GitHub user
Agent skills by ukanwat
- skills
- 21
- repository
- 1
Repositories by ukanwat
Skills by ukanwat, ranked
Ranked by score. Sort bymost stars,trending,newest,recently updated
| # | Skill | Repository | Stars | Used in | Tokens | Auto-check | Licence | Updated |
|---|---|---|---|---|---|---|---|---|
| 1 | Implement game audio practice — bus/mixer architecture and gain in decibels, ducking (sidechain), adaptive/dynamic music via layering and re-sequencing, SFX variation, and beat synchronization. | ukanwat/ | 387 | 1 repo | ~1.8k | Automated safety check: Pass | Apache-2.0 | yesterday |
| 2 | Build game cameras that feel good — 2D follow with a deadzone, look-ahead, smoothing, and level-bounds clamping; 3D third-person orbit with collision and first-person look; plus multi-target framing… | ukanwat/ | 387 | 1 repo | ~2.2k | Automated safety check: Pass | Apache-2.0 | yesterday |
| 3 | Build branching dialogue and narrative — a node/choice graph with conditions, variables, and localization hooks — and choose between authoring tools Ink and Yarn Spinner or a custom data-driven… | ukanwat/ | 387 | 1 repo | ~1.8k | Automated safety check: Pass | Apache-2.0 | yesterday |
| 4 | 4.Game AI Design NPC and enemy decision-making with finite state machines, behavior trees, steering behaviors, and A pathfinding — engine-neutral algorithms that pair with the detected engine's navigation API. | ukanwat/ | 387 | 1 repo | ~2.1k | Automated safety check: Pass | Apache-2.0 | yesterday |
| 5 | Add "juice" and game feel that makes actions satisfying — screen shake, hit-stop/freeze frames, tweened/eased motion, squash & stretch, knockback, and layered audio-visual feedback — as… | ukanwat/ | 387 | 1 repo | ~2.3k | Automated safety check: Pass | Apache-2.0 | yesterday |
| 6 | Design and build game UI/UX — HUDs, menus, and overlays — that survive every screen: anchor- based responsive layout, resolution/aspect scaling and safe areas, keyboard/gamepad focus navigation, a… | ukanwat/ | 387 | 1 repo | ~2.2k | Automated safety check: Pass | Apache-2.0 | yesterday |
| 7 | Architect game input — action mapping (abstracting keys into named actions), rebinding with conflict detection and persistence, multi-device support (keyboard, gamepad, touch), analog deadzones, and… | ukanwat/ | 387 | 1 repo | ~2k | Automated safety check: Pass | Apache-2.0 | yesterday |
| 8 | Design and build playable levels — the blockout/whitebox-to-playable workflow, player metrics and grid layout, pacing and flow (tension/rest curve), gating and the critical path, and encounter design. | ukanwat/ | 387 | 1 repo | ~1.8k | Automated safety check: Pass | Apache-2.0 | yesterday |
| 9 | Find and fix game performance problems methodically — measure with the engine profiler first, reason about the frame-time budget, locate the CPU-vs-GPU bottleneck, then apply the right fix: object… | ukanwat/ | 387 | 1 repo | ~2.3k | Automated safety check: Pass | Apache-2.0 | yesterday |
| 10 | Tune game physics for stable, good-feeling motion — fixed vs variable timestep, render interpolation, mass/gravity/drag, continuous collision detection (CCD) to stop tunneling, fixing jitter, and… | ukanwat/ | 387 | 1 repo | ~1.9k | Automated safety check: Pass | Apache-2.0 | yesterday |
| 11 | Generate game content procedurally — seeded deterministic RNG, value/Perlin/ Simplex noise for terrain and heightmaps, grid dungeon generation (rooms + corridors, BSP, random walk), and weighted… | ukanwat/ | 387 | 1 repo | ~1.8k | Automated safety check: Pass | Apache-2.0 | yesterday |
| 12 | 12.Save Systems Design save/load for game state — choosing what to serialize, file formats, save slots, atomic crash-safe writes, schema versioning and migration, and autosave. | ukanwat/ | 387 | 1 repo | ~1.9k | Automated safety check: Pass | Apache-2.0 | yesterday |
| 13 | Write game shaders from cross-engine fundamentals — the vertex→fragment pipeline, coordinate spaces, UV math, and common 2D/3D effects (tint, UV scroll, dissolve, outline, fresnel rim, vignette) in… | ukanwat/ | 387 | 1 repo | ~1.8k | Automated safety check: Pass | Apache-2.0 | yesterday |
| 14 | Build NPC AI in Unreal Engine 5 with Behavior Trees and Blackboards: composites (Selector/Sequence), tasks, decorators, services, and running the tree from an AIController. | ukanwat/ | 387 | 1 repo | ~1.4k | Automated safety check: Pass | Apache-2.0 | yesterday |
| 15 | Build Unreal Engine 5 gameplay with Blueprint visual scripting: Blueprint Classes, the Event Graph and Construction Script, variables/functions/macros, and Blueprint communication (Cast, Interfaces… | ukanwat/ | 387 | 1 repo | ~1.5k | Automated safety check: Pass | Apache-2.0 | yesterday |
| 16 | Write Unreal Engine 5 C++ gameplay code: the UCLASS/UPROPERTY/UFUNCTION reflection macros, the Gameplay Framework (GameMode, Pawn, Character, PlayerController, Actor components), and the module… | ukanwat/ | 387 | 1 repo | ~1.5k | Automated safety check: Pass | Apache-2.0 | yesterday |
| 17 | Set up player input in Unreal Engine 5 with Enhanced Input: Input Actions, Input Mapping Contexts, modifiers and triggers, adding the mapping context, and binding actions by ETriggerEvent. | ukanwat/ | 387 | 1 repo | ~1.5k | Automated safety check: Pass | Apache-2.0 | yesterday |
| 18 | Create and control VFX in Unreal Engine 5 with Niagara: systems and emitters, modules and the spawn/update stages, exposed User parameters, and spawning or driving effects from Blueprints or C++. | ukanwat/ | 387 | 1 repo | ~1.5k | Automated safety check: Pass | Apache-2.0 | yesterday |
| 19 | Package and ship an Unreal Engine 5 project: the Platforms menu Package Project flow, build configurations (Development vs Shipping), cooking content, packaging settings and the Game Default Map… | ukanwat/ | 387 | 1 repo | ~1.3k | Automated safety check: Pass | Apache-2.0 | yesterday |
| 20 | Find and actually LOOK at real photographs — keyless image-search APIs, downloaded to disk so they render as images. | ukanwat/ | 387 | — | ~1k | Automated safety check: Pass | MIT | yesterday |
| 21 | How Overtime works, for answering the person's questions and acting correctly - where settings, MCP servers, budgets, backends, files and logs live, what each tool does, and the exact commands the… | ukanwat/ | 387 | — | ~3.1k | Automated safety check: Warn | MIT | yesterday |
Questions, answered from the data.
What is the best skill by ukanwat?
Audio Design from ukanwat/overtime ranks first of the 21 skills by ukanwat listed here, with the highest score: its repository has 387 GitHub stars, 1 other GitHub owner carry a copy, its SKILL.md loads about 1.8k tokens and it passes the automated safety check with no findings. Next come Camera Systems and Dialogue Systems.
Are ukanwat's skills official?
None yet. All 21 skills by ukanwat listed here come from community repositories; a skill counts as official when the product's own GitHub organization publishes it.
How are these skills ranked?
By Skill Navigator score, which combines the GitHub stars of the skill's repository (shared across that repo's skills and discounted for large collections), how many other GitHub owners carry a copy of the skill, and automated SKILL.md quality checks, minus penalties for safety-check warnings and for each further skill from the same repository. Skills that fail the safety check are not listed.