Blueprint
affaan-m/ECC
将单行目标转化为多会话、多代理工程项目的分步构建计划。每个步骤包含独立的上下文简介,以便新代理能直接执行。包括对抗性审查门、依赖图、并行步骤检测、反模式目录和计划突变协议。触发条件:当用户请求复杂多PR任务的计划、蓝图或路线图,或描述需要多个会话的工作时。不触发条件:任务可在单个PR或少于3个工具调用中完成,或用户说“直接执行”时。
BPX blueprint command skill. An agent skill from wilddogjp/openbpx.
$ npx skills add wilddogjp/openbpx --skill bpx-blueprint -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install wilddogjp/openbpx bpx-blueprint --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/wilddogjp/openbpx.git skills-src && mkdir -p .claude/skills && cp -r skills-src/skills/bpx-blueprint .claude/skills/bpx-blueprint && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "bpx-blueprint" agent skill from https://github.com/wilddogjp/openbpx/tree/main/skills/bpx-blueprint into .claude/skills/bpx-blueprint/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "bpx-blueprint", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/wilddogjp/openbpx/tree/main/skills/bpx-blueprintType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add wilddogjp/openbpx --skill bpx-blueprint -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install wilddogjp/openbpx bpx-blueprint --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/wilddogjp/openbpx.git skills-src && mkdir -p .agents/skills && cp -r skills-src/skills/bpx-blueprint .agents/skills/bpx-blueprint && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "bpx-blueprint" agent skill from https://github.com/wilddogjp/openbpx/tree/main/skills/bpx-blueprint into .agents/skills/bpx-blueprint/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "bpx-blueprint", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add wilddogjp/openbpx --skill bpx-blueprint -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install wilddogjp/openbpx bpx-blueprint --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/wilddogjp/openbpx.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/skills/bpx-blueprint .cursor/skills/bpx-blueprint && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "bpx-blueprint" agent skill from https://github.com/wilddogjp/openbpx/tree/main/skills/bpx-blueprint into .cursor/skills/bpx-blueprint/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "bpx-blueprint", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/wilddogjp/openbpx.git --path skills/bpx-blueprint--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add wilddogjp/openbpx --skill bpx-blueprint -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install wilddogjp/openbpx bpx-blueprint --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/wilddogjp/openbpx.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/skills/bpx-blueprint .gemini/skills/bpx-blueprint && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "bpx-blueprint" agent skill from https://github.com/wilddogjp/openbpx/tree/main/skills/bpx-blueprint into .gemini/skills/bpx-blueprint/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "bpx-blueprint", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install wilddogjp/openbpx bpx-blueprintInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add wilddogjp/openbpx --skill bpx-blueprint -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/wilddogjp/openbpx.git skills-src && mkdir -p .github/skills && cp -r skills-src/skills/bpx-blueprint .github/skills/bpx-blueprint && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "bpx-blueprint" agent skill from https://github.com/wilddogjp/openbpx/tree/main/skills/bpx-blueprint into .github/skills/bpx-blueprint/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "bpx-blueprint", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add wilddogjp/openbpx --skill bpx-blueprint -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install wilddogjp/openbpx bpx-blueprint --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/wilddogjp/openbpx.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/skills/bpx-blueprint .opencode/skills/bpx-blueprint && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "bpx-blueprint" agent skill from https://github.com/wilddogjp/openbpx/tree/main/skills/bpx-blueprint into .opencode/skills/bpx-blueprint/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "bpx-blueprint", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
bpx-blueprintBPX blueprint command skill. An agent skill from wilddogjp/openbpx.
Bpx Blueprint is an agent skill from wilddogjp/openbpx. BPX blueprint command skill. Inspect and analyze blueprint exports, bytecode, and graph data.
Its SKILL.md is about 1.4k tokens, which your agent loads only when the skill is triggered. It is a single SKILL.md file with no bundled scripts.
The repository describes itself as: OpenBPX: Blueprint Toolkit for Unreal Engine. The licence is Apache-2.0.
Read from SKILL.md and the folder at commit 1508eb3. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
No scripts in the folder and no shell commands in SKILL.md (its code samples are bash).
From the folder's file list and the shell code blocks in SKILL.md.
No URLs in SKILL.md.
From URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Bpx Blueprint loads about 1.4k tokens when it runs. Until then it costs about 27 tokens; SKILL.md has 444 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.
The full file from wilddogjp/openbpx at commit 1508eb3, republished under its Apache-2.0 licence (© wilddogjp). 444 words, ~1,434 tokens.
.claude/skills/bpx-blueprint/SKILL.md (or your agent's skills folder).PREREQUISITE: Read bpx-shared.
bpx blueprint info <file.uasset> [--export <n>]
bpx blueprint bytecode <file.uasset> --export <n> [--range-source auto|export-map|ustruct-script|serial-full] [--strict-range] [--diagnostics]
bpx blueprint disasm <file.uasset> --export <n> [--format json|toml|text] [--analysis] [--entrypoint <vm>] [--max-steps <n>] [--range-source auto|export-map|ustruct-script|serial-full] [--strict-range] [--diagnostics]
bpx blueprint trace <file.uasset> --from <Node|Node.Pin> [--to-node <token>] [--to-function <token>] [--max-depth <n>]
bpx blueprint call-args <file.uasset> --member <token> [--class <token>] [--all-pins] [--include-exec]
bpx blueprint refs <file.uasset> --soft-path <path> [--class <token>] [--include-routes] [--max-routes <n>] [--max-depth <n>]
bpx blueprint search <file.uasset> [--class <token>] [--member <token>] [--name <token>] [--show <fields>] [--limit <n>]
bpx blueprint infer-pack <file.uasset> --export <n> [--entrypoint <vm>] [--max-steps <n>] [--out <dir>] [--range-source auto|export-map|ustruct-script|serial-full] [--strict-range] [--diagnostics]
bpx blueprint scan-functions <directory> --recursive [--name-like <regex>] [--aggregate]info: summarizes blueprint/function exports.bytecode: extracts selected bytecode range as base64.disasm: disassembles bytecode (json|toml|text, optional analysis).trace: traces an execution path between nodes.call-args: inspects call-node argument pins/defaults.refs: reverse-searches soft-path usage on node pins.search: token-searches nodes/pins in one blueprint package.scan-functions: aggregates function names across a directory.infer-pack: emits CFG/callsite/def-use inference artifacts.bytecode/disasm support range selection (auto|export-map|ustruct-script|serial-full).| Command | Use when | Notable defaults |
|---|---|---|
info | summarizes blueprint/function exports. | Read-only path; safe for discovery. |
bytecode | extracts selected bytecode range as base64. | Check bpx help for exact required flags. |
disasm | disassembles bytecode (json|toml|text, optional analysis). | Check bpx help for exact required flags. |
trace | traces an execution path between nodes. | Check bpx help for exact required flags. |
call-args | inspects call-node argument pins/defaults. | Check bpx help for exact required flags. |
refs | reverse-searches soft-path usage on node pins. | Check bpx help for exact required flags. |
search | token-searches nodes/pins in one blueprint package. | Check bpx help for exact required flags. |
infer-pack | emits CFG/callsite/def-use inference artifacts. | Check bpx help for exact required flags. |
scan-functions | aggregates function names across a directory. | Check bpx help for exact required flags. |
bpx blueprint info to identify candidate exports and confirm whether you are dealing with a Blueprint asset, a WidgetBlueprint, or a generated class payload.search to narrow by member, node, or symbol name before moving to heavier analysis commands.trace and call-args when you already know the node or function you care about and want a focused dependency path.disasm or bytecode only after you have identified the target export and execution slice; they are best for instruction-level inspection, not broad discovery.refs when you need reverse lookup from a soft object path back to the Blueprint nodes/pins that mention it.bpx blueprint info ./Content/BP_Player.uasset
bpx blueprint search ./Content/BP_Player.uasset --member ApplyDamage --show name,class,member
bpx blueprint trace ./Content/BP_Player.uasset --from K2Node_CallFunction_12 --max-depth 6
bpx blueprint call-args ./Content/BP_Player.uasset --member ApplyDamage --all-pins
bpx blueprint disasm ./Content/BP_Player.uasset --export 21 --analysis --format textsearch and trace first so disasm stays focused on a specific export instead of becoming a broad dump.--limit/--max-steps.refs --include-routes can be expensive; disable routes when doing broad scans.disasm --entrypoint implies analysis-oriented output.trace and call-args are most useful after search or info has already narrowed the target export/node set.bpx blueprint info ./Content/BP_Player.uasset
bpx blueprint search ./Content/BP_Player.uasset --member ApplyDamage --show name,class,member
bpx blueprint trace ./Content/BP_Player.uasset --from K2Node_CallFunction_12 --max-depth 6
bpx blueprint disasm ./Content/BP_Player.uasset --export 21 --analysis --format text© wilddogjp, Apache-2.0. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file
Just SKILL.md in skills/bpx-blueprint of wilddogjp/openbpx.
Open the folder on GitHubat commit 1508eb3
Bpx Blueprint next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Bpx Blueprint this skillwilddogjp/openbpx | 101 | — | ~1.4k | Automated safety check: Pass | Apache-2.0 | |
| Blueprintaffaan-m/ECC | 276k | 2 repos | ~604 | Automated safety check: Pass | MIT | |
| Blueprintaffaan-m/ECC | 276k | — | ~421 | Automated safety check: Pass | MIT | |
| Blueprint Construction Planneraffaan-m/ECC | 276k | 5 repos | ~1.3k | Automated safety check: Pass | MIT | |
| Blueprint Graphskevinpbuckley/VibeUE | 730 | — | ~12k | Automated safety check: Pass | MIT | |
| Blueprintsickn33/agentic-awesome-skills | 47k | 2 repos | ~1k | Automated safety check: Pass | MIT |
affaan-m/ECC
将单行目标转化为多会话、多代理工程项目的分步构建计划。每个步骤包含独立的上下文简介,以便新代理能直接执行。包括对抗性审查门、依赖图、并行步骤检测、反模式目录和计划突变协议。触发条件:当用户请求复杂多PR任务的计划、蓝图或路线图,或描述需要多个会话的工作时。不触发条件:任务可在单个PR或少于3个工具调用中完成,或用户说“直接执行”时。
affaan-m/ECC
1行の目的を複数セッション、複数エージェントエンジニアリングプロジェクト向けのステップバイステップ構築計画に変換します。各ステップには自己完結型コンテキストブリーフがあり、新しいエージェントがそれをコールドで実行できます。
affaan-m/ECC
Turns a one-line objective into a multi-step plan file with PR-sized steps, context briefs, a dependency graph, parallel-step detection and an adversarial review.
kevinpbuckley/VibeUE
Add, connect, and configure nodes in Blueprint event graphs and function graphs — function-call/event/branch/timer/custom-event/delegate nodes, Standard Macro nodes…
sickn33/agentic-awesome-skills
Turn a one-line objective into a step-by-step construction plan any coding agent can execute cold.
agenticnotetaking/arscontexta
Interactive knowledge graph analysis. An agent skill from agenticnotetaking/arscontexta.
wilddogjp/openbpx
BPX widget construction and inspection skill. An agent skill from wilddogjp/openbpx.
wilddogjp/openbpx
BPX datatable command skill. An agent skill from wilddogjp/openbpx.
wilddogjp/openbpx
BPX import command skill. An agent skill from wilddogjp/openbpx.
wilddogjp/openbpx
BPX level command skill. An agent skill from wilddogjp/openbpx.
wilddogjp/openbpx
BPX localization command skill. An agent skill from wilddogjp/openbpx.
wilddogjp/openbpx
BPX metadata command skill. An agent skill from wilddogjp/openbpx.
BPX blueprint command skill. An agent skill from wilddogjp/openbpx. Bpx Blueprint is an agent skill from wilddogjp/openbpx. BPX blueprint command skill.
Run `npx skills add wilddogjp/openbpx --skill bpx-blueprint -a claude-code`. Or copy the skill folder (skills/bpx-blueprint in wilddogjp/openbpx) into .claude/skills/bpx-blueprint in your project. Claude Code loads it when a task matches its description.
Run `npx skills add wilddogjp/openbpx --skill bpx-blueprint -a codex`. Or copy the skill folder (skills/bpx-blueprint in wilddogjp/openbpx) into .agents/skills/bpx-blueprint in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add wilddogjp/openbpx --skill bpx-blueprint -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/bpx-blueprint, .gemini/skills/bpx-blueprint, .github/skills/bpx-blueprint and .opencode/skills/bpx-blueprint in your project.
SKILL.md names no scripts, command-line tools or credentials: Bpx Blueprint is instructions for the agent only.
SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.
Bpx Blueprint is published under the Apache-2.0 licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.
About 1.4k tokens (SKILL.md is roughly 5.7k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.
Skills that share tags, products or a category with Bpx Blueprint: Blueprint (affaan-m/ECC, 276k stars), Blueprint (affaan-m/ECC, 276k stars), Blueprint Construction Planner (affaan-m/ECC, 276k stars) and Blueprint Graphs (kevinpbuckley/VibeUE, 730 stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
wilddogjp (a GitHub organization) maintains it in wilddogjp/openbpx, which has 101 GitHub stars. The repository holds 20 skills in this directory. The repository was last updated on June 19, 2026.
Source: wilddogjp/openbpx on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.