Image to Three.js Model
img2threejs/img2threejs
Rebuilds the object in a reference image as a procedural, animation-ready Three.js model written entirely in code, using staged sculpting with quality checks.
Agent skill
by CyberAgentGameEntertainment in CyberAgentGameEntertainment/NovaShader
Simulate keyboard input in PlayMode through Unity Input System.
$ npx skills add CyberAgentGameEntertainment/NovaShader --skill uloop-simulate-keyboard -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install CyberAgentGameEntertainment/NovaShader uloop-simulate-keyboard --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/CyberAgentGameEntertainment/NovaShader.git skills-src && mkdir -p .claude/skills && cp -r skills-src/.claude/skills/uloop-simulate-keyboard .claude/skills/uloop-simulate-keyboard && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "uloop-simulate-keyboard" agent skill from https://github.com/CyberAgentGameEntertainment/NovaShader/tree/main/.claude/skills/uloop-simulate-keyboard into .claude/skills/uloop-simulate-keyboard/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "uloop-simulate-keyboard", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/CyberAgentGameEntertainment/NovaShader/tree/main/.claude/skills/uloop-simulate-keyboardType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add CyberAgentGameEntertainment/NovaShader --skill uloop-simulate-keyboard -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install CyberAgentGameEntertainment/NovaShader uloop-simulate-keyboard --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/CyberAgentGameEntertainment/NovaShader.git skills-src && mkdir -p .agents/skills && cp -r skills-src/.claude/skills/uloop-simulate-keyboard .agents/skills/uloop-simulate-keyboard && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "uloop-simulate-keyboard" agent skill from https://github.com/CyberAgentGameEntertainment/NovaShader/tree/main/.claude/skills/uloop-simulate-keyboard into .agents/skills/uloop-simulate-keyboard/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "uloop-simulate-keyboard", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add CyberAgentGameEntertainment/NovaShader --skill uloop-simulate-keyboard -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install CyberAgentGameEntertainment/NovaShader uloop-simulate-keyboard --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/CyberAgentGameEntertainment/NovaShader.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/.claude/skills/uloop-simulate-keyboard .cursor/skills/uloop-simulate-keyboard && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "uloop-simulate-keyboard" agent skill from https://github.com/CyberAgentGameEntertainment/NovaShader/tree/main/.claude/skills/uloop-simulate-keyboard into .cursor/skills/uloop-simulate-keyboard/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "uloop-simulate-keyboard", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/CyberAgentGameEntertainment/NovaShader.git --path .claude/skills/uloop-simulate-keyboard--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add CyberAgentGameEntertainment/NovaShader --skill uloop-simulate-keyboard -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install CyberAgentGameEntertainment/NovaShader uloop-simulate-keyboard --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/CyberAgentGameEntertainment/NovaShader.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/.claude/skills/uloop-simulate-keyboard .gemini/skills/uloop-simulate-keyboard && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "uloop-simulate-keyboard" agent skill from https://github.com/CyberAgentGameEntertainment/NovaShader/tree/main/.claude/skills/uloop-simulate-keyboard into .gemini/skills/uloop-simulate-keyboard/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "uloop-simulate-keyboard", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install CyberAgentGameEntertainment/NovaShader uloop-simulate-keyboardInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add CyberAgentGameEntertainment/NovaShader --skill uloop-simulate-keyboard -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/CyberAgentGameEntertainment/NovaShader.git skills-src && mkdir -p .github/skills && cp -r skills-src/.claude/skills/uloop-simulate-keyboard .github/skills/uloop-simulate-keyboard && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "uloop-simulate-keyboard" agent skill from https://github.com/CyberAgentGameEntertainment/NovaShader/tree/main/.claude/skills/uloop-simulate-keyboard into .github/skills/uloop-simulate-keyboard/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "uloop-simulate-keyboard", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add CyberAgentGameEntertainment/NovaShader --skill uloop-simulate-keyboard -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install CyberAgentGameEntertainment/NovaShader uloop-simulate-keyboard --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/CyberAgentGameEntertainment/NovaShader.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/.claude/skills/uloop-simulate-keyboard .opencode/skills/uloop-simulate-keyboard && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "uloop-simulate-keyboard" agent skill from https://github.com/CyberAgentGameEntertainment/NovaShader/tree/main/.claude/skills/uloop-simulate-keyboard into .opencode/skills/uloop-simulate-keyboard/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "uloop-simulate-keyboard", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
uloop-simulate-keyboardSimulate keyboard input in PlayMode through Unity Input System.
Uloop Simulate Keyboard is an agent skill from CyberAgentGameEntertainment/NovaShader. Simulate keyboard input in PlayMode through Unity Input System. Use for key presses, holds (via Press --duration or KeyDown/KeyUp), releases, and game controls such as WASD or Space. Requires the Input System package (com.unity.inputsystem).
Its SKILL.md is about 1.9k tokens, which your agent loads only when the skill is triggered. The skill folder holds 2 other files, including reference files (for example `references/output.md`).
It sits in Game Development. The repository describes itself as: Multi-functional shader for the Particle System that supports Universal Render Pipeline (URP) of Unity. The licence is MIT.
5 steps, taken from the first numbered list in SKILL.md.
Read from SKILL.md and the folder at commit 7f0a400. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
No scripts in the folder and no shell commands in SKILL.md (its code samples are bash).
From the folder's file list and the shell code blocks in SKILL.md.
No URLs in SKILL.md.
From URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Uloop Simulate Keyboard loads about 1.9k tokens when it runs, and up to ~3.4k if it reads all its reference files. Until then it costs about 66 tokens; SKILL.md has 847 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.
The full file from CyberAgentGameEntertainment/NovaShader at commit 7f0a400, republished under its MIT licence (© CyberAgentGameEntertainment). 847 words, ~1,873 tokens.
.claude/skills/uloop-simulate-keyboard/SKILL.md (or your agent's skills folder). This skill also uses 1 other file; get the full folder from GitHub.Simulate keyboard input on Unity PlayMode.
uloop control-play-mode --action Play if not)uloop simulate-keyboard commandsuloop simulate-keyboard --action <Press|KeyDown|KeyUp> --key <key> [options]
uloop simulate-keyboard --action ReleaseAll| Parameter | Type | Default | Description |
|---|---|---|---|
--action | enum | Press | Press - one-shot key tap (Down then Up), KeyDown - hold key down, KeyUp - release held key, ReleaseAll - force-release every tracked and device-pressed key (allowed while PlayMode is paused; use after a pause-point interruption leaves key state inconsistent) |
--key | string | (required except ReleaseAll) | Key name matching Input System Key enum (e.g. W, Space, LeftShift, A, Enter). Case-insensitive. Digit keys use Digit0-Digit9 or Numpad0-Numpad9, not bare 0-9. Not used by ReleaseAll. |
--duration | number | 0 | Hold duration in seconds for Press action (0 = one-shot tap, max 30). Ignored by KeyDown/KeyUp/ReleaseAll. |
| Action | Behavior | Use Case |
|---|---|---|
Press | KeyDown → wait → KeyUp | One-shot tap (jump, use item) |
KeyDown | KeyDown only (held until KeyUp) | Start continuous movement, hold sprint |
KeyUp | KeyUp only (release held key) | Stop movement, release sprint |
ReleaseAll | Injects a release for every tracked and device-pressed key and resets the hold tracker; confirm the device via ReleasedKeyStates | Recover a clean keyboard state after a pause-point interruption |
There is no separate hold action: to hold a key, use Press --duration <seconds> (fixed-time hold) or KeyDown followed later by KeyUp (open-ended hold).
Use Press for edge-triggered keyboard code such as Keyboard.current.spaceKey.wasPressedThisFrame.
KeyDown emits one initial press edge, then only keeps the key held. It does not keep wasPressedThisFrame true while the key remains held.
If a successful Press or KeyDown leaves Keyboard.current.<key>.isPressed true but runtime state does not change, do not immediately rewrite the user's runtime code to isPressed. First verify that the target component is active during the command, that it polls input in the configured Input System update phase, and that a missed KeyDown edge is followed by KeyUp before retrying.
ReleaseAll is a recovery action, not part of normal gameplay simulation: after a pause-point interruption, bookkeeping and the Input System device can disagree, or a stale press latch can keep isPressed true after resume. ReleaseAll resets the tracker and injects a release for every such key; it works while Unity is still paused and does not clear pause-point captures. Success: true alone is not proof the device is clean: read ReleasedKeyStates in the response, and for any entry with DeviceIsPressedAfterRelease: true resume PlayMode (the deferred latch sync runs on the next gameplay input update) and re-check with pause-point-status, a log, or Keyboard.current.<key>.isPressed via execute-dynamic-code before sending the next key. For ordinary releases during gameplay simulation, keep using KeyUp.
For standard frame proof when this input drives a state transition, follow the uloop-pause-point skill — it covers line placement and interruption semantics. Tool-specific note: if InterruptedByPausePoint: true, Unity is paused; for Press/KeyDown read PressDeliveredToGame before retrying (null on KeyUp). PressDeliveredToGame means the press was applied to the Input System; PressEdgeObserved says whether a gameplay update saw the press edge and can still be false after apply. Interruption detection covers the whole press lifetime: a pause landing while Press is holding the key (during the duration wait) also returns promptly with InterruptedByPausePoint: true, and the pause takes precedence even when the requested duration had already elapsed — treat such a response as the pause reporting in, not as a delivery failure. Clear inspection-only pause points (uloop clear-pause-point --all) before final validation. If a later key action still reports inconsistent state after an interruption, recover with --action ReleaseAll instead of retrying KeyUp.
KeyDown fails if the key is already heldKeyUp fails if the key is not currently held--action Press --duration <seconds> (one-shot, blocks until release). For multi-key holds (e.g. Shift+W), issue separate KeyDown calls, then sleep <seconds> between them and the KeyUp calls.# One-shot key press
uloop simulate-keyboard --action Press --key W
# One-shot action key
uloop simulate-keyboard --action Press --key Space
# Hold a key for 2 seconds
uloop simulate-keyboard --action Press --key W --duration 2.0
# Hold two keys, then release them
uloop simulate-keyboard --action KeyDown --key LeftShift
uloop simulate-keyboard --action KeyDown --key W
uloop screenshot --capture-mode rendering
uloop simulate-keyboard --action KeyUp --key W
uloop simulate-keyboard --action KeyUp --key LeftShift
# Recover a clean keyboard state (works while paused; e.g. after a pause-point interruption)
uloop simulate-keyboard --action ReleaseAllThe response reports Success, Message, Action, and KeyName, plus the fields that
gate how to read a run: PressDeliveredToGame (on pause-point interruptions of Press /
KeyDown — read it before retrying), PressEdgeObserved (false means gameplay polling
most likely missed the edge — read the PressEdge* diagnostics before retrying, and check
pause-point-status first when a single-shot marker is armed), Warning (set when the
press edge was missed while the Unity Editor is unfocused — run uloop focus-window
before retrying), InterruptedByPausePoint/PausePointHits, and the ReleaseAll /
key-state readback fields. Field-by-field semantics and the PressEdge* diagnostics
table are in references/output.md beside this skill — read it before retrying any
input whose response looks inconsistent.
Press/KeyDown/KeyUp additionally require PlayMode to be unpaused; ReleaseAll is allowed while paused.com.unity.inputsystem) must be installed; this tool only works with the New Input System.Keyboard.current[Key.W].isPressed), not legacy Input.GetKey()© CyberAgentGameEntertainment, MIT. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file
SKILL.md and 1 other file (references) in .claude/skills/uloop-simulate-keyboard of CyberAgentGameEntertainment/NovaShader.
Open the folder on GitHubat commit 7f0a400
We found 3 copies of this SKILL.md (exact, near-identical or edited) in other folders, from 1 other GitHub owner. This page covers the copy in CyberAgentGameEntertainment/NovaShader, which our catalogue first saw on October 7, 2026.
Uloop Simulate Keyboard next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Uloop Simulate Keyboard this skillCyberAgentGameEntertainment/NovaShader | 1.6k | 1 repos | ~1.9k | Automated safety check: Pass | MIT | |
| Image to Three.js Modelimg2threejs/img2threejs | 18k | 1 repos | ~8.2k | Automated safety check: Pass | Apache-2.0 | |
| Web CloneJane-xiaoer/claude-skill-web-clone | 1k | 1 repos | ~2.7k | Automated safety check: Pass | MIT | |
| Threejs Game Directormajidmanzarpour/threejs-game-skills | 2.5k | — | ~2.2k | Automated safety check: Pass | MIT | |
| Game Asset Generatorhtdt/godogen | 7.1k | — | ~2.8k | Automated safety check: Pass | MIT | |
| Threejs Gameplay Systemsvalkor-ai/loom | 1.2k | 1 repos | ~1.4k | Automated safety check: Pass | Apache-2.0 |
img2threejs/img2threejs
Rebuilds the object in a reference image as a procedural, animation-ready Three.js model written entirely in code, using staged sculpting with quality checks.
Jane-xiaoer/claude-skill-web-clone
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Entrypoint for building, upgrading, and finishing Three.js browser games.
htdt/godogen
Generates game art from text prompts: PNG images, GLB 3D models, rigged characters, animations and sprites, with background removal.
valkor-ai/loom
Build and iterate playable Three.js game systems: starter scaffold, architecture, design briefs, core loops, level and encounter design, entities, input, camera, collision and physics, scoring…
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Draws 2D game art from code with no image model: pixel sprites, SVG props and icons, rigged characters, FX, autotiles and layouts, only when explicitly asked for.
CyberAgentGameEntertainment/NovaShader
Execute C with Unity APIs when existing uloop tools cannot inspect or edit enough.
CyberAgentGameEntertainment/NovaShader
Simulate Mouse.current input in PlayMode through Unity Input System.
CyberAgentGameEntertainment/NovaShader
Control Unity Editor Play Mode. An agent skill from CyberAgentGameEntertainment/NovaShader.
CyberAgentGameEntertainment/NovaShader
Pauses Unity playback at any source file:line without editing code or recompiling, and returns a snapshot of the locals, parameters, and instance fields at that exact frame.
CyberAgentGameEntertainment/NovaShader
Launch or restart Unity Editor. An agent skill from CyberAgentGameEntertainment/NovaShader.
CyberAgentGameEntertainment/NovaShader
Hot reload applies method-body edits and can add new methods and fields (added members are visible to edited code in the same reload within the same assembly); it can also change signatures: a…
Categories
Simulate keyboard input in PlayMode through Unity Input System. Uloop Simulate Keyboard is an agent skill from CyberAgentGameEntertainment/NovaShader. Simulate keyboard input in PlayMode through Unity Input System.
Uloop Simulate Keyboard fits situations like: holds (via Press --duration; game controls such as WASD.
Run `npx skills add CyberAgentGameEntertainment/NovaShader --skill uloop-simulate-keyboard -a claude-code`. Or copy the skill folder (.claude/skills/uloop-simulate-keyboard in CyberAgentGameEntertainment/NovaShader) into .claude/skills/uloop-simulate-keyboard in your project. Claude Code loads it when a task matches its description.
Run `npx skills add CyberAgentGameEntertainment/NovaShader --skill uloop-simulate-keyboard -a codex`. Or copy the skill folder (.claude/skills/uloop-simulate-keyboard in CyberAgentGameEntertainment/NovaShader) into .agents/skills/uloop-simulate-keyboard in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add CyberAgentGameEntertainment/NovaShader --skill uloop-simulate-keyboard -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/uloop-simulate-keyboard, .gemini/skills/uloop-simulate-keyboard, .github/skills/uloop-simulate-keyboard and .opencode/skills/uloop-simulate-keyboard in your project.
SKILL.md names no scripts, command-line tools or credentials: Uloop Simulate Keyboard is instructions for the agent only.
SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.
Uloop Simulate Keyboard is published under the MIT licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.
About 1.9k tokens (SKILL.md is roughly 7.5k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full. Its references folder adds about 1.5k tokens, read only when the agent opens those files.
Skills that share tags, products or a category with Uloop Simulate Keyboard: Image to Three.js Model (img2threejs/img2threejs, 18k stars), Web Clone (Jane-xiaoer/claude-skill-web-clone, 1k stars), Threejs Game Director (majidmanzarpour/threejs-game-skills, 2.5k stars) and Game Asset Generator (htdt/godogen, 7.1k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
CyberAgentGameEntertainment (a GitHub organization) maintains it in CyberAgentGameEntertainment/NovaShader, which has 1,622 GitHub stars. The repository holds 10 skills in this directory. The repository was last updated on October 7, 2026.
Source: CyberAgentGameEntertainment/NovaShader on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.