Hbg Life Simulation
Mr-funny/hbg-life-simulation
Create Chinese HBG “模拟人生 / 人生副本” narrative videos with a consistent comic IP, a rapid multi-life opening, continuous natural-speed narration, synchronized short captions, dense static manga…
Develop video direction, typography, color, visual mechanisms, storyboards, and asset prompts.
$ npx skills add waker240/FullVideoProductionSkill --skill hyperframes-creative -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install waker240/FullVideoProductionSkill hyperframes-creative --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/waker240/FullVideoProductionSkill.git skills-src && mkdir -p .claude/skills && cp -r skills-src/skills/hyperframes-creative .claude/skills/hyperframes-creative && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "hyperframes-creative" agent skill from https://github.com/waker240/FullVideoProductionSkill/tree/main/skills/hyperframes-creative into .claude/skills/hyperframes-creative/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "hyperframes-creative", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/waker240/FullVideoProductionSkill/tree/main/skills/hyperframes-creativeType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add waker240/FullVideoProductionSkill --skill hyperframes-creative -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install waker240/FullVideoProductionSkill hyperframes-creative --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/waker240/FullVideoProductionSkill.git skills-src && mkdir -p .agents/skills && cp -r skills-src/skills/hyperframes-creative .agents/skills/hyperframes-creative && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "hyperframes-creative" agent skill from https://github.com/waker240/FullVideoProductionSkill/tree/main/skills/hyperframes-creative into .agents/skills/hyperframes-creative/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "hyperframes-creative", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add waker240/FullVideoProductionSkill --skill hyperframes-creative -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install waker240/FullVideoProductionSkill hyperframes-creative --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/waker240/FullVideoProductionSkill.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/skills/hyperframes-creative .cursor/skills/hyperframes-creative && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "hyperframes-creative" agent skill from https://github.com/waker240/FullVideoProductionSkill/tree/main/skills/hyperframes-creative into .cursor/skills/hyperframes-creative/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "hyperframes-creative", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/waker240/FullVideoProductionSkill.git --path skills/hyperframes-creative--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add waker240/FullVideoProductionSkill --skill hyperframes-creative -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install waker240/FullVideoProductionSkill hyperframes-creative --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/waker240/FullVideoProductionSkill.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/skills/hyperframes-creative .gemini/skills/hyperframes-creative && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "hyperframes-creative" agent skill from https://github.com/waker240/FullVideoProductionSkill/tree/main/skills/hyperframes-creative into .gemini/skills/hyperframes-creative/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "hyperframes-creative", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install waker240/FullVideoProductionSkill hyperframes-creativeInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add waker240/FullVideoProductionSkill --skill hyperframes-creative -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/waker240/FullVideoProductionSkill.git skills-src && mkdir -p .github/skills && cp -r skills-src/skills/hyperframes-creative .github/skills/hyperframes-creative && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "hyperframes-creative" agent skill from https://github.com/waker240/FullVideoProductionSkill/tree/main/skills/hyperframes-creative into .github/skills/hyperframes-creative/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "hyperframes-creative", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add waker240/FullVideoProductionSkill --skill hyperframes-creative -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install waker240/FullVideoProductionSkill hyperframes-creative --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/waker240/FullVideoProductionSkill.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/skills/hyperframes-creative .opencode/skills/hyperframes-creative && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "hyperframes-creative" agent skill from https://github.com/waker240/FullVideoProductionSkill/tree/main/skills/hyperframes-creative into .opencode/skills/hyperframes-creative/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "hyperframes-creative", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
hyperframes-creativeDevelop video direction, typography, color, visual mechanisms, storyboards, and asset prompts.
Hyperframes Creative is an agent skill from waker240/FullVideoProductionSkill. Develop video direction, typography, color, visual mechanisms, storyboards, and asset prompts. Use for a HyperFrames design brief or review-led visual exploration.
Its SKILL.md is about 3k tokens, which your agent loads only when the skill is triggered. The skill folder holds 94 other files, including scripts and reference files (for example `frame-presets/biennale-yellow/FRAME.md`, `frame-presets/blockframe/FRAME.md` and `frame-presets/blue-professional/FRAME.md`). Compatibility notes: Requires sibling skills from this pack, a local filesystem and shell, Node.js 22.20.0+, and FFmpeg/ffprobe for media work. Generation providers and desktop…
It sits in Media & Creative, covering Motion graphics and Comics and storyboards. It works with HeyGen. The repository describes itself as: 20亿Claude Opus 4.6-4.8的Token. The licence is Apache-2.0.
8 steps, taken from the first numbered list in SKILL.md.
Read from SKILL.md and the folder at commit 0223baa. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
Ships 1 file in scripts/, which the agent can run.
Shell commands in SKILL.md call:
pythonFrom the folder's file list and the shell code blocks in SKILL.md.
No URLs in SKILL.md.
From URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Requires sibling skills from this pack, a local filesystem and shell, Node.js 22.20.0+, and FFmpeg/ffprobe for media work. Generation providers and desktop tools are optional, separately configured capabilities.
From compatibility in the SKILL.md frontmatter.
Hyperframes Creative loads about 3k tokens when it runs, and up to ~75k if it reads all its reference files. Until then it costs about 46 tokens; SKILL.md has 1,148 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); the scripts in this folder are not scanned.
The full file from waker240/FullVideoProductionSkill at commit 0223baa, republished under its Apache-2.0 licence (© waker240). 1,148 words, ~3,015 tokens.
.claude/skills/hyperframes-creative/SKILL.md (or your agent's skills folder). This skill also uses 88 other files; get the full folder from GitHub.<!-- Public portability adaptation, 2026-09-26. -->
Install this skill with its sibling skills. See runtime setup and capability boundaries before executing commands. User instructions and the requested production stage take precedence over workflow defaults.
Brand, pacing, style, narration, and composition direction. Use after the technical contract from hyperframes-core is in place.
For motion patterns, scene blueprints, transitions, and CSS marker effects, use hyperframes-animation — this skill is intentionally non-animation.
Read these two FIRST for any non-trivial composition — they override web instincts:
references/house-style.md— "interpret the prompt, generate real content," the lazy-default list, and the background/foreground layer recipe. This is what turns a literal restyle into a concept.references/video-composition.md— video-medium scale, a designed density curve, one active focal point, and produced detail only when it earns a slot.Skipping these is the single biggest cause of generic, web-page-looking output. They are not optional rows in the routing table below — for anything beyond a one-line edit, open both before you choose colors or write HTML.
Then, for any anchor / hero / awe-inspiring piece — read the direction layer:
references/cinematic-direction.md— the directorial doctrine: the six-regularity Spine, the Effort Protocol (the forcing function against the lazy competent default), the Awe Test, the substrate / externalization / receiver-runway doctrines, the Canvas · Artifact · Cinema ownership lanes, the visual vocabulary, and the scene-review diagnostics. This is the difference between a composition that is correct and one a viewer screen-records. It also spells out The HyperFrames Unlock: advanced runtimes are available, while authored subject/world quality and good judgment remain the real cost.references/cinema-layer.md— the Cinema-Layer vocabularies (charged transitions, atmosphere, 3D moves, lens personality, hand-drawn, diegetic UI, recursive shots, video-arc drift, post-fx cookbook) with HyperFrames HTML/CSS/SVG/GSAP/Three.js implementation hints.Read
video-composition.md+house-style.mdfor the floor (don't ship web-page output). Read these two for the ceiling (ship something overwhelmingly good). Cold opens, thesis reveals, hero product beats, act opens/closes, closing images — opencinematic-direction.mdbefore you shotlist.
When a piece feels like "elegant slides" — competent, well-rendered, inert — read
references/visual-storytelling.md, the film-craft companion lens (Block / Murch / Williams-Disney / McCloud / Mamet / Katz / Mascelli / McKee). It supplies the concrete levers the doctrine lacks: the visual-intensity curve, the Rule of Six + flinch test for cuts, timing-vs-spacing for alive motion, the six panel-to-panel transitions, shape-to-emotion grammar, and the value-turn audit (if a scene doesn't turn a value, it's a non-event — cut it). The "elegant PPT" feeling is almost always a deficit in the temporal/relational layers, not the surface.
frame.md → design.md → DESIGN.md) and how to parse it (frontmatter = normative, prose = context) are defined once in references/design-spec.md. Resolve later user instructions and revision-specific approvals before inheriting an old spec. For reference-led or iterative work, read references/reference-led-direction.md: establish the active direction, protect approved intervals, and prove representative animation before multiplying a treatment across a film.frame-presets/ (adopt a FRAME.md as frame.md; see references/design-spec.md)references/visual-styles.mdreferences/house-style.mdreferences/design-picker.mdPASS/USE before locking the scene map. Persistent relationships, revisitation, and consequential returns → references/spatial-canvas.md + project SPATIAL_CANVAS.json; otherwise use independent beats via references/beat-direction.md. Separately record fast-passage PASS/USE: bounded momentum, temporal compression, overwhelm, or panic → references/fast-paced-editing.md + project FAST_PASSAGES.json before transition mechanics. These are independent admissions, not format quotas.references/cinematic-direction.md and run its Effort Protocol before shotlisting — declare AWE vs EASY per shot, use Gaze → Dream → Create to diverge. For a cold open, map only the first three seconds of narration cue-by-cue before dreaming; for true 3D, pass hyperframes-animation/adapters/three.md's admission gate. Pick the Cinema-Layer treatment from references/cinema-layer.md.references/asset-generation.md before generating — use the selected provider or available host image tool, inspect true alpha for cutouts, and save every prompt and provenance. For generated footage or exact UI over a material/character plate, read references/generated-media-composition.md before generation: assign material/code roles, source clocks, camera ownership and registration. For an approved B-paper / editorial paper storyboard, first read references/paper-theatre.md for its material, shot and layer workflow.references/motion-principles.md (high-level guardrails), then go to hyperframes-animation for atomic rules.references/visual-storytelling.md and run its per-scene checklist — value-turn audit, intensity curve, cut-on-the-idea, timing-vs-spacing, transition variety.references/design-adherence.md's rendered-trajectory gate: establish / midpoint / resolve for every semantic scene, every admitted Spatial visit/return, every fast passage through release, plus cue-boundary samples inside the first three seconds.| Topic | Read |
|---|---|
| Reference-led direction / repeated review — active brief, animated benchmarks, mixed representations, PROTECT/POLISH/REBUILD, feedback acceptance tests | references/reference-led-direction.md |
| Generated images/video with exact UI — shot contract, native media clocks, planar screen replacement, occlusion, still-versus-video selection | references/generated-media-composition.md |
| Direct an anchor / hero / awe shot — doctrine, Effort Protocol, awe test, 3-layer architecture, diagnostics | references/cinematic-direction.md |
| Fix "elegant slides" / sequence & story craft — visual-intensity curve, Rule of Six + flinch test, timing-vs-spacing, 6 panel transitions, shape-to-emotion, value-turn audit | references/visual-storytelling.md |
| Cinema-Layer treatment — charged transitions, atmosphere, 3D, lens, hand-drawn, diegetic UI, recursion, post-fx | references/cinema-layer.md |
| Choose 2D vs 2.5D vs true 3D — semantic abstraction, world coherence, paused-frame quality | references/cinematic-direction.md · hyperframes-animation/adapters/three.md |
| Generate static assets — configured image generation, reference roles, true alpha, sizing, prompt/provenance records | references/asset-generation.md |
| B-paper / editorial paper theatre — storyboard fidelity, material foundry, physical mechanisms, layered shots, typography and encoded QA | references/paper-theatre.md · concrete prompts → references/paper-theatre-prompts.md |
Adopt a ready-made frame-preset as frame.md (optional) | frame-presets/ · references/design-spec.md |
| Default palettes, motion, typography, lazy defaults to question | references/house-style.md |
| Named style presets, mood-to-style routing | references/visual-styles.md |
| Palette-specific color tokens | palettes/*.md |
| Composition patterns — PiP, text-behind-subject, title card, slide show | references/composition-patterns.md |
| Spatial Canvas admission + direction — persistent world, semantic geography, camera itinerary, cutaway/return, synthesis | references/spatial-canvas.md + project SPATIAL_CANVAS.json |
| Fast-paced passage admission + direction — momentum, compression, overwhelm, rupture, sound arc, release/reorientation | references/fast-paced-editing.md + project FAST_PASSAGES.json |
| Stats / infographic presentation | references/data-in-motion.md |
| Structured expansion for open-ended prompts | references/prompt-expansion.md |
| Video-medium density, scale, color, frame composition | references/video-composition.md |
| Per-beat direction, rhythm planning, transition timing | references/beat-direction.md |
| Source adherence + rendered trajectory QA (including opening and 3-state scene review) | references/design-adherence.md |
| High-level motion guardrails and GSAP-quality rules | references/motion-principles.md |
| Font selection, pairings, rendered-video type guardrails | references/typography.md |
| Script pacing, tone, openings, number pronunciation | references/narration.md |
| Precomputed audio bands mapped to motion | references/audio-reactive.md |
scripts/contrast-report.mjs — inspect contrast warnings from rendered frames.scripts/extract-audio-data.py — pre-extract audio bands for audio-reactive compositions.scripts/package-loader.mjs — support script for bundled creative tooling.Run from the repo root with explicit paths, for example:
python skills/hyperframes-creative/scripts/extract-audio-data.py <audio-file>Animation analysis (animation-map.mjs) lives in hyperframes-animation/scripts/.
hyperframes-core technical rules.© waker240, Apache-2.0. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file
SKILL.md and 88 other files (scripts, references) in skills/hyperframes-creative of waker240/FullVideoProductionSkill.
Open the folder on GitHubat commit 0223baa
Hyperframes Creative next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Hyperframes Creative this skillwaker240/FullVideoProductionSkill | 197 | — | ~3k | Automated safety check: Pass | Apache-2.0 | |
| Hbg Life SimulationMr-funny/hbg-life-simulation | 140 | — | ~5.8k | Automated safety check: Pass | MIT | |
| SaaS Motion Videotugrawork-creator/saas-motion-kit | 215 | — | ~1.3k | Automated safety check: Pass | Custom licence | |
| Hyperframes Helperrobonuggets/hyperframes-helper | 107 | — | ~4.3k | Automated safety check: Pass | Custom licence | |
| Promo Storyboardkangarooking/promo-creator-skills | 102 | 1 repos | ~1.3k | Automated safety check: Pass | MIT | |
| Edit Videonateherkai/hyperframes-student-kit | 1.2k | — | ~673 | Automated safety check: Pass | Custom licence |
Mr-funny/hbg-life-simulation
Create Chinese HBG “模拟人生 / 人生副本” narrative videos with a consistent comic IP, a rapid multi-life opening, continuous natural-speed narration, synchronized short captions, dense static manga…
tugrawork-creator/saas-motion-kit
Make a promo / motion video for a software product with HyperFrames, using the saas-motion-kit 7-stage process (brief → components → theme → storyboard → build → sound → deliver), the…
robonuggets/hyperframes-helper
Build agent-friendly motion-graphics videos with Hyperframes (HTML-to-MP4).
kangarooking/promo-creator-skills
宣传片逐镜头分镜脚本。根据创意简报生成每个 Shot 的 7 维画面描述和详细 HyperFrames 提示词,是整条视频质量的关键。当用户确认 brief 后自动进入。
nateherkai/hyperframes-student-kit
Edit a raw talking-head video through transcription, silence trimming, mistake review, visual storytelling, motion graphics, and verified HyperFrames rendering.
nexu-io/open-design
Luxury dark-editorial HyperFrames template for three-page cinematic storyboards, inspired by haute couture title cards and magazine chapter spreads.
waker240/FullVideoProductionSkill
Build deterministic animation for HyperFrames using motion rules, transitions, scene blueprints, and runtime adapters.
waker240/FullVideoProductionSkill
Resolve reviewed local BGM, sound effects, images, icons, and brand assets into frozen project files plus a manifest.
waker240/FullVideoProductionSkill
Build a HyperFrames video around a supplied music track, using measured rhythm and editable visual concepts.
waker240/FullVideoProductionSkill
Port an existing Remotion composition to HyperFrames HTML while preserving visible behavior.
waker240/FullVideoProductionSkill
Prepare Fish official-API narration, OpenAI word timestamps, and reviewed user-supplied local music/SFX for HyperFrames.
waker240/FullVideoProductionSkill
Plan, author, review, and render HTML videos with HyperFrames.
Works with
Categories
Develop video direction, typography, color, visual mechanisms, storyboards, and asset prompts. Hyperframes Creative is an agent skill from waker240/FullVideoProductionSkill. Develop video direction, typography, color, visual mechanisms, storyboards, and asset prompts.
Hyperframes Creative fits situations like: A HyperFrames design brief; review-led visual exploration.
Run `npx skills add waker240/FullVideoProductionSkill --skill hyperframes-creative -a claude-code`. Or copy the skill folder (skills/hyperframes-creative in waker240/FullVideoProductionSkill) into .claude/skills/hyperframes-creative in your project. Claude Code loads it when a task matches its description.
Run `npx skills add waker240/FullVideoProductionSkill --skill hyperframes-creative -a codex`. Or copy the skill folder (skills/hyperframes-creative in waker240/FullVideoProductionSkill) into .agents/skills/hyperframes-creative in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add waker240/FullVideoProductionSkill --skill hyperframes-creative -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/hyperframes-creative, .gemini/skills/hyperframes-creative, .github/skills/hyperframes-creative and .opencode/skills/hyperframes-creative in your project.
Going by SKILL.md and its folder, Hyperframes Creative needs the command-line tools its instructions call (python). Our summary lists: Python 3; Node.js. Compatibility (from SKILL.md): Requires sibling skills from this pack, a local filesystem and shell, Node.js 22.20.0+, and FFmpeg/ffprobe for media work. Generation providers and desktop tools are optional, separately configured capabilities..
SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. The check reads SKILL.md only: the scripts in the folder are not scanned, so read them before running anything.
Hyperframes Creative is published under the Apache-2.0 licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.
About 3k tokens (SKILL.md is roughly 12k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full. Its references folder adds about 72k tokens, read only when the agent opens those files.
Skills that share tags, products or a category with Hyperframes Creative: Hbg Life Simulation (Mr-funny/hbg-life-simulation, 140 stars), SaaS Motion Video (tugrawork-creator/saas-motion-kit, 215 stars), Hyperframes Helper (robonuggets/hyperframes-helper, 107 stars) and Promo Storyboard (kangarooking/promo-creator-skills, 102 stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
waker240 (a GitHub user) maintains it in waker240/FullVideoProductionSkill, which has 197 GitHub stars. The repository holds 13 skills in this directory. The repository was last updated on September 26, 2026.
Source: waker240/FullVideoProductionSkill on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.