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By chongdashu
Skills
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| # | Skill | Repository | Stars | Used in | Tokens | Auto-check | Licence | Updated |
|---|---|---|---|---|---|---|---|---|
| 1 | Build full-stack web applications powered by Google Gemini's Nano Banana & Nano Banana Pro image generation APIs. | chongdashu/ | 138 | 1 repo | ~2.2k | Automated safety check: Notes | No licence | 9 mo ago |
| 2 | Creates simple Three.js web apps with scene setup, lighting, geometries, materials, animations, and responsive rendering. | chongdashu/ | 138 | 1 repo | ~3.1k | Automated safety check: Pass | No licence | 9 mo ago |
| 3 | Plan, implement, and debug frontend tests: unit/integration/E2E/visual/a11y. | chongdashu/ | 149 | — | ~2.1k | Automated safety check: Pass | No licence | 5 mo ago |
| 4 | Plan, implement, and debug frontend tests: unit/integration/E2E/visual/a11y. | chongdashu/ | 149 | — | ~2.2k | Automated safety check: Pass | No licence | 5 mo ago |
| 5 | Build 2D games with Phaser 3 framework. An agent skill from chongdashu/vibejam-starter-pack. | chongdashu/ | 149 | — | ~1.2k | Automated safety check: Pass | No licence | 5 mo ago |
| 6 | Build 2D browser games with Phaser 4: WebGL-first rendering, scenes, filters, lighting, shaders, DynamicTexture and RenderTexture, tilemaps, SpriteGPULayer, TilemapGPULayer, and Phaser 3 to 4… | chongdashu/ | 149 | — | ~2.8k | Automated safety check: Pass | No licence | 5 mo ago |
| 7 | Design and implement lightweight Three.js (r150+) ES-module scenes—hero sections, interactive product viewers, particle backdrops, GLTF showcases, or quick prototypes—whenever prompts mention… | chongdashu/ | 149 | — | ~3.3k | Automated safety check: Pass | No licence | 5 mo ago |
| 8 | Build tilemaps using Tiny Swords asset pack. An agent skill from chongdashu/vibejam-starter-pack. | chongdashu/ | 149 | — | ~1.6k | Automated safety check: Pass | No licence | 5 mo ago |
| 9 | Use fal.ai for text-to-image and image-edit generation, model comparison, queue-based image workflows, and cost-aware experiment tracking with Nano Banana and GPT Image endpoints. | chongdashu/ | 149 | — | ~1.9k | Automated safety check: Pass | No licence | 5 mo ago |
| 10 | Use Retro Diffusion for pixel-art image generation, img2img edits, spritesheets, and animation experiments such as platformer walk cycles, turnarounds, and action sheets from reference images. | chongdashu/ | 149 | — | ~3.4k | Automated safety check: Pass | No licence | 5 mo ago |
| 11 | Build 2D browser games with Phaser 3 (JS/TS): scenes, sprites, physics (Arcade/Matter), tilemaps (Tiled), animations, input. | chongdashu/ | 149 | — | ~1.1k | Automated safety check: Pass | No licence | 5 mo ago |
| 12 | Build 2D browser games with Phaser 4: WebGL-first rendering, scenes, filters, lighting, shaders, DynamicTexture and RenderTexture, tilemaps, SpriteGPULayer, TilemapGPULayer, and Phaser 3 to 4… | chongdashu/ | 149 | — | ~2.4k | Automated safety check: Pass | No licence | 5 mo ago |
| 13 | Build and ship Three.js apps on Capacitor iOS with Vite and Swift Package Manager: GLTF loading, assetsindex animation UI, OrbitControls mouse/touch mappings, and iOS sync/run troubleshooting. | chongdashu/ | 149 | — | ~1.6k | Automated safety check: Pass | No licence | 5 mo ago |