Hyperframes Animation
chmonitor/chmonitor
All animation knowledge for HyperFrames — atomic motion rules, multi-phase scene blueprints, scene transitions, broader motion-design techniques, AND the seven runtime adapters (GSAP default, plus…
Collects motion rules, scene blueprints, transitions and runtime adapters for HyperFrames video compositions, with GSAP as the default animation runtime.
$ npx skills add heygen-com/hyperframes --skill hyperframes-animation -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install heygen-com/hyperframes hyperframes-animation --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/heygen-com/hyperframes.git skills-src && mkdir -p .claude/skills && cp -r skills-src/skills/hyperframes-animation .claude/skills/hyperframes-animation && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "hyperframes-animation" agent skill from https://github.com/heygen-com/hyperframes/tree/main/skills/hyperframes-animation into .claude/skills/hyperframes-animation/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "hyperframes-animation", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/heygen-com/hyperframes/tree/main/skills/hyperframes-animationType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add heygen-com/hyperframes --skill hyperframes-animation -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install heygen-com/hyperframes hyperframes-animation --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/heygen-com/hyperframes.git skills-src && mkdir -p .agents/skills && cp -r skills-src/skills/hyperframes-animation .agents/skills/hyperframes-animation && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "hyperframes-animation" agent skill from https://github.com/heygen-com/hyperframes/tree/main/skills/hyperframes-animation into .agents/skills/hyperframes-animation/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "hyperframes-animation", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add heygen-com/hyperframes --skill hyperframes-animation -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install heygen-com/hyperframes hyperframes-animation --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/heygen-com/hyperframes.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/skills/hyperframes-animation .cursor/skills/hyperframes-animation && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "hyperframes-animation" agent skill from https://github.com/heygen-com/hyperframes/tree/main/skills/hyperframes-animation into .cursor/skills/hyperframes-animation/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "hyperframes-animation", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/heygen-com/hyperframes.git --path skills/hyperframes-animation--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add heygen-com/hyperframes --skill hyperframes-animation -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install heygen-com/hyperframes hyperframes-animation --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/heygen-com/hyperframes.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/skills/hyperframes-animation .gemini/skills/hyperframes-animation && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "hyperframes-animation" agent skill from https://github.com/heygen-com/hyperframes/tree/main/skills/hyperframes-animation into .gemini/skills/hyperframes-animation/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "hyperframes-animation", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install heygen-com/hyperframes hyperframes-animationInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add heygen-com/hyperframes --skill hyperframes-animation -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/heygen-com/hyperframes.git skills-src && mkdir -p .github/skills && cp -r skills-src/skills/hyperframes-animation .github/skills/hyperframes-animation && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "hyperframes-animation" agent skill from https://github.com/heygen-com/hyperframes/tree/main/skills/hyperframes-animation into .github/skills/hyperframes-animation/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "hyperframes-animation", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add heygen-com/hyperframes --skill hyperframes-animation -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install heygen-com/hyperframes hyperframes-animation --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/heygen-com/hyperframes.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/skills/hyperframes-animation .opencode/skills/hyperframes-animation && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "hyperframes-animation" agent skill from https://github.com/heygen-com/hyperframes/tree/main/skills/hyperframes-animation into .opencode/skills/hyperframes-animation/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "hyperframes-animation", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
hyperframes-animationCollects motion rules, scene blueprints, transitions and runtime adapters for HyperFrames video compositions, with GSAP as the default animation runtime.
This skill keeps all HyperFrames animation knowledge in one place: atomic rules that act as small motion recipes, blueprints that are multi-phase scene templates, scene-to-scene transitions, broader motion-design techniques, and adapters that document the API of each runtime. The composition contract itself, covering data attributes, sub-compositions and determinism, sits in a separate hyperframes-core skill.
The default route is to pick two to four rules from a rules index and join them with one paused GSAP timeline, which the skill says is faster and produces less code than starting from a blueprint. A blueprint is loaded only when a scene matches a ready-made multi-phase template, such as a brand reveal or social proof, or when a four- or five-phase choreography needs runnable reference code. A routing table points the agent to the right index for rules, blueprints, transitions and techniques.
Adapters cover seven runtimes: GSAP, Lottie, Three.js, Anime.js, CSS keyframes, the Web Animations API and TypeGPU. The description also lists an audit of an existing composition's choreography as an animation map and 24 named text-animation effects, and says compositions use a single paused timeline that is seek-safe and deterministic.
Read from SKILL.md and the folder at commit f6b3821. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
Ships 1 file in scripts/, which the agent can run.
Shell commands in SKILL.md call:
nodenpxFrom the folder's file list and the shell code blocks in SKILL.md.
No URLs in SKILL.md. Its commands use npx, which can reach the network depending on how they are called.
From URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
HyperFrames Animation loads about 2.1k tokens when it runs, and up to ~5.6k if it reads all its reference files. Until then it costs about 161 tokens; SKILL.md has 692 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); the scripts in this folder are not scanned.
The full file from heygen-com/hyperframes at commit f6b3821, republished under its Apache-2.0 licence (© heygen-com). 692 words, ~2,110 tokens.
.claude/skills/hyperframes-animation/SKILL.md (or your agent's skills folder). This skill also uses 126 other files; get the full folder from GitHub.Plugin installs: Before setup or freshness commands, follow plugin execution rules when this skill is inside a HyperFrames plugin. Standalone installs keep the update instructions below.
All motion knowledge in one skill: rules (atomic recipes), blueprints (multi-phase scene templates), transitions (scene-to-scene), techniques (broader motion-design patterns), and adapters (per-runtime APIs).
For the composition contract (data attributes, sub-compositions, determinism) see hyperframes-core.
Pick 2-4 rules from rules-index.md, glue them together with a single paused GSAP timeline, done. This is faster and produces less code than starting from a blueprint.
Blueprints live in blueprints-index.md. Each entry points to blueprints/<id>.md (recipe). Do not read it speculatively; load it when you've already decided you need scene-level orchestration.
| Want to… | Read |
|---|---|
| Pick an atomic motion pattern by trigger / tag | rules-index.md |
| Read one rule's full HTML / CSS / GSAP recipe | rules/<name>.md |
| Pick a multi-phase scene template | blueprints-index.md |
| Read one blueprint's full recipe | blueprints/<id>.md |
| Author a scene transition (CSS-driven, between two clips) | transitions/overview.md, transitions/catalog.md |
| Look up a broader motion-design technique | techniques.md |
| Motion blur — shutter smear on an element, and when not to use it | references/motion-blur.md |
| Analyze an existing composition's animation map | scripts/animation-map.mjs |
| GSAP API — timeline / tweens / position parameters | adapters/gsap.md |
| GSAP — drop-in effect recipes | rules/gsap-effects.md |
| GSAP — transforms / perf | adapters/gsap-transforms-and-perf.md |
| GSAP — eases / stagger | adapters/gsap-easing-and-stagger.md |
| GSAP — timeline / labels | adapters/gsap-timeline-and-labels.md |
Lottie / dotLottie (After Effects exports, window.__hfLottie) | adapters/lottie.md |
| Character animation (walk cycle, mascot, jointed puppet, gestures) | adapters/lottie.md → Characters |
Three.js / WebGL (3D scenes, AnimationMixer, hf-seek) | adapters/three.md |
Anime.js (window.__hfAnime) | adapters/animejs.md |
CSS keyframes (animation-delay / play-state / fill-mode) | adapters/css-animations.md |
Web Animations API (element.animate(), currentTime seek) | adapters/waapi.md |
TypeGPU / WebGPU (navigator.gpu, WGSL, compute pipelines) | adapters/typegpu.md |
HTML-as-texture + WebGL/GLSL post-fx (capture live DOM via drawElementImage) | adapters/html-in-canvas-patterns.md |
Named text-animation effects (24 IDs via external animate-text skill) | adapters/animate-text.md |
Multiple runtimes can coexist in one composition. Each registers its instances on the runtime-specific global so HyperFrames can seek all of them in one pass.
Prerequisite: hyperframes-core → One paused timeline + Non-negotiable rules (single paused timeline, data-duration governs length, no Math.random / Date.now / performance.now, no repeat: -1 without a finite root data-duration, no page-load gsap.set on later-scene clips, no display or raw visibility tweens, and register the timeline only after it is fully built, including when the build runs inside an async callback such as document.fonts.ready). GSAP autoAlpha and zero-duration visibility sets at explicit timeline boundaries remain allowed by core. Use those exceptions only on non-clip elements or wrappers inside a clip; the framework owns .clip lifecycle. Don't restate the full contract here.
Animation-craft additions on top of core's contract:
getBoundingClientRect() at tween time. Tween-time DOM measurements desync because the renderer samples in parallel; compute coordinates once at composition setup and reuse.x, y, scale, rotation). Core's allowlist also permits opacity / color / backgroundColor / borderRadius for non-spatial property tweens — but never width / height / top / left for layout changes.node <SKILL_DIR>/scripts/animation-map.mjs <composition-dir> \
--out <composition-dir>/.hyperframes/anim-mapReads every GSAP timeline registered on window.__timelines, enumerates tweens, samples bboxes, computes flags, outputs animation-map.json. Use it to audit choreography (dead zones, stagger consistency, lifecycle warnings) after authoring.
animation-map.mjs resolves helper packages from the current project first, then can bootstrap the bundled HyperFrames package version. Set HYPERFRAMES_SKILL_PKG_VERSION=<version> only when running the skill outside the bundled CLI/skill install and you need to pin that bootstrap version explicitly.
hyperframes-core — composition structure, data attributes, sub-compositions, deterministic render contracthyperframes-creative — palettes, typography, narration, beat planning (non-animation creative direction)hyperframes-cli — npx hyperframes lint / check / snapshot / preview / render© heygen-com, Apache-2.0. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file
SKILL.md and 126 other files (scripts, references) in skills/hyperframes-animation of heygen-com/hyperframes.
Open the folder on GitHubat commit f6b3821
We found 3 copies of this SKILL.md (exact, near-identical or edited) in other folders, from 3 other GitHub owners. This page covers the copy in heygen-com/hyperframes, which our catalogue first saw on October 7, 2026.
HyperFrames Animation next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| HyperFrames Animation this skillheygen-com/hyperframes | 58k | 3 repos | ~2.1k | Automated safety check: Pass | Apache-2.0 | |
| Hyperframes Animationchmonitor/chmonitor | 298 | 2 repos | ~1.8k | Automated safety check: Pass | GPL-3.0 | |
| Guizang Product Video Skillop7418/guizang-product-video-skill | 696 | — | ~1.1k | Automated safety check: Pass | AGPL-3.0 | |
| Yuv Viral Videohoodini/ai-agents-skills | 282 | — | ~7.5k | Automated safety check: Notes | None | |
| Noti Tiktok Full Textnotivn/AIEV | 126 | — | ~4.8k | Automated safety check: Pass | MIT | |
| SVG Character Animationcalesthio/OpenMontage | 65k | — | ~421 | Automated safety check: Pass | MIT |
chmonitor/chmonitor
All animation knowledge for HyperFrames — atomic motion rules, multi-phase scene blueprints, scene transitions, broader motion-design techniques, AND the seven runtime adapters (GSAP default, plus…
op7418/guizang-product-video-skill
制作代码驱动的软件产品宣传片和版本更新片(product promo、release notes video、changelog promo)。从真实功能和产品设计出发定方向,用真实组件、GSAP/Three.js 动效、原创配乐和动作音效完成影片,每支片子的视觉手法都从产品本身推导,不套模板。
hoodini/ai-agents-skills
Edit any selfie or screen-share footage into a viral short-form video in YUV.AI's signature style — Apple-style liquid-glass cards (real CSS backdrop-filter), dark-mode polish, MrBeast-paced cuts…
notivn/AIEV
Build a Vietnamese vertical TikTok explainer in the "MỔ XẺ PAPER AI" (AI paper dissection) format with HyperFrames (HTML/CSS/GSAP → MP4), Noti.vn style.
calesthio/OpenMontage
Animate SVG character rigs with GSAP, CSS transforms, Remotion frame control, and HyperFrames-compatible browser previews.
notivn/AIEV
Build a Vietnamese landscape 16:9 YouTube video (1920×1080) with HyperFrames (HTML/CSS/GSAP → MP4), keeping the Noti.vn/GĐT branding inherited from noti-tiktok-vn.
heygen-com/hyperframes
Finds, generates and edits media for HyperFrames video projects: music, sound effects, images, icons, logos, voiceovers, captions and color grades.
heygen-com/hyperframes
Adds captions to a single-subject talking-head video without editing the footage, from plain subtitles to cinematic text placed behind the speaker.
heygen-com/hyperframes
Turns a weekly changelog markdown file into a branded HyperFrames video with voiceover, animated mock-UI scenes and captions, using fonts, background and scripts bundled in the skill.
heygen-com/hyperframes
Turns an article, notes or a topic brief into an explainer video whose visuals are invented per scene, built frame by frame in HyperFrames with no footage.
heygen-com/hyperframes
Imports Figma assets, brand tokens, components and motion into a HyperFrames video composition, using the Figma REST API with a connector or native export for shaders.
heygen-com/hyperframes
Entry point for making, editing and rendering videos from HTML compositions with HyperFrames, routing each request to the right workflow.
Categories
Collects motion rules, scene blueprints, transitions and runtime adapters for HyperFrames video compositions, with GSAP as the default animation runtime. This skill keeps all HyperFrames animation knowledge in one place: atomic rules that act as small motion recipes, blueprints that are multi-phase scene templates, scene-to-scene transitions, broader motion-design techniques, and adapters that document the API of each runtime. The composition contract itself, covering data attributes, sub-compositions and determinism, sits in a separate hyperframes-core skill.
HyperFrames Animation fits situations like: adding motion to a HyperFrames composition from a few atomic rules; starting from a multi-phase blueprint such as a brand reveal; authoring a CSS-driven transition between two clips; looking up GSAP, Lottie or Three.js specifics for a HyperFrames scene.
Run `npx skills add heygen-com/hyperframes --skill hyperframes-animation -a claude-code`. Or copy the skill folder (skills/hyperframes-animation in heygen-com/hyperframes) into .claude/skills/hyperframes-animation in your project. Claude Code loads it when a task matches its description.
Run `npx skills add heygen-com/hyperframes --skill hyperframes-animation -a codex`. Or copy the skill folder (skills/hyperframes-animation in heygen-com/hyperframes) into .agents/skills/hyperframes-animation in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add heygen-com/hyperframes --skill hyperframes-animation -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/hyperframes-animation, .gemini/skills/hyperframes-animation, .github/skills/hyperframes-animation and .opencode/skills/hyperframes-animation in your project.
Going by SKILL.md and its folder, HyperFrames Animation needs the command-line tools its instructions call (node and npx). Our summary lists: A HyperFrames project.
SKILL.md contains no URLs. Its commands use npx, which can reach the network depending on how they are called. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. The check reads SKILL.md only: the scripts in the folder are not scanned, so read them before running anything.
HyperFrames Animation is published under the Apache-2.0 licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.
About 2.1k tokens (SKILL.md is roughly 8.4k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full. Its references folder adds about 3.5k tokens, read only when the agent opens those files.
Skills that share tags, products or a category with HyperFrames Animation: Hyperframes Animation (chmonitor/chmonitor, 298 stars), Guizang Product Video Skill (op7418/guizang-product-video-skill, 696 stars), Yuv Viral Video (hoodini/ai-agents-skills, 282 stars) and Noti Tiktok Full Text (notivn/AIEV, 126 stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
heygen-com (a GitHub organization) maintains it in heygen-com/hyperframes, which has 58,020 GitHub stars. The repository holds 32 skills in this directory. The repository was last updated on October 7, 2026.
Source: heygen-com/hyperframes on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.