Search
Game Development · For devops and sre engineers
Skills
Sort:BestMost starsTrending todayTrending this weekTrending this monthNewestRecently updatedName
| # | Skill | Repository | Stars | Used in | Tokens | Auto-check | Licence | Updated |
|---|---|---|---|---|---|---|---|---|
| 1 | Figure out how a specific installed game can be modded, before writing any mod code. | rehan-remade/ | 5.8k | — | ~1k | Automated safety check: Pass | MIT | today |
| 2 | 当用户需要把游戏体验浓度、留存、首局节奏、Demo 完成率、单机总旅程、D1/D7、反馈、具身感、氛围、认知负荷、最佳刺激窗口、FEP/free-energy、预测误差、Markov blanket、习惯化或 liveops 参与问题,编译成可上线、可埋点、可复盘、可回滚的一周 ED 实验包时使用。Use when converting game experience-density and… | DY-2026/ | 414 | — | ~2.1k | Automated safety check: Pass | MIT | 1 mo ago |
| 3 | Mod a PC game the user owns, taking an idea to working in the real game and recorded. | rehan-remade/ | 5.8k | — | ~2.9k | Automated safety check: Pass | MIT | today |
| 4 | 4.Release FRB1 (engine + Glue) release runbook — gh CLI sequence for Engine.yml/glue.yml, version scheme, release notes. | vchelaru/ | 578 | — | ~3.5k | Automated safety check: Pass | MIT | yesterday |
| 5 | Normalizes a single audio file to consistent LUFS loudness with true-peak limiting using FFmpeg. | godot-fun/ | 182 | — | ~684 | Automated safety check: Pass | MIT | today |
| 6 | Orchestrate the release team — release-manager, qa-lead, devops-engineer, producer — to execute a release from candidate to deployment. | Donchitos/ | 26k | — | ~5.6k | Automated safety check: Notes | MIT | yesterday |
| 7 | Expert patterns for multi-platform exports including export templates (Windows/Linux/macOS/Android/iOS/Web), command-line exports (headless mode), platform-specific settings (codesign, notarization… | thedivergentai/ | 816 | — | ~3k | Automated safety check: Pass | LGPL-3.0 | 1 mo ago |
| 8 | A skill your agent uses when defining, querying or replicating Gameplay Tags, or wiring decoupled event messaging between gameplay systems in C++. | quodsoler/ | 360 | — | ~6.9k | Automated safety check: Pass | MIT | 11 days ago |
| 9 | Design and harden Roblox client/server networking with RemoteEvent, RemoteFunction, and UnreliableRemoteEvent; server authority, argument and Instance validation, rate limits, proximity/ownership… | gamedev-skills/ | 1.4k | — | ~2.3k | Automated safety check: Pass | Apache-2.0 | 12 days ago |