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| # | Skill | Repository | Stars | Used in | Tokens | Auto-check | Licence | Updated |
|---|---|---|---|---|---|---|---|---|
| 1 | 网站复刻 / 克隆方法论。USE WHEN 用户说 复刻网站、克隆网站、clone website、抄个站、仿站、 照着这个站做一个、reproduce site、还原某个网页效果、把这个站搬下来改成我的、 复刻某个交互/WebGL/Canvas/Three.js 效果。提供「先拿真源码 → 判路径 → 逆向拆解 → 搭工程 → 替换内容」的可移植决策树,覆盖静态站 /… | Jane-xiaoer/ | 1k | 2 repos | ~2.7k | Automated safety check: Pass | MIT | 3 mo ago |
| 2 | 2.Petdex Browse, install, submit, and edit pixel-art pets with the Petdex CLI. | crafter-station/ | 4.2k | — | ~614 | Automated safety check: Pass | MIT | 10 days ago |
| 3 | Index of all COSS UI particle examples. An agent skill from crafter-station/petdex. | crafter-station/ | 4.2k | — | ~10k | Automated safety check: Pass | MIT | 10 days ago |
| 4 | Audit and fix Three.js and React Three Fiber apps for frame-loop performance, GPU memory leaks, scene-graph correctness, and visual defects like z-fighting, shadow acne, wrong color space, and… | millionco/ | 15k | — | ~2.3k | Automated safety check: Pass | Unknown | yesterday |
| 5 | GPU frame debugging with RenderDoc via rdc-cli. An agent skill from rudybear/renderdoc-skill. | rudybear/ | 211 | — | ~4k | Automated safety check: Pass | MIT | 7 mo ago |
| 6 | 交互式动态视觉叙事生成器 v11.0 (Hybrid Drive Edition)。基于用户输入的任意主题关键词, 通过多轮交互式对话收集需求,利用 React 19 + Tailwind 4 驱动的 Minimal Mono 极简编辑器, 实时操纵隔离在 Iframe 中的硬核 GSAP/WebGL 影视级叙事引擎。 | pixelxzen/ | 185 | — | ~1k | Automated safety check: Pass | Apache-2.0 | 4 mo ago |
| 7 | 7.23rd Install, choose, and compose 23rd shadcn/ui registry components for React and Svelte 5. | radiumcoders/ | 142 | — | ~2.8k | Automated safety check: Pass | No licence | 2 days ago |
| 8 | 8.Polycss Build PolyCSS scenes that render 3D meshes, primitive shapes, or custom polygons as DOM/CSS polygon elements. | layoutit/ | 759 | — | ~2.4k | Automated safety check: Pass | MIT | 1 mo ago |
| 9 | Decides whether an interface effect belongs in CSS, SVG, Canvas 2D, WebGL or WebGPU, then builds, debugs and visually verifies focused GPU effects inside product UIs. | v2space-labs/ | 115 | — | ~3.1k | Automated safety check: Pass | MIT | 1 mo ago |
| 10 | Add the Shaders WebGPU mouse effect used for the Tidal Commons hero: a white twinkling halftone cursor trail driven by ChromaFlow, masked through a DotGrid, finished with chromatic ripples and film… | nirholas/ | 227 | 1 repo | ~760 | Automated safety check: Pass | Apache-2.0 | today |
| 11 | Animate React Three Fiber objects with useFrame, damping, and GLTF clips. | EnzeD/ | 128 | — | ~1.1k | Automated safety check: Pass | No licence | 1 mo ago |
| 12 | 12.Typegpu TypeGPU is type-safe WebGPU in TypeScript. An agent skill from software-mansion-labs/skills. | software-mansion-labs/ | 291 | 2 repos | ~5.6k | Automated safety check: Pass | No licence | 10 days ago |
| 13 | Builds 3D web scenes with Three.js and React Three Fiber, with attention to art direction, a performance budget, mobile behavior and fallbacks. | madebyaris/ | 126 | — | ~3k | Automated safety check: Pass | MIT | 3 mo ago |
| 14 | Build, modify, debug, or publish VIVERSE-ready web games and 3D apps with Three.js, React Three Fiber, @pmndrs/viverse, @react-three/viverse, VIVERSE SDK integrations, character controllers… | pmndrs/ | 132 | — | ~1.7k | Automated safety check: Pass | Unknown | 6 days ago |
| 15 | 15.Imagine A skill your agent uses when building a new pixel-art or retro frontend with pxlkit (@pxlkit/ui-kit) — landing, dashboard, portfolio, game UI. | Joangeldelarosa/ | 116 | — | ~1.6k | Automated safety check: Notes | Unknown | yesterday |
| 16 | Expert in building 3D experiences for the web - Three.js, React Three Fiber, Spline, WebGL, and interactive 3D scenes. | davila7/ | 32k | 5 repos | ~1.3k | Automated safety check: Pass | MIT | yesterday |
| 17 | A skill your agent uses when adding interactive 3D scenes from Spline.design to web projects, including React embedding and runtime control API. | sickn33/ | 47k | 2 repos | ~1.2k | Automated safety check: Pass | MIT | yesterday |
| 18 | Browser-based 3D design tool with visual editor, animation, and web export. | freshtechbro/ | 994 | — | ~4.9k | Automated safety check: Pass | MIT | 10 mo ago |
| 19 | React Three Fiber (R3F) and Poimandres ecosystem best practices. | zebbern/ | 4.7k | — | ~2k | Automated safety check: Pass | MIT | yesterday |
| 20 | Add and tune animated liquid-metal WebGL borders with the React metal-fx package. | boraoztunc/ | 395 | 2 repos | ~3.4k | Automated safety check: Pass | Apache-2.0 | 1 mo ago |
| 21 | Apply Disney's 12 principles as practical design and engineering rules for procedural animation. | vibe-motion/ | 1.3k | — | ~1.5k | Automated safety check: Pass | No licence | 3 days ago |
| 22 | 22.Threejs R3f Three.js and React Three Fiber sub-skill - 3D scenes, shaders, postprocessing. | AThevon/ | 424 | 1 repo | ~2k | Automated safety check: Pass | Unknown | 3 days ago |
| 23 | 23.Threejs Build, debug, and verify Three.js browser games through Loom. | valkor-ai/ | 1.2k | — | ~513 | Automated safety check: Pass | Apache-2.0 | 2 days ago |
| 24 | Build production-ready GPU liquid-glass surfaces with liquid-gl for React or DOM UIs. | agent-skills-hub/ | 111 | — | ~827 | Automated safety check: Pass | MIT | 6 days ago |
| 25 | Configure React Three Fiber postprocessing, bloom, selection effects, ambient occlusion, and depth of field. | EnzeD/ | 128 | — | ~1.5k | Automated safety check: Pass | No licence | 1 mo ago |
| 26 | Build declarative 3D scenes with React Three Fiber (R3F) - a React renderer for Three.js. | freshtechbro/ | 994 | — | ~5.7k | Automated safety check: Pass | MIT | 10 mo ago |
| 27 | Standalone WebGL fragment shaders for card visual effects: holographic foil, shimmer, rarity glow. | notque/ | 438 | — | ~2.9k | Automated safety check: Notes | MIT | 5 days ago |
| 28 | A skill your agent uses when reviewing React rendering performance — profiler-first diagnosis, memo/useCallback/useMemo correctness, virtual scroll, useTransition/useDeferredValue, and canvas/WebGL… | mizchi/ | 356 | — | ~1.6k | Automated safety check: Pass | No licence | 6 days ago |
| 29 | Neo4j Visualization Library (NVL) — framework-agnostic graph rendering for the browser. | neo4j-contrib/ | 114 | — | ~5k | Automated safety check: Notes | MIT | 2 days ago |
| 30 | Author a PostHog canvas with semantic HTML, CSS, and direct browser APIs — documents, articles, generative graphics, 2D canvas and WebGL experiences, and focused experiments where React components… | PostHog/ | 40k | — | ~1.3k | Automated safety check: Pass | Unknown | today |
| 31 | 31.Cobejs A skill your agent uses when adding a lightweight interactive globe with cobe (canvas setup, markers, interaction, performance, integration with React/Next.js). | nirholas/ | 227 | 1 repo | ~567 | Automated safety check: Pass | Apache-2.0 | today |
| 32 | 32.Vantajs A skill your agent uses when adding animated WebGL background effects with Vanta.js (setup, parameters, resizing, performance, integration in React/Next.js). | nirholas/ | 227 | 1 repo | ~506 | Automated safety check: Pass | Apache-2.0 | today |
| 33 | Meta-skill for combining Three.js, GSAP ScrollTrigger, React Three Fiber, Motion, and React Spring for complex 3D web experiences. | freshtechbro/ | 994 | — | ~5.3k | Automated safety check: Pass | MIT | 10 mo ago |
| 34 | 34.Globe Gl A skill your agent uses when implementing globe.gl (Globe.GL) for 3D globe data visualization with WebGL/ThreeJS, including setup, data layers (points, arcs, polygons, labels), and integration… | nirholas/ | 227 | 1 repo | ~410 | Automated safety check: Pass | Apache-2.0 | today |
| 35 | Build or extend a playable isometric action RPG in Three.js, React, or similar web technology. | nirholas/ | 227 | 1 repo | ~587 | Automated safety check: Pass | Apache-2.0 | today |
| 36 | Three.js 性能优化指南。当 Three.js/React Three Fiber 项目出现掉帧、内存增长、加载缓慢、绘制调用过多,或需要迁移 WebGPU、实现大规模粒子/实例化渲染、配置资源压缩管线时使用。触发关键词:"Three.js 优化"、"WebGPU"、"draw calls"、"内存泄漏"、"TSL"、"InstancedMesh"、"R3F 优化"等。不用于:通用… | staruhub/ | 727 | — | ~904 | Automated safety check: Pass | MIT | 1 mo ago |