Agent skill

Hyperframes Creative

by waker240 in waker240/FullVideoProductionSkill

Develop video direction, typography, color, visual mechanisms, storyboards, and asset prompts.

Apache-2.0Auto-check passedMedia & Creative

Install Hyperframes Creative

skills CLI
$ npx skills add waker240/FullVideoProductionSkill --skill hyperframes-creative -a claude-code

Project install by default; add -g for ~/.claude/skills/.

GitHub CLI
$ gh skill install waker240/FullVideoProductionSkill hyperframes-creative --agent claude-code

Project scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).

Manual copy
$ git clone --depth 1 https://github.com/waker240/FullVideoProductionSkill.git skills-src && mkdir -p .claude/skills && cp -r skills-src/skills/hyperframes-creative .claude/skills/hyperframes-creative && rm -rf skills-src

Use ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.

Claude Code skills documentation · loads skills from .claude/skills/

Facts

Skill name
hyperframes-creative
GitHub stars
197
Token cost
~3k tokens
SKILL.md length
1,148 words
Files
89 (incl. scripts, references)
Skills in repo
13
Repo updated
First seen
Licence
Apache-2.0

At a glance

Develop video direction, typography, color, visual mechanisms, storyboards, and asset prompts.

  • Works in 8 steps: If a project has a design spec, read it… → If no design spec exists and the user… → For multi-scene work, record a reasoned… → …
  • A HyperFrames design brief
  • SKILL.md covers Workflow, Routing, Scripts and Boundaries
  • Calls python

What it does

Hyperframes Creative is an agent skill from waker240/FullVideoProductionSkill. Develop video direction, typography, color, visual mechanisms, storyboards, and asset prompts. Use for a HyperFrames design brief or review-led visual exploration.

Its SKILL.md is about 3k tokens, which your agent loads only when the skill is triggered. The skill folder holds 94 other files, including scripts and reference files (for example `frame-presets/biennale-yellow/FRAME.md`, `frame-presets/blockframe/FRAME.md` and `frame-presets/blue-professional/FRAME.md`). Compatibility notes: Requires sibling skills from this pack, a local filesystem and shell, Node.js 22.20.0+, and FFmpeg/ffprobe for media work. Generation providers and desktop…

It sits in Media & Creative, covering Motion graphics and Comics and storyboards. It works with HeyGen. The repository describes itself as: 20亿Claude Opus 4.6-4.8的Token. The licence is Apache-2.0.

When your agent uses it

  • A HyperFrames design brief
  • Review-led visual exploration

Example prompts

  • “/hyperframes-creative”

Requirements

  • Python 3
  • Node.js
  • Compatibility (from SKILL.md): Requires sibling skills from this pack, a local filesystem and shell, Node.js 22.20.0+, and FFmpeg/ffprobe for media work. Generation providers and desktop tools are optional, separately configured capabilities.

Workflow steps

8 steps, taken from the first numbered list in SKILL.md.

  1. If a project has a design spec, read it first and treat its current frontmatter tokens as brand truth (colors, fonts, spacing, tone…
  2. If no design spec exists and the user asks for visual direction, choose a route
  3. For multi-scene work, record a reasoned Spatial Canvas PASS/USE before locking the scene map. Persistent relationships, revisitation, and…
  4. For any anchor / hero / awe-inspiring shot (cold open, thesis reveal, hero product beat, act open/close, closing image), read…
  5. For any static asset the composition needs (illustrations, dossier cards, plates, cutout subjects, substrate/depth layers), read…
  6. For motion-heavy work, read references/motion-principles.md (high-level guardrails), then go to hyperframes-animation for atomic rules.
  7. If a built piece feels like "elegant slides" (inert despite good assets), read references/visual-storytelling.md and run its per-scene…
  8. Before full assembly and again on the encoded master, run references/design-adherence.md's rendered-trajectory gate: establish / midpoint…

What it can do on your machine

Read from SKILL.md and the folder at commit 0223baa. It shows what the files ask for, not the result of running them.

  • Tool permissions

    Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.

    From allowed-tools in the SKILL.md frontmatter.

  • Runs code

    Ships 1 file in scripts/, which the agent can run.

    Shell commands in SKILL.md call:

    • python

    From the folder's file list and the shell code blocks in SKILL.md.

  • Network

    No URLs in SKILL.md.

    From URLs in SKILL.md, links to its own repository left out.

  • Credentials

    Names no API keys, tokens, secrets or passwords.

    From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.

  • Compatibility

    Requires sibling skills from this pack, a local filesystem and shell, Node.js 22.20.0+, and FFmpeg/ffprobe for media work. Generation providers and desktop tools are optional, separately configured capabilities.

    From compatibility in the SKILL.md frontmatter.

Context cost

Hyperframes Creative loads about 3k tokens when it runs, and up to ~75k if it reads all its reference files. Until then it costs about 46 tokens; SKILL.md has 1,148 words of instructions outside code blocks.

Always · name and description, kept in context so the agent knows when to use it
~46
When it runs · the whole SKILL.md, loaded when a task matches
~3k
With references · SKILL.md plus every file in references/, read only if the agent opens them
~75k

Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.

Safety

Auto-check passed

The automated check found no risky patterns in SKILL.md.

Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); the scripts in this folder are not scanned.

SKILL.md

The full file from waker240/FullVideoProductionSkill at commit 0223baa, republished under its Apache-2.0 licence (© waker240). 1,148 words, ~3,015 tokens.

Download SKILL.mdSave it as .claude/skills/hyperframes-creative/SKILL.md (or your agent's skills folder). This skill also uses 88 other files; get the full folder from GitHub.
name
hyperframes-creative
description
Develop video direction, typography, color, visual mechanisms, storyboards, and asset prompts. Use for a HyperFrames design brief or review-led visual exploration.
compatibility
Requires sibling skills from this pack, a local filesystem and shell, Node.js 22.20.0+, and FFmpeg/ffprobe for media work. Generation providers and desktop tools are optional, separately configured capabilities.
<!-- Public portability adaptation, 2026-09-26. -->

Install this skill with its sibling skills. See runtime setup and capability boundaries before executing commands. User instructions and the requested production stage take precedence over workflow defaults.

HyperFrames Creative

Brand, pacing, style, narration, and composition direction. Use after the technical contract from hyperframes-core is in place.

For motion patterns, scene blueprints, transitions, and CSS marker effects, use hyperframes-animation — this skill is intentionally non-animation.

Read these two FIRST for any non-trivial composition — they override web instincts:

  • references/house-style.md — "interpret the prompt, generate real content," the lazy-default list, and the background/foreground layer recipe. This is what turns a literal restyle into a concept.
  • references/video-composition.md — video-medium scale, a designed density curve, one active focal point, and produced detail only when it earns a slot.

Skipping these is the single biggest cause of generic, web-page-looking output. They are not optional rows in the routing table below — for anything beyond a one-line edit, open both before you choose colors or write HTML.

Then, for any anchor / hero / awe-inspiring piece — read the direction layer:

  • references/cinematic-direction.md — the directorial doctrine: the six-regularity Spine, the Effort Protocol (the forcing function against the lazy competent default), the Awe Test, the substrate / externalization / receiver-runway doctrines, the Canvas · Artifact · Cinema ownership lanes, the visual vocabulary, and the scene-review diagnostics. This is the difference between a composition that is correct and one a viewer screen-records. It also spells out The HyperFrames Unlock: advanced runtimes are available, while authored subject/world quality and good judgment remain the real cost.
  • references/cinema-layer.md — the Cinema-Layer vocabularies (charged transitions, atmosphere, 3D moves, lens personality, hand-drawn, diegetic UI, recursive shots, video-arc drift, post-fx cookbook) with HyperFrames HTML/CSS/SVG/GSAP/Three.js implementation hints.

Read video-composition.md + house-style.md for the floor (don't ship web-page output). Read these two for the ceiling (ship something overwhelmingly good). Cold opens, thesis reveals, hero product beats, act opens/closes, closing images — open cinematic-direction.md before you shotlist.

When a piece feels like "elegant slides" — competent, well-rendered, inert — read references/visual-storytelling.md, the film-craft companion lens (Block / Murch / Williams-Disney / McCloud / Mamet / Katz / Mascelli / McKee). It supplies the concrete levers the doctrine lacks: the visual-intensity curve, the Rule of Six + flinch test for cuts, timing-vs-spacing for alive motion, the six panel-to-panel transitions, shape-to-emotion grammar, and the value-turn audit (if a scene doesn't turn a value, it's a non-event — cut it). The "elegant PPT" feeling is almost always a deficit in the temporal/relational layers, not the surface.

Workflow

  1. If a project has a design spec, read it first and treat its current frontmatter tokens as brand truth (colors, fonts, spacing, tone, constraints). Which file to read (precedence frame.md → design.md → DESIGN.md) and how to parse it (frontmatter = normative, prose = context) are defined once in references/design-spec.md. Resolve later user instructions and revision-specific approvals before inheriting an old spec. For reference-led or iterative work, read references/reference-led-direction.md: establish the active direction, protect approved intervals, and prove representative animation before multiplying a treatment across a film.
  2. If no design spec exists and the user asks for visual direction, choose a route:
    • Ready-made frame-preset (optional) → frame-presets/ (adopt a FRAME.md as frame.md; see references/design-spec.md)
    • Named style or mood → references/visual-styles.md
    • Fast defaults → references/house-style.md
    • Interactive selection → references/design-picker.md
  3. For multi-scene work, record a reasoned Spatial Canvas PASS/USE before locking the scene map. Persistent relationships, revisitation, and consequential returns → references/spatial-canvas.md + project SPATIAL_CANVAS.json; otherwise use independent beats via references/beat-direction.md. Separately record fast-passage PASS/USE: bounded momentum, temporal compression, overwhelm, or panic → references/fast-paced-editing.md + project FAST_PASSAGES.json before transition mechanics. These are independent admissions, not format quotas.
  4. For any anchor / hero / awe-inspiring shot (cold open, thesis reveal, hero product beat, act open/close, closing image), read references/cinematic-direction.md and run its Effort Protocol before shotlisting — declare AWE vs EASY per shot, use Gaze → Dream → Create to diverge. For a cold open, map only the first three seconds of narration cue-by-cue before dreaming; for true 3D, pass hyperframes-animation/adapters/three.md's admission gate. Pick the Cinema-Layer treatment from references/cinema-layer.md.
  5. For any static asset the composition needs (illustrations, dossier cards, plates, cutout subjects, substrate/depth layers), read references/asset-generation.md before generating — use the selected provider or available host image tool, inspect true alpha for cutouts, and save every prompt and provenance. For generated footage or exact UI over a material/character plate, read references/generated-media-composition.md before generation: assign material/code roles, source clocks, camera ownership and registration. For an approved B-paper / editorial paper storyboard, first read references/paper-theatre.md for its material, shot and layer workflow.
  6. For motion-heavy work, read references/motion-principles.md (high-level guardrails), then go to hyperframes-animation for atomic rules.
  7. If a built piece feels like "elegant slides" (inert despite good assets), read references/visual-storytelling.md and run its per-scene checklist — value-turn audit, intensity curve, cut-on-the-idea, timing-vs-spacing, transition variety.
  8. Before full assembly and again on the encoded master, run references/design-adherence.md's rendered-trajectory gate: establish / midpoint / resolve for every semantic scene, every admitted Spatial visit/return, every fast passage through release, plus cue-boundary samples inside the first three seconds.
Show full SKILL.md (353 more words)Show less

Routing

TopicRead
Reference-led direction / repeated review — active brief, animated benchmarks, mixed representations, PROTECT/POLISH/REBUILD, feedback acceptance testsreferences/reference-led-direction.md
Generated images/video with exact UI — shot contract, native media clocks, planar screen replacement, occlusion, still-versus-video selectionreferences/generated-media-composition.md
Direct an anchor / hero / awe shot — doctrine, Effort Protocol, awe test, 3-layer architecture, diagnosticsreferences/cinematic-direction.md
Fix "elegant slides" / sequence & story craft — visual-intensity curve, Rule of Six + flinch test, timing-vs-spacing, 6 panel transitions, shape-to-emotion, value-turn auditreferences/visual-storytelling.md
Cinema-Layer treatment — charged transitions, atmosphere, 3D, lens, hand-drawn, diegetic UI, recursion, post-fxreferences/cinema-layer.md
Choose 2D vs 2.5D vs true 3D — semantic abstraction, world coherence, paused-frame qualityreferences/cinematic-direction.md · hyperframes-animation/adapters/three.md
Generate static assets — configured image generation, reference roles, true alpha, sizing, prompt/provenance recordsreferences/asset-generation.md
B-paper / editorial paper theatre — storyboard fidelity, material foundry, physical mechanisms, layered shots, typography and encoded QAreferences/paper-theatre.md · concrete prompts → references/paper-theatre-prompts.md
Adopt a ready-made frame-preset as frame.md (optional)frame-presets/ · references/design-spec.md
Default palettes, motion, typography, lazy defaults to questionreferences/house-style.md
Named style presets, mood-to-style routingreferences/visual-styles.md
Palette-specific color tokenspalettes/*.md
Composition patterns — PiP, text-behind-subject, title card, slide showreferences/composition-patterns.md
Spatial Canvas admission + direction — persistent world, semantic geography, camera itinerary, cutaway/return, synthesisreferences/spatial-canvas.md + project SPATIAL_CANVAS.json
Fast-paced passage admission + direction — momentum, compression, overwhelm, rupture, sound arc, release/reorientationreferences/fast-paced-editing.md + project FAST_PASSAGES.json
Stats / infographic presentationreferences/data-in-motion.md
Structured expansion for open-ended promptsreferences/prompt-expansion.md
Video-medium density, scale, color, frame compositionreferences/video-composition.md
Per-beat direction, rhythm planning, transition timingreferences/beat-direction.md
Source adherence + rendered trajectory QA (including opening and 3-state scene review)references/design-adherence.md
High-level motion guardrails and GSAP-quality rulesreferences/motion-principles.md
Font selection, pairings, rendered-video type guardrailsreferences/typography.md
Script pacing, tone, openings, number pronunciationreferences/narration.md
Precomputed audio bands mapped to motionreferences/audio-reactive.md

Scripts

  • scripts/contrast-report.mjs — inspect contrast warnings from rendered frames.
  • scripts/extract-audio-data.py — pre-extract audio bands for audio-reactive compositions.
  • scripts/package-loader.mjs — support script for bundled creative tooling.

Run from the repo root with explicit paths, for example:

bash
python skills/hyperframes-creative/scripts/extract-audio-data.py <audio-file>

Animation analysis (animation-map.mjs) lives in hyperframes-animation/scripts/.

Boundaries

  • Do not override hyperframes-core technical rules.
  • Do not require a design system for a minimal technical composition.
  • Do not add extra scenes, narration, music, captions, or transitions unless the request calls for them or you first propose the expansion.
  • Keep recipe references task-specific; do not read every reference for simple edits.

© waker240, Apache-2.0. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file

Files

SKILL.md and 88 other files (scripts, references) in skills/hyperframes-creative of waker240/FullVideoProductionSkill.

  • SKILL.md
  • frame-presets/biennale-yellow/FRAME.md
  • frame-presets/biennale-yellow/caption-skin.html
  • frame-presets/biennale-yellow/frame-showcase.html
  • frame-presets/blockframe/FRAME.md
  • frame-presets/blockframe/caption-skin.html
  • frame-presets/blockframe/frame-showcase.html
  • frame-presets/blue-professional/FRAME.md
  • frame-presets/blue-professional/caption-skin.html
  • frame-presets/blue-professional/frame-showcase.html
  • frame-presets/bold-poster/FRAME.md
  • frame-presets/bold-poster/caption-skin.html
  • frame-presets/bold-poster/frame-showcase.html
  • frame-presets/broadside/FRAME.md
  • frame-presets/broadside/caption-skin.html
  • … and 74 more

Open the folder on GitHubat commit 0223baa

Compare with similar skills

Hyperframes Creative next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.

Hyperframes Creative compared with similar skills
SkillStarsUsed inTokensAuto-checkLicenceRepo updated
Hyperframes Creative this skillwaker240/FullVideoProductionSkill197—~3kAutomated safety check: PassApache-2.0
Hbg Life SimulationMr-funny/hbg-life-simulation140—~5.8kAutomated safety check: PassMIT
SaaS Motion Videotugrawork-creator/saas-motion-kit215—~1.3kAutomated safety check: PassCustom licence
Hyperframes Helperrobonuggets/hyperframes-helper107—~4.3kAutomated safety check: PassCustom licence
Promo Storyboardkangarooking/promo-creator-skills1021 repos~1.3kAutomated safety check: PassMIT
Edit Videonateherkai/hyperframes-student-kit1.2k—~673Automated safety check: PassCustom licence

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Works with

Questions about Hyperframes Creative

What does Hyperframes Creative do?

Develop video direction, typography, color, visual mechanisms, storyboards, and asset prompts. Hyperframes Creative is an agent skill from waker240/FullVideoProductionSkill. Develop video direction, typography, color, visual mechanisms, storyboards, and asset prompts.

When should I use Hyperframes Creative?

Hyperframes Creative fits situations like: A HyperFrames design brief; review-led visual exploration.

How do I install Hyperframes Creative in Claude Code?

Run `npx skills add waker240/FullVideoProductionSkill --skill hyperframes-creative -a claude-code`. Or copy the skill folder (skills/hyperframes-creative in waker240/FullVideoProductionSkill) into .claude/skills/hyperframes-creative in your project. Claude Code loads it when a task matches its description.

How do I install Hyperframes Creative in Codex?

Run `npx skills add waker240/FullVideoProductionSkill --skill hyperframes-creative -a codex`. Or copy the skill folder (skills/hyperframes-creative in waker240/FullVideoProductionSkill) into .agents/skills/hyperframes-creative in your project. Codex loads it when a task matches its description.

Can I use Hyperframes Creative in Cursor, Gemini CLI or GitHub Copilot?

Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add waker240/FullVideoProductionSkill --skill hyperframes-creative -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/hyperframes-creative, .gemini/skills/hyperframes-creative, .github/skills/hyperframes-creative and .opencode/skills/hyperframes-creative in your project.

What does Hyperframes Creative need to run?

Going by SKILL.md and its folder, Hyperframes Creative needs the command-line tools its instructions call (python). Our summary lists: Python 3; Node.js. Compatibility (from SKILL.md): Requires sibling skills from this pack, a local filesystem and shell, Node.js 22.20.0+, and FFmpeg/ffprobe for media work. Generation providers and desktop tools are optional, separately configured capabilities..

Does Hyperframes Creative access the network?

SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.

Is Hyperframes Creative safe to install?

Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. The check reads SKILL.md only: the scripts in the folder are not scanned, so read them before running anything.

What licence does Hyperframes Creative use?

Hyperframes Creative is published under the Apache-2.0 licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.

How many tokens does Hyperframes Creative use?

About 3k tokens (SKILL.md is roughly 12k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full. Its references folder adds about 72k tokens, read only when the agent opens those files.

What are the alternatives to Hyperframes Creative?

Skills that share tags, products or a category with Hyperframes Creative: Hbg Life Simulation (Mr-funny/hbg-life-simulation, 140 stars), SaaS Motion Video (tugrawork-creator/saas-motion-kit, 215 stars), Hyperframes Helper (robonuggets/hyperframes-helper, 107 stars) and Promo Storyboard (kangarooking/promo-creator-skills, 102 stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.

Who maintains Hyperframes Creative?

waker240 (a GitHub user) maintains it in waker240/FullVideoProductionSkill, which has 197 GitHub stars. The repository holds 13 skills in this directory. The repository was last updated on September 26, 2026.

Source: waker240/FullVideoProductionSkill on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.