-cellar/Claude-Code-Game-Studios) into .agents/skills/release-checklist in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add pixel-cellar/Claude-Code-Game-Studios --skill release-checklist -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/release-checklist, .gemini/skills/release-checklist, .github/skills/release-checklist and .opencode/skills/release-checklist in your project.
SKILL.md names no scripts, command-line tools or credentials: Release Checklist is instructions for the agent only. Its frontmatter pre-approves these tools: Read, Glob, Grep, Write.
SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.
Release Checklist is published under the MIT licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.
About 696 tokens (SKILL.md is roughly 2.8k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.
Skills that share tags, products or a category with Release Checklist: .NET MAUI Release Readiness (dotnet/maui, 23k stars), Release Validation (Mesh-LLM/mesh-llm, 3.5k stars), Final Release Review (openai/openai-agents-python, 30k stars) and Final Release Review (openai/openai-agents-js, 3.9k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
pixel-cellar (a GitHub organization) maintains it in pixel-cellar/Claude-Code-Game-Studios, which has 342 GitHub stars. The repository holds 23 skills in this directory. The repository was last updated on March 30, 2026.
Source: pixel-cellar/Claude-Code-Game-Studios on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.