从 git 历史记录、Sprint 数据和内部更新日志生成面向玩家的补丁说明。将开发者语言转化为清晰、有吸引力的玩家沟通内容。

MITAuto-check: notesDevelopment

Install Patch Notes

skills CLI
$ npx skills add pixel-cellar/Claude-Code-Game-Studios --skill patch-notes -a claude-code

Project install by default; add -g for ~/.claude/skills/.

GitHub CLI
$ gh skill install pixel-cellar/Claude-Code-Game-Studios patch-notes --agent claude-code

Project scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).

Manual copy
$ git clone --depth 1 https://github.com/pixel-cellar/Claude-Code-Game-Studios.git skills-src && mkdir -p .claude/skills && cp -r skills-src/.claude/skills/patch-notes .claude/skills/patch-notes && rm -rf skills-src

Use ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.

Claude Code skills documentation · loads skills from .claude/skills/

Facts

Skill name
patch-notes
GitHub stars
342
Token cost
~498 tokens
SKILL.md length
77 words
Files
1
Skills in repo
23
Repo updated
First seen
Licence
MIT

At a glance

从 git 历史记录、Sprint 数据和内部更新日志生成面向玩家的补丁说明。将开发者语言转化为清晰、有吸引力的玩家沟通内容。

  • Works in 5 steps: 解析参数 → 从多个来源收集变更数据 → 将所有变更分类为面向玩家的类别 → …
  • Development work in your project
  • Calls git

What it does

Patch Notes is an agent skill from pixel-cellar/Claude-Code-Game-Studios. 从 git 历史记录、Sprint 数据和内部更新日志生成面向玩家的补丁说明。将开发者语言转化为清晰、有吸引力的玩家沟通内容。

Its SKILL.md is about 500 tokens, which your agent loads only when the skill is triggered. It is a single SKILL.md file with no bundled scripts.

It sits in Development. It works with Git. The repository describes itself as: 48 协同代理管理独立游戏开发的 Claude Code 架构 (中文本地化版本). The licence is MIT.

When your agent uses it

  • Development work in your project

Example prompts

  • “/patch-notes”

Requirements

  • Pre-approved tools (allowed-tools): Read, Glob, Grep, Write, Bash

Workflow steps

5 steps, taken from the first numbered list in SKILL.md.

  1. 解析参数
  2. 从多个来源收集变更数据
  3. 将所有变更分类为面向玩家的类别
  4. 将开发者语言翻译为玩家语言
  5. 使用适当的风格生成补丁说明

What it can do on your machine

Read from SKILL.md and the folder at commit 2c016ef. It shows what the files ask for, not the result of running them.

  • Tool permissions

    Pre-approves these tools, so the agent can use them without asking each time:

    • Read
    • Glob
    • Grep
    • Write
    • Bash

    From allowed-tools in the SKILL.md frontmatter.

  • Runs code

    Shell commands in SKILL.md call:

    • git

    From the folder's file list and the shell code blocks in SKILL.md.

  • Network

    No URLs in SKILL.md. Its commands use git, which can reach the network depending on how they are called.

    From URLs in SKILL.md, links to its own repository left out.

  • Credentials

    Names no API keys, tokens, secrets or passwords.

    From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.

Context cost

Patch Notes loads about 498 tokens when it runs. Until then it costs about 19 tokens; SKILL.md has 77 words of instructions outside code blocks.

Always · name and description, kept in context so the agent knows when to use it
~19
When it runs · the whole SKILL.md, loaded when a task matches
~498

Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.

Safety

Auto-check: notes

The automated check noted patterns worth knowing about, such as sudo or a known installer.

  • NotePre-approves every shell command (allowed-tools: Bash)SKILL.md
    allowed-tools: Read, Glob, Grep, Write, Bash

Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.

SKILL.md

The full file from pixel-cellar/Claude-Code-Game-Studios at commit 2c016ef, republished under its MIT licence (© pixel-cellar). 77 words, ~498 tokens.

Download SKILL.mdSave it as .claude/skills/patch-notes/SKILL.md (or your agent's skills folder).
name
patch-notes
description
从 git 历史记录、Sprint 数据和内部更新日志生成面向玩家的补丁说明。将开发者语言转化为清晰、有吸引力的玩家沟通内容。
allowed-tools
Read, Glob, Grep, Write, Bash
argument-hint
[版本号] [--style brief|detailed|full]
user-invocable
true

当此技能被调用时:

  1. 解析参数:

    • version:要生成补丁说明的发布版本(例如 1.2.0)
    • --style:输出风格 — brief(要点列表)、detailed(含上下文)、full(含开发者评论)。默认:detailed。
  2. 从多个来源收集变更数据:

    • 如果存在,读取内部更新日志 production/releases/[version]/changelog.md
    • 运行 git log 查看上一个发布标签与当前标签/HEAD 之间的变更
    • 读取 production/sprints/ 中的 Sprint 回顾以获取上下文
    • 读取 design/balance/ 中的数值平衡变更文档
    • 如果可用,读取 QA 的 Bug 修复记录
  3. 将所有变更分类为面向玩家的类别:

    • 新内容:新功能、地图、角色、物品、模式
    • 玩法变更:数值平衡调整、机制变更、进度变更
    • 体验优化 (Quality of Life):UI 改进、便利功能、无障碍
    • Bug 修复:按系统分组(战斗、UI、联网等)
    • 性能:玩家可能注意到的优化改进
    • 已知问题:透明地告知未解决的问题
  4. 将开发者语言翻译为玩家语言:

    • "重构了伤害计算管线" -> "提升了命中检测的准确性"
    • "修复了背包管理器中的空引用" -> "修复了打开背包时的崩溃问题"
    • "减少了战斗循环中的 GC 分配" -> "改善了战斗性能"
    • 移除不影响玩家的纯内部变更
    • 保留数值平衡变更的具体数字(伤害:50 -> 45)
  5. 使用适当的风格生成补丁说明:

简要风格
markdown
# 补丁 [版本] — [标题]

**新增**
- [功能 1]
- [功能 2]

**变更**
- [数值平衡/机制变更,附变更前 -> 变更后的值]

**修复**
- [Bug 修复 1]
- [Bug 修复 2]

**已知问题**
- [问题 1]
详细风格
markdown
# 补丁 [版本] — [标题]
*[日期]*

## 亮点
[1-2 句话总结最令人兴奋的变更]

## 新内容
### [功能名称]
[2-3 句话描述该功能以及玩家应该期待什么]

## 玩法变更
### 数值平衡
| 变更 | 变更前 | 变更后 | 原因 |
| ---- | ---- | ---- | ---- |
| [物品/技能] | [旧值] | [新值] | [简要理由] |

### 机制
- **[变更]**:[变更内容及原因的说明]

## 体验优化
- [改进及上下文]

## Bug 修复
### 战斗
- 修复了 [玩家遇到的问题描述]

### UI
- 修复了 [描述]

### 联网
- 修复了 [描述]

## 性能
- [玩家会注意到的改进]

## 已知问题
- [问题及可用的临时解决方案]
完整风格

包含详细风格的所有内容,加上:

markdown
## 开发者寄语
### [主题]
> [开发者对重大变更的洞察 — 为什么这么做、考虑了什么、
> 团队学到了什么。以团队第一人称撰写。]
  1. 审查输出,确保:

    • 没有内部术语(用玩家友好的语言替换技术术语)
    • 没有引用内部系统、工单或 Sprint 编号
    • 数值平衡变更包含变更前/后的值
    • Bug 修复描述的是玩家体验,而非技术原因
    • 语气符合游戏的声音风格(根据游戏风格调整正式程度)
  2. 保存补丁说明到 production/releases/[version]/patch-notes.md, 如果需要则创建目录。

  3. 向用户输出:完整的补丁说明、文件路径、按类别的变更计数,以及被排除的内部变更(供审核)。

© pixel-cellar, MIT. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file

Files

Just SKILL.md in .claude/skills/patch-notes of pixel-cellar/Claude-Code-Game-Studios.

Open the folder on GitHubat commit 2c016ef

Compare with similar skills

Patch Notes next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.

Patch Notes compared with similar skills
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Code Review ChecklistshareAI-lab/learn-claude-code78k5 repos~1.1kAutomated safety check: PassMIT
Codebase Knowledge Graph Q&AEgonex-AI/Understand-Anything86k1 repos~1.2kAutomated safety check: PassMIT
Code Design Rationale Investigatorcursor/plugins10k9 repos~2.6kAutomated safety check: PassNone
Understand Diff AnalysisEgonex-AI/Understand-Anything86k1 repos~1.4kAutomated safety check: PassMIT

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Works with

Categories

Questions about Patch Notes

What does Patch Notes do?

从 git 历史记录、Sprint 数据和内部更新日志生成面向玩家的补丁说明。将开发者语言转化为清晰、有吸引力的玩家沟通内容。. Patch Notes is an agent skill from pixel-cellar/Claude-Code-Game-Studios.

When should I use Patch Notes?

Patch Notes fits situations like: development work in your project.

How do I install Patch Notes in Claude Code?

Run `npx skills add pixel-cellar/Claude-Code-Game-Studios --skill patch-notes -a claude-code`. Or copy the skill folder (.claude/skills/patch-notes in pixel-cellar/Claude-Code-Game-Studios) into .claude/skills/patch-notes in your project. Claude Code loads it when a task matches its description.

How do I install Patch Notes in Codex?

Run `npx skills add pixel-cellar/Claude-Code-Game-Studios --skill patch-notes -a codex`. Or copy the skill folder (.claude/skills/patch-notes in pixel-cellar/Claude-Code-Game-Studios) into .agents/skills/patch-notes in your project. Codex loads it when a task matches its description.

Can I use Patch Notes in Cursor, Gemini CLI or GitHub Copilot?

Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add pixel-cellar/Claude-Code-Game-Studios --skill patch-notes -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/patch-notes, .gemini/skills/patch-notes, .github/skills/patch-notes and .opencode/skills/patch-notes in your project.

What does Patch Notes need to run?

Going by SKILL.md and its folder, Patch Notes needs the command-line tools its instructions call (git). Its frontmatter pre-approves these tools: Read, Glob, Grep, Write, Bash.

Does Patch Notes access the network?

SKILL.md contains no URLs. Its commands use git, which can reach the network depending on how they are called. This is read from the text; nothing was executed.

Is Patch Notes safe to install?

Our automated static check of SKILL.md found notes only (pre-approves every shell command (allowed-tools: bash)), nothing it rates as a warning. It is not a guarantee. Review the folder before installing.

What licence does Patch Notes use?

Patch Notes is published under the MIT licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.

How many tokens does Patch Notes use?

About 498 tokens (SKILL.md is roughly 2k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.

What are the alternatives to Patch Notes?

Skills that share tags, products or a category with Patch Notes: Finishing a Development Branch (obra/superpowers, 296k stars), Code Review Checklist (shareAI-lab/learn-claude-code, 78k stars), Codebase Knowledge Graph Q&A (Egonex-AI/Understand-Anything, 86k stars) and Code Design Rationale Investigator (cursor/plugins, 10k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.

Who maintains Patch Notes?

pixel-cellar (a GitHub organization) maintains it in pixel-cellar/Claude-Code-Game-Studios, which has 342 GitHub stars. The repository holds 23 skills in this directory. The repository was last updated on March 30, 2026.

Source: pixel-cellar/Claude-Code-Game-Studios on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.