Agent skill

Hyperframes Animation

by waker240 in waker240/FullVideoProductionSkill

Build deterministic animation for HyperFrames using motion rules, transitions, scene blueprints, and runtime adapters.

Apache-2.0Auto-check passedMedia & Creative

Install Hyperframes Animation

skills CLI
$ npx skills add waker240/FullVideoProductionSkill --skill hyperframes-animation -a claude-code

Project install by default; add -g for ~/.claude/skills/.

GitHub CLI
$ gh skill install waker240/FullVideoProductionSkill hyperframes-animation --agent claude-code

Project scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).

Manual copy
$ git clone --depth 1 https://github.com/waker240/FullVideoProductionSkill.git skills-src && mkdir -p .claude/skills && cp -r skills-src/skills/hyperframes-animation .claude/skills/hyperframes-animation && rm -rf skills-src

Use ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.

Claude Code skills documentation · loads skills from .claude/skills/

Facts

Skill name
hyperframes-animation
GitHub stars
196
Token cost
~2.4k tokens
SKILL.md length
811 words
Files
110 (incl. scripts, references)
Skills in repo
13
Repo updated
First seen
Licence
Apache-2.0

At a glance

Build deterministic animation for HyperFrames using motion rules, transitions, scene blueprints, and runtime adapters.

  • Camera behavior needs implementation
  • SKILL.md covers Default: compose atomic rules, Load a blueprint when, Routing and Picking a runtime, plus 3 more sections
  • Calls node and npx
  • Tasks that involve Motion graphics

What it does

Hyperframes Animation is an agent skill from waker240/FullVideoProductionSkill. Build deterministic animation for HyperFrames using motion rules, transitions, scene blueprints, and runtime adapters. Use when motion or camera behavior needs implementation.

Its SKILL.md is about 2.4k tokens, which your agent loads only when the skill is triggered. The skill folder holds 111 other files, including scripts and reference files (for example `adapters/animate-text.md`, `adapters/animejs.md` and `adapters/css-animations.md`). Compatibility notes: Requires sibling skills from this pack, a local filesystem and shell, Node.js 22.20.0+, and FFmpeg/ffprobe for media work. Generation providers and desktop…

It sits in Media & Creative, covering Motion graphics and Web animation and motion. It works with HeyGen. The repository describes itself as: 20亿Claude Opus 4.6-4.8的Token. The licence is Apache-2.0.

When your agent uses it

  • Camera behavior needs implementation
  • Tasks that involve Motion graphics
  • Tasks that involve Web animation and motion

Example prompts

  • “/hyperframes-animation”

Requirements

  • Node.js
  • Compatibility (from SKILL.md): Requires sibling skills from this pack, a local filesystem and shell, Node.js 22.20.0+, and FFmpeg/ffprobe for media work. Generation providers and desktop tools are optional, separately configured capabilities.

What it can do on your machine

Read from SKILL.md and the folder at commit 0223baa. It shows what the files ask for, not the result of running them.

  • Tool permissions

    Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.

    From allowed-tools in the SKILL.md frontmatter.

  • Runs code

    Ships 1 file in scripts/, which the agent can run.

    Shell commands in SKILL.md call:

    • node
    • npx

    From the folder's file list and the shell code blocks in SKILL.md.

  • Network

    No URLs in SKILL.md. Its commands use npx, which can reach the network depending on how they are called.

    From URLs in SKILL.md, links to its own repository left out.

  • Credentials

    Names no API keys, tokens, secrets or passwords.

    From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.

  • Compatibility

    Requires sibling skills from this pack, a local filesystem and shell, Node.js 22.20.0+, and FFmpeg/ffprobe for media work. Generation providers and desktop tools are optional, separately configured capabilities.

    From compatibility in the SKILL.md frontmatter.

Context cost

Hyperframes Animation loads about 2.4k tokens when it runs, and up to ~6.5k if it reads all its reference files. Until then it costs about 49 tokens; SKILL.md has 811 words of instructions outside code blocks.

Always · name and description, kept in context so the agent knows when to use it
~49
When it runs · the whole SKILL.md, loaded when a task matches
~2.4k
With references · SKILL.md plus every file in references/, read only if the agent opens them
~6.5k

Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.

Safety

Auto-check passed

The automated check found no risky patterns in SKILL.md.

Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); the scripts in this folder are not scanned.

SKILL.md

The full file from waker240/FullVideoProductionSkill at commit 0223baa, republished under its Apache-2.0 licence (© waker240). 811 words, ~2,355 tokens.

Download SKILL.mdSave it as .claude/skills/hyperframes-animation/SKILL.md (or your agent's skills folder). This skill also uses 109 other files; get the full folder from GitHub.
name
hyperframes-animation
description
Build deterministic animation for HyperFrames using motion rules, transitions, scene blueprints, and runtime adapters. Use when motion or camera behavior needs implementation.
compatibility
Requires sibling skills from this pack, a local filesystem and shell, Node.js 22.20.0+, and FFmpeg/ffprobe for media work. Generation providers and desktop tools are optional, separately configured capabilities.
<!-- Public portability adaptation, 2026-09-26. -->

Install this skill with its sibling skills. See runtime setup and capability boundaries before executing commands. User instructions and the requested production stage take precedence over workflow defaults.

HyperFrames Animation

All motion knowledge in one skill: rules (atomic recipes), blueprints (multi-phase scene templates), transitions (scene-to-scene), techniques (broader motion-design patterns), and adapters (per-runtime APIs).

For the composition contract (data attributes, sub-compositions, determinism) see hyperframes-core.

Default: compose atomic rules

Pick 2-4 rules from rules-index.md and compose them on a single paused GSAP timeline. When the project admits a Spatial Canvas or fast passage, its manifest is the choreography contract; rules serve the declared route/phases rather than inventing a parallel structure.

Load a blueprint when

  • The scene matches an existing pre-designed multi-phase template (brand-reveal, social-proof, etc.) and reusing its phase pipeline saves real authoring time
  • You want runnable ground-truth code for a complex 4-5 phase choreography

Blueprints live in blueprints-index.md. Each entry points to blueprints/<id>.md (recipe). Do not read it speculatively; load it when you've already decided you need scene-level orchestration.

Routing

Want to…Read
Pick an atomic motion pattern by trigger / tagrules-index.md
Read one rule's full HTML / CSS / GSAP reciperules/<name>.md
Pick a multi-phase scene templateblueprints-index.md
Read one blueprint's full recipeblueprints/<id>.md
Build an admitted persistent Spatial Canvas (SPATIAL_CANVAS.json) with camera visits and cutaway/returnblueprints/spatial-canvas.md + hyperframes-core/references/spatial-canvas.md
Direct camera focus, narration retiming, precise world/HUD ownership, meaningful returns and crop/registration reviewreferences/directed-camera.md
Implement an admitted FAST_PASSAGES.json trajectory after its arc is lockedhyperframes-creative/references/fast-paced-editing.md, then transitions/overview.md / transitions/catalog.md plus the cited rules or blueprints
Animate paper folds, layered cutouts, material parallax or object-led edits in a selected paper-theatre direction../hyperframes-creative/references/paper-theatre.md §4–5; then the applicable rules/adapters
Author a scene transition (CSS-driven, between two clips)transitions/overview.md, transitions/catalog.md
Look up a broader motion-design techniquetechniques.md
Analyze an existing composition's animation mapscripts/animation-map.mjs
GSAP API — timeline / tweens / position parametersadapters/gsap.md
GSAP — drop-in effect recipesrules/gsap-effects.md
GSAP — transforms / perfadapters/gsap-transforms-and-perf.md
GSAP — eases / staggeradapters/gsap-easing-and-stagger.md
GSAP — timeline / labelsadapters/gsap-timeline-and-labels.md
Lottie / dotLottie (After Effects exports, window.__hfLottie)adapters/lottie.md
Three.js / WebGL after the visual-quality admission gate (AnimationMixer, hf-seek)adapters/three.md
Build admitted authored 3D — beveled geometry, lathe profiles, PMREM studio, seeded materials, analytic stops/deforming cables, resource readinessreferences/authored-three-workflow.md
Anime.js (window.__hfAnime)adapters/animejs.md
CSS keyframes (animation-delay / play-state / fill-mode)adapters/css-animations.md
Web Animations API (element.animate(), currentTime seek)adapters/waapi.md
TypeGPU / WebGPU (navigator.gpu, WGSL, compute pipelines)adapters/typegpu.md
HTML-as-texture + WebGL/GLSL post-fx (capture live DOM via drawElementImage)adapters/html-in-canvas-patterns.md
Named text-animation effects (24 IDs via external animate-text skill)adapters/animate-text.md
Show full SKILL.md (415 more words)Show less

Picking a runtime

  • GSAP is the default for 95% of motion work — covers timeline orchestration, transforms, easing, stagger. All atomic rules in this skill are GSAP-based.
  • Lottie when an asset has its own pre-baked timeline (typically After Effects exports).
  • Three.js only when spatial causality, authored geometry/assets, and a coherent world clear adapters/three.md's admission gate. For abstract agents and mechanisms, semantic 2D/2.5D is the default—not a fallback.
  • Anime.js for lightweight tweening when GSAP is overkill.
  • CSS for simple repeated motifs, decoration, shimmer — no JavaScript animation cost.
  • WAAPI for native browser keyframes without a GSAP dependency.
  • TypeGPU / WebGPU for GPU-rendered canvases (particles, liquid glass, custom shaders).

Multiple runtimes can coexist in one composition. Each registers its instances on the runtime-specific global so HyperFrames can seek all of them in one pass.

“Spatial Canvas” is a world/camera composition grammar, not a runtime choice. Default to DOM/SVG + GSAP; Canvas 2D or true 3D is optional and must still satisfy its normal admission/seek contract. Keep one persistent world owner and animate camera pose as one coupled object; departure, cutaway, and consequential return are one move.

“Fast-paced” is a bounded edit trajectory, not a license to apply every transition. Follow the manifest's exact baseline → escalation → peak → release windows and focal receivers; add one density channel at a time, preserve caption/voice legibility, and make the release mechanically visible. A PASS for either grammar remains correct when it does not serve the argument.

Critical Constraints

Prerequisite: hyperframes-core → Non-Negotiable Rules (single paused timeline, data-duration governs length, no Math.random / Date.now / performance.now, no repeat: -1, no gsap.set on later-scene clips, no display / visibility animation, no timeline construction inside async / setTimeout / Promise). Don't restate those here.

Animation-craft additions on top of core's contract:

  • Pre-calculated layout constants — never derive positions from getBoundingClientRect() at tween time. Tween-time DOM measurements desync because the renderer samples in parallel; compute coordinates once at composition setup and reuse.
  • Spatial motion uses GSAP transform aliases only (x, y, scale, rotation). Core's allowlist also permits opacity / color / backgroundColor / borderRadius for non-spatial property tweens — but never width / height / top / left for layout changes.

Scripts

bash
node skills/hyperframes-animation/scripts/animation-map.mjs <composition-dir> \
  --out <composition-dir>/.hyperframes/anim-map

Reads every GSAP timeline registered on window.__timelines, enumerates tweens, samples bboxes, computes flags, outputs animation-map.json. Use it to audit choreography (dead zones, stagger consistency, lifecycle warnings) after authoring. It cannot judge narration match, subject quality, or world coherence; pair it with hyperframes-creative/references/design-adherence.md's rendered-trajectory gate.

See Also

  • hyperframes-core — composition structure, data attributes, sub-compositions, deterministic render contract
  • hyperframes-creative — palettes, typography, narration, beat planning (non-animation creative direction)
  • hyperframes-cli — npx hyperframes lint / validate / inspect / preview / render

© waker240, Apache-2.0. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file

Files

SKILL.md and 109 other files (scripts, references) in skills/hyperframes-animation of waker240/FullVideoProductionSkill.

  • SKILL.md
  • adapters/animate-text.md
  • adapters/animejs.md
  • adapters/css-animations.md
  • adapters/gsap-easing-and-stagger.md
  • adapters/gsap-timeline-and-labels.md
  • adapters/gsap-transforms-and-perf.md
  • adapters/gsap.md
  • adapters/html-in-canvas-patterns.md
  • adapters/lottie.md
  • adapters/three.md
  • adapters/typegpu.md
  • adapters/waapi.md
  • blueprints-index.md
  • blueprints/comparison-split.md
  • blueprints/constellation-hub.md
  • blueprints/cta-morph-press.md
  • blueprints/cursor-ui-demo.md
  • blueprints/dataviz-countup.md
  • … and 91 more

Open the folder on GitHubat commit 0223baa

Compare with similar skills

Hyperframes Animation next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.

Hyperframes Animation compared with similar skills
SkillStarsUsed inTokensAuto-checkLicenceRepo updated
Hyperframes Animation this skillwaker240/FullVideoProductionSkill196—~2.4kAutomated safety check: PassApache-2.0
HyperFrames Animationheygen-com/hyperframes58k3 repos~2.1kAutomated safety check: PassApache-2.0
HyperFrames Motion Doctrineheygen-com/hyperframes58k1 repos~3kAutomated safety check: PassApache-2.0
Yuv Viral Videohoodini/ai-agents-skills282—~7.5kAutomated safety check: NotesNone
Hyperframes Animationchmonitor/chmonitor2982 repos~1.8kAutomated safety check: PassGPL-3.0
Motion Framessanqiufong/slides-from-anything1321 repos~910Automated safety check: PassApache-2.0

Similar skills

  • HyperFrames Animation

    heygen-com/hyperframes

    Collects motion rules, scene blueprints, transitions and runtime adapters for HyperFrames video compositions, with GSAP as the default animation runtime.

    58k GitHub starsUsed in 3 repos~2.1k tokens
    Media & CreativeAuto-check passed
  • HyperFrames Motion Doctrine

    heygen-com/hyperframes

    Sets the motion rules for HyperFrames videos so scenes read as one continuous camera move, covering exit-to-entry vectors, seams, idle motion and sustained motion.

    58k GitHub starsUsed in 1 repo~3k tokens
    Media & CreativeAuto-check passed
  • Yuv Viral Video

    hoodini/ai-agents-skills

    Edit any selfie or screen-share footage into a viral short-form video in YUV.AI's signature style — Apple-style liquid-glass cards (real CSS backdrop-filter), dark-mode polish, MrBeast-paced cuts…

    282 GitHub stars~7.5k tokensUpdated 2 mo ago
    Media & CreativeAuto-check: notes
  • Hyperframes Animation

    chmonitor/chmonitor

    All animation knowledge for HyperFrames — atomic motion rules, multi-phase scene blueprints, scene transitions, broader motion-design techniques, AND the seven runtime adapters (GSAP default, plus…

    298 GitHub starsUsed in 2 repos~1.8k tokens
    Media & CreativeAuto-check passed
  • Motion Frames

    sanqiufong/slides-from-anything

    A single-frame motion-design composition with looping CSS animations — rotating type ring, animated globe, ticking timer, parallax labels.

    132 GitHub starsUsed in 1 repo~910 tokens
    Media & CreativeAuto-check passed
  • Motion Video

    bestagentkits/motion-video-skill

    Produce beat-synced 1080p motion-graphic videos in HyperFrames (HTML + GSAP) with an AI voice-over, Vietnamese karaoke captions, SFX and generated music, in one of two proven styles (glass keynote…

    113 GitHub stars~1.5k tokensUpdated 8 days ago
    Media & CreativeAuto-check passed

More from waker240/FullVideoProductionSkill

All 13 skills in this repo
  • Hyperframes Creative

    waker240/FullVideoProductionSkill

    Develop video direction, typography, color, visual mechanisms, storyboards, and asset prompts.

    196 GitHub stars~3k tokensUpdated 10 days ago
    Auto-check passed
  • Media Use

    waker240/FullVideoProductionSkill

    Resolve reviewed local BGM, sound effects, images, icons, and brand assets into frozen project files plus a manifest.

    196 GitHub stars~2k tokensUpdated 10 days ago
    Auto-check: notes
  • Music To Video

    waker240/FullVideoProductionSkill

    Build a HyperFrames video around a supplied music track, using measured rhythm and editable visual concepts.

    196 GitHub stars~4.3k tokensUpdated 10 days ago
    Auto-check passed
  • Remotion To Hyperframes

    waker240/FullVideoProductionSkill

    Port an existing Remotion composition to HyperFrames HTML while preserving visible behavior.

    196 GitHub stars~2.4k tokensUpdated 10 days ago
    Auto-check passed
  • Hyperframes Media

    waker240/FullVideoProductionSkill

    Prepare Fish official-API narration, OpenAI word timestamps, and reviewed user-supplied local music/SFX for HyperFrames.

    196 GitHub stars~1.2k tokensUpdated 10 days ago
    Auto-check: notes
  • Hyperframes

    waker240/FullVideoProductionSkill

    Plan, author, review, and render HTML videos with HyperFrames.

    196 GitHub stars~1.9k tokensUpdated 10 days ago
    Auto-check passed

Works with

Questions about Hyperframes Animation

What does Hyperframes Animation do?

Build deterministic animation for HyperFrames using motion rules, transitions, scene blueprints, and runtime adapters. Hyperframes Animation is an agent skill from waker240/FullVideoProductionSkill. Build deterministic animation for HyperFrames using motion rules, transitions, scene blueprints, and runtime adapters.

When should I use Hyperframes Animation?

Hyperframes Animation fits situations like: camera behavior needs implementation; tasks that involve Motion graphics; tasks that involve Web animation and motion.

How do I install Hyperframes Animation in Claude Code?

Run `npx skills add waker240/FullVideoProductionSkill --skill hyperframes-animation -a claude-code`. Or copy the skill folder (skills/hyperframes-animation in waker240/FullVideoProductionSkill) into .claude/skills/hyperframes-animation in your project. Claude Code loads it when a task matches its description.

How do I install Hyperframes Animation in Codex?

Run `npx skills add waker240/FullVideoProductionSkill --skill hyperframes-animation -a codex`. Or copy the skill folder (skills/hyperframes-animation in waker240/FullVideoProductionSkill) into .agents/skills/hyperframes-animation in your project. Codex loads it when a task matches its description.

Can I use Hyperframes Animation in Cursor, Gemini CLI or GitHub Copilot?

Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add waker240/FullVideoProductionSkill --skill hyperframes-animation -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/hyperframes-animation, .gemini/skills/hyperframes-animation, .github/skills/hyperframes-animation and .opencode/skills/hyperframes-animation in your project.

What does Hyperframes Animation need to run?

Going by SKILL.md and its folder, Hyperframes Animation needs the command-line tools its instructions call (node and npx). Our summary lists: Node.js. Compatibility (from SKILL.md): Requires sibling skills from this pack, a local filesystem and shell, Node.js 22.20.0+, and FFmpeg/ffprobe for media work. Generation providers and desktop tools are optional, separately configured capabilities..

Does Hyperframes Animation access the network?

SKILL.md contains no URLs. Its commands use npx, which can reach the network depending on how they are called. This is read from the text; nothing was executed.

Is Hyperframes Animation safe to install?

Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. The check reads SKILL.md only: the scripts in the folder are not scanned, so read them before running anything.

What licence does Hyperframes Animation use?

Hyperframes Animation is published under the Apache-2.0 licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.

How many tokens does Hyperframes Animation use?

About 2.4k tokens (SKILL.md is roughly 9.4k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full. Its references folder adds about 4.1k tokens, read only when the agent opens those files.

What are the alternatives to Hyperframes Animation?

Skills that share tags, products or a category with Hyperframes Animation: HyperFrames Animation (heygen-com/hyperframes, 58k stars), HyperFrames Motion Doctrine (heygen-com/hyperframes, 58k stars), Yuv Viral Video (hoodini/ai-agents-skills, 282 stars) and Hyperframes Animation (chmonitor/chmonitor, 298 stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.

Who maintains Hyperframes Animation?

waker240 (a GitHub user) maintains it in waker240/FullVideoProductionSkill, which has 196 GitHub stars. The repository holds 13 skills in this directory. The repository was last updated on September 26, 2026.

Source: waker240/FullVideoProductionSkill on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.