Image to Three.js Model
img2threejs/img2threejs
Rebuilds the object in a reference image as a procedural, animation-ready Three.js model written entirely in code, using staged sculpting with quality checks.
Agent skill
by CyberAgentGameEntertainment in CyberAgentGameEntertainment/NovaShader
Simulate Mouse.current input in PlayMode through Unity Input System.
$ npx skills add CyberAgentGameEntertainment/NovaShader --skill uloop-simulate-mouse-input -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install CyberAgentGameEntertainment/NovaShader uloop-simulate-mouse-input --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/CyberAgentGameEntertainment/NovaShader.git skills-src && mkdir -p .claude/skills && cp -r skills-src/.claude/skills/uloop-simulate-mouse-input .claude/skills/uloop-simulate-mouse-input && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "uloop-simulate-mouse-input" agent skill from https://github.com/CyberAgentGameEntertainment/NovaShader/tree/main/.claude/skills/uloop-simulate-mouse-input into .claude/skills/uloop-simulate-mouse-input/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "uloop-simulate-mouse-input", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/CyberAgentGameEntertainment/NovaShader/tree/main/.claude/skills/uloop-simulate-mouse-inputType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add CyberAgentGameEntertainment/NovaShader --skill uloop-simulate-mouse-input -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install CyberAgentGameEntertainment/NovaShader uloop-simulate-mouse-input --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/CyberAgentGameEntertainment/NovaShader.git skills-src && mkdir -p .agents/skills && cp -r skills-src/.claude/skills/uloop-simulate-mouse-input .agents/skills/uloop-simulate-mouse-input && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "uloop-simulate-mouse-input" agent skill from https://github.com/CyberAgentGameEntertainment/NovaShader/tree/main/.claude/skills/uloop-simulate-mouse-input into .agents/skills/uloop-simulate-mouse-input/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "uloop-simulate-mouse-input", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add CyberAgentGameEntertainment/NovaShader --skill uloop-simulate-mouse-input -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install CyberAgentGameEntertainment/NovaShader uloop-simulate-mouse-input --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/CyberAgentGameEntertainment/NovaShader.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/.claude/skills/uloop-simulate-mouse-input .cursor/skills/uloop-simulate-mouse-input && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "uloop-simulate-mouse-input" agent skill from https://github.com/CyberAgentGameEntertainment/NovaShader/tree/main/.claude/skills/uloop-simulate-mouse-input into .cursor/skills/uloop-simulate-mouse-input/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "uloop-simulate-mouse-input", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/CyberAgentGameEntertainment/NovaShader.git --path .claude/skills/uloop-simulate-mouse-input--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add CyberAgentGameEntertainment/NovaShader --skill uloop-simulate-mouse-input -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install CyberAgentGameEntertainment/NovaShader uloop-simulate-mouse-input --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/CyberAgentGameEntertainment/NovaShader.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/.claude/skills/uloop-simulate-mouse-input .gemini/skills/uloop-simulate-mouse-input && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "uloop-simulate-mouse-input" agent skill from https://github.com/CyberAgentGameEntertainment/NovaShader/tree/main/.claude/skills/uloop-simulate-mouse-input into .gemini/skills/uloop-simulate-mouse-input/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "uloop-simulate-mouse-input", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install CyberAgentGameEntertainment/NovaShader uloop-simulate-mouse-inputInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add CyberAgentGameEntertainment/NovaShader --skill uloop-simulate-mouse-input -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/CyberAgentGameEntertainment/NovaShader.git skills-src && mkdir -p .github/skills && cp -r skills-src/.claude/skills/uloop-simulate-mouse-input .github/skills/uloop-simulate-mouse-input && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "uloop-simulate-mouse-input" agent skill from https://github.com/CyberAgentGameEntertainment/NovaShader/tree/main/.claude/skills/uloop-simulate-mouse-input into .github/skills/uloop-simulate-mouse-input/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "uloop-simulate-mouse-input", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add CyberAgentGameEntertainment/NovaShader --skill uloop-simulate-mouse-input -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install CyberAgentGameEntertainment/NovaShader uloop-simulate-mouse-input --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/CyberAgentGameEntertainment/NovaShader.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/.claude/skills/uloop-simulate-mouse-input .opencode/skills/uloop-simulate-mouse-input && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "uloop-simulate-mouse-input" agent skill from https://github.com/CyberAgentGameEntertainment/NovaShader/tree/main/.claude/skills/uloop-simulate-mouse-input into .opencode/skills/uloop-simulate-mouse-input/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "uloop-simulate-mouse-input", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
uloop-simulate-mouse-inputSimulate Mouse.current input in PlayMode through Unity Input System.
Uloop Simulate Mouse Input is an agent skill from CyberAgentGameEntertainment/NovaShader. Simulate Mouse.current input in PlayMode through Unity Input System. Use for gameplay mouse clicks, long-press (LongPress), movement delta (MoveDelta/SmoothDelta), or scroll. Use --dry-run to check what a Game View coordinate hits in 3D physics before clicking (works in EditMode; no Input System required). Use simulate-mouse-ui for UI. Requires the Input System package and Active Input Handling set to 'Input System Package (New)' or 'Both' (except --dry-run).
Its SKILL.md is about 2k tokens, which your agent loads only when the skill is triggered. The skill folder holds 2 other files, including reference files (for example `references/output-and-coordinates.md`).
It sits in Game Development. The repository describes itself as: Multi-functional shader for the Particle System that supports Universal Render Pipeline (URP) of Unity. The licence is MIT.
7 steps, taken from the first numbered list in SKILL.md.
Read from SKILL.md and the folder at commit 7f0a400. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
No scripts in the folder and no shell commands in SKILL.md (its code samples are bash).
From the folder's file list and the shell code blocks in SKILL.md.
No URLs in SKILL.md.
From URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Uloop Simulate Mouse Input loads about 2k tokens when it runs, and up to ~2.8k if it reads all its reference files. Until then it costs about 123 tokens; SKILL.md has 788 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.
The full file from CyberAgentGameEntertainment/NovaShader at commit 7f0a400, republished under its MIT licence (© CyberAgentGameEntertainment). 788 words, ~1,980 tokens.
.claude/skills/uloop-simulate-mouse-input/SKILL.md (or your agent's skills folder). This skill also uses 1 other file; get the full folder from GitHub.Simulate mouse input via Input System in Unity PlayMode, or dry-run a Game View coordinate against 3D physics without injecting input.
uloop simulate-mouse-input --dry-run --x <x> --y <y> first (EditMode is fine; no Input System required)uloop control-play-mode --action Play if not) before injecting real mouse inputSimX/SimY, raycast-grid InputX/InputY, or raw image pixels converted with ScreenshotToInputFormulauloop simulate-mouse-input commandsTwo rules while verifying:
Mouse.current state this tool injects.uloop simulate-mouse-input --action <action> [options]
uloop simulate-mouse-input --dry-run --x <x> --y <y> [--layer-mask <mask>] [--max-distance <distance>]| Parameter | Type | Default | Description |
|---|---|---|---|
--action | enum | Click | Click - inject button press+release, LongPress - inject button hold for --duration seconds, MoveDelta - inject mouse delta (one-shot), SmoothDelta - inject mouse delta smoothly over --duration seconds, Scroll - inject scroll wheel |
--x | number | 0 | Target X position in Game View pixels (origin: top-left). Used by Click, LongPress, and --dry-run. Use AnnotatedElements[].SimX, or raw image pixels converted with ScreenshotToInputFormula. |
--y | number | 0 | Target Y position in Game View pixels (origin: top-left). Used by Click, LongPress, and --dry-run. Use AnnotatedElements[].SimY, or raw image pixels converted with ScreenshotToInputFormula. |
--button | enum | Left | Mouse button: Left, Right, Middle. Used by Click and LongPress. |
--duration | number | 0 | Hold duration for LongPress, or interpolation duration for SmoothDelta (seconds, max 30). For Click, 0 = one-shot tap. |
--delta-x | number | 0 | Delta X in pixels for MoveDelta/SmoothDelta. Positive = right. |
--delta-y | number | 0 | Delta Y in pixels for MoveDelta/SmoothDelta. Positive = up. |
--scroll-x | number | 0 | Horizontal scroll delta for Scroll action. |
--scroll-y | number | 0 | Vertical scroll delta for Scroll action. Positive = up, negative = down. Typically 120 per notch. |
--dry-run | flag | - | Query 3D physics at --x/--y without injecting mouse input. Works in EditMode and without the Input System package. Skips PlayMode / Input System preflight. |
--layer-mask | number | Unity default raycast layers | Physics layer mask used by the raycast. Effective only with --dry-run. |
--max-distance | number | 1000 | Maximum raycast distance in world units. Effective only with --dry-run. |
| Action | What it injects | Description |
|---|---|---|
Click | Mouse.current button press → release | Inject a button click so runtime logic detects wasPressedThisFrame |
LongPress | Mouse.current button press → hold → release | Hold a button for --duration seconds |
MoveDelta | Mouse.current.delta | Inject mouse movement delta one-shot |
SmoothDelta | Mouse.current.delta (per-frame) | Inject mouse delta smoothly over --duration seconds (human-like camera pan) |
Scroll | Mouse.current.scroll | Inject scroll wheel input |
For standard frame proof when this input drives a state transition, follow the uloop-pause-point skill — it covers line placement and interruption semantics. Tool-specific note: if InterruptedByPausePoint: true, Unity is paused; read PressDeliveredToGame before retrying. Clear inspection-only pause points (uloop clear-pause-point --all) before final validation.
All rows below assume the New Input System is installed.
| Scenario | Tool |
|---|---|
| Click a Unity UI Button (IPointerClickHandler) | simulate-mouse-ui |
Runtime logic reads Mouse.current.leftButton | simulate-mouse-input |
| Runtime logic reads right-click | simulate-mouse-input --button Right |
| Drag a UI slider | simulate-mouse-ui --action Drag |
Runtime logic reads Mouse.current.delta | simulate-mouse-input --action MoveDelta |
Runtime logic reads Mouse.current.scroll | simulate-mouse-input --action Scroll |
Use --dry-run to check what a top-left Game View coordinate hits in 3D physics before clicking.
This path does not require PlayMode or the Input System package.
Camera.main.--x / --y use the same top-left Game View input coordinates as Click/LongPress.# Check what is under a screenshot coordinate
uloop simulate-mouse-input --dry-run --x 960 --y 540
# Check only specific layers
uloop simulate-mouse-input --dry-run --x 960 --y 540 --layer-mask 1# Left-click at a representative Game View point (--button Right for right-click)
uloop simulate-mouse-input --action Click --x 400 --y 300
# Hold left-click for 2 seconds
uloop simulate-mouse-input --action LongPress --x 400 --y 300 --duration 2.0
# Scroll up (negative --scroll-y scrolls down)
uloop simulate-mouse-input --action Scroll --scroll-y 120
# Smooth camera pan right over 0.5 seconds
uloop simulate-mouse-input --action SmoothDelta --delta-x 300 --delta-y 0 --duration 0.5--x/--y use top-left Game View coordinates: pass AnnotatedElements[].SimX/SimY
directly, convert raw screenshot pixels with ScreenshotToInputFormula, and never flip Y
in the caller (the tool converts internally). Conversion formula, Device Simulator
notes, and how the injected position reads back inside Unity are in
references/output-and-coordinates.md.
com.unity.inputsystem) must be installed; game code must read input via Input System API (e.g. Mouse.current.leftButton.wasPressedThisFrame).--dry-run: an active Camera.main is required; PlayMode and the Input System package are not required.The response reports Success, Message, Action, the target/injected coordinates,
InterruptedByPausePoint/PausePointHits, and — for --dry-run — the resolved camera
(CameraName/CameraPath; check these first when a No physics hit looks wrong) plus
the physics hit details. Field-by-field semantics are in
references/output-and-coordinates.md. Verify visual outcome with a follow-up
screenshot.
© CyberAgentGameEntertainment, MIT. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file
SKILL.md and 1 other file (references) in .claude/skills/uloop-simulate-mouse-input of CyberAgentGameEntertainment/NovaShader.
Open the folder on GitHubat commit 7f0a400
We found 3 copies of this SKILL.md (exact, near-identical or edited) in other folders, from 1 other GitHub owner. This page covers the copy in CyberAgentGameEntertainment/NovaShader, which our catalogue first saw on October 7, 2026.
Uloop Simulate Mouse Input next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Uloop Simulate Mouse Input this skillCyberAgentGameEntertainment/NovaShader | 1.6k | 1 repos | ~2k | Automated safety check: Pass | MIT | |
| Image to Three.js Modelimg2threejs/img2threejs | 18k | 1 repos | ~8.2k | Automated safety check: Pass | Apache-2.0 | |
| Web CloneJane-xiaoer/claude-skill-web-clone | 1k | 2 repos | ~2.7k | Automated safety check: Pass | MIT | |
| Threejs Game Directormajidmanzarpour/threejs-game-skills | 2.4k | — | ~2.2k | Automated safety check: Pass | MIT | |
| Game Asset Generatorhtdt/godogen | 7.1k | — | ~2.8k | Automated safety check: Pass | MIT | |
| Threejs Gameplay Systemsvalkor-ai/loom | 1.2k | 1 repos | ~1.4k | Automated safety check: Pass | Apache-2.0 |
img2threejs/img2threejs
Rebuilds the object in a reference image as a procedural, animation-ready Three.js model written entirely in code, using staged sculpting with quality checks.
Jane-xiaoer/claude-skill-web-clone
网站复刻 / 克隆方法论。USE WHEN 用户说 复刻网站、克隆网站、clone website、抄个站、仿站、 照着这个站做一个、reproduce site、还原某个网页效果、把这个站搬下来改成我的、 复刻某个交互/WebGL/Canvas/Three.js 效果。提供「先拿真源码 → 判路径 → 逆向拆解 → 搭工程 → 替换内容」的可移植决策树,覆盖静态站 /…
majidmanzarpour/threejs-game-skills
Entrypoint for building, upgrading, and finishing Three.js browser games.
htdt/godogen
Generates game art from text prompts: PNG images, GLB 3D models, rigged characters, animations and sprites, with background removal.
valkor-ai/loom
Build and iterate playable Three.js game systems: starter scaffold, architecture, design briefs, core loops, level and encounter design, entities, input, camera, collision and physics, scoring…
0x0funky/agent-sprite-forge
Draws 2D game art from code with no image model: pixel sprites, SVG props and icons, rigged characters, FX, autotiles and layouts, only when explicitly asked for.
CyberAgentGameEntertainment/NovaShader
Execute C with Unity APIs when existing uloop tools cannot inspect or edit enough.
CyberAgentGameEntertainment/NovaShader
Simulate keyboard input in PlayMode through Unity Input System.
CyberAgentGameEntertainment/NovaShader
Control Unity Editor Play Mode. An agent skill from CyberAgentGameEntertainment/NovaShader.
CyberAgentGameEntertainment/NovaShader
Pauses Unity playback at any source file:line without editing code or recompiling, and returns a snapshot of the locals, parameters, and instance fields at that exact frame.
CyberAgentGameEntertainment/NovaShader
Launch or restart Unity Editor. An agent skill from CyberAgentGameEntertainment/NovaShader.
CyberAgentGameEntertainment/NovaShader
Hot reload applies method-body edits and can add new methods and fields (added members are visible to edited code in the same reload within the same assembly); it can also change signatures: a…
Categories
Simulate Mouse.current input in PlayMode through Unity Input System. Uloop Simulate Mouse Input is an agent skill from CyberAgentGameEntertainment/NovaShader.current input in PlayMode through Unity Input System.
Uloop Simulate Mouse Input fits situations like: gameplay mouse clicks; long-press (LongPress); movement delta (MoveDelta/SmoothDelta).
Run `npx skills add CyberAgentGameEntertainment/NovaShader --skill uloop-simulate-mouse-input -a claude-code`. Or copy the skill folder (.claude/skills/uloop-simulate-mouse-input in CyberAgentGameEntertainment/NovaShader) into .claude/skills/uloop-simulate-mouse-input in your project. Claude Code loads it when a task matches its description.
Run `npx skills add CyberAgentGameEntertainment/NovaShader --skill uloop-simulate-mouse-input -a codex`. Or copy the skill folder (.claude/skills/uloop-simulate-mouse-input in CyberAgentGameEntertainment/NovaShader) into .agents/skills/uloop-simulate-mouse-input in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add CyberAgentGameEntertainment/NovaShader --skill uloop-simulate-mouse-input -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/uloop-simulate-mouse-input, .gemini/skills/uloop-simulate-mouse-input, .github/skills/uloop-simulate-mouse-input and .opencode/skills/uloop-simulate-mouse-input in your project.
SKILL.md names no scripts, command-line tools or credentials: Uloop Simulate Mouse Input is instructions for the agent only.
SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.
Uloop Simulate Mouse Input is published under the MIT licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.
About 2k tokens (SKILL.md is roughly 7.9k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full. Its references folder adds about 828 tokens, read only when the agent opens those files.
Skills that share tags, products or a category with Uloop Simulate Mouse Input: Image to Three.js Model (img2threejs/img2threejs, 18k stars), Web Clone (Jane-xiaoer/claude-skill-web-clone, 1k stars), Threejs Game Director (majidmanzarpour/threejs-game-skills, 2.4k stars) and Game Asset Generator (htdt/godogen, 7.1k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
CyberAgentGameEntertainment (a GitHub organization) maintains it in CyberAgentGameEntertainment/NovaShader, which has 1,622 GitHub stars. The repository holds 10 skills in this directory. The repository was last updated on October 7, 2026.
Source: CyberAgentGameEntertainment/NovaShader on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.