HyperFrames Animation
heygen-com/hyperframes
Collects motion rules, scene blueprints, transitions and runtime adapters for HyperFrames video compositions, with GSAP as the default animation runtime.
Build deterministic animation for HyperFrames using motion rules, transitions, scene blueprints, and runtime adapters.
$ npx skills add waker240/FullVideoProductionSkill --skill hyperframes-animation -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install waker240/FullVideoProductionSkill hyperframes-animation --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/waker240/FullVideoProductionSkill.git skills-src && mkdir -p .claude/skills && cp -r skills-src/skills/hyperframes-animation .claude/skills/hyperframes-animation && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "hyperframes-animation" agent skill from https://github.com/waker240/FullVideoProductionSkill/tree/main/skills/hyperframes-animation into .claude/skills/hyperframes-animation/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "hyperframes-animation", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/waker240/FullVideoProductionSkill/tree/main/skills/hyperframes-animationType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add waker240/FullVideoProductionSkill --skill hyperframes-animation -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install waker240/FullVideoProductionSkill hyperframes-animation --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/waker240/FullVideoProductionSkill.git skills-src && mkdir -p .agents/skills && cp -r skills-src/skills/hyperframes-animation .agents/skills/hyperframes-animation && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "hyperframes-animation" agent skill from https://github.com/waker240/FullVideoProductionSkill/tree/main/skills/hyperframes-animation into .agents/skills/hyperframes-animation/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "hyperframes-animation", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add waker240/FullVideoProductionSkill --skill hyperframes-animation -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install waker240/FullVideoProductionSkill hyperframes-animation --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/waker240/FullVideoProductionSkill.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/skills/hyperframes-animation .cursor/skills/hyperframes-animation && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "hyperframes-animation" agent skill from https://github.com/waker240/FullVideoProductionSkill/tree/main/skills/hyperframes-animation into .cursor/skills/hyperframes-animation/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "hyperframes-animation", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/waker240/FullVideoProductionSkill.git --path skills/hyperframes-animation--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add waker240/FullVideoProductionSkill --skill hyperframes-animation -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install waker240/FullVideoProductionSkill hyperframes-animation --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/waker240/FullVideoProductionSkill.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/skills/hyperframes-animation .gemini/skills/hyperframes-animation && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "hyperframes-animation" agent skill from https://github.com/waker240/FullVideoProductionSkill/tree/main/skills/hyperframes-animation into .gemini/skills/hyperframes-animation/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "hyperframes-animation", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install waker240/FullVideoProductionSkill hyperframes-animationInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add waker240/FullVideoProductionSkill --skill hyperframes-animation -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/waker240/FullVideoProductionSkill.git skills-src && mkdir -p .github/skills && cp -r skills-src/skills/hyperframes-animation .github/skills/hyperframes-animation && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "hyperframes-animation" agent skill from https://github.com/waker240/FullVideoProductionSkill/tree/main/skills/hyperframes-animation into .github/skills/hyperframes-animation/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "hyperframes-animation", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add waker240/FullVideoProductionSkill --skill hyperframes-animation -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install waker240/FullVideoProductionSkill hyperframes-animation --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/waker240/FullVideoProductionSkill.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/skills/hyperframes-animation .opencode/skills/hyperframes-animation && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "hyperframes-animation" agent skill from https://github.com/waker240/FullVideoProductionSkill/tree/main/skills/hyperframes-animation into .opencode/skills/hyperframes-animation/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "hyperframes-animation", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
hyperframes-animationBuild deterministic animation for HyperFrames using motion rules, transitions, scene blueprints, and runtime adapters.
Hyperframes Animation is an agent skill from waker240/FullVideoProductionSkill. Build deterministic animation for HyperFrames using motion rules, transitions, scene blueprints, and runtime adapters. Use when motion or camera behavior needs implementation.
Its SKILL.md is about 2.4k tokens, which your agent loads only when the skill is triggered. The skill folder holds 111 other files, including scripts and reference files (for example `adapters/animate-text.md`, `adapters/animejs.md` and `adapters/css-animations.md`). Compatibility notes: Requires sibling skills from this pack, a local filesystem and shell, Node.js 22.20.0+, and FFmpeg/ffprobe for media work. Generation providers and desktop…
It sits in Media & Creative, covering Motion graphics and Web animation and motion. It works with HeyGen. The repository describes itself as: 20亿Claude Opus 4.6-4.8的Token. The licence is Apache-2.0.
Read from SKILL.md and the folder at commit 0223baa. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
Ships 1 file in scripts/, which the agent can run.
Shell commands in SKILL.md call:
nodenpxFrom the folder's file list and the shell code blocks in SKILL.md.
No URLs in SKILL.md. Its commands use npx, which can reach the network depending on how they are called.
From URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Requires sibling skills from this pack, a local filesystem and shell, Node.js 22.20.0+, and FFmpeg/ffprobe for media work. Generation providers and desktop tools are optional, separately configured capabilities.
From compatibility in the SKILL.md frontmatter.
Hyperframes Animation loads about 2.4k tokens when it runs, and up to ~6.5k if it reads all its reference files. Until then it costs about 49 tokens; SKILL.md has 811 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); the scripts in this folder are not scanned.
The full file from waker240/FullVideoProductionSkill at commit 0223baa, republished under its Apache-2.0 licence (© waker240). 811 words, ~2,355 tokens.
.claude/skills/hyperframes-animation/SKILL.md (or your agent's skills folder). This skill also uses 109 other files; get the full folder from GitHub.<!-- Public portability adaptation, 2026-09-26. -->
Install this skill with its sibling skills. See runtime setup and capability boundaries before executing commands. User instructions and the requested production stage take precedence over workflow defaults.
All motion knowledge in one skill: rules (atomic recipes), blueprints (multi-phase scene templates), transitions (scene-to-scene), techniques (broader motion-design patterns), and adapters (per-runtime APIs).
For the composition contract (data attributes, sub-compositions, determinism) see hyperframes-core.
Pick 2-4 rules from rules-index.md and compose them on a single paused GSAP timeline. When the project admits a Spatial Canvas or fast passage, its manifest is the choreography contract; rules serve the declared route/phases rather than inventing a parallel structure.
Blueprints live in blueprints-index.md. Each entry points to blueprints/<id>.md (recipe). Do not read it speculatively; load it when you've already decided you need scene-level orchestration.
| Want to… | Read |
|---|---|
| Pick an atomic motion pattern by trigger / tag | rules-index.md |
| Read one rule's full HTML / CSS / GSAP recipe | rules/<name>.md |
| Pick a multi-phase scene template | blueprints-index.md |
| Read one blueprint's full recipe | blueprints/<id>.md |
Build an admitted persistent Spatial Canvas (SPATIAL_CANVAS.json) with camera visits and cutaway/return | blueprints/spatial-canvas.md + hyperframes-core/references/spatial-canvas.md |
| Direct camera focus, narration retiming, precise world/HUD ownership, meaningful returns and crop/registration review | references/directed-camera.md |
Implement an admitted FAST_PASSAGES.json trajectory after its arc is locked | hyperframes-creative/references/fast-paced-editing.md, then transitions/overview.md / transitions/catalog.md plus the cited rules or blueprints |
| Animate paper folds, layered cutouts, material parallax or object-led edits in a selected paper-theatre direction | ../hyperframes-creative/references/paper-theatre.md §4–5; then the applicable rules/adapters |
| Author a scene transition (CSS-driven, between two clips) | transitions/overview.md, transitions/catalog.md |
| Look up a broader motion-design technique | techniques.md |
| Analyze an existing composition's animation map | scripts/animation-map.mjs |
| GSAP API — timeline / tweens / position parameters | adapters/gsap.md |
| GSAP — drop-in effect recipes | rules/gsap-effects.md |
| GSAP — transforms / perf | adapters/gsap-transforms-and-perf.md |
| GSAP — eases / stagger | adapters/gsap-easing-and-stagger.md |
| GSAP — timeline / labels | adapters/gsap-timeline-and-labels.md |
Lottie / dotLottie (After Effects exports, window.__hfLottie) | adapters/lottie.md |
Three.js / WebGL after the visual-quality admission gate (AnimationMixer, hf-seek) | adapters/three.md |
| Build admitted authored 3D — beveled geometry, lathe profiles, PMREM studio, seeded materials, analytic stops/deforming cables, resource readiness | references/authored-three-workflow.md |
Anime.js (window.__hfAnime) | adapters/animejs.md |
CSS keyframes (animation-delay / play-state / fill-mode) | adapters/css-animations.md |
Web Animations API (element.animate(), currentTime seek) | adapters/waapi.md |
TypeGPU / WebGPU (navigator.gpu, WGSL, compute pipelines) | adapters/typegpu.md |
HTML-as-texture + WebGL/GLSL post-fx (capture live DOM via drawElementImage) | adapters/html-in-canvas-patterns.md |
Named text-animation effects (24 IDs via external animate-text skill) | adapters/animate-text.md |
adapters/three.md's admission gate. For abstract agents and mechanisms, semantic 2D/2.5D is the default—not a fallback.Multiple runtimes can coexist in one composition. Each registers its instances on the runtime-specific global so HyperFrames can seek all of them in one pass.
“Spatial Canvas” is a world/camera composition grammar, not a runtime choice. Default to DOM/SVG + GSAP; Canvas 2D or true 3D is optional and must still satisfy its normal admission/seek contract. Keep one persistent world owner and animate camera pose as one coupled object; departure, cutaway, and consequential return are one move.
“Fast-paced” is a bounded edit trajectory, not a license to apply every transition. Follow the manifest's exact baseline → escalation → peak → release windows and focal receivers; add one density channel at a time, preserve caption/voice legibility, and make the release mechanically visible. A PASS for either grammar remains correct when it does not serve the argument.
Prerequisite: hyperframes-core → Non-Negotiable Rules (single paused timeline, data-duration governs length, no Math.random / Date.now / performance.now, no repeat: -1, no gsap.set on later-scene clips, no display / visibility animation, no timeline construction inside async / setTimeout / Promise). Don't restate those here.
Animation-craft additions on top of core's contract:
getBoundingClientRect() at tween time. Tween-time DOM measurements desync because the renderer samples in parallel; compute coordinates once at composition setup and reuse.x, y, scale, rotation). Core's allowlist also permits opacity / color / backgroundColor / borderRadius for non-spatial property tweens — but never width / height / top / left for layout changes.node skills/hyperframes-animation/scripts/animation-map.mjs <composition-dir> \
--out <composition-dir>/.hyperframes/anim-mapReads every GSAP timeline registered on window.__timelines, enumerates tweens, samples bboxes, computes flags, outputs animation-map.json. Use it to audit choreography (dead zones, stagger consistency, lifecycle warnings) after authoring. It cannot judge narration match, subject quality, or world coherence; pair it with hyperframes-creative/references/design-adherence.md's rendered-trajectory gate.
hyperframes-core — composition structure, data attributes, sub-compositions, deterministic render contracthyperframes-creative — palettes, typography, narration, beat planning (non-animation creative direction)hyperframes-cli — npx hyperframes lint / validate / inspect / preview / render© waker240, Apache-2.0. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file
SKILL.md and 109 other files (scripts, references) in skills/hyperframes-animation of waker240/FullVideoProductionSkill.
Open the folder on GitHubat commit 0223baa
Hyperframes Animation next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Hyperframes Animation this skillwaker240/FullVideoProductionSkill | 196 | — | ~2.4k | Automated safety check: Pass | Apache-2.0 | |
| HyperFrames Animationheygen-com/hyperframes | 58k | 3 repos | ~2.1k | Automated safety check: Pass | Apache-2.0 | |
| HyperFrames Motion Doctrineheygen-com/hyperframes | 58k | 1 repos | ~3k | Automated safety check: Pass | Apache-2.0 | |
| Yuv Viral Videohoodini/ai-agents-skills | 282 | — | ~7.5k | Automated safety check: Notes | None | |
| Hyperframes Animationchmonitor/chmonitor | 298 | 2 repos | ~1.8k | Automated safety check: Pass | GPL-3.0 | |
| Motion Framessanqiufong/slides-from-anything | 132 | 1 repos | ~910 | Automated safety check: Pass | Apache-2.0 |
heygen-com/hyperframes
Collects motion rules, scene blueprints, transitions and runtime adapters for HyperFrames video compositions, with GSAP as the default animation runtime.
heygen-com/hyperframes
Sets the motion rules for HyperFrames videos so scenes read as one continuous camera move, covering exit-to-entry vectors, seams, idle motion and sustained motion.
hoodini/ai-agents-skills
Edit any selfie or screen-share footage into a viral short-form video in YUV.AI's signature style — Apple-style liquid-glass cards (real CSS backdrop-filter), dark-mode polish, MrBeast-paced cuts…
chmonitor/chmonitor
All animation knowledge for HyperFrames — atomic motion rules, multi-phase scene blueprints, scene transitions, broader motion-design techniques, AND the seven runtime adapters (GSAP default, plus…
sanqiufong/slides-from-anything
A single-frame motion-design composition with looping CSS animations — rotating type ring, animated globe, ticking timer, parallax labels.
bestagentkits/motion-video-skill
Produce beat-synced 1080p motion-graphic videos in HyperFrames (HTML + GSAP) with an AI voice-over, Vietnamese karaoke captions, SFX and generated music, in one of two proven styles (glass keynote…
waker240/FullVideoProductionSkill
Develop video direction, typography, color, visual mechanisms, storyboards, and asset prompts.
waker240/FullVideoProductionSkill
Resolve reviewed local BGM, sound effects, images, icons, and brand assets into frozen project files plus a manifest.
waker240/FullVideoProductionSkill
Build a HyperFrames video around a supplied music track, using measured rhythm and editable visual concepts.
waker240/FullVideoProductionSkill
Port an existing Remotion composition to HyperFrames HTML while preserving visible behavior.
waker240/FullVideoProductionSkill
Prepare Fish official-API narration, OpenAI word timestamps, and reviewed user-supplied local music/SFX for HyperFrames.
waker240/FullVideoProductionSkill
Plan, author, review, and render HTML videos with HyperFrames.
Works with
Categories
Build deterministic animation for HyperFrames using motion rules, transitions, scene blueprints, and runtime adapters. Hyperframes Animation is an agent skill from waker240/FullVideoProductionSkill. Build deterministic animation for HyperFrames using motion rules, transitions, scene blueprints, and runtime adapters.
Hyperframes Animation fits situations like: camera behavior needs implementation; tasks that involve Motion graphics; tasks that involve Web animation and motion.
Run `npx skills add waker240/FullVideoProductionSkill --skill hyperframes-animation -a claude-code`. Or copy the skill folder (skills/hyperframes-animation in waker240/FullVideoProductionSkill) into .claude/skills/hyperframes-animation in your project. Claude Code loads it when a task matches its description.
Run `npx skills add waker240/FullVideoProductionSkill --skill hyperframes-animation -a codex`. Or copy the skill folder (skills/hyperframes-animation in waker240/FullVideoProductionSkill) into .agents/skills/hyperframes-animation in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add waker240/FullVideoProductionSkill --skill hyperframes-animation -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/hyperframes-animation, .gemini/skills/hyperframes-animation, .github/skills/hyperframes-animation and .opencode/skills/hyperframes-animation in your project.
Going by SKILL.md and its folder, Hyperframes Animation needs the command-line tools its instructions call (node and npx). Our summary lists: Node.js. Compatibility (from SKILL.md): Requires sibling skills from this pack, a local filesystem and shell, Node.js 22.20.0+, and FFmpeg/ffprobe for media work. Generation providers and desktop tools are optional, separately configured capabilities..
SKILL.md contains no URLs. Its commands use npx, which can reach the network depending on how they are called. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. The check reads SKILL.md only: the scripts in the folder are not scanned, so read them before running anything.
Hyperframes Animation is published under the Apache-2.0 licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.
About 2.4k tokens (SKILL.md is roughly 9.4k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full. Its references folder adds about 4.1k tokens, read only when the agent opens those files.
Skills that share tags, products or a category with Hyperframes Animation: HyperFrames Animation (heygen-com/hyperframes, 58k stars), HyperFrames Motion Doctrine (heygen-com/hyperframes, 58k stars), Yuv Viral Video (hoodini/ai-agents-skills, 282 stars) and Hyperframes Animation (chmonitor/chmonitor, 298 stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
waker240 (a GitHub user) maintains it in waker240/FullVideoProductionSkill, which has 196 GitHub stars. The repository holds 13 skills in this directory. The repository was last updated on September 26, 2026.
Source: waker240/FullVideoProductionSkill on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.