Fal AI Media
affaan-m/ECC
Unified media generation via fal.ai MCP — image, video, and audio.
A skill your agent uses when generating, extending, or editing video with Gemini Omni models on Scenario via MCP: text-to-video, image-to-video from a first frame, reference-to-video keeping a…
$ npx skills add scenario-labs/skills --skill scenario-gemini-omni -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install scenario-labs/skills scenario-gemini-omni --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/scenario-labs/skills.git skills-src && mkdir -p .claude/skills && cp -r skills-src/skills/scenario-gemini-omni .claude/skills/scenario-gemini-omni && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "scenario-gemini-omni" agent skill from https://github.com/scenario-labs/skills/tree/main/skills/scenario-gemini-omni into .claude/skills/scenario-gemini-omni/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "scenario-gemini-omni", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/scenario-labs/skills/tree/main/skills/scenario-gemini-omniType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add scenario-labs/skills --skill scenario-gemini-omni -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install scenario-labs/skills scenario-gemini-omni --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/scenario-labs/skills.git skills-src && mkdir -p .agents/skills && cp -r skills-src/skills/scenario-gemini-omni .agents/skills/scenario-gemini-omni && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "scenario-gemini-omni" agent skill from https://github.com/scenario-labs/skills/tree/main/skills/scenario-gemini-omni into .agents/skills/scenario-gemini-omni/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "scenario-gemini-omni", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add scenario-labs/skills --skill scenario-gemini-omni -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install scenario-labs/skills scenario-gemini-omni --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/scenario-labs/skills.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/skills/scenario-gemini-omni .cursor/skills/scenario-gemini-omni && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "scenario-gemini-omni" agent skill from https://github.com/scenario-labs/skills/tree/main/skills/scenario-gemini-omni into .cursor/skills/scenario-gemini-omni/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "scenario-gemini-omni", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/scenario-labs/skills.git --path skills/scenario-gemini-omni--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add scenario-labs/skills --skill scenario-gemini-omni -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install scenario-labs/skills scenario-gemini-omni --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/scenario-labs/skills.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/skills/scenario-gemini-omni .gemini/skills/scenario-gemini-omni && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "scenario-gemini-omni" agent skill from https://github.com/scenario-labs/skills/tree/main/skills/scenario-gemini-omni into .gemini/skills/scenario-gemini-omni/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "scenario-gemini-omni", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install scenario-labs/skills scenario-gemini-omniInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add scenario-labs/skills --skill scenario-gemini-omni -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/scenario-labs/skills.git skills-src && mkdir -p .github/skills && cp -r skills-src/skills/scenario-gemini-omni .github/skills/scenario-gemini-omni && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "scenario-gemini-omni" agent skill from https://github.com/scenario-labs/skills/tree/main/skills/scenario-gemini-omni into .github/skills/scenario-gemini-omni/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "scenario-gemini-omni", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add scenario-labs/skills --skill scenario-gemini-omni -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install scenario-labs/skills scenario-gemini-omni --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/scenario-labs/skills.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/skills/scenario-gemini-omni .opencode/skills/scenario-gemini-omni && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "scenario-gemini-omni" agent skill from https://github.com/scenario-labs/skills/tree/main/skills/scenario-gemini-omni into .opencode/skills/scenario-gemini-omni/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "scenario-gemini-omni", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
scenario-gemini-omniA skill your agent uses when generating, extending, or editing video with Gemini Omni models on Scenario via MCP: text-to-video, image-to-video from a first frame, reference-to-video keeping a…
Scenario Gemini Omni is an agent skill from scenario-labs/skills. Use when generating, extending, or editing video with Gemini Omni models on Scenario via MCP: text-to-video, image-to-video from a first frame, reference-to-video keeping a character, product, or place consistent, appending footage to a clip, restyling footage by prompt (season, wardrobe, art style), native audio with dialogue and ambience, or picking between first-frame and reference conditioning. Keywords: Gemini Omni Flash, 1.1 Flash, Google, T2V, I2V, V2V, extend, subject consistency.
Its SKILL.md is about 1.8k tokens, which your agent loads only when the skill is triggered. It is a single SKILL.md file with no bundled scripts.
It sits in Media & Creative, covering AI video generation. It works with Google Gemini and Model Context Protocol. The repository describes itself as: Get production-ready images, video, audio, and 3D from any AI agent: skills that pick the right model, price before spending, and keep characters and brands consistent through… The licence is MIT.
6 steps, taken from the first numbered list in SKILL.md.
Read from SKILL.md and the folder at commit f6f8ab7. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
Shell commands in SKILL.md call:
npxFrom the folder's file list and the shell code blocks in SKILL.md.
No URLs in SKILL.md. Its commands use npx, which can reach the network depending on how they are called.
From URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Scenario Gemini Omni loads about 1.8k tokens when it runs. Until then it costs about 129 tokens; SKILL.md has 965 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.
The full file from scenario-labs/skills at commit f6f8ab7, republished under its MIT licence (© scenario-labs). 965 words, ~1,845 tokens.
.claude/skills/scenario-gemini-omni/SKILL.md (or your agent's skills folder).Gemini Omni, Google's video family on Scenario, splits its modes across catalog members instead of folding them into one model: a text and first-frame generator (ranked first for text-to-video in public arena voting at authoring time), a reference-to-video member for subject consistency, an edit member that restyles existing footage, and on the newer 1.1 Flash line an extend member that appends footage to a clip. Every member generates audio in the same pass. Pick the line and the member by mode with search, reading ids and descriptions rather than rank (the newer 1.1 members ranked below the original line at authoring time), then treat model_schema_get as the contract. Gemini image models are the scenario-gemini-image skill's domain; Gemini TTS belongs to audio.
Connection and the core loop: see the scenario skill; model-agnostic video work: the scenario-video skill. If a sibling skill named here is missing from your available skills, ask the user to install it (npx skills add scenario-labs/skills --skill <name>); unattended, proceed from tool schemas and flag the gap.
Two lines at authoring time, Flash and 1.1 Flash, one member per mode (names from the live schemas):
| Member | Mode | Inputs |
|---|---|---|
| Gemini Omni | text or first frame | prompt and/or image, plus optional referenceImages (up to 7); on 1.1 an optional lastFrameImage beside image |
| Reference-to-Video | consistent subjects | referenceImages required (1 to 7), prompt optional; on 1.1 a referenceVideo of 3 s or less can replace the images or join up to 5 of them |
| Edit | restyle a clip | video and a change prompt, both required; optional referenceImages (1 to 5) |
| Extend (1.1 only) | continue a clip | video required, prompt optional |
At authoring time both generators took duration 3 to 10 seconds (default 8) and aspectRatio 16:9 or 9:16. Edit exposes neither knob: length and shape follow the source clip. Extend inherits the shape too (no aspectRatio) but takes duration 3 to 10 (default 6) as footage appended after the source, so an 8 s clip plus 6 returns about 14 s. The original Flash members render 720p only; the 1.1 Flash line adds resolution on every member: 360p a faster draft tier, 720p the default, 1080p and 4k upscaled. The tier does not move price (at authoring time a generation quoted the same at 360p and 1080p, and so did Extend), so a cheap draft is a shorter duration, not a lower tier. Seed and negative prompt exist nowhere in the family. Cost moves with duration, a first-frame image, Reference-to-Video's references, and Edit's and Extend's source clips; Edit spanned the family's widest cost range at authoring time and its jobs ran about twice as long, so dry_run before editing anything long.
No member has an audio parameter: every clip arrives with generated dialogue, ambience, and effects, and the prompt is the only lever. On the generators, end the prompt with an explicit audio line naming what should be heard ("crackling campfire, distant owls") and put spoken words in quotes; leave it out and the model chooses for you. On Edit, never prompt audio: it regenerates to match the new look on its own.
Reference-to-Video takes the subject's look from referenceImages, and re-describing it in the prompt fights the images. Call the subject "the character" or "the product" and spend the words on action, setting, camera, and sound; several angles of one subject tighten the hold, distinct subjects share one scene, and with no prompt at all the subjects still appear. There is no first-frame anchor here: when the clip must open on an exact composition, pass that still as image on the base member, which also accepts references alongside it and, on 1.1, a lastFrameImage to interpolate towards (it needs the first frame).
Edit is the inverse: motion, camera path, and timing are locked from the source video, only the look moves. Lead the prompt with the change ("make it winter", "swap the red car for a vintage blue Beetle"), name the target concretely, and never ask for new choreography, cuts, or camera moves: those instructions will not take.
search with target="models", query="gemini omni", public=true. Pick the member by mode, here model_google-omni-flash-r2v (a live hit at authoring time: re-discover each session).model_schema_get with that id: required fields, caps, and defaults before anything else.upload_asset two or three angles of the mascot (see the scenario skill) to get asset ids.model_run with that model_id, dry_run=true, and parameters={"prompt": "The character skips across a rain-slick plaza, catches a falling leaf, and holds it up in triumph. Overcast soft light, low tracking shot. Audio: light rain, footsteps on wet stone, one bright chirp.", "referenceImages": ["asset_a", "asset_b"], "duration": 8, "aspectRatio": "16:9"}; references and duration move the cost, so re-estimate after changing either.model_run with wait=false, then jobs_wait with the returned job id, re-called with pending_job_ids on timeout, never a second model_run.asset_display the output and review it with sound: the audio is part of the deliverable.duration or aspectRatio to Edit, or aspectRatio to Extend: not in their schemas; the output follows the source clip.image as a static scene: describe the motion continuing from it.scenario-video-assembly skill.© scenario-labs, MIT. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file
Just SKILL.md in skills/scenario-gemini-omni of scenario-labs/skills.
Open the folder on GitHubat commit f6f8ab7
Scenario Gemini Omni next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Scenario Gemini Omni this skillscenario-labs/skills | 946 | — | ~1.8k | Automated safety check: Pass | MIT | |
| Fal AI Mediaaffaan-m/ECC | 277k | 4 repos | ~1.9k | Automated safety check: Pass | MIT | |
| Fal AI Mediaaffaan-m/ECC | 277k | 2 repos | ~1.2k | Automated safety check: Pass | MIT | |
| Fal AI Mediaaffaan-m/ECC | 276k | — | ~1.4k | Automated safety check: Pass | MIT | |
| Higgsfield Marketing StudioOSideMedia/higgsfield-ai-prompt-skill | 713 | — | ~15k | Automated safety check: Pass | MIT | |
| Avatar Videocalesthio/OpenMontage | 66k | — | ~1.6k | Automated safety check: Pass | AGPL-3.0 |
affaan-m/ECC
Unified media generation via fal.ai MCP — image, video, and audio.
affaan-m/ECC
通过 fal.ai MCP 实现统一的媒体生成——图像、视频和音频。涵盖文本到图像(Nano Banana)、文本/图像到视频(Seedance、Kling、Veo 3)、文本到语音(CSM-1B),以及视频到音频(ThinkSound)。当用户想要使用 AI 生成图像、视频或音频时使用。
affaan-m/ECC
fal.ai MCPによる統合メディア生成(画像、動画、音声)。テキストから画像(Nano Banana)、テキスト/画像から動画(Seedance、Kling、Veo 3)、テキストから音声(CSM-1B)、動画から音声(ThinkSound)をカバーします。ユーザーがAIで画像、動画、音声を生成したい場合に使用します。
OSideMedia/higgsfield-ai-prompt-skill
A skill your agent uses when the user mentions Marketing Studio, DTC Ads, ad video, UGC video, the marketingstudiovideo MCP model, or wants to generate one of the 9 Marketing Studio ad presets (UGC…
calesthio/OpenMontage
Create AI avatar videos with precise control over avatars, voices, scripts, scenes, and backgrounds using HeyGen's v2 API.
calesthio/OpenMontage
Create videos from a text prompt using HeyGen's Video Agent.
scenario-labs/skills
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scenario-labs/skills
A skill your agent uses when grooming hair or fur in Blender with hair curves, such as a character hairstyle, animal fur, procedural fur in geometry nodes, or hair cards and mesh hair for games.
scenario-labs/skills
A skill your agent uses when lighting, rendering or compositing in Blender: light a character, product or hero shot, interior at dusk or night, three-point or motivated lighting, sun and sky, HDRI…
scenario-labs/skills
A skill your agent uses when creating a ChatGPT pet or Codex pet with Scenario: hatching an animated companion from a text idea, a character, mascot or brand cue, or reference photos and art; making…
scenario-labs/skills
A skill your agent uses when animating characters or scenes in Godot 4.7: AnimationPlayer clips and RESET, AnimationTree state machines and blend spaces built in code, Mixamo or glTF import, loop…
scenario-labs/skills
A skill your agent uses when adding or fixing sound in Godot 4.7: audio buses and effects, volume sliders, 'too many sounds', combat audio with hundreds of enemies, sounds clipping or distorting, 3D…
Works with
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A skill your agent uses when generating, extending, or editing video with Gemini Omni models on Scenario via MCP: text-to-video, image-to-video from a first frame, reference-to-video keeping a…. Scenario Gemini Omni is an agent skill from scenario-labs/skills. Use when generating, extending, or editing video with Gemini Omni models on Scenario via MCP: text-to-video, image-to-video from a first frame, reference-to-video keeping a character, product, or place consistent, appending footage to a clip, restyling footage by prompt (season, wardrobe, art style), native audio with dialogue and ambience, or picking between first-frame and reference conditioning.
Scenario Gemini Omni fits situations like: editing video with Gemini Omni models on Scenario via MCP: text-to-video; image-to-video from a first frame; reference-to-video keeping a character; place consistent.
Run `npx skills add scenario-labs/skills --skill scenario-gemini-omni -a claude-code`. Or copy the skill folder (skills/scenario-gemini-omni in scenario-labs/skills) into .claude/skills/scenario-gemini-omni in your project. Claude Code loads it when a task matches its description.
Run `npx skills add scenario-labs/skills --skill scenario-gemini-omni -a codex`. Or copy the skill folder (skills/scenario-gemini-omni in scenario-labs/skills) into .agents/skills/scenario-gemini-omni in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add scenario-labs/skills --skill scenario-gemini-omni -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/scenario-gemini-omni, .gemini/skills/scenario-gemini-omni, .github/skills/scenario-gemini-omni and .opencode/skills/scenario-gemini-omni in your project.
Going by SKILL.md and its folder, Scenario Gemini Omni needs the command-line tools its instructions call (npx). Our summary lists: Node.js.
SKILL.md contains no URLs. Its commands use npx, which can reach the network depending on how they are called. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.
Scenario Gemini Omni is published under the MIT licence (declared in SKILL.md). It allows redistribution, so the full SKILL.md is shown on this page.
About 1.8k tokens (SKILL.md is roughly 7.4k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.
Skills that share tags, products or a category with Scenario Gemini Omni: Fal AI Media (affaan-m/ECC, 277k stars), Fal AI Media (affaan-m/ECC, 277k stars), Fal AI Media (affaan-m/ECC, 276k stars) and Higgsfield Marketing Studio (OSideMedia/higgsfield-ai-prompt-skill, 713 stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
scenario-labs (a GitHub organization) maintains it in scenario-labs/skills, which has 946 GitHub stars. The repository holds 146 skills in this directory. The repository was last updated on October 10, 2026.
Source: scenario-labs/skills on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.