Init
asgeirtj/system_prompts_leaks
Initialize new CLAUDE.md file(s) and optional skills/hooks with codebase documentation
BPX widget construction and inspection skill. An agent skill from wilddogjp/openbpx.
$ npx skills add wilddogjp/openbpx --skill bpx-widget -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install wilddogjp/openbpx bpx-widget --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/wilddogjp/openbpx.git skills-src && mkdir -p .claude/skills && cp -r skills-src/skills/bpx-widget .claude/skills/bpx-widget && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "bpx-widget" agent skill from https://github.com/wilddogjp/openbpx/tree/main/skills/bpx-widget into .claude/skills/bpx-widget/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "bpx-widget", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/wilddogjp/openbpx/tree/main/skills/bpx-widgetType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add wilddogjp/openbpx --skill bpx-widget -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install wilddogjp/openbpx bpx-widget --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/wilddogjp/openbpx.git skills-src && mkdir -p .agents/skills && cp -r skills-src/skills/bpx-widget .agents/skills/bpx-widget && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "bpx-widget" agent skill from https://github.com/wilddogjp/openbpx/tree/main/skills/bpx-widget into .agents/skills/bpx-widget/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "bpx-widget", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add wilddogjp/openbpx --skill bpx-widget -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install wilddogjp/openbpx bpx-widget --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/wilddogjp/openbpx.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/skills/bpx-widget .cursor/skills/bpx-widget && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "bpx-widget" agent skill from https://github.com/wilddogjp/openbpx/tree/main/skills/bpx-widget into .cursor/skills/bpx-widget/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "bpx-widget", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/wilddogjp/openbpx.git --path skills/bpx-widget--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add wilddogjp/openbpx --skill bpx-widget -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install wilddogjp/openbpx bpx-widget --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/wilddogjp/openbpx.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/skills/bpx-widget .gemini/skills/bpx-widget && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "bpx-widget" agent skill from https://github.com/wilddogjp/openbpx/tree/main/skills/bpx-widget into .gemini/skills/bpx-widget/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "bpx-widget", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install wilddogjp/openbpx bpx-widgetInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add wilddogjp/openbpx --skill bpx-widget -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/wilddogjp/openbpx.git skills-src && mkdir -p .github/skills && cp -r skills-src/skills/bpx-widget .github/skills/bpx-widget && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "bpx-widget" agent skill from https://github.com/wilddogjp/openbpx/tree/main/skills/bpx-widget into .github/skills/bpx-widget/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "bpx-widget", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add wilddogjp/openbpx --skill bpx-widget -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install wilddogjp/openbpx bpx-widget --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/wilddogjp/openbpx.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/skills/bpx-widget .opencode/skills/bpx-widget && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "bpx-widget" agent skill from https://github.com/wilddogjp/openbpx/tree/main/skills/bpx-widget into .opencode/skills/bpx-widget/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "bpx-widget", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
bpx-widgetBPX widget construction and inspection skill. An agent skill from wilddogjp/openbpx.
Bpx Widget is an agent skill from wilddogjp/openbpx. BPX widget construction and inspection skill. Use for widget-init/read/parent-class/add/remove/write workflows.
Its SKILL.md is about 5.7k tokens, which your agent loads only when the skill is triggered. It is a single SKILL.md file with no bundled scripts.
The repository describes itself as: OpenBPX: Blueprint Toolkit for Unreal Engine. The licence is Apache-2.0.
Read from SKILL.md and the folder at commit 1508eb3. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
No scripts in the folder and no shell commands in SKILL.md (its code samples are bash).
From the folder's file list and the shell code blocks in SKILL.md.
No URLs in SKILL.md.
From URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Bpx Widget loads about 5.7k tokens when it runs. Until then it costs about 31 tokens; SKILL.md has 1,288 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.
The full file from wilddogjp/openbpx at commit 1508eb3, republished under its Apache-2.0 licence (© wilddogjp). 1,288 words, ~5,657 tokens.
.claude/skills/bpx-widget/SKILL.md (or your agent's skills folder).PREREQUISITE: Read bpx-shared.
bpx blueprint widget-read <file.uasset> [--export <n>]
bpx blueprint widget-init <out.uasset> --template <minimum> [--engine <auto|ue5.6>] [--asset-name <Name>] [--package-path </Game/...>] [--parent-class </Script/Module.ClassName>] [--force] [--dry-run] [--backup]
bpx blueprint widget-parent-class <file.uasset> --class </Script/Module.ClassName> [--export <n>] [--dry-run] [--backup]
bpx blueprint widget-add <file.uasset> --parent <path|name|root> --type <image|textblock|richtextblock|progressbar|slider|spacer|scrollbar|editabletext|editabletextbox|multilineeditabletextbox|spinbox|comboboxstring|checkbox|userwidget|button|border|retainerbox|invalidationbox|menuanchor|namedslot|sizebox|scalebox|backgroundblur|safezone|windowtitlebararea|canvaspanel|overlay|verticalbox|horizontalbox|stackbox|scrollbox|wrapbox|gridpanel|uniformgridpanel|widgetswitcher|listview|tileview|treeview> --name <Widget_N> [--class </Game/...> when --type userwidget] [--export <n>] [--dry-run] [--backup]
bpx blueprint widget-remove <file.uasset> --widget <path|name> [--export <n>] [--dry-run] [--backup]
bpx blueprint widget-write <file.uasset> --widget <path|name> --property <text|visibility|render-opacity|brush-image|progressbar-percent|progressbar-fill-color|slider-value|slider-min-value|slider-max-value|slider-step-size|slider-orientation|spacer-size|scrollbar-thickness|scrollbar-orientation|checkbox-checked-state|checkbox-is-checked|editabletext-hint-text|editabletext-is-read-only|editabletext-is-password|editabletext-minimum-desired-width|editabletext-justification|editabletextbox-hint-text|editabletextbox-is-read-only|editabletextbox-is-password|editabletextbox-minimum-desired-width|editabletextbox-justification|multilineeditabletextbox-hint-text|multilineeditabletextbox-is-read-only|multilineeditabletextbox-justification|spinbox-value|spinbox-min-value|spinbox-max-value|spinbox-delta|comboboxstring-selected-option|comboboxstring-options|is-focusable|button-is-focusable|checkbox-is-focusable|slider-is-focusable|scrollbox-is-focusable|comboboxstring-is-focusable|listview-entry-widget-class|listview-orientation|listview-selection-mode|listview-consume-mouse-wheel|listview-is-focusable|listview-return-focus-to-selection|listview-clear-scroll-velocity-on-selection|listview-scroll-into-view-alignment|listview-wheel-scroll-multiplier|listview-enable-scroll-animation|listview-allow-overscroll|listview-enable-right-click-scrolling|listview-enable-touch-scrolling|listview-is-pointer-scrolling-enabled|listview-is-gamepad-scrolling-enabled|listview-horizontal-entry-spacing|listview-vertical-entry-spacing|listview-scrollbar-padding|tileview-entry-width|tileview-entry-height|tileview-scrollbar-disabled-visibility|tileview-entry-size-includes-entry-spacing|scrollbox-orientation|scrollbox-scrollbar-visibility|scrollbox-consume-mouse-wheel|sizebox-width-override|sizebox-width|sizebox-height-override|sizebox-height|sizebox-min-desired-width|sizebox-min-desired-height|sizebox-max-desired-width|sizebox-max-desired-height|sizebox-min-aspect-ratio|sizebox-max-aspect-ratio|scalebox-stretch|scalebox-stretch-direction|scalebox-user-specified-scale|scalebox-ignore-inherited-scale|wrapbox-wrap-size|wrapbox-explicit-wrap-size|wrapbox-inner-slot-padding|wrapbox-orientation|widgetswitcher-active-widget-index|retainerbox-retain-render|retainerbox-render-on-invalidation|retainerbox-render-on-phase|retainerbox-phase|retainerbox-phase-count|backgroundblur-strength|backgroundblur-apply-alpha-to-blur|safezone-pad-left|safezone-pad-right|safezone-pad-top|safezone-pad-bottom|invalidationbox-can-cache|uniformgridpanel-min-desired-slot-width|uniformgridpanel-min-desired-slot-height|uniformgridpanel-slot-padding|text-color-and-opacity|text-color|text-font|text-font-family|text-typeface|text-font-size|text-justification|text-auto-wrap-text|text-wrap-text-at|text-line-height-percentage|text-shadow-offset|text-shadow-color-and-opacity|text-outline-size|text-outline-color|button-normal-image|button-hovered-image|button-pressed-image|button-disabled-image|button-normal-tint|button-hovered-tint|button-pressed-tint|button-disabled-tint|button-normal-image-size|button-hovered-image-size|button-pressed-image-size|button-disabled-image-size|button-normal-draw-as|button-hovered-draw-as|button-pressed-draw-as|button-disabled-draw-as|menu-anchor-placement|button-background-color|button-color-and-opacity|border-padding|border-brush-color|border-content-color-and-opacity|border-horizontal-alignment|border-vertical-alignment|grid-row-fill|grid-column-fill|richtext-style-set|richtext-decorator-classes|richtext-override-default-style|richtext-default-font|richtext-default-font-family|richtext-default-typeface|richtext-default-font-size|richtext-default-color-and-opacity|richtext-default-shadow-offset|richtext-default-shadow-color-and-opacity|richtext-default-outline-size|richtext-default-outline-color|richtext-auto-wrap-text|richtext-wrap-text-at|richtext-line-height-percentage|richtext-justification|slot-padding|slot-size|slot-horizontal-alignment|slot-vertical-alignment|slot-row|slot-column|slot-row-span|slot-column-span|slot-layer|slot-nudge|layout-position|layout-size|layout-anchors|layout-alignment|layout-data> --value <value> [--export <n>] [--dry-run] [--backup]widget-read: reads WidgetBlueprint / WidgetTree hierarchy as normalized JSON, plus logical widget aggregation and high-level widget/slot summaries.widget-init: clones a validated empty WidgetBlueprint template into a new output asset and rewrites package/object identity; this is the default starting point for unspecified new-widget requests.widget-parent-class: rewrites the compiled /Script/... parent class on a rootless WidgetBlueprint before widgets are added.widget-add: creates a root container/content widget or inserts a bare child widget under supported panel/content parents.widget-remove: removes one non-root leaf widget from the logical WidgetTree and related WidgetBlueprint metadata.widget-write: updates one logical widget across designer/generated trees.bpx validate <file.uasset> when you want a structural safety pass after a write chain.[!CAUTION] This skill is write-heavy. Confirm intent and run
--dry-runfirst.
widget-init --template minimum, optionally followed by widget-parent-class or widget-init --parent-class while the asset still has no root widget.CanvasPanel, Overlay, VerticalBox, HorizontalBox, StackBox, ScrollBox, WrapBox, GridPanel, UniformGridPanel, WidgetSwitcher, ListView, TileView, TreeView, Button, CheckBox, Border, RetainerBox, InvalidationBox, MenuAnchor, NamedSlot, SizeBox, ScaleBox, BackgroundBlur, SafeZone, and WindowTitleBarArea.Image, TextBlock, RichTextBlock, ProgressBar, Slider, Spacer, ScrollBar, EditableText, EditableTextBox, MultiLineEditableTextBox, SpinBox, ComboBoxString, ListView, TileView, TreeView, CheckBox, and userwidget.widget-add --type userwidget expects a WidgetBlueprint asset path like /Game/UI/WBP_Status and instantiates the referenced WidgetBlueprintGeneratedClass as a child widget./Script/... classes, including project/plugin module classes such as /Script/LyraGame.LyraActivatableWidget.text, visibility, render-opacity, brush-image.progressbar-percent, progressbar-fill-color, slider-value, slider-min-value, slider-max-value, slider-step-size, slider-orientation, spacer-size, scrollbar-thickness, scrollbar-orientation, checkbox-checked-state, checkbox-is-checked, editabletext-hint-text, editabletext-is-read-only, editabletext-is-password, editabletext-minimum-desired-width, editabletext-justification, editabletextbox-hint-text, editabletextbox-is-read-only, editabletextbox-is-password, editabletextbox-minimum-desired-width, editabletextbox-justification, multilineeditabletextbox-hint-text, multilineeditabletextbox-is-read-only, multilineeditabletextbox-justification, spinbox-value, spinbox-min-value, spinbox-max-value, spinbox-delta, comboboxstring-selected-option, comboboxstring-options, is-focusable, button-is-focusable, checkbox-is-focusable, slider-is-focusable, scrollbox-is-focusable, comboboxstring-is-focusable, listview-entry-widget-class, listview-orientation, listview-selection-mode, listview-consume-mouse-wheel, listview-is-focusable, listview-return-focus-to-selection, listview-clear-scroll-velocity-on-selection, listview-scroll-into-view-alignment, listview-wheel-scroll-multiplier, listview-enable-scroll-animation, listview-allow-overscroll, listview-enable-right-click-scrolling, listview-enable-touch-scrolling, listview-is-pointer-scrolling-enabled, listview-is-gamepad-scrolling-enabled, listview-horizontal-entry-spacing, listview-vertical-entry-spacing, listview-scrollbar-padding, tileview-entry-width, tileview-entry-height, tileview-scrollbar-disabled-visibility, tileview-entry-size-includes-entry-spacing, scrollbox-orientation, scrollbox-scrollbar-visibility, scrollbox-consume-mouse-wheel, sizebox-width-override, sizebox-width, sizebox-height-override, sizebox-height, sizebox-min-desired-width, sizebox-min-desired-height, sizebox-max-desired-width, sizebox-max-desired-height, sizebox-min-aspect-ratio, sizebox-max-aspect-ratio, scalebox-stretch, scalebox-stretch-direction, scalebox-user-specified-scale, scalebox-ignore-inherited-scale, wrapbox-wrap-size, wrapbox-explicit-wrap-size, wrapbox-inner-slot-padding, wrapbox-orientation, widgetswitcher-active-widget-index, retainerbox-retain-render, retainerbox-render-on-invalidation, retainerbox-render-on-phase, retainerbox-phase, retainerbox-phase-count, backgroundblur-strength, backgroundblur-apply-alpha-to-blur, safezone-pad-left, safezone-pad-right, safezone-pad-top, safezone-pad-bottom, invalidationbox-can-cache, uniformgridpanel-min-desired-slot-width, uniformgridpanel-min-desired-slot-height, uniformgridpanel-slot-padding.EditableText: generic text plus editabletext-hint-text, editabletext-is-read-only, editabletext-is-password, editabletext-minimum-desired-width, editabletext-justification.EditableTextBox: generic text plus editabletextbox-hint-text, editabletextbox-is-read-only, editabletextbox-is-password, editabletextbox-minimum-desired-width, editabletextbox-justification.MultiLineEditableTextBox: generic text plus multilineeditabletextbox-hint-text, multilineeditabletextbox-is-read-only, multilineeditabletextbox-justification.SpinBox: spinbox-value, spinbox-min-value, spinbox-max-value, spinbox-delta.ComboBoxString: comboboxstring-selected-option, comboboxstring-options, comboboxstring-is-focusable.TextBlock: text-color(-and-opacity), text-font, text-font-family, text-typeface, text-font-size, text-justification, text-auto-wrap-text, text-wrap-text-at, text-line-height-percentage, text-shadow-offset, text-shadow-color-and-opacity, text-outline-size, text-outline-color.Button: per-state brush image/tint/size/draw-as writes plus button-background-color, button-color-and-opacity, and button-is-focusable.Border: border-padding, border-brush-color, border-content-color-and-opacity, border-horizontal-alignment, border-vertical-alignment.GridPanel: grid-row-fill, grid-column-fill.RichTextBlock: richtext-style-set, richtext-decorator-classes, richtext-override-default-style, richtext-default-font, richtext-default-font-family, richtext-default-typeface, richtext-default-font-size, richtext-default-color-and-opacity, richtext-default-shadow-offset, richtext-default-shadow-color-and-opacity, richtext-default-outline-size, richtext-default-outline-color, richtext-auto-wrap-text, richtext-wrap-text-at, richtext-line-height-percentage, richtext-justification.slot-padding, slot-size, slot-horizontal-alignment, slot-vertical-alignment, slot-row, slot-column, slot-row-span, slot-column-span, slot-layer, slot-nudge, layout-position, layout-size, layout-anchors, layout-alignment, layout-data.widget-move and widget-clone are not implemented.widget-remove is intentionally narrow: non-root leaf widgets only.RichTextBlock styling such as strike brushes, transform policy, and material-backed font overrides is not implemented yet.widget-parent-class is intentionally narrow: rootless WidgetBlueprints only, and compiled /Script/... parent classes only..uasset to edit, treat it as a new-widget request and start from bpx blueprint widget-init ... --template minimum.bpx blueprint widget-init ... --template minimum so BPX clones a validated empty WidgetBlueprint. If the widget should inherit a compiled project/plugin class, set it before adding the root widget with --parent-class /Script/... or widget-parent-class --class /Script/....widget-init, widget-parent-class, repeated widget-add / widget-remove, or widget-write steps.widget-add --parent root. The common choices are canvaspanel, overlay, verticalbox, horizontalbox, scrollbox, sizebox, border, or button depending on layout intent.widget-add --parent <panel> and keep names unique. Use --type userwidget --class /Game/.../WBP_Name when the user wants to compose with another WidgetBlueprint.root -> CanvasPanel -> Image1 -> Image2 -> Overlay -> Image3.widget-add, re-run widget-read and confirm the new logical path exists before continuing. This catches regressions like a missing second child under CanvasPanel or Overlay early.layout-data, slot-*, brush-image, text, text-color, text-font-family, text-font-size, text-auto-wrap-text, progressbar-percent, slider-value, checkbox-is-checked, sizebox-width, and scrollbox-orientation.widget-remove only for non-root leaf cleanup after confirming the exact path with widget-read.widget-read; use validate when you want an extra safety pass after a multi-step edit chain.testdata/golden/ue5.6/operations/widget_add_image_nested_overlay as the ground-truth fixture for nested CanvasPanel -> Overlay -> Image behavior. If a fresh asset differs or opens badly in UE, compare against that operation first.--package-path is a directory like /Game/UI, not a full asset path like /Game/UI/WBP_Login. When the destination is already under a UE Content directory, keep --package-path / --asset-name aligned with that filesystem location.brush-image expects a UE package path like /Game/UI/T_Icon, not a filesystem path like C:\Textures\Icon.png./Game/... arguments (for example Git Bash/MSYS), disable path conversion for those arguments first.export MSYS_NO_PATHCONV=1
bpx blueprint widget-init ./Content/WBP_Status.uasset --template minimum --asset-name WBP_Status --package-path /Game
bpx blueprint widget-add ./Content/WBP_Status.uasset --parent root --type canvaspanel --name Canvas_Root
bpx blueprint widget-add ./Content/WBP_Status.uasset --parent Canvas_Root --type image --name Image_Circle
bpx blueprint widget-add ./Content/WBP_Status.uasset --parent Canvas_Root --type image --name Image_Square
bpx blueprint widget-add ./Content/WBP_Status.uasset --parent Canvas_Root --type textblock --name Text_Label
bpx blueprint widget-write ./Content/WBP_Status.uasset --widget Canvas_Root/Image_Circle --property brush-image --value /Game/Textures/Circle
bpx blueprint widget-write ./Content/WBP_Status.uasset --widget Canvas_Root/Image_Square --property brush-image --value /Game/Textures/Square
bpx blueprint widget-write ./Content/WBP_Status.uasset --widget Canvas_Root/Text_Label --property text --value "Hello World"
bpx blueprint widget-read ./Content/WBP_Status.uasset
bpx validate ./Content/WBP_Status.uassetexport MSYS_NO_PATHCONV=1
bpx blueprint widget-init ./Content/WBP_MenuRoot.uasset --template minimum --asset-name WBP_MenuRoot --package-path /Game/UI --parent-class /Script/LyraGame.LyraActivatableWidget
bpx blueprint widget-add ./Content/WBP_MenuRoot.uasset --parent root --type overlay --name Overlay_1
bpx blueprint widget-add ./Content/WBP_MenuRoot.uasset --parent Overlay_1 --type userwidget --class /Game/UI/WBP_Status --name WBP_Status_1
bpx blueprint widget-write ./Content/WBP_MenuRoot.uasset --widget Overlay_1/WBP_Status_1 --property slot-horizontal-alignment --value fill
bpx blueprint widget-read ./Content/WBP_MenuRoot.uasset
bpx validate ./Content/WBP_MenuRoot.uassetexport MSYS_NO_PATHCONV=1
bpx blueprint widget-init ./Content/WBP_NestedStatus.uasset --template minimum --asset-name WBP_NestedStatus --package-path /Game
bpx blueprint widget-add ./Content/WBP_NestedStatus.uasset --parent root --type canvaspanel --name CanvasPanel_1
bpx blueprint widget-add ./Content/WBP_NestedStatus.uasset --parent CanvasPanel_1 --type image --name Image_1
bpx blueprint widget-add ./Content/WBP_NestedStatus.uasset --parent CanvasPanel_1 --type image --name Image_2
bpx blueprint widget-add ./Content/WBP_NestedStatus.uasset --parent CanvasPanel_1 --type overlay --name Overlay_1
bpx blueprint widget-add ./Content/WBP_NestedStatus.uasset --parent CanvasPanel_1/Overlay_1 --type image --name Image_3
bpx blueprint widget-read ./Content/WBP_NestedStatus.uasset
bpx validate ./Content/WBP_NestedStatus.uassetuserwidget composition.widget-init-first flow instead of editing a pre-existing WidgetBlueprint.CanvasPanel_1, CanvasPanel_1/Image_1, CanvasPanel_1/Image_2, CanvasPanel_1/Overlay_1, and CanvasPanel_1/Overlay_1/Image_3 in widget-read.name add steps in the normal widget workflow. widget-add and widget-write --property brush-image are expected to manage required names/imports themselves.widget-init asset still reports missing NameMap/import-add names, treat that as a stale binary/build mismatch and update bpx instead of patching NameMap by hand.Canvas_Root/Image_Circle once the tree has more than one child; that avoids ambiguous selectors and keeps later writes aligned with the intended widget.CanvasPanel_1/Overlay_1 for the final add. Do not rely on bare Overlay_1 once siblings already exist under CanvasPanel_1.validate but still behaves differently in UE, diff it against widget_add_image_nested_overlay before hand-editing NameMap, imports, or GeneratedClass data.widget-init -> widget-add flow, you should not need manual name add before inserting widgets.widget-add on a fresh widget reports missing NameMap/import-add names, suspect a stale bpx binary rather than treating manual NameMap surgery as standard workflow.WidgetVariableNameToGuidMap without appearing in GeneratedVariables or PropertyGuids. widget_add_image_nested_overlay is the reference case: Overlay_1 is real and valid there even though it does not become a generated class field.widget-parent-class is only safe before a root widget exists. Once the WidgetBlueprint has a root/widget tree, change the structure instead of trying to reparent the class in place.widget-add --type userwidget expects a WidgetBlueprint asset path like /Game/UI/WBP_Status, not a generated-class path like /Game/UI/WBP_Status_C.widget-remove is conservative by design: it supports only non-root leaf widgets and only compacts orphan export/import/name entries when the remaining references validate cleanly.validate is necessary but not sufficient for UE-openability on newly generated nested widgets. If the editor still crashes or refuses to open, compare both widget-read output and the binary delta against the UE-authored nested fixture before widening BPX special-cases.bpx blueprint widget-init ./Content/WBP_Login.uasset --template minimum --asset-name WBP_Login --package-path /Game/UI
bpx blueprint widget-add ./Content/WBP_Login.uasset --parent root --type canvaspanel --name Canvas_Root
bpx blueprint widget-add ./Content/WBP_Login.uasset --parent Canvas_Root --type image --name Image_Logo
bpx blueprint widget-write ./Content/WBP_Login.uasset --widget Canvas_Root/Image_Logo --property brush-image --value /Game/UI/T_Logo© wilddogjp, Apache-2.0. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file
Just SKILL.md in skills/bpx-widget of wilddogjp/openbpx.
Open the folder on GitHubat commit 1508eb3
Bpx Widget next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Bpx Widget this skillwilddogjp/openbpx | 101 | — | ~5.7k | Automated safety check: Pass | Apache-2.0 | |
| Initasgeirtj/system_prompts_leaks | 69k | — | ~5.5k | Automated safety check: Pass | CC0-1.0 | |
| Initasgeirtj/system_prompts_leaks | 69k | — | ~602 | Automated safety check: Pass | CC0-1.0 | |
| Node Inspect Debuggeropenclaw/openclaw | 392k | 1 repos | ~894 | Automated safety check: Pass | MIT | |
| Makepad Widgetssickn33/agentic-awesome-skills | 47k | 2 repos | ~1.7k | Automated safety check: Pass | MIT | |
| Contact Widgetnexu-io/open-design | 100k | — | ~1.6k | Automated safety check: Pass | Apache-2.0 |
asgeirtj/system_prompts_leaks
Initialize new CLAUDE.md file(s) and optional skills/hooks with codebase documentation
asgeirtj/system_prompts_leaks
Initialize a new CLAUDE.md file with codebase documentation. An agent skill from asgeirtj/system_prompts_leaks.
openclaw/openclaw
Debug Node.js with node inspect, --inspect, breakpoints, CDP, heap, and CPU profiles.
sickn33/agentic-awesome-skills
Version: makepad-widgets (dev branch) | Last Updated: 2026-01-19 Check for updates: https://crates.io/crates/makepad-widgets
nexu-io/open-design
Self-contained floating chat widget with welcome screen, social links, meeting button, and message input.
LeoYeAI/openclaw-master-skills
Create, update, hide, show, list, and delete Übersicht desktop widgets on macOS.
wilddogjp/openbpx
BPX blueprint command skill. An agent skill from wilddogjp/openbpx.
wilddogjp/openbpx
BPX datatable command skill. An agent skill from wilddogjp/openbpx.
wilddogjp/openbpx
BPX import command skill. An agent skill from wilddogjp/openbpx.
wilddogjp/openbpx
BPX level command skill. An agent skill from wilddogjp/openbpx.
wilddogjp/openbpx
BPX localization command skill. An agent skill from wilddogjp/openbpx.
wilddogjp/openbpx
BPX metadata command skill. An agent skill from wilddogjp/openbpx.
BPX widget construction and inspection skill. An agent skill from wilddogjp/openbpx. Bpx Widget is an agent skill from wilddogjp/openbpx. BPX widget construction and inspection skill.
Bpx Widget fits situations like: widget-init/read/parent-class/add/remove/write workflows.
Run `npx skills add wilddogjp/openbpx --skill bpx-widget -a claude-code`. Or copy the skill folder (skills/bpx-widget in wilddogjp/openbpx) into .claude/skills/bpx-widget in your project. Claude Code loads it when a task matches its description.
Run `npx skills add wilddogjp/openbpx --skill bpx-widget -a codex`. Or copy the skill folder (skills/bpx-widget in wilddogjp/openbpx) into .agents/skills/bpx-widget in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add wilddogjp/openbpx --skill bpx-widget -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/bpx-widget, .gemini/skills/bpx-widget, .github/skills/bpx-widget and .opencode/skills/bpx-widget in your project.
SKILL.md names no scripts, command-line tools or credentials: Bpx Widget is instructions for the agent only.
SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.
Bpx Widget is published under the Apache-2.0 licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.
About 5.7k tokens (SKILL.md is roughly 23k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.
Skills that share tags, products or a category with Bpx Widget: Init (asgeirtj/system_prompts_leaks, 69k stars), Init (asgeirtj/system_prompts_leaks, 69k stars), Node Inspect Debugger (openclaw/openclaw, 392k stars) and Makepad Widgets (sickn33/agentic-awesome-skills, 47k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
wilddogjp (a GitHub organization) maintains it in wilddogjp/openbpx, which has 101 GitHub stars. The repository holds 20 skills in this directory. The repository was last updated on June 19, 2026.
Source: wilddogjp/openbpx on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.