Extempore JIT Debugging Guide
digego/extempore
Debugging guide for Extempore covering its three layers, compilation paths, startup sequence and the batch, eval and interactive modes used to isolate JIT problems.
Assess whether completed engine code changes should be reflected in Doc/EngineCodeMap.
$ npx skills add tangziwen/CubeMiniGame --skill engine-codemap-sync -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install tangziwen/CubeMiniGame engine-codemap-sync --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/tangziwen/CubeMiniGame.git skills-src && mkdir -p .claude/skills && cp -r skills-src/.agents/skills/engine-codemap-sync .claude/skills/engine-codemap-sync && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "engine-codemap-sync" agent skill from https://github.com/tangziwen/CubeMiniGame/tree/master/.agents/skills/engine-codemap-sync into .claude/skills/engine-codemap-sync/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "engine-codemap-sync", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/tangziwen/CubeMiniGame/tree/master/.agents/skills/engine-codemap-syncType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add tangziwen/CubeMiniGame --skill engine-codemap-sync -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install tangziwen/CubeMiniGame engine-codemap-sync --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/tangziwen/CubeMiniGame.git skills-src && mkdir -p .agents/skills && cp -r skills-src/.agents/skills/engine-codemap-sync .agents/skills/engine-codemap-sync && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "engine-codemap-sync" agent skill from https://github.com/tangziwen/CubeMiniGame/tree/master/.agents/skills/engine-codemap-sync into .agents/skills/engine-codemap-sync/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "engine-codemap-sync", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add tangziwen/CubeMiniGame --skill engine-codemap-sync -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install tangziwen/CubeMiniGame engine-codemap-sync --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/tangziwen/CubeMiniGame.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/.agents/skills/engine-codemap-sync .cursor/skills/engine-codemap-sync && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "engine-codemap-sync" agent skill from https://github.com/tangziwen/CubeMiniGame/tree/master/.agents/skills/engine-codemap-sync into .cursor/skills/engine-codemap-sync/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "engine-codemap-sync", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/tangziwen/CubeMiniGame.git --path .agents/skills/engine-codemap-sync--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add tangziwen/CubeMiniGame --skill engine-codemap-sync -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install tangziwen/CubeMiniGame engine-codemap-sync --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/tangziwen/CubeMiniGame.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/.agents/skills/engine-codemap-sync .gemini/skills/engine-codemap-sync && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "engine-codemap-sync" agent skill from https://github.com/tangziwen/CubeMiniGame/tree/master/.agents/skills/engine-codemap-sync into .gemini/skills/engine-codemap-sync/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "engine-codemap-sync", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install tangziwen/CubeMiniGame engine-codemap-syncInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add tangziwen/CubeMiniGame --skill engine-codemap-sync -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/tangziwen/CubeMiniGame.git skills-src && mkdir -p .github/skills && cp -r skills-src/.agents/skills/engine-codemap-sync .github/skills/engine-codemap-sync && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "engine-codemap-sync" agent skill from https://github.com/tangziwen/CubeMiniGame/tree/master/.agents/skills/engine-codemap-sync into .github/skills/engine-codemap-sync/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "engine-codemap-sync", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add tangziwen/CubeMiniGame --skill engine-codemap-sync -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install tangziwen/CubeMiniGame engine-codemap-sync --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/tangziwen/CubeMiniGame.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/.agents/skills/engine-codemap-sync .opencode/skills/engine-codemap-sync && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "engine-codemap-sync" agent skill from https://github.com/tangziwen/CubeMiniGame/tree/master/.agents/skills/engine-codemap-sync into .opencode/skills/engine-codemap-sync/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "engine-codemap-sync", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
engine-codemap-syncAssess whether completed engine code changes should be reflected in Doc/EngineCodeMap.
Engine Codemap Sync is an agent skill from tangziwen/CubeMiniGame. Assess whether completed engine code changes should be reflected in Doc/EngineCodeMap. Use implicitly only after C/C++ source or header file changes under CubeEngine/EngineSrc, such as .c, .cc, .cpp, .cxx, .h, .hh, .hpp, .hxx, .inl, or .ipp, and only when the change may alter durable module responsibilities, important objects, or stable entry points that help narrow source search. Ignore doc-only, build-only, asset-only, config-only, generated, formatting, and other non-code-file changes unless the user…
Its SKILL.md is about 940 tokens, which your agent loads only when the skill is triggered. The skill folder holds 2 other files (for example `agents/openai.yaml`).
It sits in Development, covering Refactoring and Debugging. It works with C++. The repository describes itself as: HomeBrew C++ 3D Game Engine based on OpenGL & Vulkan. The licence is MIT.
11 steps, taken from the first numbered list in SKILL.md.
Read from SKILL.md and the folder at commit 33b364c. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
Shell commands in SKILL.md call:
gitFrom the folder's file list and the shell code blocks in SKILL.md.
No URLs in SKILL.md. Its commands use git, which can reach the network depending on how they are called.
From URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Engine Codemap Sync loads about 936 tokens when it runs. Until then it costs about 246 tokens; SKILL.md has 371 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.
The full file from tangziwen/CubeMiniGame at commit 33b364c, republished under its MIT licence (© tangziwen). 371 words, ~936 tokens.
.claude/skills/engine-codemap-sync/SKILL.md (or your agent's skills folder). This skill also uses 1 other file; get the full folder from GitHub.git diff --name-only..c, .cc, .cpp, .cxx, .h, .hh, .hpp, .hxx, .inl, and .ipp.CubeEngine/EngineSrc/, report skip. Ignore docs, build files, assets, generated files, scripts, config, shaders, data files, and other non-code-file changes when deciding whether the skill should run implicitly.skip unless they clearly affect durable source navigation.CubeEngine/EngineSrc/<Module>/... -> Doc/EngineCodeMap/<Module>.md.Doc/EngineCodeMap/README.md, the mapped CodeMap files, and only the changed source needed to judge navigation impact.skip, needs-update, or blocked.skip, stop without asking; at most mention the reason in the final summary.needs-update, summarize the proposed durable facts and ask for confirmation before editing.Doc/EngineCodeMap/README.md in the proposed edit set when a first-level engine directory is added, removed, renamed, or materially repurposed.git diff --check on edited docs.Update only for durable AI-navigation changes: module responsibilities, important objects, and stable entry points that help decide which source file or class to open.
Skip pure bug fixes, tiny private helpers, formatting, comments-only cleanup, generated files, assets, build-only changes, and implementation-only refactors with no navigation impact.
EngineSrc directory.Doc/EngineCodeMap/README.md is the directory index; keep its module list aligned with first-level CubeEngine/EngineSrc directories.3D/Terrain belongs in 3D.md, and BackEnd/vk belongs in BackEnd.md.## Role: one short paragraph that says what this module helps locate.## Important Objects for stable navigation anchors: classes, files, or systems that are good first places to open.Report classification, reason, engine files considered, mapped CodeMap files, proposed durable facts if any, confirmation status, updated files if any, and verification.
© tangziwen, MIT. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file
SKILL.md and 1 other file in .agents/skills/engine-codemap-sync of tangziwen/CubeMiniGame.
Open the folder on GitHubat commit 33b364c
Engine Codemap Sync next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Engine Codemap Sync this skilltangziwen/CubeMiniGame | 359 | — | ~936 | Automated safety check: Pass | MIT | |
| Extempore JIT Debugging Guidedigego/extempore | 1.5k | — | ~4.4k | Automated safety check: Pass | None | |
| OpenROAD Bug FixerThe-OpenROAD-Project/OpenROAD | 3.2k | — | ~784 | Automated safety check: Pass | BSD-3-Clause | |
| Code Review Graph Navigatorhandsontable/handsontable | 22k | — | ~939 | Automated safety check: Pass | Custom licence | |
| Cppcrazyguitar/cppcheatsheet | 290 | — | ~1.8k | Automated safety check: Pass | MIT | |
| Embedded Cpp14 MisraBlueAndi/Pixelix | 443 | — | ~2k | Automated safety check: Pass | MIT |
digego/extempore
Debugging guide for Extempore covering its three layers, compilation paths, startup sequence and the batch, eval and interactive modes used to isolate JIT problems.
The-OpenROAD-Project/OpenROAD
Fixes an OpenROAD bug from a GitHub issue or error code: finds the root cause, implements the fix, adds a regression test and prepares a signed-off commit.
handsontable/handsontable
Queries a pre-built, Tree-sitter-based code graph of the whole monorepo instead of grepping call chains, for exploring, debugging, refactoring or reviewing code.
crazyguitar/cppcheatsheet
Comprehensive C/C++ programming reference covering everything from C11-C23 and C++11-C++23, system programming, CUDA GPU computing, debugging tools, Rust interop, and advanced topics.
BlueAndi/Pixelix
A skill your agent uses when writing, reviewing, or refactoring C/C++ firmware code in this repository (src/, lib/, test/) — creating or editing .h/.hpp/.cpp files, applying MISRA-oriented and…
debugmcp/mcp-debugger
A skill your agent uses when investigating a bug, failing test, or unexpected runtime behavior and the mcp-debugger MCP server is available — drives real step-through debuggers (breakpoints, stack…
tangziwen/CubeMiniGame
Create or update a CodePlan design.md from clarified requirements, repository observations, constraints, and architecture intent.
tangziwen/CubeMiniGame
Build the project using the CMake presets defined for this repository.
tangziwen/CubeMiniGame
Apply exactly one CodePlan step to the repository, with preflight idempotency checks and progress.md updates.
tangziwen/CubeMiniGame
Explore and clarify a prospective CodePlan before writing design.md.
tangziwen/CubeMiniGame
Refine a CodePlan design.md into precise step1.md through stepX.md files and progress.md.
tangziwen/CubeMiniGame
Review CodePlan documents, including explored requirements, design.md, progress.md, and step files.
Works with
Categories
Assess whether completed engine code changes should be reflected in Doc/EngineCodeMap. Engine Codemap Sync is an agent skill from tangziwen/CubeMiniGame. Assess whether completed engine code changes should be reflected in Doc/EngineCodeMap.
Engine Codemap Sync fits situations like: the user says 更新codemap; otherwise explicitly asks to update.
Run `npx skills add tangziwen/CubeMiniGame --skill engine-codemap-sync -a claude-code`. Or copy the skill folder (.agents/skills/engine-codemap-sync in tangziwen/CubeMiniGame) into .claude/skills/engine-codemap-sync in your project. Claude Code loads it when a task matches its description.
Run `npx skills add tangziwen/CubeMiniGame --skill engine-codemap-sync -a codex`. Or copy the skill folder (.agents/skills/engine-codemap-sync in tangziwen/CubeMiniGame) into .agents/skills/engine-codemap-sync in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add tangziwen/CubeMiniGame --skill engine-codemap-sync -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/engine-codemap-sync, .gemini/skills/engine-codemap-sync, .github/skills/engine-codemap-sync and .opencode/skills/engine-codemap-sync in your project.
Going by SKILL.md and its folder, Engine Codemap Sync needs the command-line tools its instructions call (git).
SKILL.md contains no URLs. Its commands use git, which can reach the network depending on how they are called. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.
Engine Codemap Sync is published under the MIT licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.
About 936 tokens (SKILL.md is roughly 3.7k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.
Skills that share tags, products or a category with Engine Codemap Sync: Extempore JIT Debugging Guide (digego/extempore, 1.5k stars), OpenROAD Bug Fixer (The-OpenROAD-Project/OpenROAD, 3.2k stars), Code Review Graph Navigator (handsontable/handsontable, 22k stars) and Cpp (crazyguitar/cppcheatsheet, 290 stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
tangziwen (a GitHub user) maintains it in tangziwen/CubeMiniGame, which has 359 GitHub stars. The repository holds 12 skills in this directory. The repository was last updated on September 19, 2026.
Source: tangziwen/CubeMiniGame on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.