Create Video
Cuongyd196/auto-compare-video
Tạo một video MỚI cho series "so sánh / phân biệt kiến thức" của repo này — clip dọc TikTok/Reels/Shorts 30-40s, layout 3-zone cố định theo DESIGN.md, voiceover tiếng Việt sinh bằng VieNeu TTS…
Non-animation creative direction for HyperFrames videos. An agent skill from chmonitor/chmonitor.
$ npx skills add chmonitor/chmonitor --skill hyperframes-creative -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install chmonitor/chmonitor hyperframes-creative --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/chmonitor/chmonitor.git skills-src && mkdir -p .claude/skills && cp -r skills-src/.agents/skills/hyperframes-creative .claude/skills/hyperframes-creative && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "hyperframes-creative" agent skill from https://github.com/chmonitor/chmonitor/tree/main/.agents/skills/hyperframes-creative into .claude/skills/hyperframes-creative/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "hyperframes-creative", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/chmonitor/chmonitor/tree/main/.agents/skills/hyperframes-creativeType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add chmonitor/chmonitor --skill hyperframes-creative -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install chmonitor/chmonitor hyperframes-creative --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/chmonitor/chmonitor.git skills-src && mkdir -p .agents/skills && cp -r skills-src/.agents/skills/hyperframes-creative .agents/skills/hyperframes-creative && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "hyperframes-creative" agent skill from https://github.com/chmonitor/chmonitor/tree/main/.agents/skills/hyperframes-creative into .agents/skills/hyperframes-creative/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "hyperframes-creative", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add chmonitor/chmonitor --skill hyperframes-creative -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install chmonitor/chmonitor hyperframes-creative --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/chmonitor/chmonitor.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/.agents/skills/hyperframes-creative .cursor/skills/hyperframes-creative && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "hyperframes-creative" agent skill from https://github.com/chmonitor/chmonitor/tree/main/.agents/skills/hyperframes-creative into .cursor/skills/hyperframes-creative/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "hyperframes-creative", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/chmonitor/chmonitor.git --path .agents/skills/hyperframes-creative--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add chmonitor/chmonitor --skill hyperframes-creative -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install chmonitor/chmonitor hyperframes-creative --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/chmonitor/chmonitor.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/.agents/skills/hyperframes-creative .gemini/skills/hyperframes-creative && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "hyperframes-creative" agent skill from https://github.com/chmonitor/chmonitor/tree/main/.agents/skills/hyperframes-creative into .gemini/skills/hyperframes-creative/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "hyperframes-creative", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install chmonitor/chmonitor hyperframes-creativeInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add chmonitor/chmonitor --skill hyperframes-creative -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/chmonitor/chmonitor.git skills-src && mkdir -p .github/skills && cp -r skills-src/.agents/skills/hyperframes-creative .github/skills/hyperframes-creative && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "hyperframes-creative" agent skill from https://github.com/chmonitor/chmonitor/tree/main/.agents/skills/hyperframes-creative into .github/skills/hyperframes-creative/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "hyperframes-creative", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add chmonitor/chmonitor --skill hyperframes-creative -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install chmonitor/chmonitor hyperframes-creative --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/chmonitor/chmonitor.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/.agents/skills/hyperframes-creative .opencode/skills/hyperframes-creative && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "hyperframes-creative" agent skill from https://github.com/chmonitor/chmonitor/tree/main/.agents/skills/hyperframes-creative into .opencode/skills/hyperframes-creative/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "hyperframes-creative", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
hyperframes-creativeNon-animation creative direction for HyperFrames videos. An agent skill from chmonitor/chmonitor.
Hyperframes Creative is an agent skill from chmonitor/chmonitor. Non-animation creative direction for HyperFrames videos. Use for design spec (frame.md / design.md) handling, palettes, typography, narration, beat planning, audio-reactive visuals, composition patterns, and brand / style decisions. For atomic motion patterns and scene blueprints, use hyperframes-animation.
Its SKILL.md is about 1.3k tokens, which your agent loads only when the skill is triggered. The skill folder holds 84 other files, including scripts and reference files (for example `frame-presets/biennale-yellow/FRAME.md`, `frame-presets/blockframe/FRAME.md` and `frame-presets/blue-professional/FRAME.md`).
It sits in Media & Creative, covering Motion graphics, Design tokens and Text to speech and voice. It works with HeyGen. The repository describes itself as: Open-source operational advisor for ClickHouse — real-time monitoring plus AI-driven index/partition/materialized-view recommendations. The licence is GPL-3.0.
4 steps, taken from the first numbered list in SKILL.md.
Read from SKILL.md and the folder at commit fc39ef0. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
Ships 1 file in scripts/, which the agent can run.
Shell commands in SKILL.md call:
pythonFrom the folder's file list and the shell code blocks in SKILL.md.
No URLs in SKILL.md.
From URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Hyperframes Creative loads about 1.3k tokens when it runs, and up to ~27k if it reads all its reference files. Until then it costs about 83 tokens; SKILL.md has 443 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); the scripts in this folder are not scanned.
The full file from chmonitor/chmonitor at commit fc39ef0, republished under its GPL-3.0 licence (© chmonitor). 443 words, ~1,345 tokens.
.claude/skills/hyperframes-creative/SKILL.md (or your agent's skills folder). This skill also uses 78 other files; get the full folder from GitHub.Brand, pacing, style, narration, and composition direction. Use after the technical contract from hyperframes-core is in place.
For motion patterns, scene blueprints, transitions, and CSS marker effects, use hyperframes-animation — this skill is intentionally non-animation.
Read these two FIRST for any non-trivial composition — they override web instincts:
references/house-style.md— "interpret the prompt, generate real content," the lazy-default list, and the background/foreground layer recipe. This is what turns a literal restyle into a concept.references/video-composition.md— video-medium density, scale, foreground metadata (the "produced, not generated" detailing: data bars, registration marks, monospace readouts, 8-10 elements/scene).Skipping these is the single biggest cause of generic, web-page-looking output. They are not optional rows in the routing table below — for anything beyond a one-line edit, open both before you choose colors or write HTML.
frame.md → design.md → DESIGN.md) and how to parse it (frontmatter = normative, prose = context) are defined once in references/design-spec.md — resolve and load per that doc.frame-presets/ (adopt a FRAME.md as frame.md; see references/design-spec.md)references/visual-styles.mdreferences/house-style.mdreferences/design-picker.mdreferences/beat-direction.md. For scene transitions, jump to hyperframes-animation/transitions/.references/motion-principles.md (high-level guardrails), then go to hyperframes-animation for atomic rules.| Topic | Read |
|---|---|
Adopt a ready-made frame-preset as frame.md (optional) | frame-presets/ · references/design-spec.md |
| Default palettes, motion, typography, lazy defaults to question | references/house-style.md |
| Named style presets, mood-to-style routing | references/visual-styles.md |
| Palette-specific color tokens | palettes/*.md |
| Composition patterns — PiP, text-behind-subject, title card, slide show | references/composition-patterns.md |
| Stats / infographic presentation | references/data-in-motion.md |
| Structured expansion for open-ended prompts | references/prompt-expansion.md |
| Video-medium density, scale, color, frame composition | references/video-composition.md |
| Per-beat direction, rhythm planning, transition timing | references/beat-direction.md |
| Post-authoring spec verification (colors, type, corners, spacing, depth) | references/design-adherence.md |
| High-level motion guardrails and GSAP-quality rules | references/motion-principles.md |
| Font selection, pairings, rendered-video type guardrails | references/typography.md |
| Script pacing, tone, openings, number pronunciation | references/narration.md |
| Precomputed audio bands mapped to motion | references/audio-reactive.md |
scripts/contrast-report.mjs — inspect contrast warnings from rendered frames.scripts/extract-audio-data.py — pre-extract audio bands for audio-reactive compositions.scripts/package-loader.mjs — support script for bundled creative tooling.Run from the repo root with explicit paths, for example:
python skills/hyperframes-creative/scripts/extract-audio-data.py <audio-file>Animation analysis (animation-map.mjs) lives in hyperframes-animation/scripts/.
hyperframes-core technical rules.© chmonitor, GPL-3.0. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file
SKILL.md and 78 other files (scripts, references) in .agents/skills/hyperframes-creative of chmonitor/chmonitor.
Open the folder on GitHubat commit fc39ef0
We found 5 copies of this SKILL.md (exact, near-identical or edited) in other folders, from 5 other GitHub owners. This page covers the copy in chmonitor/chmonitor, which our catalogue first saw on October 7, 2026.
Hyperframes Creative next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Hyperframes Creative this skillchmonitor/chmonitor | 298 | 5 repos | ~1.3k | Automated safety check: Pass | GPL-3.0 | |
| Create VideoCuongyd196/auto-compare-video | 210 | — | ~2.8k | Automated safety check: Notes | Custom licence | |
| Figma to HyperFramesheygen-com/hyperframes | 58k | 3 repos | ~4.5k | Automated safety check: Notes | Apache-2.0 | |
| Hyperframes DesignSma1lboy/rove | 146 | — | ~1.2k | Automated safety check: Pass | MIT | |
| Hyperframesboraoztunc/skills | 393 | 9 repos | ~7.6k | Automated safety check: Pass | Apache-2.0 | |
| Hbg Life SimulationMr-funny/hbg-life-simulation | 140 | — | ~5.8k | Automated safety check: Pass | MIT |
Cuongyd196/auto-compare-video
Tạo một video MỚI cho series "so sánh / phân biệt kiến thức" của repo này — clip dọc TikTok/Reels/Shorts 30-40s, layout 3-zone cố định theo DESIGN.md, voiceover tiếng Việt sinh bằng VieNeu TTS…
heygen-com/hyperframes
Imports Figma assets, brand tokens, components and motion into a HyperFrames video composition, using the Figma REST API with a connector or native export for shaders.
Sma1lboy/rove
Non-animation creative direction for HyperFrames videos. An agent skill from Sma1lboy/rove.
boraoztunc/skills
Create video compositions, animations, title cards, overlays, captions, voiceovers, audio-reactive visuals, and scene transitions in HyperFrames HTML.
Mr-funny/hbg-life-simulation
Create Chinese HBG “模拟人生 / 人生副本” narrative videos with a consistent comic IP, a rapid multi-life opening, continuous natural-speed narration, synchronized short captions, dense static manga…
scott-fryxell/brayness
Create video compositions, animations, title cards, overlays, captions, voiceovers, audio-reactive visuals, and scene transitions in HyperFrames HTML.
chmonitor/chmonitor
Audio and media assets for HyperFrames compositions, produced by one shared audio engine (scripts/audio.mjs) — multi-provider TTS (HeyGen / ElevenLabs / Kokoro local), background music + sound…
chmonitor/chmonitor
Port an existing Remotion (React) composition to HyperFrames HTML.
chmonitor/chmonitor
A skill your agent uses when the user has a music track (an audio file, or a video to pull audio from) and wants a beat-synced HyperFrames video, calm to hard-hitting.
chmonitor/chmonitor
All animation knowledge for HyperFrames — atomic motion rules, multi-phase scene blueprints, scene transitions, broader motion-design techniques, AND the seven runtime adapters (GSAP default, plus…
chmonitor/chmonitor
turn arbitrary text — an article, notes, a topic, a brief — into a faceless explainer video, up to ~3 min (sweet spot 30-90s), where every visual is invented (typography, abstract graphics…
chmonitor/chmonitor
turn a product or marketing URL, pasted script, or brief into a product launch video, including SaaS promos, feature reveals, app launches, company promos, and product marketing videos.
Works with
Categories
Non-animation creative direction for HyperFrames videos. An agent skill from chmonitor/chmonitor. Hyperframes Creative is an agent skill from chmonitor/chmonitor. Non-animation creative direction for HyperFrames videos.
Hyperframes Creative fits situations like: design spec (frame.md / design.md) handling; audio-reactive visuals; composition patterns; brand / style decisions.
Run `npx skills add chmonitor/chmonitor --skill hyperframes-creative -a claude-code`. Or copy the skill folder (.agents/skills/hyperframes-creative in chmonitor/chmonitor) into .claude/skills/hyperframes-creative in your project. Claude Code loads it when a task matches its description.
Run `npx skills add chmonitor/chmonitor --skill hyperframes-creative -a codex`. Or copy the skill folder (.agents/skills/hyperframes-creative in chmonitor/chmonitor) into .agents/skills/hyperframes-creative in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add chmonitor/chmonitor --skill hyperframes-creative -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/hyperframes-creative, .gemini/skills/hyperframes-creative, .github/skills/hyperframes-creative and .opencode/skills/hyperframes-creative in your project.
Going by SKILL.md and its folder, Hyperframes Creative needs the command-line tools its instructions call (python). Our summary lists: Python 3.
SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. The check reads SKILL.md only: the scripts in the folder are not scanned, so read them before running anything.
Hyperframes Creative is published under the GPL-3.0 licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.
About 1.3k tokens (SKILL.md is roughly 5.4k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full. Its references folder adds about 25k tokens, read only when the agent opens those files.
Skills that share tags, products or a category with Hyperframes Creative: Create Video (Cuongyd196/auto-compare-video, 210 stars), Figma to HyperFrames (heygen-com/hyperframes, 58k stars), Hyperframes Design (Sma1lboy/rove, 146 stars) and Hyperframes (boraoztunc/skills, 393 stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
chmonitor (a GitHub organization) maintains it in chmonitor/chmonitor, which has 298 GitHub stars. The repository holds 53 skills in this directory. The repository was last updated on October 5, 2026.
Source: chmonitor/chmonitor on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.