GitHub organization
Agent skills by scenario-labs, page 2
Skills by scenario-labs, ranked
Ranked by score. Sort bymost stars,trending,newest,recently updated
| # | Skill | Repository | Stars | Used in | Tokens | Auto-check | Licence | Updated |
|---|---|---|---|---|---|---|---|---|
| 49 | A skill your agent uses when building or debugging Unity gameplay systems: enemy AI that patrols, chases and attacks, NavMesh baking and agents (AI Navigation 2), feet sliding on agents, state… | scenario-labs/ | 946 | — | ~4.9k | Automated safety check: Pass | MIT | today |
| 50 | A skill your agent uses when a Unity 6.3 game targets Android or iOS: phone frame budget, overheating after 20 minutes, 'my game stutters on phones', ASTC or ETC2 textures, audio import, URP mobile… | scenario-labs/ | 946 | — | ~4.6k | Automated safety check: Pass | MIT | today |
| 51 | A skill your agent uses when a Unity 6.3 game is slow or stutters: low fps, frame spikes, hitches when entering areas or on first effects, GC spikes, too many draw calls or SetPass calls, CPU vs GPU… | scenario-labs/ | 946 | — | ~4.9k | Automated safety check: Pass | MIT | today |
| 52 | A skill your agent uses when automating a Unity 6.3 content pipeline or build: importing an art drop (FBX, PNG) with AssetPostprocessor rules and naming conventions, generating prefabs or editing… | scenario-labs/ | 946 | — | ~5k | Automated safety check: Pass | MIT | today |
| 53 | A skill your agent uses when setting up URP (or choosing URP vs HDRP), configuring URP assets and quality tiers for PC and phones, lighting a stylized or realistic Unity scene (sun, sky, baked or… | scenario-labs/ | 946 | — | ~4.9k | Automated safety check: Pass | MIT | today |
| 54 | A skill your agent uses when a Unity 6.3 URP task involves shaders: hand-written HLSL, Shader Graph water, toon, dissolve or outline, Custom Function nodes, a renderer feature or full-screen effect… | scenario-labs/ | 946 | — | ~5.1k | Automated safety check: Pass | MIT | today |
| 55 | A skill your agent uses when building or fixing game UI in Unity 6.3: main menu, settings screen (resolution, quality, volume, key rebinding), HUD, health bar, minimap frame; choosing uGUI or UI… | scenario-labs/ | 946 | — | ~4.3k | Automated safety check: Pass | MIT | today |
| 56 | A skill your agent uses when making or fixing real-time VFX in Unity 6.3: explosions, fireballs, projectiles with muzzle, trail and impact, spells, slashes, shockwaves, smoke, sparks, Particle… | scenario-labs/ | 946 | — | ~4.5k | Automated safety check: Pass | MIT | today |
| 57 | A skill your agent uses when a Unity 6.3 game must run in a browser: 'export to WebGL', Web build settings or Build Profiles, gzip or Brotli, Decompression Fallback, server headers, 'Unable to parse… | scenario-labs/ | 946 | — | ~4k | Automated safety check: Pass | MIT | today |
| 58 | A skill your agent uses when building a Unity 6.3 level or open world: terrain from code or heightmaps, procedural islands, erosion, splat and foliage rules, trees and grass, ProBuilder graybox… | scenario-labs/ | 946 | — | ~4.6k | Automated safety check: Pass | MIT | today |
| 59 | A skill your agent uses when making a trailer, cutscene, cinematic or short film in Unreal Engine 5.8 with Sequencer: shot lists, master and shot sequences, cameras, lenses, depth of field, camera… | scenario-labs/ | 946 | — | ~5.1k | Automated safety check: Pass | MIT | today |
| 60 | A skill your agent uses when lighting or rendering in Unreal Engine 5.8: physical light units and exposure (EV100, lux, lumens), Lumen GI and reflections, MegaLights, virtual shadow maps, sky, fog… | scenario-labs/ | 946 | — | ~4.9k | Automated safety check: Pass | MIT | today |
| 61 | A skill your agent uses when a UE5 task involves materials or textures: a master material and instances for a kit, Substrate or legacy, Blendable vs Adaptive GBuffer, glass, emissive screens… | scenario-labs/ | 946 | — | ~4.6k | Automated safety check: Pass | MIT | today |
| 62 | A skill your agent uses when importing FBX, USD, OBJ or glTF from Maya, ZBrush or Blender into Unreal Engine 5.8 in bulk or reimporting changed files, writing Editor Python tools, Interchange… | scenario-labs/ | 946 | — | ~5k | Automated safety check: Pass | MIT | today |
| 63 | A skill your agent uses when a UE5 task involves Niagara or Chaos destruction: a Niagara fireball, projectile trail, impact explosion, muzzle flash, spell, smoke, sparks, debris, Niagara fluids or… | scenario-labs/ | 946 | — | ~5.1k | Automated safety check: Pass | MIT | today |
| 64 | A skill your agent uses when building or fixing an Unreal Engine 5 level or open world: World Partition, OFPA, Data Layers, Level Instances, Packed Level Actors, HLOD, landscape size, heightmap… | scenario-labs/ | 946 | — | ~4.8k | Automated safety check: Pass | MIT | today |
| 65 | A skill your agent uses when producing a video ad with Scenario from a product shot or brand assets: a mobile 9:16 or landscape 16:9 commercial, a TikTok, Reels, Shorts, YouTube, or CTV spot, or… | scenario-labs/ | 946 | — | ~1.7k | Automated safety check: Pass | MIT | today |
| 66 | A skill your agent uses when one interior photo, uploaded or generated on Scenario, should become a room a visitor walks into in a web browser and plays with: props lifted out of the photo and… | scenario-labs/ | 946 | — | ~2.6k | Automated safety check: Pass | MIT | today |
| 67 | A skill your agent uses when automating ZBrush 2026: batch processing a folder of OBJ or ZTL files, a ZBrush Python script or ZScript, recording a macro to learn a palette path, the ZBrush -script… | scenario-labs/ | 946 | — | ~4.7k | Automated safety check: Pass | MIT | today |
| 68 | A skill your agent uses when sculpting a realistic head, face, portrait, body or creature in ZBrush (anatomy, landmarks, proportions, "the face looks off", eyes, lips, jaw), adding skin, pores… | scenario-labs/ | 946 | — | ~4.6k | Automated safety check: Pass | MIT | today |
| 69 | A skill your agent uses when modeling hard surface in ZBrush 2026 (sci-fi helmet, weapon, prop, armor plates, mechanical parts, kitbash, vents, panel lines, bolts, concept to game asset), when using… | scenario-labs/ | 946 | — | ~4.8k | Automated safety check: Pass | MIT | today |
| 70 | A skill your agent uses when polypainting in ZBrush (skin color zones, fills, cavity or AO passes, Spotlight), baking polypaint to a texture or vertex color, rendering a ZBrush model with BPR or… | scenario-labs/ | 946 | — | ~4.6k | Automated safety check: Pass | MIT | today |
| 71 | A skill your agent uses when posing a sculpt or preparing it for 3D printing in ZBrush: "pose this character", Transpose Master, TPoseMesh, Gizmo posing with masks, ZSphere rig, Proxy Pose, weapon… | scenario-labs/ | 946 | — | ~5k | Automated safety check: Pass | MIT | today |
| 72 | A skill your agent uses when a ZBrush sculpt, scan or AI-generated mesh must become production topology and files (ZRemesher and guides, the 2026 Retopo brush, reprojecting detail with Project All… | scenario-labs/ | 946 | — | ~4.8k | Automated safety check: Pass | MIT | today |
| 73 | A skill your agent uses when sculpting a stylized or cartoon character, bust, collectible or toy in ZBrush (Overwatch, Fortnite, Disney look), judging shape language (S and C curves, parallel lines… | scenario-labs/ | 946 | — | ~4.4k | Automated safety check: Pass | MIT | today |
| 74 | A skill your agent uses when one image must be composed from several reference pictures through the Scenario MCP server, each lending one thing: the character from one, the place, pose, style… | scenario-labs/ | 946 | — | ~2.6k | Automated safety check: Pass | MIT | today |
| 75 | 75.Scenario A skill your agent uses when connecting an AI agent to Scenario (scenario.com) through MCP, or when a task involves generating images, video, 3D, audio, sprites, textures, or game assets. | scenario-labs/ | 946 | — | ~6.2k | Automated safety check: Pass | MIT | today |
| 76 | A skill your agent uses when one look must hold across Scenario generations: one character across scenes, a turnaround, or a video animated from its references, one product across angles, one style… | scenario-labs/ | 946 | — | ~3.7k | Automated safety check: Pass | MIT | today |
| 77 | A skill your agent uses when putting a person from a photo into live-broadcast crowd footage with Scenario: a stadium or arena fan-cam reaction, a jumbotron or kiss-cam moment, a spectator cutaway… | scenario-labs/ | 946 | — | ~2.1k | Automated safety check: Pass | MIT | today |
| 78 | A skill your agent uses when producing product photography with Scenario from a real product photo: e-commerce packshots on white, transparent, or brand backgrounds, lifestyle scenes placing the… | scenario-labs/ | 946 | — | ~1.8k | Automated safety check: Pass | MIT | today |
| 79 | A skill your agent uses when generating or editing video with Runway models on Scenario via MCP: text-to-video or image-to-video from a first frame with Gen4.5 (cinematic motion, sequenced actions… | scenario-labs/ | 946 | — | ~1.2k | Automated safety check: Pass | MIT | today |
| 80 | 80.Scenario 3D A skill your agent uses when generating or handling 3D assets through the Scenario MCP server, including text-to-3D or image-to-3D meshes, GPT-6 Astra 3D or Claude Opus 5.5 3D, GLB, FBX, OBJ, STL… | scenario-labs/ | 946 | — | ~3.8k | Automated safety check: Pass | MIT | today |
| 81 | A skill your agent uses when generating navigable 3D worlds or Gaussian splat scenes on Scenario via MCP: text-to-world, image-to-world, a 360 panorama or skybox turned into a walkable splat… | scenario-labs/ | 946 | — | ~1.5k | Automated safety check: Pass | MIT | today |
| 82 | A skill your agent uses when creating or editing music with ACE-Step models on Scenario via MCP: text-to-music songs with sung vocals from a lyric sheet, instrumental tracks, covering or restyling… | scenario-labs/ | 946 | — | ~2.4k | Automated safety check: Pass | MIT | today |
| 83 | A skill your agent uses when finished Scenario assets have to give something back: a caption for a dataset or alt text, a reusable style description, a verdict against a brief, a canny, depth, pose… | scenario-labs/ | 946 | — | ~1.8k | Automated safety check: Pass | MIT | today |
| 84 | A skill your agent uses when generating or handling audio on Scenario via MCP. | scenario-labs/ | 946 | — | ~3k | Automated safety check: Pass | MIT | today |
| 85 | A skill your agent uses when sculpting in Blender through Python: sculpt a head, face or bust, a stylized or cartoon character, a creature or a realistic portrait; block out from primitives; cut… | scenario-labs/ | 946 | — | ~5.2k | Automated safety check: Pass | MIT | today |
| 86 | A skill your agent uses when building a visual identity or brand kit with Scenario: a logo, wordmark, or icon as editable SVG, a color palette and typography spec, logo variants (mono, reversed… | scenario-labs/ | 946 | — | ~3.4k | Automated safety check: Pass | MIT | today |
| 87 | A skill your agent uses when a video needs its spoken words on screen through Scenario via MCP: burned-in styled captions for a TikTok, Reels, or Shorts cut, ad captions for sound-off feeds, YouTube… | scenario-labs/ | 946 | — | ~3.4k | Automated safety check: Pass | MIT | today |
| 88 | A skill your agent uses when generating or transforming audio with ElevenLabs models on Scenario via MCP: text-to-speech with inline emotion tags, music from a prompt or sectioned songs, sound… | scenario-labs/ | 946 | — | ~2k | Automated safety check: Pass | MIT | today |
| 89 | A skill your agent uses when generating or editing images with Google's Gemini image models (Nano Banana) on Scenario via MCP: text-to-image, natural-language instruction editing, identity locking… | scenario-labs/ | 946 | — | ~1.5k | Automated safety check: Pass | MIT | today |
| 90 | A skill your agent uses when generating, extending, or editing video with Gemini Omni models on Scenario via MCP: text-to-video, image-to-video from a first frame, reference-to-video keeping a… | scenario-labs/ | 946 | — | ~1.8k | Automated safety check: Pass | MIT | today |
| 91 | A skill your agent uses when building a 2D game in Godot 4.7: make a platformer or top-down controller that feels right (coyote time, jump buffer, jump height), TileMapLayer and TileSet in code… | scenario-labs/ | 946 | — | ~5.3k | Automated safety check: Pass | MIT | today |
| 92 | A skill your agent uses when Godot 4.7 work must run without a mouse or at scale: batch import of hundreds of GLB props or an AI image-to-3D art drop, naming rules, import presets and post-import… | scenario-labs/ | 946 | — | ~5.5k | Automated safety check: Pass | MIT | today |
| 93 | A skill your agent uses when building or fixing game UI in Godot 4.7: main menu, settings screen, HUD (health bar, ammo, minimap frame), Control layout, containers, anchors, themes in code, 'UI… | scenario-labs/ | 946 | — | ~5.5k | Automated safety check: Pass | MIT | today |
| 94 | A skill your agent uses when making or fixing particle effects and game feel in Godot 4.7: GPUParticles3D or GPUParticles2D explosion, fireball projectile with trail, impact, sparks, smoke… | scenario-labs/ | 946 | — | ~5.3k | Automated safety check: Pass | MIT | today |
| 95 | A skill your agent uses when generating or editing images with OpenAI's GPT Image models on Scenario via MCP: text-to-image, edits from reference images, inpainting with an alpha mask, in-image text… | scenario-labs/ | 946 | — | ~2.7k | Automated safety check: Pass | MIT | today |
| 96 | A skill your agent uses when generating or editing images with Grok Imagine models on Scenario via MCP: text-to-image, instruction editing with up to three reference images, posters, packaging, ads… | scenario-labs/ | 946 | — | ~1.6k | Automated safety check: Pass | MIT | today |