Agent skill

Remotion To Hyperframes

by waker240 in waker240/FullVideoProductionSkill

Port an existing Remotion composition to HyperFrames HTML while preserving visible behavior.

Apache-2.0Auto-check passedMedia & Creative

Install Remotion To Hyperframes

skills CLI
$ npx skills add waker240/FullVideoProductionSkill --skill remotion-to-hyperframes -a claude-code

Project install by default; add -g for ~/.claude/skills/.

GitHub CLI
$ gh skill install waker240/FullVideoProductionSkill remotion-to-hyperframes --agent claude-code

Project scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).

Manual copy
$ git clone --depth 1 https://github.com/waker240/FullVideoProductionSkill.git skills-src && mkdir -p .claude/skills && cp -r skills-src/skills/remotion-to-hyperframes .claude/skills/remotion-to-hyperframes && rm -rf skills-src

Use ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.

Claude Code skills documentation · loads skills from .claude/skills/

Facts

Skill name
remotion-to-hyperframes
GitHub stars
197
Token cost
~2.4k tokens
SKILL.md length
964 words
Files
18 (incl. scripts, references)
Skills in repo
13
Repo updated
First seen
Licence
Apache-2.0

At a glance

Port an existing Remotion composition to HyperFrames HTML while preserving visible behavior.

  • Works in 5 steps: Lint the source → Plan the translation → Generate the HF composition → …
  • Requests a Remotion migration
  • SKILL.md covers Overview, When to use, Workflow and What this skill explicitly…, plus 1 more section
  • Runs Shell and Python scripts from its folder; calls npx and bash

What it does

Remotion To Hyperframes is an agent skill from waker240/FullVideoProductionSkill. Port an existing Remotion composition to HyperFrames HTML while preserving visible behavior. Use only when the user requests a Remotion migration.

Its SKILL.md is about 2.4k tokens, which your agent loads only when the skill is triggered. The skill folder holds 21 other files, including scripts and reference files (for example `references/api-map.md`, `references/escape-hatch.md` and `references/eval.md`). Compatibility notes: Requires sibling skills from this pack, a local filesystem and shell, Node.js 22.20.0+, and FFmpeg/ffprobe for media work. Generation providers and desktop…

It sits in Media & Creative, covering Video production and Motion graphics. It works with Remotion, HeyGen and React. The repository describes itself as: 20亿Claude Opus 4.6-4.8的Token. The licence is Apache-2.0.

When your agent uses it

  • Requests a Remotion migration
  • Tasks that involve Video production
  • Tasks that involve Motion graphics

Example prompts

  • “/remotion-to-hyperframes”

Requirements

  • Python 3
  • Node.js
  • A Bash shell
  • Compatibility (from SKILL.md): Requires sibling skills from this pack, a local filesystem and shell, Node.js 22.20.0+, and FFmpeg/ffprobe for media work. Generation providers and desktop tools are optional, separately configured capabilities.

Workflow steps

5 steps, taken from the step headings in SKILL.md.

  1. Lint the source
  2. Plan the translation
  3. Generate the HF composition
  4. Validate
  5. Document gaps

What it can do on your machine

Read from SKILL.md and the folder at commit 0223baa. It shows what the files ask for, not the result of running them.

  • Tool permissions

    Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.

    From allowed-tools in the SKILL.md frontmatter.

  • Runs code

    Ships 5 files in scripts/ (Shell and Python, from the files we listed), which the agent can run.

    Shell commands in SKILL.md call:

    • npx
    • bash

    From the folder's file list and the shell code blocks in SKILL.md.

  • Network

    Links to these hosts (documentation or services it may open):

    • github.com

    From URLs in SKILL.md, links to its own repository left out.

  • Credentials

    Names no API keys, tokens, secrets or passwords.

    From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.

  • Compatibility

    Requires sibling skills from this pack, a local filesystem and shell, Node.js 22.20.0+, and FFmpeg/ffprobe for media work. Generation providers and desktop tools are optional, separately configured capabilities.

    From compatibility in the SKILL.md frontmatter.

Context cost

Remotion To Hyperframes loads about 2.4k tokens when it runs, and up to ~18k if it reads all its reference files. Until then it costs about 43 tokens; SKILL.md has 964 words of instructions outside code blocks.

Always · name and description, kept in context so the agent knows when to use it
~43
When it runs · the whole SKILL.md, loaded when a task matches
~2.4k
With references · SKILL.md plus every file in references/, read only if the agent opens them
~18k

Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.

Safety

Auto-check passed

The automated check found no risky patterns in SKILL.md.

Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); the scripts in this folder are not scanned.

SKILL.md

The full file from waker240/FullVideoProductionSkill at commit 0223baa, republished under its Apache-2.0 licence (© waker240). 964 words, ~2,416 tokens.

Download SKILL.mdSave it as .claude/skills/remotion-to-hyperframes/SKILL.md (or your agent's skills folder). This skill also uses 17 other files; get the full folder from GitHub.
name
remotion-to-hyperframes
description
Port an existing Remotion composition to HyperFrames HTML while preserving visible behavior. Use only when the user requests a Remotion migration.
compatibility
Requires sibling skills from this pack, a local filesystem and shell, Node.js 22.20.0+, and FFmpeg/ffprobe for media work. Generation providers and desktop tools are optional, separately configured capabilities.
<!-- Public portability adaptation, 2026-09-26. -->

Install this skill with its sibling skills. See runtime setup and capability boundaries before executing commands. User instructions and the requested production stage take precedence over workflow defaults.

Remotion to HyperFrames

Confirm the route before you build. Use this only to port an existing Remotion (React) composition's source into HyperFrames. Authoring a new composition (even one inspired by a Remotion video) → the creation workflows / /general-video. Out of scope (one-way, Remotion-only): no reverse export (HyperFrames → Remotion or any framework), and a non-Remotion source (After Effects, Framer Motion, plain React / CSS) has no Remotion source to translate → re-create via /general-video. Unsure, or only a passing Remotion mention? Read /hyperframes first.

Overview

Translate Remotion (React-based) video compositions into HyperFrames (HTML + GSAP) compositions. Most Remotion idioms have direct HyperFrames equivalents — the translation is mechanical for ~80% of typical compositions. This skill encodes the mapping and guards against the lossy 20% by refusing to translate patterns that don't fit HF's seek-driven model and recommending the runtime interop pattern from PR #214 instead.

The skill ships comparison scripts; the large upstream test corpus is excluded. Validate the actual translated project using matched renders, numerical comparison and visual/audio inspection. SSIM alone does not establish semantic fidelity.

When to use

Use this skill ONLY when the user explicitly asks to migrate from Remotion. Example trigger phrases:

  • "port my Remotion project to HyperFrames"
  • "convert this Remotion code to HyperFrames"
  • "migrate from Remotion"
  • "translate this Remotion comp"
  • "rewrite this as HyperFrames HTML"

Do NOT use this skill when:

  • (a) The user is authoring a new HyperFrames composition, even if they have or are A/B-testing a similar Remotion video.
  • (b) The user mentions Remotion in passing without asking for migration.
  • (c) The user shares Remotion code as reference material rather than asking for a translation.
  • (d) The user asks for "the same video as my Remotion one" without explicitly asking to migrate the source — treat that as a fresh HyperFrames build.

NOT SUPPORTED (decline — this is not what this skill does):

  • The reverse direction. Exporting a HyperFrames composition back out to Remotion (or to any other framework) is not a workflow — the translation is Remotion → HyperFrames only. Say so plainly.
  • Non-Remotion sources. An After Effects project (.aep), a Framer Motion / plain-React / CSS animation, or any other tool's source is not a Remotion composition — there is no Remotion source to translate. Re-create it natively via /general-video, or decline if HyperFrames can't represent it.

When in doubt, default to authoring a native HyperFrames composition with /general-video (the general HyperFrames authoring flow) instead.

Workflow

Step 1: Lint the source

Run scripts/lint_source.py over the Remotion source directory. The lint detects patterns that can't translate cleanly:

  • Blockers (refuse + recommend interop): useState, useReducer, useEffect/useLayoutEffect with non-empty deps, async calculateMetadata, third-party React UI libraries (MUI, Chakra, Mantine, antd, shadcn, Radix, NextUI).
  • Warnings (translate after dropping the construct): @remotion/lambda config, delayRender, useCallback, useMemo, custom hooks.
  • Info (translate with note): staticFile, interpolateColors.

If any blocker fires, stop. Read references/escape-hatch.md and surface the recommendation message. Warnings don't stop translation — drop the offending construct in step 3 and note the gap in TRANSLATION_NOTES.md. @remotion/lambda config is the canonical warning case: the skill drops the import + renderMediaOnLambda(...) calls but translates the rest of the composition.

Step 2: Plan the translation

Read references/api-map.md — the index of every Remotion API and its HF equivalent or per-topic reference. Identify which topic references you'll need based on what the source uses:

Source containsLoad reference
Composition, defaultProps, schema, calculateMetadataparameters.md
Sequence, Series, Loop, AbsoluteFill, Freezesequencing.md
useCurrentFrame, interpolate, spring, Easing, interpolateColorstiming.md
Audio, Video, Img, IFrame, staticFile, delayRendermedia.md
TransitionSeries, @remotion/transitionstransitions.md
@remotion/lottielottie.md
@remotion/google-fonts/<Family>, Font.loadFont, @font-facefonts.md

Don't load all of them — load only what the specific source needs.

Show full SKILL.md (351 more words)Show less
Step 3: Generate the HF composition

Emit index.html with:

  • Root <div id="stage"> carrying the composition's data-composition-id, data-start="0", data-duration (in seconds), data-fps, data-width, data-height, plus one data-* per scalar prop.
  • A flat list of scene divs with data-start / data-duration / data-track-index.
  • Inline <style> for layout; CSS sets the from state of every animated property.
  • A single <script> tag at the bottom containing one paused gsap.timeline({paused: true}). Every Remotion useCurrentFrame() derivation becomes a tween on this timeline at the right offset.
  • window.__timelines["<composition-id>"] = tl; registers the timeline with HF's runtime.

Custom React subcomponents inline as repeated HTML using the prop interface as the template (see parameters.md for the per-instance data-* pattern).

Step 4: Validate

Run the eval harness — references/eval.md for the full guide. Quick path:

bash
# Set these to the installed skill and actual source/translation directories.
R2HF_DIR="/absolute/path/to/skills/remotion-to-hyperframes"
SOURCE_DIR="/absolute/path/to/remotion-project"
TARGET_DIR="/absolute/path/to/hyperframes-project"
(cd "$SOURCE_DIR" && npx remotion render <CompositionId> out/baseline.mp4)
(cd "$TARGET_DIR" && npx --yes hyperframes@0.7.17 render --output translated.mp4)
bash "$R2HF_DIR/scripts/render_diff.sh" "$SOURCE_DIR/out/baseline.mp4" "$TARGET_DIR/translated.mp4" "$TARGET_DIR/diff"

Threshold: ~0.02 below p05 of the source's complexity tier (see eval.md for historical calibration context). If the diff fails, run scripts/frame_strip.sh to see which frames diverged, then re-read the relevant timing/sequencing/media reference.

Critical: both renders must use matching pixel format. Set Config.setVideoImageFormat("png") + Config.setColorSpace("bt709") in the Remotion source's remotion.config.ts — otherwise the diff measures encoder differences (~0.05 SSIM hit), not translation fidelity.

Step 5: Document gaps

Anything that didn't translate cleanly (volume ramps dropped, custom presentations approximated, fonts substituted) gets a TRANSLATION_NOTES.md written next to the HF output. See references/limitations.md for the format.

What this skill explicitly does NOT do

  • Translate React state machines. Compositions that drive animation via useState + useEffect are not deterministic frame-capture targets in HyperFrames' seek-driven model. Recommend the runtime interop pattern.
  • Run Remotion's render pipeline alongside HyperFrames. That's the runtime interop pattern from PR #214 — a separate solution for compositions that fail this skill's lint.

(@remotion/lambda is not a blocker — Lambda config is deployment, not animation. The skill drops it as a warning and translates the rest. See references/escape-hatch.md.)

Validate your translation

The large upstream test corpus is not included. Use the supplied scripts/lint_source.py, scripts/render_diff.sh and scripts/frame_strip.sh on your own source and translated composition. Match size, frame rate, duration, fonts and encoding, then inspect semantic differences and sound as well as SSIM. See eval.md. Historical benchmark numbers do not prove this release or your project was rendered successfully.

© waker240, Apache-2.0. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file

Files

SKILL.md and 17 other files (scripts, references) in skills/remotion-to-hyperframes of waker240/FullVideoProductionSkill.

  • SKILL.md
  • references/api-map.md
  • references/escape-hatch.md
  • references/eval.md
  • references/fonts.md
  • references/limitations.md
  • references/lottie.md
  • references/media.md
  • references/parameters.md
  • references/sequencing.md
  • references/timing.md
  • references/transitions.md
  • scripts/frame_strip.sh
  • scripts/lint_source.py
  • scripts/render_diff.sh
  • scripts/tests/fixtures/blocker.tsx
  • scripts/tests/fixtures/clean.tsx
  • … and 1 more

Open the folder on GitHubat commit 0223baa

Compare with similar skills

Remotion To Hyperframes next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.

Remotion To Hyperframes compared with similar skills
SkillStarsUsed inTokensAuto-checkLicenceRepo updated
Remotion To Hyperframes this skillwaker240/FullVideoProductionSkill197—~2.4kAutomated safety check: PassApache-2.0
Remotion to HyperFrames Porterheygen-com/hyperframes59k3 repos~2.8kAutomated safety check: PassApache-2.0
Remotion To Hyperframeschmonitor/chmonitor2991 repos~2.5kAutomated safety check: PassGPL-3.0
Remotion To Hyperframesboraoztunc/skills395—~2.2kAutomated safety check: PassApache-2.0
HyperFrames Video Entry Pointheygen-com/hyperframes59k3 repos~5.2kAutomated safety check: PassApache-2.0
Reference Video Replica QcPluviobyte/video-production-skills667—~1.8kAutomated safety check: PassNone

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Questions about Remotion To Hyperframes

What does Remotion To Hyperframes do?

Port an existing Remotion composition to HyperFrames HTML while preserving visible behavior. Remotion To Hyperframes is an agent skill from waker240/FullVideoProductionSkill. Port an existing Remotion composition to HyperFrames HTML while preserving visible behavior.

When should I use Remotion To Hyperframes?

Remotion To Hyperframes fits situations like: requests a Remotion migration; tasks that involve Video production; tasks that involve Motion graphics.

How do I install Remotion To Hyperframes in Claude Code?

Run `npx skills add waker240/FullVideoProductionSkill --skill remotion-to-hyperframes -a claude-code`. Or copy the skill folder (skills/remotion-to-hyperframes in waker240/FullVideoProductionSkill) into .claude/skills/remotion-to-hyperframes in your project. Claude Code loads it when a task matches its description.

How do I install Remotion To Hyperframes in Codex?

Run `npx skills add waker240/FullVideoProductionSkill --skill remotion-to-hyperframes -a codex`. Or copy the skill folder (skills/remotion-to-hyperframes in waker240/FullVideoProductionSkill) into .agents/skills/remotion-to-hyperframes in your project. Codex loads it when a task matches its description.

Can I use Remotion To Hyperframes in Cursor, Gemini CLI or GitHub Copilot?

Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add waker240/FullVideoProductionSkill --skill remotion-to-hyperframes -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/remotion-to-hyperframes, .gemini/skills/remotion-to-hyperframes, .github/skills/remotion-to-hyperframes and .opencode/skills/remotion-to-hyperframes in your project.

What does Remotion To Hyperframes need to run?

Going by SKILL.md and its folder, Remotion To Hyperframes needs a shell and Python for the scripts in its folder and the command-line tools its instructions call (npx and bash). Our summary lists: Python 3; Node.js; A Bash shell. Compatibility (from SKILL.md): Requires sibling skills from this pack, a local filesystem and shell, Node.js 22.20.0+, and FFmpeg/ffprobe for media work. Generation providers and desktop tools are optional, separately configured capabilities..

Does Remotion To Hyperframes access the network?

SKILL.md names 1 domain. As links in the text: github.com. This is read from the text; nothing was executed.

Is Remotion To Hyperframes safe to install?

Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. The check reads SKILL.md only: the scripts in the folder are not scanned, so read them before running anything.

What licence does Remotion To Hyperframes use?

Remotion To Hyperframes is published under the Apache-2.0 licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.

How many tokens does Remotion To Hyperframes use?

About 2.4k tokens (SKILL.md is roughly 9.7k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full. Its references folder adds about 16k tokens, read only when the agent opens those files.

What are the alternatives to Remotion To Hyperframes?

Skills that share tags, products or a category with Remotion To Hyperframes: Remotion to HyperFrames Porter (heygen-com/hyperframes, 59k stars), Remotion To Hyperframes (chmonitor/chmonitor, 299 stars), Remotion To Hyperframes (boraoztunc/skills, 395 stars) and HyperFrames Video Entry Point (heygen-com/hyperframes, 59k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.

Who maintains Remotion To Hyperframes?

waker240 (a GitHub user) maintains it in waker240/FullVideoProductionSkill, which has 197 GitHub stars. The repository holds 13 skills in this directory. The repository was last updated on September 26, 2026.

Source: waker240/FullVideoProductionSkill on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.