Remotion to HyperFrames Porter
heygen-com/hyperframes
Ports an existing Remotion (React) composition to HyperFrames HTML with GSAP, one way, and grades the result against a tiered set of reference fixtures.
Port an existing Remotion composition to HyperFrames HTML while preserving visible behavior.
$ npx skills add waker240/FullVideoProductionSkill --skill remotion-to-hyperframes -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install waker240/FullVideoProductionSkill remotion-to-hyperframes --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/waker240/FullVideoProductionSkill.git skills-src && mkdir -p .claude/skills && cp -r skills-src/skills/remotion-to-hyperframes .claude/skills/remotion-to-hyperframes && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "remotion-to-hyperframes" agent skill from https://github.com/waker240/FullVideoProductionSkill/tree/main/skills/remotion-to-hyperframes into .claude/skills/remotion-to-hyperframes/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "remotion-to-hyperframes", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/waker240/FullVideoProductionSkill/tree/main/skills/remotion-to-hyperframesType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add waker240/FullVideoProductionSkill --skill remotion-to-hyperframes -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install waker240/FullVideoProductionSkill remotion-to-hyperframes --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/waker240/FullVideoProductionSkill.git skills-src && mkdir -p .agents/skills && cp -r skills-src/skills/remotion-to-hyperframes .agents/skills/remotion-to-hyperframes && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "remotion-to-hyperframes" agent skill from https://github.com/waker240/FullVideoProductionSkill/tree/main/skills/remotion-to-hyperframes into .agents/skills/remotion-to-hyperframes/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "remotion-to-hyperframes", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add waker240/FullVideoProductionSkill --skill remotion-to-hyperframes -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install waker240/FullVideoProductionSkill remotion-to-hyperframes --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/waker240/FullVideoProductionSkill.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/skills/remotion-to-hyperframes .cursor/skills/remotion-to-hyperframes && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "remotion-to-hyperframes" agent skill from https://github.com/waker240/FullVideoProductionSkill/tree/main/skills/remotion-to-hyperframes into .cursor/skills/remotion-to-hyperframes/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "remotion-to-hyperframes", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/waker240/FullVideoProductionSkill.git --path skills/remotion-to-hyperframes--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add waker240/FullVideoProductionSkill --skill remotion-to-hyperframes -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install waker240/FullVideoProductionSkill remotion-to-hyperframes --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/waker240/FullVideoProductionSkill.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/skills/remotion-to-hyperframes .gemini/skills/remotion-to-hyperframes && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "remotion-to-hyperframes" agent skill from https://github.com/waker240/FullVideoProductionSkill/tree/main/skills/remotion-to-hyperframes into .gemini/skills/remotion-to-hyperframes/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "remotion-to-hyperframes", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install waker240/FullVideoProductionSkill remotion-to-hyperframesInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add waker240/FullVideoProductionSkill --skill remotion-to-hyperframes -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/waker240/FullVideoProductionSkill.git skills-src && mkdir -p .github/skills && cp -r skills-src/skills/remotion-to-hyperframes .github/skills/remotion-to-hyperframes && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "remotion-to-hyperframes" agent skill from https://github.com/waker240/FullVideoProductionSkill/tree/main/skills/remotion-to-hyperframes into .github/skills/remotion-to-hyperframes/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "remotion-to-hyperframes", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add waker240/FullVideoProductionSkill --skill remotion-to-hyperframes -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install waker240/FullVideoProductionSkill remotion-to-hyperframes --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/waker240/FullVideoProductionSkill.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/skills/remotion-to-hyperframes .opencode/skills/remotion-to-hyperframes && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "remotion-to-hyperframes" agent skill from https://github.com/waker240/FullVideoProductionSkill/tree/main/skills/remotion-to-hyperframes into .opencode/skills/remotion-to-hyperframes/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "remotion-to-hyperframes", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
remotion-to-hyperframesPort an existing Remotion composition to HyperFrames HTML while preserving visible behavior.
Remotion To Hyperframes is an agent skill from waker240/FullVideoProductionSkill. Port an existing Remotion composition to HyperFrames HTML while preserving visible behavior. Use only when the user requests a Remotion migration.
Its SKILL.md is about 2.4k tokens, which your agent loads only when the skill is triggered. The skill folder holds 21 other files, including scripts and reference files (for example `references/api-map.md`, `references/escape-hatch.md` and `references/eval.md`). Compatibility notes: Requires sibling skills from this pack, a local filesystem and shell, Node.js 22.20.0+, and FFmpeg/ffprobe for media work. Generation providers and desktop…
It sits in Media & Creative, covering Video production and Motion graphics. It works with Remotion, HeyGen and React. The repository describes itself as: 20亿Claude Opus 4.6-4.8的Token. The licence is Apache-2.0.
5 steps, taken from the step headings in SKILL.md.
Read from SKILL.md and the folder at commit 0223baa. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
Ships 5 files in scripts/ (Shell and Python, from the files we listed), which the agent can run.
Shell commands in SKILL.md call:
npxbashFrom the folder's file list and the shell code blocks in SKILL.md.
Links to these hosts (documentation or services it may open):
github.comFrom URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Requires sibling skills from this pack, a local filesystem and shell, Node.js 22.20.0+, and FFmpeg/ffprobe for media work. Generation providers and desktop tools are optional, separately configured capabilities.
From compatibility in the SKILL.md frontmatter.
Remotion To Hyperframes loads about 2.4k tokens when it runs, and up to ~18k if it reads all its reference files. Until then it costs about 43 tokens; SKILL.md has 964 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); the scripts in this folder are not scanned.
The full file from waker240/FullVideoProductionSkill at commit 0223baa, republished under its Apache-2.0 licence (© waker240). 964 words, ~2,416 tokens.
.claude/skills/remotion-to-hyperframes/SKILL.md (or your agent's skills folder). This skill also uses 17 other files; get the full folder from GitHub.<!-- Public portability adaptation, 2026-09-26. -->
Install this skill with its sibling skills. See runtime setup and capability boundaries before executing commands. User instructions and the requested production stage take precedence over workflow defaults.
Confirm the route before you build. Use this only to port an existing Remotion (React) composition's source into HyperFrames. Authoring a new composition (even one inspired by a Remotion video) → the creation workflows /
/general-video. Out of scope (one-way, Remotion-only): no reverse export (HyperFrames → Remotion or any framework), and a non-Remotion source (After Effects, Framer Motion, plain React / CSS) has no Remotion source to translate → re-create via/general-video. Unsure, or only a passing Remotion mention? Read/hyperframesfirst.
Translate Remotion (React-based) video compositions into HyperFrames (HTML + GSAP) compositions. Most Remotion idioms have direct HyperFrames equivalents — the translation is mechanical for ~80% of typical compositions. This skill encodes the mapping and guards against the lossy 20% by refusing to translate patterns that don't fit HF's seek-driven model and recommending the runtime interop pattern from PR #214 instead.
The skill ships comparison scripts; the large upstream test corpus is excluded. Validate the actual translated project using matched renders, numerical comparison and visual/audio inspection. SSIM alone does not establish semantic fidelity.
Use this skill ONLY when the user explicitly asks to migrate from Remotion. Example trigger phrases:
Do NOT use this skill when:
NOT SUPPORTED (decline — this is not what this skill does):
.aep), a Framer Motion / plain-React / CSS animation, or any other tool's source is not a Remotion composition — there is no Remotion source to translate. Re-create it natively via /general-video, or decline if HyperFrames can't represent it.When in doubt, default to authoring a native HyperFrames composition with /general-video (the general HyperFrames authoring flow) instead.
Run scripts/lint_source.py over the Remotion source directory. The lint detects patterns that can't translate cleanly:
useState, useReducer, useEffect/useLayoutEffect with non-empty deps, async calculateMetadata, third-party React UI libraries (MUI, Chakra, Mantine, antd, shadcn, Radix, NextUI).@remotion/lambda config, delayRender, useCallback, useMemo, custom hooks.staticFile, interpolateColors.If any blocker fires, stop. Read references/escape-hatch.md and surface the recommendation message. Warnings don't stop translation — drop the offending construct in step 3 and note the gap in TRANSLATION_NOTES.md. @remotion/lambda config is the canonical warning case: the skill drops the import + renderMediaOnLambda(...) calls but translates the rest of the composition.
Read references/api-map.md — the index of every Remotion API and its HF equivalent or per-topic reference. Identify which topic references you'll need based on what the source uses:
| Source contains | Load reference |
|---|---|
Composition, defaultProps, schema, calculateMetadata | parameters.md |
Sequence, Series, Loop, AbsoluteFill, Freeze | sequencing.md |
useCurrentFrame, interpolate, spring, Easing, interpolateColors | timing.md |
Audio, Video, Img, IFrame, staticFile, delayRender | media.md |
TransitionSeries, @remotion/transitions | transitions.md |
@remotion/lottie | lottie.md |
@remotion/google-fonts/<Family>, Font.loadFont, @font-face | fonts.md |
Don't load all of them — load only what the specific source needs.
Emit index.html with:
<div id="stage"> carrying the composition's data-composition-id, data-start="0", data-duration (in seconds), data-fps, data-width, data-height, plus one data-* per scalar prop.data-start / data-duration / data-track-index.<style> for layout; CSS sets the from state of every animated property.<script> tag at the bottom containing one paused gsap.timeline({paused: true}). Every Remotion useCurrentFrame() derivation becomes a tween on this timeline at the right offset.window.__timelines["<composition-id>"] = tl; registers the timeline with HF's runtime.Custom React subcomponents inline as repeated HTML using the prop interface as the template (see parameters.md for the per-instance data-* pattern).
Run the eval harness — references/eval.md for the full guide. Quick path:
# Set these to the installed skill and actual source/translation directories.
R2HF_DIR="/absolute/path/to/skills/remotion-to-hyperframes"
SOURCE_DIR="/absolute/path/to/remotion-project"
TARGET_DIR="/absolute/path/to/hyperframes-project"
(cd "$SOURCE_DIR" && npx remotion render <CompositionId> out/baseline.mp4)
(cd "$TARGET_DIR" && npx --yes hyperframes@0.7.17 render --output translated.mp4)
bash "$R2HF_DIR/scripts/render_diff.sh" "$SOURCE_DIR/out/baseline.mp4" "$TARGET_DIR/translated.mp4" "$TARGET_DIR/diff"Threshold: ~0.02 below p05 of the source's complexity tier (see eval.md for historical calibration context). If the diff fails, run scripts/frame_strip.sh to see which frames diverged, then re-read the relevant timing/sequencing/media reference.
Critical: both renders must use matching pixel format. Set Config.setVideoImageFormat("png") + Config.setColorSpace("bt709") in the Remotion source's remotion.config.ts — otherwise the diff measures encoder differences (~0.05 SSIM hit), not translation fidelity.
Anything that didn't translate cleanly (volume ramps dropped, custom presentations approximated, fonts substituted) gets a TRANSLATION_NOTES.md written next to the HF output. See references/limitations.md for the format.
useState + useEffect are not deterministic frame-capture targets in HyperFrames' seek-driven model. Recommend the runtime interop pattern.(@remotion/lambda is not a blocker — Lambda config is deployment, not animation. The skill drops it as a warning and translates the rest. See references/escape-hatch.md.)
The large upstream test corpus is not included. Use the supplied scripts/lint_source.py, scripts/render_diff.sh and scripts/frame_strip.sh on your own source and translated composition. Match size, frame rate, duration, fonts and encoding, then inspect semantic differences and sound as well as SSIM. See eval.md. Historical benchmark numbers do not prove this release or your project was rendered successfully.
© waker240, Apache-2.0. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file
SKILL.md and 17 other files (scripts, references) in skills/remotion-to-hyperframes of waker240/FullVideoProductionSkill.
Open the folder on GitHubat commit 0223baa
Remotion To Hyperframes next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Remotion To Hyperframes this skillwaker240/FullVideoProductionSkill | 197 | — | ~2.4k | Automated safety check: Pass | Apache-2.0 | |
| Remotion to HyperFrames Porterheygen-com/hyperframes | 59k | 3 repos | ~2.8k | Automated safety check: Pass | Apache-2.0 | |
| Remotion To Hyperframeschmonitor/chmonitor | 299 | 1 repos | ~2.5k | Automated safety check: Pass | GPL-3.0 | |
| Remotion To Hyperframesboraoztunc/skills | 395 | — | ~2.2k | Automated safety check: Pass | Apache-2.0 | |
| HyperFrames Video Entry Pointheygen-com/hyperframes | 59k | 3 repos | ~5.2k | Automated safety check: Pass | Apache-2.0 | |
| Reference Video Replica QcPluviobyte/video-production-skills | 667 | — | ~1.8k | Automated safety check: Pass | None |
heygen-com/hyperframes
Ports an existing Remotion (React) composition to HyperFrames HTML with GSAP, one way, and grades the result against a tiered set of reference fixtures.
chmonitor/chmonitor
Port an existing Remotion (React) composition to HyperFrames HTML.
boraoztunc/skills
Translate an existing Remotion (React-based) video composition into a HyperFrames HTML composition.
heygen-com/hyperframes
Entry point for making, editing and rendering videos from HTML compositions with HyperFrames, routing each request to the right workflow.
Pluviobyte/video-production-skills
Analyze, recreate, align, and verify reference-video motion.
Vincentwei1021/anything2explainer
给一个主题,产出一条黑底 MG 风格(幕底可选星点或点阵波)、有配音字幕章节进度条的科普讲解视频(中文或英文;Remotion 代码动画;时长由用户定,常用 3–5 分钟)。内含可编译模板、图元库、配音/分镜/渲染工具、风格与动效规范、多 agent 分工协议与 QC 判据,以及一条完整样片(《RAG 与知识库》)作为质量标尺。Turn any topic into a narrated…
waker240/FullVideoProductionSkill
Build deterministic animation for HyperFrames using motion rules, transitions, scene blueprints, and runtime adapters.
waker240/FullVideoProductionSkill
Develop video direction, typography, color, visual mechanisms, storyboards, and asset prompts.
waker240/FullVideoProductionSkill
Resolve reviewed local BGM, sound effects, images, icons, and brand assets into frozen project files plus a manifest.
waker240/FullVideoProductionSkill
Build a HyperFrames video around a supplied music track, using measured rhythm and editable visual concepts.
waker240/FullVideoProductionSkill
Prepare Fish official-API narration, OpenAI word timestamps, and reviewed user-supplied local music/SFX for HyperFrames.
waker240/FullVideoProductionSkill
Plan, author, review, and render HTML videos with HyperFrames.
Categories
Port an existing Remotion composition to HyperFrames HTML while preserving visible behavior. Remotion To Hyperframes is an agent skill from waker240/FullVideoProductionSkill. Port an existing Remotion composition to HyperFrames HTML while preserving visible behavior.
Remotion To Hyperframes fits situations like: requests a Remotion migration; tasks that involve Video production; tasks that involve Motion graphics.
Run `npx skills add waker240/FullVideoProductionSkill --skill remotion-to-hyperframes -a claude-code`. Or copy the skill folder (skills/remotion-to-hyperframes in waker240/FullVideoProductionSkill) into .claude/skills/remotion-to-hyperframes in your project. Claude Code loads it when a task matches its description.
Run `npx skills add waker240/FullVideoProductionSkill --skill remotion-to-hyperframes -a codex`. Or copy the skill folder (skills/remotion-to-hyperframes in waker240/FullVideoProductionSkill) into .agents/skills/remotion-to-hyperframes in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add waker240/FullVideoProductionSkill --skill remotion-to-hyperframes -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/remotion-to-hyperframes, .gemini/skills/remotion-to-hyperframes, .github/skills/remotion-to-hyperframes and .opencode/skills/remotion-to-hyperframes in your project.
Going by SKILL.md and its folder, Remotion To Hyperframes needs a shell and Python for the scripts in its folder and the command-line tools its instructions call (npx and bash). Our summary lists: Python 3; Node.js; A Bash shell. Compatibility (from SKILL.md): Requires sibling skills from this pack, a local filesystem and shell, Node.js 22.20.0+, and FFmpeg/ffprobe for media work. Generation providers and desktop tools are optional, separately configured capabilities..
SKILL.md names 1 domain. As links in the text: github.com. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. The check reads SKILL.md only: the scripts in the folder are not scanned, so read them before running anything.
Remotion To Hyperframes is published under the Apache-2.0 licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.
About 2.4k tokens (SKILL.md is roughly 9.7k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full. Its references folder adds about 16k tokens, read only when the agent opens those files.
Skills that share tags, products or a category with Remotion To Hyperframes: Remotion to HyperFrames Porter (heygen-com/hyperframes, 59k stars), Remotion To Hyperframes (chmonitor/chmonitor, 299 stars), Remotion To Hyperframes (boraoztunc/skills, 395 stars) and HyperFrames Video Entry Point (heygen-com/hyperframes, 59k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
waker240 (a GitHub user) maintains it in waker240/FullVideoProductionSkill, which has 197 GitHub stars. The repository holds 13 skills in this directory. The repository was last updated on September 26, 2026.
Source: waker240/FullVideoProductionSkill on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.