Train Pose
ruvnet/RuView
Train/evaluate WiFi pose models honestly — camera-supervised (MediaPipe + CSI) and camera-free (WiFlow), always checked against the mean-pose baseline before any PCK is quoted.
A skill your agent uses when posing a sculpt or preparing it for 3D printing in ZBrush: "pose this character", Transpose Master, TPoseMesh, Gizmo posing with masks, ZSphere rig, Proxy Pose, weapon…
$ npx skills add scenario-labs/skills --skill scenario-zbrush-pose-print -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install scenario-labs/skills scenario-zbrush-pose-print --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/scenario-labs/skills.git skills-src && mkdir -p .claude/skills && cp -r skills-src/skills/dcc/zbrush/scenario-zbrush-pose-print .claude/skills/scenario-zbrush-pose-print && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "scenario-zbrush-pose-print" agent skill from https://github.com/scenario-labs/skills/tree/main/skills/dcc/zbrush/scenario-zbrush-pose-print into .claude/skills/scenario-zbrush-pose-print/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "scenario-zbrush-pose-print", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/scenario-labs/skills/tree/main/skills/dcc/zbrush/scenario-zbrush-pose-printType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add scenario-labs/skills --skill scenario-zbrush-pose-print -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install scenario-labs/skills scenario-zbrush-pose-print --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/scenario-labs/skills.git skills-src && mkdir -p .agents/skills && cp -r skills-src/skills/dcc/zbrush/scenario-zbrush-pose-print .agents/skills/scenario-zbrush-pose-print && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "scenario-zbrush-pose-print" agent skill from https://github.com/scenario-labs/skills/tree/main/skills/dcc/zbrush/scenario-zbrush-pose-print into .agents/skills/scenario-zbrush-pose-print/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "scenario-zbrush-pose-print", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add scenario-labs/skills --skill scenario-zbrush-pose-print -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install scenario-labs/skills scenario-zbrush-pose-print --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/scenario-labs/skills.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/skills/dcc/zbrush/scenario-zbrush-pose-print .cursor/skills/scenario-zbrush-pose-print && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "scenario-zbrush-pose-print" agent skill from https://github.com/scenario-labs/skills/tree/main/skills/dcc/zbrush/scenario-zbrush-pose-print into .cursor/skills/scenario-zbrush-pose-print/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "scenario-zbrush-pose-print", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/scenario-labs/skills.git --path skills/dcc/zbrush/scenario-zbrush-pose-print--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add scenario-labs/skills --skill scenario-zbrush-pose-print -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install scenario-labs/skills scenario-zbrush-pose-print --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/scenario-labs/skills.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/skills/dcc/zbrush/scenario-zbrush-pose-print .gemini/skills/scenario-zbrush-pose-print && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "scenario-zbrush-pose-print" agent skill from https://github.com/scenario-labs/skills/tree/main/skills/dcc/zbrush/scenario-zbrush-pose-print into .gemini/skills/scenario-zbrush-pose-print/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "scenario-zbrush-pose-print", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install scenario-labs/skills scenario-zbrush-pose-printInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add scenario-labs/skills --skill scenario-zbrush-pose-print -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/scenario-labs/skills.git skills-src && mkdir -p .github/skills && cp -r skills-src/skills/dcc/zbrush/scenario-zbrush-pose-print .github/skills/scenario-zbrush-pose-print && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "scenario-zbrush-pose-print" agent skill from https://github.com/scenario-labs/skills/tree/main/skills/dcc/zbrush/scenario-zbrush-pose-print into .github/skills/scenario-zbrush-pose-print/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "scenario-zbrush-pose-print", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add scenario-labs/skills --skill scenario-zbrush-pose-print -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install scenario-labs/skills scenario-zbrush-pose-print --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/scenario-labs/skills.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/skills/dcc/zbrush/scenario-zbrush-pose-print .opencode/skills/scenario-zbrush-pose-print && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "scenario-zbrush-pose-print" agent skill from https://github.com/scenario-labs/skills/tree/main/skills/dcc/zbrush/scenario-zbrush-pose-print into .opencode/skills/scenario-zbrush-pose-print/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "scenario-zbrush-pose-print", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
scenario-zbrush-pose-printA skill your agent uses when posing a sculpt or preparing it for 3D printing in ZBrush: "pose this character", Transpose Master, TPoseMesh, Gizmo posing with masks, ZSphere rig, Proxy Pose, weapon…
Scenario Zbrush Pose Print is an agent skill from scenario-labs/skills. Use when posing a sculpt or preparing it for 3D printing in ZBrush: "pose this character", Transpose Master, TPoseMesh, Gizmo posing with masks, ZSphere rig, Proxy Pose, weapon in the hand, stretching after posing, "3D print this", 1/6 scale statue, miniature, resin or FDM, hollowing, wall thickness, drain holes, keys and pins, cutting into parts, 3D Print Hub, Scale Master, Decimation Master, STL or 3MF, size in millimeters.
Its SKILL.md is about 5k tokens, which your agent loads only when the skill is triggered. The skill folder holds 9 other files, including scripts and reference files (for example `references/critique.md`, `references/expert-notes.md` and `references/gui-paths.md`).
The repository describes itself as: Get production-ready images, video, audio, and 3D from any AI agent: skills that pick the right model, price before spending, and keep characters and brands consistent through… The licence is MIT.
10 steps, taken from the first numbered list in SKILL.md.
Read from SKILL.md and the folder at commit f6f8ab7. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
Ships 2 files in scripts/ (Python), which the agent can run.
Shell commands in SKILL.md call:
npxFrom the folder's file list and the shell code blocks in SKILL.md.
No URLs in SKILL.md. Its commands use npx, which can reach the network depending on how they are called.
From URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Scenario Zbrush Pose Print loads about 5k tokens when it runs, and up to ~32k if it reads all its reference files. Until then it costs about 114 tokens; SKILL.md has 2,051 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); the scripts in this folder are not scanned.
The full file from scenario-labs/skills at commit f6f8ab7, republished under its MIT licence (© scenario-labs). 2,051 words, ~5,021 tokens.
.claude/skills/scenario-zbrush-pose-print/SKILL.md (or your agent's skills folder). This skill also uses 7 other files; get the full folder from GitHub.Expert level means a pose that stands and reads, transferred onto every SubTool without losing a level, and print parts whose size, walls, fits and cavities were measured in millimeters on the exported files. The stance: turn every decision into a number the agent can check (scale, point order, joint angles, walls, gaps), keep the pose reversible, use strokes only for cleanup. If a sibling skill named here is missing from your available skills, ask the user to install it (npx skills add scenario-labs/skills --skill <name>); unattended, proceed from tool schemas and flag the gap.
REQUIRED BACKGROUND: scenario-zbrush-expert (bridge, stroke engine, review loop, 2026 traps).
brief_box, zb_print.envelope, set_export_scale(target_mm).| Input | Why it changes the plan | Default when the brief is silent |
|---|---|---|
| Process: resin (SLA, MSLA), FDM, molded or cast | walls, clearance, hollowing, shrink (Hasbro sculpts PVC at 104 %); molds add Hasbro's rules: touching fingers lock the mold, Group Front shows the parting line, Draw Draft Analysis shows draft | resin, direct print |
| Size: ratio and real height, envelope W x H x D, base included or not | export scale, brief box, feature floor | 1/6 = standing height / 6 (1,800 mm gives 300 mm), measured on the rest pose |
| Printer volume, slicer caps | splits (Gaboury split a car for the Form 2 bed); polycount or file caps (his example: 50 MB) | ask; report each part's size |
| Parts: one piece or kit, glued or pegged | cuts and keys (Carratala plans cuts while sculpting) | natural breaks (collar, belt, cuffs, weapon at the hand), two keys per glued joint [added] |
| Pose source; alternate poses | route and layers | one layer per pose |
| Deliverable | STL has no units; 3MF declares them | STL and 3MF per part in mm, JSON report |
The artists' default (Ctrl+click a polygroup, drag a Gizmo ring) is a canvas gesture. The SDK cannot read mask data, and press_key is documented but marked "Does not work, hidden for now" in the installed 2026 stub (with canvas_click it is reported unreliable, Maxon forum). Routes by determinism:
| Route | When | How | Status |
|---|---|---|---|
| A. Numeric external rig (Munoz Gomez's Blender route, made exact) | humanoids, extreme or many poses | TPoseMesh, export_tpose, loose_pieces weighted rigidly to one bone each, scenario-blender-rigging poses by angle and returns the same order, import_pose, TPose>SubT | deterministic; guards tested offline |
| B. ZSphere rig by code | in ZBrush, organic, or DynaMesh via Proxy Pose | joints from polygroup borders, zs_build, forward kinematics zs_pose | FK tested; bound mesh following API edits [verify live_p02] |
| C. Whole-SubTool rigid moves | a base, a stand, a prop added after posing | rotate_subtool_matrix (X, Y, Z) plus translate_subtool, the carrier's whole transform, corrected from exports | math tested; signs [verify live_p03, p08] |
| D. Mask plus Gizmo or action line | cleanup by a computer-use agent or a human | Ctrl+click group, Alt pivot, drag | weak for this agent |
Weak without a human: gesture design, Plouffe's hand-painted gradient masks, large fold redesign. Seam smoothing and Move Topological have agent forms in procedures.md P6, still [verify].
zb_pose.call("name", ...) runs inside ZBrush; zb_print runs on exported OBJs; full code in references/procedures.md.
inventory(), target and envelope in mm. GATE: every SubTool named, unique, with points and levels.set_export_scale, export_parts, check_scale, then brief_box (hidden while exporting). GATE: height within 0.5 % [added], one export scale on every part (a part appended from another ZTool arrives at another scale), envelope ok, named dimensions checked with caliper.clean_project (ZTL saved, default project, Load Tool); polygroup every segment, plates and props left as loose pieces; preflight_tpose. GATE: preflight ok, density spread under 2x [added]. No levels: scenario-zbrush-retopology-export or Proxy Pose.tpose_mesh(layer=True, groups=True) with props and plates visible, export_tpose (the order reference), save_project; route A or B, center first, parents before children, rotations only; no Gizmo deformers. GATE: rigid_pieces ok, follows puts each carried prop where its carrier took it (0.5 mm [added]), piece_interference empty or listed for P6, tpose_to_subtools(expected, rest_obj) passes its order guard and point counts, rigid_delta within 2 degrees of the plan [added], balance stands or a base is planned; review sheet: silhouette and weight read (Plouffe: an unstable pose "destroys the entire work").stretch_report near the rest pose, piece_interference ok, Polyframe tiles.hollow_copy (insert inside, DynaMesh about 128, Create Shell), keep_inner_shell, Live Boolean: detailed part start, inner shell, drain and vents subtract; thin ends stay solid. Too thin: move the cutter inward, never the outside. GATE: thickness p01 at the wall target, no sealed cavity for resin, outer_drift ok, vents at cups.plan_keys; socket = peg grown by 2 x clearance. GATE: clearance median at target, no interference; one key pair test-printed before the kit (Gaboury).mask="cavity" [added]), pre-process after any edit. GATE: faces within budget, deviation p99 under the printer's XY resolution [added], close-ups before and after.print_report(..., envelope_mm=...), a review tile at real size (detail under the process floor is backfilled, fused or left to paint: Hasbro). GATE: print_report["ok"], every "to look at" item looked at, unit stated.| Item | Value | Source |
|---|---|---|
| Minimum wall | 1 mm; 0.85 flagged | Hasbro, PVC and Formlabs copies |
| Edges after trimming | 0.5 mm; about 0.2 mm floats away | Hasbro |
| Fit offset | 0.12 mm (Formlabs); Inflate 2 gave it in his ZTool | Hasbro, calibrate per ZTool |
| Shell copy | DynaMesh 64 too low, 128 enough (9 in car); Thickness 4 then 6 | Gaboury |
| From Thickness | Min 1, Max 5 once scaled to mm | Maxon doc |
| Decimation | about 1M per mesh; 2.7M to 545k at 20 % unchanged; 8k faceted | Gaboury |
| Decimation quality | 40 to 100 % near identical, 2 to 40 % visible | Maxon doc |
| Scale with shrink | height / 12 + 4 % for a 6 in PVC figure | Hasbro |
| Proxy Pose skin | Adaptive Skin Density 1, DynaMesh Resolution 0 | Pavlovich |
zb_print on OBJs in mm): watertight, volume, thin-wall share (0.2 % of samples [added]), sealed cavities, floating shells, height, envelope, one export scale, build volume, clearance, balance, faces, outer drift. Pose: point order, rigid_pieces, follows, piece_interference, rigid_delta, stretch_report.zb_review.review, MatCap Gray, five views): gesture and balance; joints with Polyframe; primitives round; the grip closed around the handle; the brief box shown once; From Thickness on a copy; every listed spot; decimated close-ups. Judge with references/critique.md.| Mistake | What it looks like | Fix |
|---|---|---|
| Top-level pose, rough mask, mask cleared too early | stretched, overlapping polygons | lowest level, blurred mask, Smooth and Move the seam before clearing (Munoz Gomez) |
| Carried prop pulled out of the TPose mesh, turned by one angle afterwards | a sword beside a raised, bent hand; interference 0 still passes | keep it in the TPose mesh as a rigid piece; else the carrier's whole transform, gate follows |
| Partly hidden SubTool at TPoseMesh | Vertex Mismatch | preflight_tpose (ShowPt on all) |
| Gizmo deformer on the TPose mesh | destroyed SubTools; a point count check misses a reorder | rotations or rigs; the order guard refuses the transfer |
| Session closed with a TPose mesh, no ZPR | no way back to the SubTools | save_project right after TPoseMesh |
| Neutral-pose detail shown on the pose | soft, stretched detail at bends | refine on a pose-only layer (linear blend) |
| Create Shell numbers read as mm; insert touching the surface | wrong walls; one joined piece | measure thickness; insert inside, drain as a cutter |
| Wall thickened from outside | the sculpt drifts | move the cutter inward, check outer_drift |
| Mask or edit after Pre-process | decimation ignores it | pre-process again (the wrapper always does) |
| No clearance on keys | "20 discs to sand before noon" (Hasbro) | 0.12 mm offset, measured, test print |
| STL without a unit | 150 mm printed as 150 in | say mm, or ship 3MF |
Lightbox/Projects/DefaultProject.ZPR is used [verify].from_thickness refuses first.references/procedures.md: bridge procedures with full code (scale and brief box, clean project, Transpose Master, three rig routes, fixes, hollow chain, keys, masked decimation, delivery). Load before driving ZBrush.references/expert-notes.md: principles by expert with timestamps and deciding conditions. Load when planning a pose or a kit.references/critique.md: the rubric for pose, deformation and print parts. Load at every gate.references/gui-paths.md: palettes, buttons, hotkeys for a computer-use agent or a human.references/sources.md: sources, credentials, timestamps, revisions.scripts/zb_pose.py (inside ZBrush) and scripts/zb_print.py (agent side, numpy): offline tests in tests/code/zbrush-pose-print/; live tests live_p01 to live_p08 not yet run in ZBrush.© scenario-labs, MIT. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file
SKILL.md and 7 other files (scripts, references) in skills/dcc/zbrush/scenario-zbrush-pose-print of scenario-labs/skills.
Open the folder on GitHubat commit f6f8ab7
Scenario Zbrush Pose Print next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Scenario Zbrush Pose Print this skillscenario-labs/skills | 946 | — | ~5k | Automated safety check: Pass | MIT | |
| Train Poseruvnet/RuView | 97k | — | ~504 | Automated safety check: Pass | MIT | |
| Audit Preparationsickn33/agentic-awesome-skills | 47k | 1 repos | ~5.3k | Automated safety check: Pass | MIT | |
| CSS Printthedaviddias/Front-End-Checklist | 74k | — | ~422 | Automated safety check: Pass | MIT | |
| Release PreparationCherryHQ/cherry-studio | 53k | — | ~4.3k | Automated safety check: Pass | AGPL-3.0 | |
| Prepare Paperclip PRpaperclipai/paperclip | 100k | — | ~954 | Automated safety check: Pass | MIT |
ruvnet/RuView
Train/evaluate WiFi pose models honestly — camera-supervised (MediaPipe + CSI) and camera-free (WiFlow), always checked against the mean-pose baseline before any PCK is quoted.
sickn33/agentic-awesome-skills
Audit preparation register: required document, period covered, request and receipt dates, preparer and reviewer, auditor queries and adjustments.
thedaviddias/Front-End-Checklist
A skill your agent uses when reviewing stylesheets, component styles, and responsive behavior related to Include a print stylesheet.
CherryHQ/cherry-studio
Prepares a Cherry Studio release by resolving the version, collecting commits, writing bilingual release notes, updating version files and creating a release branch.
paperclipai/paperclip
Prepare a Paperclip branch for PR with commits, template body, and checks.
paperclipai/paperclip
Prepare MCP/vendor integrations through cited research, a content PR, exact-revision human approval, and one governed Paperclip connector PR per approved connection.
scenario-labs/skills
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scenario-labs/skills
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scenario-labs/skills
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scenario-labs/skills
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scenario-labs/skills
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scenario-labs/skills
A skill your agent uses when adding or fixing sound in Godot 4.7: audio buses and effects, volume sliders, 'too many sounds', combat audio with hundreds of enemies, sounds clipping or distorting, 3D…
A skill your agent uses when posing a sculpt or preparing it for 3D printing in ZBrush: "pose this character", Transpose Master, TPoseMesh, Gizmo posing with masks, ZSphere rig, Proxy Pose, weapon…. Scenario Zbrush Pose Print is an agent skill from scenario-labs/skills. Use when posing a sculpt or preparing it for 3D printing in ZBrush: "pose this character", Transpose Master, TPoseMesh, Gizmo posing with masks, ZSphere rig, Proxy Pose, weapon in the hand, stretching after posing, "3D print this", 1/6 scale statue, miniature, resin or FDM, hollowing, wall thickness, drain holes, keys and pins, cutting into parts, 3D Print Hub, Scale Master, Decimation Master, STL or 3MF, size in millimeters.
Scenario Zbrush Pose Print fits situations like: posing a sculpt; preparing it for 3D printing in ZBrush: pose this character; transpose Master; gizmo posing with masks.
Run `npx skills add scenario-labs/skills --skill scenario-zbrush-pose-print -a claude-code`. Or copy the skill folder (skills/dcc/zbrush/scenario-zbrush-pose-print in scenario-labs/skills) into .claude/skills/scenario-zbrush-pose-print in your project. Claude Code loads it when a task matches its description.
Run `npx skills add scenario-labs/skills --skill scenario-zbrush-pose-print -a codex`. Or copy the skill folder (skills/dcc/zbrush/scenario-zbrush-pose-print in scenario-labs/skills) into .agents/skills/scenario-zbrush-pose-print in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add scenario-labs/skills --skill scenario-zbrush-pose-print -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/scenario-zbrush-pose-print, .gemini/skills/scenario-zbrush-pose-print, .github/skills/scenario-zbrush-pose-print and .opencode/skills/scenario-zbrush-pose-print in your project.
Going by SKILL.md and its folder, Scenario Zbrush Pose Print needs Python for the scripts in its folder and the command-line tools its instructions call (npx). Our summary lists: Python 3; Node.js.
SKILL.md contains no URLs. Its commands use npx, which can reach the network depending on how they are called. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. The check reads SKILL.md only: the scripts in the folder are not scanned, so read them before running anything.
Scenario Zbrush Pose Print is published under the MIT licence (declared in SKILL.md). It allows redistribution, so the full SKILL.md is shown on this page.
About 5k tokens (SKILL.md is roughly 20k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full. Its references folder adds about 27k tokens, read only when the agent opens those files.
Skills that share tags, products or a category with Scenario Zbrush Pose Print: Train Pose (ruvnet/RuView, 97k stars), Audit Preparation (sickn33/agentic-awesome-skills, 47k stars), CSS Print (thedaviddias/Front-End-Checklist, 74k stars) and Release Preparation (CherryHQ/cherry-studio, 53k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
scenario-labs (a GitHub organization) maintains it in scenario-labs/skills, which has 946 GitHub stars. The repository holds 146 skills in this directory. The repository was last updated on October 10, 2026.
Source: scenario-labs/skills on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.