GitHub organization
Agent skills by scenario-labs
- skills
- 143
- repository
- 1
Repositories by scenario-labs
Skills by scenario-labs, ranked
Ranked by score. Sort bymost stars,trending,newest,recently updated
| # | Skill | Repository | Stars | Used in | Tokens | Auto-check | Licence | Updated |
|---|---|---|---|---|---|---|---|---|
| 1 | A skill your agent uses when drawing or animating with Grease Pencil in Blender 5.x from Python: 2D or 2.5D illustration, frame-by-frame animation, a cutout or part-based 2D character, strokes with… | scenario-labs/ | 931 | — | ~4.5k | Automated safety check: Pass | MIT | yesterday |
| 2 | A skill your agent uses when grooming hair or fur in Blender with hair curves, such as a character hairstyle, animal fur, procedural fur in geometry nodes, or hair cards and mesh hair for games. | scenario-labs/ | 931 | — | ~4.7k | Automated safety check: Pass | MIT | yesterday |
| 3 | A skill your agent uses when lighting, rendering or compositing in Blender: light a character, product or hero shot, interior at dusk or night, three-point or motivated lighting, sun and sky, HDRI… | scenario-labs/ | 931 | — | ~5k | Automated safety check: Pass | MIT | yesterday |
| 4 | A skill your agent uses when animating characters or scenes in Godot 4.7: AnimationPlayer clips and RESET, AnimationTree state machines and blend spaces built in code, Mixamo or glTF import, loop… | scenario-labs/ | 931 | — | ~4.7k | Automated safety check: Pass | MIT | yesterday |
| 5 | A skill your agent uses when adding or fixing sound in Godot 4.7: audio buses and effects, volume sliders, 'too many sounds', combat audio with hundreds of enemies, sounds clipping or distorting, 3D… | scenario-labs/ | 931 | — | ~4.7k | Automated safety check: Pass | MIT | yesterday |
| 6 | A skill your agent uses when a Godot 4 game goes online or co-op: host and join with ENet, WebSocket for a web build, RPCs (@rpc, rpcid, anypeer), MultiplayerSpawner and MultiplayerSynchronizer… | scenario-labs/ | 931 | — | ~5.1k | Automated safety check: Pass | MIT | yesterday |
| 7 | A skill your agent uses when a Godot game stutters, drops frames, hitches when entering new areas, overheats a phone, or must ship: profiling and Performance monitors, CPU or GPU bound, draw calls… | scenario-labs/ | 931 | — | ~5.1k | Automated safety check: Notes | MIT | yesterday |
| 8 | A skill your agent uses when a creative task has no direction yet: finding inspiration, exploring looks or styles, proposing concept directions to pick between, building a moodboard or reference… | scenario-labs/ | 931 | — | ~1.6k | Automated safety check: Pass | MIT | yesterday |
| 9 | A skill your agent uses when turning a dense sculpt, scan, ZBrush export or AI-generated mesh into animation-ready or game-ready topology in Maya without a mouse ("clean up this AI mesh", "retopo… | scenario-labs/ | 931 | — | ~5.1k | Automated safety check: Pass | MIT | yesterday |
| 10 | A skill your agent uses when retexturing an existing 3D asset with PATINA PBR materials through the Scenario MCP server: a GLB or Blender scene (an image-to-3D result with flat colors, a prop, a… | scenario-labs/ | 931 | — | ~3.5k | Automated safety check: Pass | MIT | yesterday |
| 11 | A skill your agent uses when turning a song, track, or audio master into a finished music video with Scenario and Seedance: planning shots against beats and sections, transcribing lyrics, generating… | scenario-labs/ | 931 | — | ~1.8k | Automated safety check: Pass | MIT | yesterday |
| 12 | A skill your agent uses when making the art for a side-scroller or 2D platformer: side-view pixel-art sprite sheets for a hero and ground enemies (run, walk, idle, attack, hurt cycles, air spin… | scenario-labs/ | 931 | — | ~3.5k | Automated safety check: Pass | MIT | yesterday |
| 13 | A skill your agent uses when animating 2D game art with Scenario: walk, idle or attack cycles in 4 or 8 directions, isometric sprite sheets, animated GIFs, frame-by-frame pixel art animation, VFX… | scenario-labs/ | 931 | — | ~4.4k | Automated safety check: Pass | MIT | yesterday |
| 14 | A skill your agent uses when text must appear letter-perfect on generated media: taglines, CTAs, prices, legal supers, lower thirds, end cards, nameplates, or styled rich cards composited over… | scenario-labs/ | 931 | — | ~1.8k | Automated safety check: Pass | MIT | yesterday |
| 15 | A skill your agent uses when a task involves creating or editing a Scenario workflow graph through MCP: building an app from a brief, adding or rewiring nodes (models, prompts, approval gates… | scenario-labs/ | 931 | — | ~1.9k | Automated safety check: Pass | MIT | yesterday |
| 16 | A skill your agent uses when answering Scenario admin analytics questions about Creative Unit consumption, most-used models, usage by user or project, AI adoption observability, cached usage data… | scenario-labs/ | 931 | — | ~2.9k | Automated safety check: Pass | MIT | yesterday |
| 17 | A skill your agent uses when turning a dense sculpt, scan or AI-generated mesh into clean topology in Blender, for animation, subdivision or a game low poly with a triangle budget. | scenario-labs/ | 931 | — | ~5.5k | Automated safety check: Pass | MIT | yesterday |
| 18 | A skill your agent uses when creating game art through Scenario MCP: sprites, sprite sheets, icons, props, loot, tilesets and autotile terrain transitions, seamless tiles, isometric buildings… | scenario-labs/ | 931 | — | ~4.5k | Automated safety check: Pass | MIT | yesterday |
| 19 | A skill your agent uses when an agent drives Godot 4.7 on a Mac for any task: headless --script jobs, --import, --check-only, command-line exports, GUT tests, windowed screenshots, the headless… | scenario-labs/ | 931 | — | ~5.9k | Automated safety check: Pass | MIT | yesterday |
| 20 | A skill your agent uses when turning a song into a kinetic-typography or motion-design music video, lyric video, visualizer or K-pop style MV with Scenario: a generated subject sheet, style frames… | scenario-labs/ | 931 | — | ~3.5k | Automated safety check: Pass | MIT | yesterday |
| 21 | A skill your agent uses when a single image of a character, creature, prop, vehicle, or building must be seen from new camera angles through the Scenario MCP server: turnarounds, a 360 orbit, views… | scenario-labs/ | 931 | — | ~2.3k | Automated safety check: Pass | MIT | yesterday |
| 22 | A skill your agent uses when an agent drives Maxon ZBrush 2026 for any task (sculpt in ZBrush, DynaMesh, ZRemesher, UVs, export, polypaint, posing, 3D print, clean up an AI mesh in ZBrush), when… | scenario-labs/ | 931 | — | ~5.4k | Automated safety check: Pass | MIT | yesterday |
| 23 | A skill your agent uses when one approved visual, image or video, must ship at many sizes or placements through Scenario: adapting a master to 1:1, 4:5, 9:16, or 16:9, social formats for feeds and… | scenario-labs/ | 931 | — | ~1.7k | Automated safety check: Pass | MIT | yesterday |
| 24 | A skill your agent uses when a Seedance video must hold continuous movement across shots: dance choreography, fights, sports, or any performance where limbs teleport, feet slide, or motion resets at… | scenario-labs/ | 931 | — | ~2.7k | Automated safety check: Pass | MIT | yesterday |
| 25 | A skill your agent uses when animating characters or objects in Blender through Python, a bouncing ball, walk or run cycle, jump, acting shot, lip sync, eye darts or facial animation, blocking in… | scenario-labs/ | 931 | — | ~5.1k | Automated safety check: Pass | MIT | yesterday |
| 26 | A skill your agent uses when doing any 3D work in Blender through Python or an MCP bridge, headless or in a live session: modeling, sculpting a character or head, retopology, UV unwrapping, baking… | scenario-labs/ | 931 | — | ~3.2k | Automated safety check: Pass | MIT | yesterday |
| 27 | A skill your agent uses when building or debugging Geometry Nodes, headless or live: procedural modeling, scattering objects on a surface, arrays along a curve, repeat or for-each loops, simulation… | scenario-labs/ | 931 | — | ~4.1k | Automated safety check: Pass | MIT | yesterday |
| 28 | A skill your agent uses when modeling hard-surface objects in Blender (sci-fi panels, props, weapons, vehicles, robots, machined or product parts) with booleans and cutters, bevel modifiers… | scenario-labs/ | 931 | — | ~4.6k | Automated safety check: Pass | MIT | yesterday |
| 29 | A skill your agent uses when turning a script or story into previs, layout, storyboards or an animatic in Blender: beats to shot list, camera and lens per shot, staging, camera height, 180-degree… | scenario-labs/ | 931 | — | ~5k | Automated safety check: Pass | MIT | yesterday |
| 30 | A skill your agent uses when rigging a character, creature or prop in Blender through Python: "rig this character", Rigify metarig fitting or generation errors, automatic weights or "Bone Heat… | scenario-labs/ | 931 | — | ~4.4k | Automated safety check: Pass | MIT | yesterday |
| 31 | A skill your agent uses when texturing, shading or look-developing in Blender: building a PBR material from a texture set, displacement, procedural materials, edge wear, dirt, grime, color… | scenario-labs/ | 931 | — | ~3.9k | Automated safety check: Pass | MIT | yesterday |
| 32 | A skill your agent uses when UV unwrapping, placing seams, straightening or packing UVs, setting texel density, laying out UDIMs or mirrored UVs, or baking normal, AO, curvature, ID or displacement… | scenario-labs/ | 931 | — | ~4.3k | Automated safety check: Pass | MIT | yesterday |
| 33 | A skill your agent uses when building 3D levels and worlds in Godot 4.7: third-person or FPS controller, player stuck on stairs, spring arm camera clipping, blockout with CSG, GridMap and… | scenario-labs/ | 931 | — | ~4.4k | Automated safety check: Pass | MIT | yesterday |
| 34 | A skill your agent uses when structuring Godot 4.7 game code: folders, scenes and nodes, signals or an event bus autoload, custom Resources for item data, components (health, hitbox, hurtbox), an… | scenario-labs/ | 931 | — | ~4.9k | Automated safety check: Pass | MIT | yesterday |
| 35 | A skill your agent uses when building gameplay systems in Godot 4.7: enemy AI that patrols, chases and attacks, state machines, behavior trees (LimboAI), NavigationAgent3D pathfinding and avoidance… | scenario-labs/ | 931 | — | ~4.9k | Automated safety check: Pass | MIT | yesterday |
| 36 | A skill your agent uses when lighting or rendering a Godot 4.7 3D scene: pick a renderer (Forward+, Mobile, Compatibility), choose GI (SDFGI, VoxelGI, LightmapGI, reflection probes), bake lightmaps… | scenario-labs/ | 931 | — | ~4.9k | Automated safety check: Pass | MIT | yesterday |
| 37 | A skill your agent uses when writing or fixing Godot 4.7 shaders: .gdshader code (spatial, canvasitem, particles, sky, fog), VisualShader graphs built in code, stylized or toon water, dissolve or… | scenario-labs/ | 931 | — | ~4.9k | Automated safety check: Pass | MIT | yesterday |
| 38 | A skill your agent uses when animating a character or prop in Maya through Python: a walk or run cycle, a jump or landing, a heavy lift, throw or punch, an acting or dialogue shot, lip sync, eye… | scenario-labs/ | 931 | — | ~4.6k | Automated safety check: Pass | MIT | yesterday |
| 39 | A skill your agent uses when skinning a character in Maya ("bind skin", "fix the weights", weight painting, Skin Tools or ngSkinTools layers), when deformation looks wrong (pinching, candy-wrapper… | scenario-labs/ | 931 | — | ~4.9k | Automated safety check: Pass | MIT | yesterday |
| 40 | A skill your agent uses when grooming hair or fur in Maya with XGen (Interactive Groom splines or legacy descriptions): scalp hair, eyebrows, eyelashes, fur, guides, clumps, noise, parting, density… | scenario-labs/ | 931 | — | ~5k | Automated safety check: Pass | MIT | yesterday |
| 41 | A skill your agent uses when lighting or rendering in Maya with Arnold: a product hero shot, a character close-up or a sequence (master and shot lighting), key, fill and rim placement, "the Arnold… | scenario-labs/ | 931 | — | ~5k | Automated safety check: Pass | MIT | yesterday |
| 42 | A skill your agent uses when shading an asset in Maya with Arnold: OpenPBR or aiStandardSurface materials, hooking up Substance Painter or UDIM texture sets, color spaces (sRGB, Raw, ACEScg), a… | scenario-labs/ | 931 | — | ~5k | Automated safety check: Pass | MIT | yesterday |
| 43 | A skill your agent uses when writing or fixing Maya pipeline code in Python: mayapy batch jobs over many scenes, validating and auto-fixing scenes, FBX export for Unreal or Unity (static, skeletal… | scenario-labs/ | 931 | — | ~4.7k | Automated safety check: Pass | MIT | yesterday |
| 44 | A skill your agent uses when generated assets must keep a consistent style, character, or product look and references stop scaling, or when a user asks to train a custom model through the Scenario… | scenario-labs/ | 931 | — | ~2.7k | Automated safety check: Pass | MIT | yesterday |
| 45 | A skill your agent uses when building a 2D game in Unity 6.3 URP: pixel-art or HD sprite import and PPU, sprite atlases, Tilemaps, Rule Tiles and reskins, the 2D Renderer and 2D lights with normal… | scenario-labs/ | 931 | — | ~4.9k | Automated safety check: Pass | MIT | yesterday |
| 46 | A skill your agent uses when a Unity 6.3 task involves character animation or cameras: Mixamo or mocap humanoid import and retargeting, Animator Controllers, blend trees, layers and avatar masks… | scenario-labs/ | 931 | — | ~4.2k | Automated safety check: Pass | MIT | yesterday |
| 47 | A skill your agent uses when structuring Unity 6.3 C code: ScriptableObject data vs runtime state, events and services, inventory, health, save and load, Input System actions and key rebinding… | scenario-labs/ | 931 | — | ~4.7k | Automated safety check: Pass | MIT | yesterday |
| 48 | A skill your agent uses when building or debugging Unity gameplay systems: enemy AI that patrols, chases and attacks, NavMesh baking and agents (AI Navigation 2), feet sliding on agents, state… | scenario-labs/ | 931 | — | ~4.9k | Automated safety check: Pass | MIT | yesterday |
Questions, answered from the data.
What is the best skill by scenario-labs?
Scenario Blender Grease Pencil from scenario-labs/skills ranks first of the 143 skills by scenario-labs listed here, with the highest score: its repository has 931 GitHub stars, its SKILL.md loads about 4.5k tokens and it passes the automated safety check with no findings. Next come Scenario Blender Hair and Scenario Blender Lighting Rendering.
Are scenario-labs's skills official?
None yet. All 143 skills by scenario-labs listed here come from community repositories; a skill counts as official when the product's own GitHub organization publishes it.
How are these skills ranked?
By Skill Navigator score, which combines the GitHub stars of the skill's repository (shared across that repo's skills and discounted for large collections), how many other GitHub owners carry a copy of the skill, and automated SKILL.md quality checks, minus penalties for safety-check warnings and for each further skill from the same repository. Skills that fail the safety check are not listed.