Yuv Viral Video
hoodini/ai-agents-skills
Edit any selfie or screen-share footage into a viral short-form video in YUV.AI's signature style — Apple-style liquid-glass cards (real CSS backdrop-filter), dark-mode polish, MrBeast-paced cuts…
Imports Figma assets, brand tokens, components and motion into a HyperFrames video composition, using the Figma REST API with a connector or native export for shaders.
$ npx skills add heygen-com/hyperframes --skill figma -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install heygen-com/hyperframes figma --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/heygen-com/hyperframes.git skills-src && mkdir -p .claude/skills && cp -r skills-src/skills/figma .claude/skills/figma && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "figma" agent skill from https://github.com/heygen-com/hyperframes/tree/main/skills/figma into .claude/skills/figma/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "figma", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/heygen-com/hyperframes/tree/main/skills/figmaType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add heygen-com/hyperframes --skill figma -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install heygen-com/hyperframes figma --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/heygen-com/hyperframes.git skills-src && mkdir -p .agents/skills && cp -r skills-src/skills/figma .agents/skills/figma && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "figma" agent skill from https://github.com/heygen-com/hyperframes/tree/main/skills/figma into .agents/skills/figma/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "figma", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add heygen-com/hyperframes --skill figma -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install heygen-com/hyperframes figma --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/heygen-com/hyperframes.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/skills/figma .cursor/skills/figma && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "figma" agent skill from https://github.com/heygen-com/hyperframes/tree/main/skills/figma into .cursor/skills/figma/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "figma", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/heygen-com/hyperframes.git --path skills/figma--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add heygen-com/hyperframes --skill figma -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install heygen-com/hyperframes figma --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/heygen-com/hyperframes.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/skills/figma .gemini/skills/figma && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "figma" agent skill from https://github.com/heygen-com/hyperframes/tree/main/skills/figma into .gemini/skills/figma/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "figma", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install heygen-com/hyperframes figmaInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add heygen-com/hyperframes --skill figma -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/heygen-com/hyperframes.git skills-src && mkdir -p .github/skills && cp -r skills-src/skills/figma .github/skills/figma && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "figma" agent skill from https://github.com/heygen-com/hyperframes/tree/main/skills/figma into .github/skills/figma/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "figma", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add heygen-com/hyperframes --skill figma -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install heygen-com/hyperframes figma --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/heygen-com/hyperframes.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/skills/figma .opencode/skills/figma && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "figma" agent skill from https://github.com/heygen-com/hyperframes/tree/main/skills/figma into .opencode/skills/figma/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "figma", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
figmaImports Figma assets, brand tokens, components and motion into a HyperFrames video composition, using the Figma REST API with a connector or native export for shaders.
When you paste a figma.com link or ask to bring a Figma design, frame, logo or brand into a video, the agent splits the job into five phases. Static assets, brand tokens and styles, and components converted to HTML go through the REST API with the hyperframes figma asset, tokens and component commands. Motion becomes GSAP animation through a Figma connector when one is available, and shaders come from a connector or a native export.
REST is preferred because it works headless and at volume, and a connector is optional, so the agent asks for a native export when none is present. Every import freezes assets locally so renders stay deterministic, and storyboard reconstructions combine exported assets with an agent-built timeline. Before the first CLI call the agent checks for a FIGMA_TOKEN in the shell or the project .env, and if there is none it walks you through creating a personal access token in Figma settings. A scripts/verify-motion.mjs script is included, and the agent asks before running the skill update command.
3 steps, taken from the first numbered list in SKILL.md.
Read from SKILL.md and the folder at commit 0c76e52. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
Ships 1 file in scripts/ (JavaScript), which the agent can run.
Shell commands in SKILL.md call:
npxnodeFrom the folder's file list and the shell code blocks in SKILL.md.
No URLs in SKILL.md. Its commands use npx, which can reach the network depending on how they are called.
From URLs in SKILL.md, links to its own repository left out.
Names these keys or tokens, usually read from environment variables:
FIGMA_TOKENBAD_TOKENFrom names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Figma to HyperFrames loads about 4.5k tokens when it runs. Until then it costs about 104 tokens; SKILL.md has 2,346 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check noted patterns worth knowing about, such as sudo or a known installer.
n "$FIGMA_TOKEN" ]`) **or** the project `.env` (the CLI auto-loads it — a `.env` entry counts as configured). If neitherOKEN` in their shell profile or project `.env`; never ask them to paste the token into the conversation.Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); the scripts in this folder are not scanned.
The full file from heygen-com/hyperframes at commit 0c76e52, republished under its Apache-2.0 licence (© heygen-com). 2,346 words, ~4,528 tokens.
.claude/skills/figma/SKILL.md (or your agent's skills folder). This skill also uses 1 other file; get the full folder from GitHub.Plugin installs: Before setup or freshness commands, follow plugin execution rules when this skill is inside a HyperFrames plugin. Standalone installs keep the update instructions below.
First, keep this skill fresh — confirm with the user before running:
npx hyperframes skills update figma. A fast no-op when everything is current; otherwise it refreshes this skill plus the core domain skills it depends on before you rely on them.
Bring the user's Figma work into a composition. Split by capability (design spec §2):
| Phase | What | Transport | Surface |
|---|---|---|---|
| 1 | Static assets | REST | hyperframes figma asset |
| 2 | Brand tokens/styles | REST | hyperframes figma tokens |
| 3 | Components → HTML | REST | hyperframes figma component |
| 4 | Motion → GSAP | connector when available | use its motion context |
| 5 | Shaders | connector / manual export | use it or a native export |
REST is used wherever it can be (usable at volume, headless). A compatible Figma connector is optional for motion and shader data; without one, ask for a native export. Every path freezes assets locally so renders stay deterministic. Storyboard reconstructions compose Phase-1 asset exports (REST) with agent-driven timeline assembly — no connector needed. Existing frozen assets, manifest records, and bindings are unaffected by routing changes — the split only changes which credential the next import uses.
Preflight — before the first CLI call, check a token exists: shell env ([ -n "$FIGMA_TOKEN" ]) or the project .env (the CLI auto-loads it — a .env entry counts as configured). If neither, do NOT run the command to harvest the error — walk the user through the one-time setup first, then stop and wait:
tokens on a non-Enterprise plan — the published-styles fallback hits /v1/files/:key/styles, which 403s without it (a scope the older setup text omitted). Optionally Variables: Read-only for brand variables — Enterprise-only; without it tokens degrades to published styles automatically (expected, not an error — say so). A 403 now names the exact missing scope; 429s retry automatically (per-minute limit, honors Retry-After).FIGMA_TOKEN in their shell profile or project .env; never ask them to paste the token into the conversation.While onboarding, also set expectations in one breath: every import lands as a local frozen file with recorded provenance — renders never call Figma, re-running a command re-imports only what changed in Figma, and one token works for assets, brand tokens, and components across every file their Figma account can view.
BAD_TOKEN (401) mid-flow → the token is expired/revoked; re-mint. FORBIDDEN (403) → the message names the exact missing scope (e.g. library_content:read for the styles fallback) — add it, or the file isn't visible to the account. REQUIRES_ENTERPRISE (403 on variables) → not a failure: styles fallback already ran. RATE_LIMITED (429) → the client already retried with backoff (this applies to EVERY read — assets, tokens, styles, node trees, versions — the retry lives in the shared request path; Retry-After is honored, capped at 60s); if it still surfaces, wait a minute or import fewer nodes per call.Rate-limit awareness (spec §2.1): connector quotas vary by Figma plan — batch parent-frame requests, skip verification screenshots unless asked, and cache raw responses so re-derivation never spends a second call. REST is per-minute (10+/min, per-endpoint buckets) — fine at volume, back off on 429.
Parse the user's figma link with parseFigmaRef (URL, fileKey:nodeId, bare fileKey). Then by intent:
Narrate every step for the user — before each command say what you're about to pull from Figma; after it, say where the artifact landed (the frozen path / sidecar / component dir), what changed in the composition, and the immediate next action (preview, add printed variables, re-import to link bindings). The user should never have to ask "did it work?" or "now what?".
hyperframes figma asset '<url-or-fileKey:nodeId>' [more refs…] [--format svg|png|jpg|pdf] [--scale 2] [--description "..."] [--entity "..."]Renders over REST, sanitizes SVG, freezes under .media/images/, appends the manifest with provenance, regenerates .media/index.md (the shared media-use inventory), prints an <img> snippet. Idempotent per fileKey:nodeId:format:scale:version. Prefer SVG for vectors/logos (scalable, animatable), PNG --scale 2 for raster fidelity. Always pass --description "<what it is>" (it becomes the index row + <img alt>); add --entity "<name>" for named brand marks so media-use resolve --entity finds them later (entity hits match across image/icon).
Batch many nodes in ONE request — pass several refs (space-separated or comma-joined) of the SAME file: hyperframes figma asset 'KEY:1-2' 'KEY:3-4' 'KEY:5-6'. All render in a single /v1/images call, which is figma's own answer to the per-minute rate limit — prefer it over N separate commands when pulling a whole frame's worth of assets. --description/--entity apply to every node in the batch, so batch nodes that share a purpose. 429s also auto-retry with backoff regardless.
hyperframes figma tokens <fileKey>Imports variables as composition brand-variable entries + figma-tokens.json sidecar + binding-index records (.media/figma-bindings.jsonl). Variables are Enterprise-gated upstream: on other plans the command degrades to published-style metadata (values resolve at component-import time). Add the printed entries to the composition's data-composition-variables.
Import tokens before components when both are wanted — that's what lets component colors link to brand variables instead of baking duplicates.
Non-Enterprise variables path (field-tested): REST variables are Enterprise-gated, but a compatible connector may provide variable definitions. When tokens reports REQUIRES_ENTERPRISE and the connector is available, retrieve the parent scene's variables once, cache the raw response to .media/figma-cache/, and use it to build the binding index. The REST node tree's boundVariables supplies per-property VariableIDs; join them by node and property, then write .media/figma-bindings.jsonl rows ({kind:"binding", figmaId, sourceFileKey, compositionVariableId: "figma:<name>", version}) plus the composition-variable entries. Everything downstream (component var() resolution, refresh, runtime CSS variables) is the shipped machinery. Label it for the user: "tokens via the Figma connector — Enterprise plans get this from hyperframes figma tokens directly."
The runtime defines every declared composition variable as a CSS custom property (document root + sub-comp hosts), so imported var(--slug, literal) fills recolor when the variable default changes — updating one value in data-composition-variables re-brands every imported component without re-importing anything. hyperframes render --variables '<json>' overrides them at render time.
hyperframes figma component '<url-or-fileKey:nodeId>'Node tree → editable HTML at exact figma geometry, packaged as a registry item under compositions/components/<name>/. Vectors/boolean-ops auto-rasterize via Phase-1 export. Binding pass (spec §7.1, exact-ID only — never value matching):
figma asset <same node> --format png is the ground truth. Text is the known drift axis: a figma text box shorter than its line-height is vertically-trimmed bounds (the mapper emits text-box-trim for these; measured drift without it was ~6px on a 70px font). If the comparison shows drift the mapper doesn't cover, report it — don't hand-tweak the fragment silently.var(--slug, #literal) — brand refresh propagates.data-figma-unresolved flag. The command tells you; offer the user: run tokens on the source (or library) file, then re-import the component to link them. Ask once per unknown library which file it is — never guess, never match by hex.Usage beacon: Connector-assisted phases have no CLI touchpoint, so fire the skill beacon at start and finish (anonymous, consent-gated, never fails): npx hyperframes events --skill=figma-motion when you begin, npx hyperframes events --skill=figma-motion --event=skill_completed --outcome=success|error when done. Same for shaders (figma-shaders) and storyboards (figma-storyboard).
No REST equivalent exists. When a compatible connector is available, use it and hand its output to the pure helpers in @hyperframes/core/figma; otherwise ask for a native export:
.media/figma-cache/) so retranslation is free.MotionDocs with motionContextToDocs(rawResponse, { selectorFor, repeat }) from @hyperframes/core/figma — never transcribe keyframe numbers by hand. The helper encodes the field-tested decoding rules mechanically: it parses the motion.dev snippets (the reliable encoding — the CSS snippets stretch durations and can disagree; they are ignored), strips loop-wrap tail keyframes (sub-millisecond segments at times ≈0.9999→1 are the loop's instant reset, not authored motion — the wrap is realized by repeat restart), and preserves bezier eases verbatim. selectorFor must return the ids from the Phase-3 component import — don't derive selectors from node names.
2b. Validate against ground truth before calling it done — mandatory: export the cohort's root frame through the available connector and run node <SKILL_DIR>/scripts/verify-motion.mjs --reference <export.mp4> --render <render.mp4> --crop WxH+X+Y — it compares motion-energy deltas (static import fidelity cancels out) and fails below 15dB min motion-PSNR (calibrated: faithful ≈ 20+, diverging ≈ 5). Measure --crop from the render's actual card edges, don't guess. FAIL means re-check the translation, not the threshold.motionToGsap(doc) → emitTimelineScript(spec) → inject as a <script> after the GSAP + CustomEase CDN tags. Paused, finite, registered on window.__timelines with a literal key.<video class="clip">. Exception: shader-driven tracks — Figma's export path flattens shaders to the base color (see Shaders below), so a bake there silently loses the shader; ask the user for a native Figma export instead. Always say which path you used and why. Named eases outside the mapped set fall back to linear — the mapping table lives in motionEase.ts; flag the fallback to the user when it fires.npx hyperframes check before calling it done.Figma's connector render path does not execute shaders (they flatten to the base color), and shader source is only reachable for library-published styles (paid Full seat). Default path: ask the user to export the shader frame natively in Figma (PNG or Motion MP4), then import it as a Phase-1 asset / clip. Don't attempt connector pixel capture of a shader — it will silently produce the wrong thing.
The cardinal rule: storyboard frames are KEYFRAMES, not slides. Two frames containing the same element describe that element's state through time — animate the ELEMENT between the states; never play the frames as a sequence of stills. A logo drawn in four consecutive frames at descending y is ONE element rising through four keyframes. Playing storyboard frames back-to-back is the failure mode; reconstructing the element timelines they imply is the job.
Storyboard files follow a grammar you can parse mechanically — don't eyeball, decode:
absoluteBoundingBox.x.GET /v1/images accepts comma-separated ids, but big scene frames hit "Render timeout" past ~12 ids — chunk to ~4 per call with a retry. (One call per scene wastes the rate budget; 26 scenes ≈ 52 calls via the single-asset path.)| Note says | Do |
|---|---|
| EXPLOSION / BURST | incoming scale ~1.5→1 + fade, power3.out |
| SLIDES / SLIDE TO THE… / SCROLL | directional slide in from that edge |
| MORPH / REVEALS | crossfade — or Phase-3 import if the motion is inside one scene |
| CYCLE THROUGH / EACH ONE | longer hold — or Phase-3 import if items animate within the scene |
| (no note) | crossfade + slow Ken-Burns drift |
main timeline sequences everything (opacity/x/y per scene at absolute times) — no per-scene sub-compositions needed for an animatic.Never leave a Figma URL in the composition — freeze first. Never emit repeat: -1 without a finite root data-duration. Timelines paused, finite, literal window.__timelines keys. All Figma I/O at import time; render sees local files only.
© heygen-com, Apache-2.0. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file
SKILL.md and 1 other file (scripts) in skills/figma of heygen-com/hyperframes.
Open the folder on GitHubat commit 0c76e52
We found 3 copies of this SKILL.md (exact, near-identical or edited) in other folders, from 3 other GitHub owners. This page covers the copy in heygen-com/hyperframes, which our catalogue first saw on October 7, 2026.
Figma to HyperFrames next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Figma to HyperFrames this skillheygen-com/hyperframes | 59k | 3 repos | ~4.5k | Automated safety check: Notes | Apache-2.0 | |
| Yuv Viral Videohoodini/ai-agents-skills | 281 | — | ~7.5k | Automated safety check: Notes | None | |
| Plotbeat Data VideosUnclecheng-li/AI_Animation | 1.5k | — | ~2.6k | Automated safety check: Pass | MIT | |
| Duo Foldable Phone Comparisonheygen-com/hyperframes-community-skills | 178 | 1 repos | ~2k | Automated safety check: Pass | Apache-2.0 | |
| Talking-Head Video Pipelinenaive-kun/naive-video-skill | 132 | — | ~3.3k | Automated safety check: Pass | MIT | |
| X Posting License Videoheygen-com/hyperframes-community-skills | 178 | 1 repos | ~1.2k | Automated safety check: Pass | Apache-2.0 |
hoodini/ai-agents-skills
Edit any selfie or screen-share footage into a viral short-form video in YUV.AI's signature style — Apple-style liquid-glass cards (real CSS backdrop-filter), dark-mode polish, MrBeast-paced cuts…
Unclecheng-li/AI_Animation
Turns a local CSV or JSON file, or data fetched from an approved source, into an editable data-visualization video by adapting HyperFrames templates.
heygen-com/hyperframes-community-skills
Builds side-by-side comparison and meme videos on a fixed photo of hands holding an open foldable phone, with your own HTML playing in each screen.
naive-kun/naive-video-skill
Turns raw or rough-cut talking-head footage into a captioned, animated final video through a staged, resumable production pipeline.
heygen-com/hyperframes-community-skills
Builds a short animated posting-license card video from an X profile's name, handle, counters and avatar, using a fixed template that the agent only fills in and renders.
notivn/AIEV
Build a Vietnamese vertical TikTok explainer in the "MỔ XẺ PAPER AI" (AI paper dissection) format with HyperFrames (HTML/CSS/GSAP → MP4), Noti.vn style.
heygen-com/hyperframes
Collects motion rules, scene blueprints, transitions and runtime adapters for HyperFrames video compositions, with GSAP as the default animation runtime.
heygen-com/hyperframes
Adds captions to a single-subject talking-head video without editing the footage, from plain subtitles to cinematic text placed behind the speaker.
heygen-com/hyperframes
Turns a weekly changelog markdown file into a branded HyperFrames video with voiceover, animated mock-UI scenes and captions, using fonts, background and scripts bundled in the skill.
heygen-com/hyperframes
Turns an article, notes or a topic brief into an explainer video whose visuals are invented per scene, built frame by frame in HyperFrames with no footage.
heygen-com/hyperframes
Finds, generates and edits media for HyperFrames video projects: music, sound effects, images, icons, logos, voiceovers, captions and color grades.
heygen-com/hyperframes
Entry point for making, editing and rendering videos from HTML compositions with HyperFrames, routing each request to the right workflow.
Categories
Imports Figma assets, brand tokens, components and motion into a HyperFrames video composition, using the Figma REST API with a connector or native export for shaders. com link or ask to bring a Figma design, frame, logo or brand into a video, the agent splits the job into five phases. Static assets, brand tokens and styles, and components converted to HTML go through the REST API with the hyperframes figma asset, tokens and component commands.
Figma to HyperFrames fits situations like: pasting a figma.com link and asking for that design inside a video composition; pulling a brand's colors, type and styles from Figma into a video project; converting a Figma component into HTML for a HyperFrames scene; rebuilding a Figma storyboard as an animated timeline.
Run `npx skills add heygen-com/hyperframes --skill figma -a claude-code`. Or copy the skill folder (skills/figma in heygen-com/hyperframes) into .claude/skills/figma in your project. Claude Code loads it when a task matches its description.
Run `npx skills add heygen-com/hyperframes --skill figma -a codex`. Or copy the skill folder (skills/figma in heygen-com/hyperframes) into .agents/skills/figma in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add heygen-com/hyperframes --skill figma -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/figma, .gemini/skills/figma, .github/skills/figma and .opencode/skills/figma in your project.
Going by SKILL.md and its folder, Figma to HyperFrames needs JavaScript for the scripts in its folder, the command-line tools its instructions call (npx and node) and credentials named FIGMA_TOKEN and BAD_TOKEN. Our summary lists: A Figma personal access token in FIGMA_TOKEN or the project .env; The HyperFrames CLI, run through npx; A Figma connector for motion and shaders (optional).
SKILL.md contains no URLs. Its commands use npx, which can reach the network depending on how they are called. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found notes only (mentions a .env file), nothing it rates as a warning. It is not a guarantee. The check reads SKILL.md only: the scripts in the folder are not scanned, so read them before running anything.
Figma to HyperFrames is published under the Apache-2.0 licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.
About 4.5k tokens (SKILL.md is roughly 18k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.
Skills that share tags, products or a category with Figma to HyperFrames: Yuv Viral Video (hoodini/ai-agents-skills, 281 stars), Plotbeat Data Videos (Unclecheng-li/AI_Animation, 1.5k stars), Duo Foldable Phone Comparison (heygen-com/hyperframes-community-skills, 178 stars) and Talking-Head Video Pipeline (naive-kun/naive-video-skill, 132 stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
heygen-com (a GitHub organization) maintains it in heygen-com/hyperframes, which has 58,669 GitHub stars. The repository holds 32 skills in this directory. The repository was last updated on October 8, 2026.
Source: heygen-com/hyperframes on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.