Agent skill

Hyperframes Core

by waker240 in waker240/FullVideoProductionSkill

Author seekable HyperFrames HTML compositions, scene timing, media tracks, sub-compositions, and final assembly.

Apache-2.0Auto-check passedMedia & Creative

Install Hyperframes Core

skills CLI
$ npx skills add waker240/FullVideoProductionSkill --skill hyperframes-core -a claude-code

Project install by default; add -g for ~/.claude/skills/.

GitHub CLI
$ gh skill install waker240/FullVideoProductionSkill hyperframes-core --agent claude-code

Project scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).

Manual copy
$ git clone --depth 1 https://github.com/waker240/FullVideoProductionSkill.git skills-src && mkdir -p .claude/skills && cp -r skills-src/skills/hyperframes-core .claude/skills/hyperframes-core && rm -rf skills-src

Use ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.

Claude Code skills documentation · loads skills from .claude/skills/

Facts

Skill name
hyperframes-core
GitHub stars
196
Token cost
~2k tokens
SKILL.md length
761 words
Files
15 (incl. references)
Skills in repo
13
Repo updated
First seen
Licence
Apache-2.0

At a glance

Author seekable HyperFrames HTML compositions, scene timing, media tracks, sub-compositions, and final assembly.

  • Debugging the composition contract
  • SKILL.md covers References, Building a composition, Editing existing compositions and Validation
  • Calls npx
  • Tasks that involve Motion graphics

What it does

Hyperframes Core is an agent skill from waker240/FullVideoProductionSkill. Author seekable HyperFrames HTML compositions, scene timing, media tracks, sub-compositions, and final assembly. Use when building or debugging the composition contract.

Its SKILL.md is about 2k tokens, which your agent loads only when the skill is triggered. The skill folder holds 15 other files, including reference files (for example `references/composition-patterns.md`, `references/data-attributes.md` and `references/determinism-rules.md`). Compatibility notes: Requires sibling skills from this pack, a local filesystem and shell, Node.js 22.20.0+, and FFmpeg/ffprobe for media work. Generation providers and desktop…

It sits in Media & Creative, covering Motion graphics. It works with HeyGen. The repository describes itself as: 20亿Claude Opus 4.6-4.8的Token. The licence is Apache-2.0.

When your agent uses it

  • Debugging the composition contract
  • Tasks that involve Motion graphics

Example prompts

  • “/hyperframes-core”

Requirements

  • Node.js
  • Compatibility (from SKILL.md): Requires sibling skills from this pack, a local filesystem and shell, Node.js 22.20.0+, and FFmpeg/ffprobe for media work. Generation providers and desktop tools are optional, separately configured capabilities.

What it can do on your machine

Read from SKILL.md and the folder at commit 0223baa. It shows what the files ask for, not the result of running them.

  • Tool permissions

    Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.

    From allowed-tools in the SKILL.md frontmatter.

  • Runs code

    Shell commands in SKILL.md call:

    • npx

    From the folder's file list and the shell code blocks in SKILL.md.

  • Network

    No URLs in SKILL.md. Its commands use npx, which can reach the network depending on how they are called.

    From URLs in SKILL.md, links to its own repository left out.

  • Credentials

    Names no API keys, tokens, secrets or passwords.

    From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.

  • Compatibility

    Requires sibling skills from this pack, a local filesystem and shell, Node.js 22.20.0+, and FFmpeg/ffprobe for media work. Generation providers and desktop tools are optional, separately configured capabilities.

    From compatibility in the SKILL.md frontmatter.

Context cost

Hyperframes Core loads about 2k tokens when it runs, and up to ~26k if it reads all its reference files. Until then it costs about 47 tokens; SKILL.md has 761 words of instructions outside code blocks.

Always · name and description, kept in context so the agent knows when to use it
~47
When it runs · the whole SKILL.md, loaded when a task matches
~2k
With references · SKILL.md plus every file in references/, read only if the agent opens them
~26k

Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.

Safety

Auto-check passed

The automated check found no risky patterns in SKILL.md.

Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.

SKILL.md

The full file from waker240/FullVideoProductionSkill at commit 0223baa, republished under its Apache-2.0 licence (© waker240). 761 words, ~1,968 tokens.

Download SKILL.mdSave it as .claude/skills/hyperframes-core/SKILL.md (or your agent's skills folder). This skill also uses 14 other files; get the full folder from GitHub.
name
hyperframes-core
description
Author seekable HyperFrames HTML compositions, scene timing, media tracks, sub-compositions, and final assembly. Use when building or debugging the composition contract.
compatibility
Requires sibling skills from this pack, a local filesystem and shell, Node.js 22.20.0+, and FFmpeg/ffprobe for media work. Generation providers and desktop tools are optional, separately configured capabilities.
<!-- Public portability adaptation, 2026-09-26. -->

Install this skill with its sibling skills. See runtime setup and capability boundaries before executing commands. User instructions and the requested production stage take precedence over workflow defaults.

HyperFrames Core

HyperFrames renders video from HTML. A composition is an HTML file whose DOM declares timing with data-* attributes, whose animation runtime is seekable, and whose media playback is owned by the framework.

This skill is the technical contract — how to build one hyperframes project. The body below is the build guide; per-topic detail lives in references/ (index next), read on demand. Other concerns live in the sibling domain skills — hyperframes-animation, hyperframes-creative, hyperframes-media, hyperframes-cli, hyperframes-registry. The capability map in /hyperframes says what each one covers.

References

FileRead it to…
references/minimal-composition.mdstart from the smallest renderable composition skeleton
references/composition-patterns.mdchoose monolithic vs modular; structure a modular index.html; pick a sub-comp archetype
references/data-attributes.mdlook up any data-* (root / clip / sub-comp host / legacy aliases); use class="clip"
references/tracks-and-clips.mdpick data-track-index, handle same-track overlap / z-index, time a clip relative to another
references/sub-compositions.mdwire a sub-composition (host attrs, <template>, per-instance vars) and animate inside it
references/variables-and-media.mddeclare variables; place <video>/<audio>, set volume, trim
references/determinism-rules.mdbuild a seekable timeline; determinism bans; the animatable-property allowlist; layout / text fit
references/full-screen-motion.mdauthor full-frame motion with shared backgrounds
references/spatial-canvas.mdbuild one persistent oversized world with authored camera visits, cutaways, and exact returns
references/review-to-final-assembly.mdconvert approved studies to native rendering, word-locked events, media windows and long-film audit
references/storyboard-format.mdauthor a STORYBOARD.md plan (+ the parsed manifest)
references/script-format.mdauthor the optional SCRIPT.md locked narration
references/subagent-dispatch.mdmap subagent dispatch verbs (parallel fan-out / background / wait) to your harness
references/tailwind.mdwork in a Tailwind v4 project (init --tailwind; runtime contract differs from Studio's v3)

For animation runtime specifics (GSAP API, Lottie, Three.js, etc.) go to hyperframes-animation → adapters/<runtime>.md.

Building a composition

Two root forms (not interchangeable)
  • Standalone (top-level index.html) — root <div data-composition-id="…"> sits directly in <body>, no <template> wrapper (wrapping it hides all content and breaks rendering).
  • Sub-composition (loaded via data-composition-src) — root must be wrapped in <template>.

⚠ Transport rule: the runtime only clones <template> contents; everything outside (incl. <head> styles/scripts) is discarded — put <style>/<script> inside the template. ⚠ Host-id rule: the host slot's data-composition-id must exactly equal the inner template's data-composition-id and the window.__timelines["<id>"] key — no -mount/-slot/-host suffix.

File shape, host wiring, and the pre-render checklist → references/sub-compositions.md.

Root must be sized (silent layout bug)

The standalone root needs an explicit sized box (width/height in px), and every ancestor down to a height:100% element must have a resolved height — otherwise a flex/100% child collapses to ~0 and content piles into the top-left corner. lint/validate/inspect do not catch this. Skeleton → references/minimal-composition.md.

One paused timeline

Each composition registers exactly one gsap.timeline({ paused: true }) at window.__timelines["<id>"] (key = root data-composition-id), built synchronously at page load. Render duration = root data-duration, not timeline length. Don't manually nest sub-timelines into the host. Full contract (incl. non-GSAP runtimes) → references/determinism-rules.md + hyperframes-animation/adapters/.

Show full SKILL.md (289 more words)Show less
Non-negotiable rules (silent bugs lint/validate/inspect won't catch)

Surfaced here; full rationale in the linked reference. Do not violate:

  • No render-time clocks / unseeded Math.random / network / input-state; no repeat: -1 (use a finite count). → determinism-rules.md
  • Animate only the visual-property allowlist; never display/visibility; no gsap.set on later-scene clips. → determinism-rules.md
  • No <br> in body text; transformed elements must be block-level + sized; pulsing absolute decoratives need peak clearance. → determinism-rules.md
  • <video>/<audio> must be a direct child of the host root (never inside a sub-comp <template>/wrapper); the framework owns playback. → variables-and-media.md
  • Every id must be unique across the assembled page; inside a sub-comp, prefix ids with the composition id (#<id>-hero). Duplicate <video>/<img> ids render blank — the producer injects frames by getElementById, and cross-file dupes slip past lint. → composition-patterns.md
  • A full-screen scene fill goes on a full-bleed child (position:absolute; inset:0), never on the composition root itself — the producer's frame compositing can drop the root element's own background (the frame renders black) even though preview/snapshot show it correctly. → composition-patterns.md

Editing existing compositions

  • Read the files first. Preserve unrelated timing, tracks, IDs, variables, media paths.
  • Match existing composition IDs and timeline keys.
  • Adding a clip: pick a non-overlapping data-track-index or adjust surrounding timing intentionally.
  • Adding a sub-composition: verify its internal data-composition-id before wiring the host.

Validation

Use hyperframes-cli for command details

  • npx hyperframes lint passes (0 errors)
  • npx hyperframes validate passes (0 console errors)
  • npx hyperframes inspect passes (0 errors)
  • Projects with sub-compositions: npx hyperframes snapshot --at <midpoints> and eyeball each frame
  • npx hyperframes preview for review (the user can edit anything in Studio's timeline)
  • Render previews and final outputs within the current authorization; when the user explicitly requests review before assembly, complete that review stage first. A final-delivery request or delegated discretion does not need another routine approval.

© waker240, Apache-2.0. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file

Files

SKILL.md and 14 other files (references) in skills/hyperframes-core of waker240/FullVideoProductionSkill.

  • SKILL.md
  • references/composition-patterns.md
  • references/data-attributes.md
  • references/determinism-rules.md
  • references/full-screen-motion.md
  • references/minimal-composition.md
  • references/review-to-final-assembly.md
  • references/script-format.md
  • references/spatial-canvas.md
  • references/storyboard-format.md
  • references/sub-compositions.md
  • references/subagent-dispatch.md
  • references/tailwind.md
  • references/tracks-and-clips.md
  • references/variables-and-media.md

Open the folder on GitHubat commit 0223baa

Compare with similar skills

Hyperframes Core next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.

Hyperframes Core compared with similar skills
SkillStarsUsed inTokensAuto-checkLicenceRepo updated
Hyperframes Core this skillwaker240/FullVideoProductionSkill196—~2kAutomated safety check: PassApache-2.0
HyperFrames Animationheygen-com/hyperframes58k3 repos~2.1kAutomated safety check: PassApache-2.0
Faceless Explainer Videoheygen-com/hyperframes58k3 repos~7.5kAutomated safety check: NotesApache-2.0
Figma to HyperFramesheygen-com/hyperframes58k3 repos~4.5kAutomated safety check: NotesApache-2.0
HyperFrames Video Entry Pointheygen-com/hyperframes58k3 repos~5.2kAutomated safety check: PassApache-2.0
Hyperframesboraoztunc/skills3939 repos~7.6kAutomated safety check: PassApache-2.0

Similar skills

  • HyperFrames Animation

    heygen-com/hyperframes

    Collects motion rules, scene blueprints, transitions and runtime adapters for HyperFrames video compositions, with GSAP as the default animation runtime.

    58k GitHub starsUsed in 3 repos~2.1k tokens
    Media & CreativeAuto-check passed
  • Faceless Explainer Video

    heygen-com/hyperframes

    Turns an article, notes or a topic brief into an explainer video whose visuals are invented per scene, built frame by frame in HyperFrames with no footage.

    58k GitHub starsUsed in 3 repos~7.5k tokens
    Media & CreativeAuto-check: notes
  • Figma to HyperFrames

    heygen-com/hyperframes

    Imports Figma assets, brand tokens, components and motion into a HyperFrames video composition, using the Figma REST API with a connector or native export for shaders.

    58k GitHub starsUsed in 3 repos~4.5k tokens
    Media & CreativeAuto-check: notes
  • HyperFrames Video Entry Point

    heygen-com/hyperframes

    Entry point for making, editing and rendering videos from HTML compositions with HyperFrames, routing each request to the right workflow.

    58k GitHub starsUsed in 3 repos~5.2k tokens
    Media & CreativeAuto-check passed
  • Hyperframes

    boraoztunc/skills

    Create video compositions, animations, title cards, overlays, captions, voiceovers, audio-reactive visuals, and scene transitions in HyperFrames HTML.

    393 GitHub starsUsed in 9 repos~7.6k tokens
    Media & CreativeAuto-check passed
  • Hyperframes Creative

    chmonitor/chmonitor

    Non-animation creative direction for HyperFrames videos. An agent skill from chmonitor/chmonitor.

    298 GitHub starsUsed in 5 repos~1.3k tokens
    Media & CreativeAuto-check passed

More from waker240/FullVideoProductionSkill

All 13 skills in this repo
  • Hyperframes Animation

    waker240/FullVideoProductionSkill

    Build deterministic animation for HyperFrames using motion rules, transitions, scene blueprints, and runtime adapters.

    196 GitHub stars~2.4k tokensUpdated 11 days ago
    Auto-check passed
  • Hyperframes Creative

    waker240/FullVideoProductionSkill

    Develop video direction, typography, color, visual mechanisms, storyboards, and asset prompts.

    196 GitHub stars~3k tokensUpdated 11 days ago
    Auto-check passed
  • Media Use

    waker240/FullVideoProductionSkill

    Resolve reviewed local BGM, sound effects, images, icons, and brand assets into frozen project files plus a manifest.

    196 GitHub stars~2k tokensUpdated 11 days ago
    Auto-check: notes
  • Music To Video

    waker240/FullVideoProductionSkill

    Build a HyperFrames video around a supplied music track, using measured rhythm and editable visual concepts.

    196 GitHub stars~4.3k tokensUpdated 11 days ago
    Auto-check passed
  • Remotion To Hyperframes

    waker240/FullVideoProductionSkill

    Port an existing Remotion composition to HyperFrames HTML while preserving visible behavior.

    196 GitHub stars~2.4k tokensUpdated 11 days ago
    Auto-check passed
  • Hyperframes Media

    waker240/FullVideoProductionSkill

    Prepare Fish official-API narration, OpenAI word timestamps, and reviewed user-supplied local music/SFX for HyperFrames.

    196 GitHub stars~1.2k tokensUpdated 11 days ago
    Auto-check: notes

Works with

Questions about Hyperframes Core

What does Hyperframes Core do?

Author seekable HyperFrames HTML compositions, scene timing, media tracks, sub-compositions, and final assembly. Hyperframes Core is an agent skill from waker240/FullVideoProductionSkill. Author seekable HyperFrames HTML compositions, scene timing, media tracks, sub-compositions, and final assembly.

When should I use Hyperframes Core?

Hyperframes Core fits situations like: debugging the composition contract; tasks that involve Motion graphics.

How do I install Hyperframes Core in Claude Code?

Run `npx skills add waker240/FullVideoProductionSkill --skill hyperframes-core -a claude-code`. Or copy the skill folder (skills/hyperframes-core in waker240/FullVideoProductionSkill) into .claude/skills/hyperframes-core in your project. Claude Code loads it when a task matches its description.

How do I install Hyperframes Core in Codex?

Run `npx skills add waker240/FullVideoProductionSkill --skill hyperframes-core -a codex`. Or copy the skill folder (skills/hyperframes-core in waker240/FullVideoProductionSkill) into .agents/skills/hyperframes-core in your project. Codex loads it when a task matches its description.

Can I use Hyperframes Core in Cursor, Gemini CLI or GitHub Copilot?

Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add waker240/FullVideoProductionSkill --skill hyperframes-core -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/hyperframes-core, .gemini/skills/hyperframes-core, .github/skills/hyperframes-core and .opencode/skills/hyperframes-core in your project.

What does Hyperframes Core need to run?

Going by SKILL.md and its folder, Hyperframes Core needs the command-line tools its instructions call (npx). Our summary lists: Node.js. Compatibility (from SKILL.md): Requires sibling skills from this pack, a local filesystem and shell, Node.js 22.20.0+, and FFmpeg/ffprobe for media work. Generation providers and desktop tools are optional, separately configured capabilities..

Does Hyperframes Core access the network?

SKILL.md contains no URLs. Its commands use npx, which can reach the network depending on how they are called. This is read from the text; nothing was executed.

Is Hyperframes Core safe to install?

Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.

What licence does Hyperframes Core use?

Hyperframes Core is published under the Apache-2.0 licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.

How many tokens does Hyperframes Core use?

About 2k tokens (SKILL.md is roughly 7.9k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full. Its references folder adds about 24k tokens, read only when the agent opens those files.

What are the alternatives to Hyperframes Core?

Skills that share tags, products or a category with Hyperframes Core: HyperFrames Animation (heygen-com/hyperframes, 58k stars), Faceless Explainer Video (heygen-com/hyperframes, 58k stars), Figma to HyperFrames (heygen-com/hyperframes, 58k stars) and HyperFrames Video Entry Point (heygen-com/hyperframes, 58k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.

Who maintains Hyperframes Core?

waker240 (a GitHub user) maintains it in waker240/FullVideoProductionSkill, which has 196 GitHub stars. The repository holds 13 skills in this directory. The repository was last updated on September 26, 2026.

Source: waker240/FullVideoProductionSkill on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.