Agent skill

Changelog

by kurotu in kurotu/VRCQuestTools

A skill your agent uses whenever you add, rewrite, translate, or review entries in CHANGELOG.md or CHANGELOGJP.md — including "update the changelog", "変更履歴に追記", "changelog に書いて", finalizing the…

MITAuto-check passedDevelopment

Install Changelog

skills CLI
$ npx skills add kurotu/VRCQuestTools --skill changelog -a claude-code

Project install by default; add -g for ~/.claude/skills/.

GitHub CLI
$ gh skill install kurotu/VRCQuestTools changelog --agent claude-code

Project scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).

Manual copy
$ git clone --depth 1 https://github.com/kurotu/VRCQuestTools.git skills-src && mkdir -p .claude/skills && cp -r skills-src/.claude/skills/changelog .claude/skills/changelog && rm -rf skills-src

Use ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.

Claude Code skills documentation · loads skills from .claude/skills/

Facts

Skill name
changelog
GitHub stars
373
Token cost
~1.8k tokens
SKILL.md length
867 words
Files
1
Skills in repo
25
Repo updated
First seen
Licence
MIT

At a glance

A skill your agent uses whenever you add, rewrite, translate, or review entries in CHANGELOG.md or CHANGELOGJP.md — including "update the changelog", "変更履歴に追記", "changelog に書いて", finalizing the…

  • Works in 3 steps: Search en-US.po for the English text as… → Note the msgid key of that entry. → Look up the same key in the target…
  • Review entries in CHANGELOG.md
  • SKILL.md covers Quoting principle (all…, Per-language conventions and Examples
  • Instructions only: no scripts, shell commands, URLs or credentials in SKILL.md

What it does

Changelog is an agent skill from kurotu/VRCQuestTools. Use this skill whenever you add, rewrite, translate, or review entries in CHANGELOG.md or CHANGELOGJP.md — including "update the changelog", "変更履歴に追記", "changelog に書いて", finalizing the [Unreleased] section before a release, porting an entry between the English and Japanese files, or checking existing entries for consistent formatting. It defines how UI names and labels are quoted in changelog entries (backticks, quotation marks, or nothing), which is easy to get wrong because the choice depends on whether the…

Its SKILL.md is about 1.8k tokens, which your agent loads only when the skill is triggered. It is a single SKILL.md file with no bundled scripts.

It sits in Development, covering Changelog and release notes. The repository describes itself as: Unity editor extension to support uploading VRChat avatars for Oculus Quest. The licence is MIT.

When your agent uses it

  • Review entries in CHANGELOG.md
  • CHANGELOGJP.md — including update the changelog
  • Finalizing the [Unreleased] section before a release
  • Porting an entry between the English and Japanese files

Example prompts

  • “update the changelog”
  • “変更履歴に追記”
  • “changelog に書いて”
  • “/changelog”

Workflow steps

3 steps, taken from the first numbered list in SKILL.md.

  1. Search en-US.po for the English text as a msgstr.
  2. Note the msgid key of that entry.
  3. Look up the same key in the target language's file (ja-JP.po for Japanese) and use its msgstr inside that language's quotation marks.

What it can do on your machine

Read from SKILL.md and the folder at commit f55dbd5. It shows what the files ask for, not the result of running them.

  • Tool permissions

    Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.

    From allowed-tools in the SKILL.md frontmatter.

  • Runs code

    No scripts in the folder and no shell commands in SKILL.md (its code samples are markdown).

    From the folder's file list and the shell code blocks in SKILL.md.

  • Network

    No URLs in SKILL.md.

    From URLs in SKILL.md, links to its own repository left out.

  • Credentials

    Names no API keys, tokens, secrets or passwords.

    From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.

Context cost

Changelog loads about 1.8k tokens when it runs. Until then it costs about 152 tokens; SKILL.md has 867 words of instructions outside code blocks.

Always · name and description, kept in context so the agent knows when to use it
~152
When it runs · the whole SKILL.md, loaded when a task matches
~1.8k

Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.

Safety

Auto-check passed

The automated check found no risky patterns in SKILL.md.

Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.

SKILL.md

The full file from kurotu/VRCQuestTools at commit f55dbd5, republished under its MIT licence (© kurotu). 867 words, ~1,823 tokens.

Download SKILL.mdSave it as .claude/skills/changelog/SKILL.md (or your agent's skills folder).
name
changelog
description
Use this skill whenever you add, rewrite, translate, or review entries in `CHANGELOG.md` or `CHANGELOG_JP.md` — including "update the changelog", "変更履歴に追記", "changelog に書いて", finalizing the `[Unreleased]` section before a release, porting an entry between the English and Japanese files, or checking existing entries for consistent formatting. It defines how UI names and labels are quoted in changelog entries (backticks, quotation marks, or nothing), which is easy to get wrong because the choice depends on whether the text is localized. Read it before writing a changelog line in any language.

Changelog

CHANGELOG.md (English) and CHANGELOG_JP.md (Japanese) follow Keep a Changelog. New work goes under ## [Unreleased] in both files, using the headings Added / Changed / Fixed / Removed (追加 / 変更 / 修正 / 削除). Both files are CRLF; edit lines in place and do not rewrite whole files.

Changelogs are for end users, so the two files are not word-for-word translations of each other. Write each entry so an avatar creator understands what changed on screen, and drop implementation detail that only matters to developers.

When writing or revising Japanese entries, also apply the japanese-tech-writing skill. Entries are single bullets, so its rules on paragraphs, headings, and narrative pacing do not apply; the wording rules do: no 中黒 (・) or dashes for enumerations, no empty modifiers, verbs that say what changed rather than bare 「改善」「最適化」, and end-user terms instead of implementation details. Read it before editing CHANGELOG_JP.md, not only when a line looks awkward. Two of its formatting rules are overridden here:

  • One sentence per line does not apply. An entry that needs a second sentence (a consequence, or what to use instead) keeps it on the same line.
  • Parentheses are half-width ( ) in both files, separated from the surrounding words by a space like a backtick term: 設定 (圧縮形式と最大テクスチャサイズ) を反映, astcenc (Windows/Linux). This matches the released sections and the (実験的機能) / (by @user) markers.

Quoting principle (all languages)

The editor UI is a mix of stable identifiers (component names, window titles, menus, enum values) and localized text (inspector labels, buttons, dialogs) that differs by UI language. Quote by whether the text is a stable identifier or localized text, so a reader in any UI language knows whether to look for the exact string as written or for its translation. This matters for the English changelog too: it is read by users of the Russian and Chinese UI as well as the English one.

  • Backticks for fixed names that are identical in every UI language, and for anything code-like.
    • Component names as shown in the Add Component menu, always with the VQT prefix: VQT Avatar Converter Settings, VQT Platform Component Remover. Third-party components keep their own prefix: MA Convert Constraints, AAO Trace and Optimize.
    • Window titles: Avatar Dynamics Selector, PhysBones Remover, Unsupported Components.
    • Menu items and menu paths: Setup Avatar for Mobile, Tools/VRCQuestTools/Settings. Keep the [NDMF] prefix inside the backticks when it is part of the menu label: [NDMF] Build and Test for PC with Mobile Settings.
    • Dropdown values and enum-style options: Auto, No Override, ASTC 8x8.
    • Hard-coded labels that are not localized: Texture Cache Size (MB) in Project Settings.
    • File paths, extensions, URLs, code identifiers, and literal strings: .vqtmesh, Assets/VRCQuestToolsOutput, InvalidMaterialSwapNullException, (Mobile).
  • Quotation marks of the changelog's language for UI text that is localized, written exactly as it appears in the .po file for that language, for quoted text from other tools, and for quoting a word as a word.
    • Setting labels, buttons, dialog choices, and messages of VRCQuestTools: the "Test avatar on PC" button, 「PCでアバターをテスト」ボタン.
    • Message text of other tools quoted verbatim, such as the VRChat SDK's "Copyright ownership agreement" confirmation.
    • A word as a word, such as the unified term "Mobile".
  • No quoting for names of products or concepts rather than UI elements.
    • Products, shaders, libraries: lilToon, Toon Standard, Modular Avatar, VRChat SDK, NDMF.
    • Unity's own windows and settings: Project Settings, Preferences, Auto Referenced.
    • Shader properties of other tools: Occlusion, Reflection Color, Min Brightness.
    • General concepts and Unity types: Avatar Dynamics, PhysBone, GameObject, RenderTexture.
    • Performance ranks, numbers, and units: Very Poor, 128MB, 1GB.
Show full SKILL.md (289 more words)Show less

Do not use bold for UI names. It appears in old (1.x/2.0) entries only; never reintroduce it, and do not reformat released sections retroactively.

To check whether a label is localized, look it up in the .po files under Packages/com.github.kurotu.vrc-quest-tools/Editor/I18n/. The msgid values there are identifier keys shared by every language (for example NdmfBuildAndTestLabel), not English text, so:

  1. Search en-US.po for the English text as a msgstr.
  2. Note the msgid key of that entry.
  3. Look up the same key in the target language's file (ja-JP.po for Japanese) and use its msgstr inside that language's quotation marks.

No hit in en-US.po (menus, window titles, AddComponentMenu names, enum values, hard-coded labels such as Texture Cache Size (MB)) means the label is a fixed name: use backticks with the English text.

Per-language conventions

Japanese (CHANGELOG_JP.md)English (CHANGELOG.md)
Quotation marks for localized UI text「」Straight double quotes "..."
Space between a backtick term and adjacent wordsHalf-width space: Auto を追加Normal word spacing
Space next to punctuationNone: 設定を、VQT Avatar Converter Settings 内のNormal English punctuation
Space around quotation marksNone: に「PCでアバターをテスト」ボタンを追加Normal word spacing
ParenthesesHalf-width with spaces: astcenc (Windows/Linux) を使用Half-width, normal spacing

Examples

markdown
- [NDMF] Added "Test avatar on PC" button to `VQT Avatar Converter Settings`.
- Added `No Override` option to texture compression format settings.
- Added `Enable Debug Log` menu under `Tools/VRCQuestTools/Settings`.
- Removed the "Animation Override" feature from `VQT Avatar Converter Settings`.
- Unified Android/iOS terminology to "Mobile".
markdown
- [NDMF] `VQT Avatar Converter Settings` に「PCでアバターをテスト」ボタンを追加。
- テクスチャの圧縮形式に `No Override` オプションを追加。
- `Tools/VRCQuestTools/Settings` に `Enable Debug Log` メニューを追加。
- `VQT Avatar Converter Settings` の「アニメーションオーバーライド」機能を削除。
- Android/iOS の表記を「Mobile」に統一。
  • Line 1: component name in backticks, localized button label in the language's quotation marks.
  • Line 2: an enum value stays in backticks even though the sentence calls it an option.
  • Line 3: menu path and menu item are both fixed names, so both use backticks.
  • Line 4: the removed feature is referred to by its localized inspector label.
  • Line 5: a word quoted as a word.

Released sections written before these rules (English 2.x entries put localized labels in backticks and Unity settings in double quotes; 1.x/2.0 entries used bold) are left as they are.

© kurotu, MIT. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file

Files

Just SKILL.md in .claude/skills/changelog of kurotu/VRCQuestTools.

Open the folder on GitHubat commit f55dbd5

Compare with similar skills

Changelog next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.

Changelog compared with similar skills
SkillStarsUsed inTokensAuto-checkLicenceRepo updated
Changelog this skillkurotu/VRCQuestTools373—~1.8kAutomated safety check: PassMIT
Simple Englishmoeru-ai/airi50k2 repos~4.6kAutomated safety check: PassMIT
StarRocks Release NotesStarRocks/starrocks12k—~1.9kAutomated safety check: NotesApache-2.0
Cutting A ReleaseTriliumNext/Trilium38k—~3.2kAutomated safety check: PassAGPL-3.0
Rea Changelog Updatemorluto/rea80k—~1.9kAutomated safety check: PassMIT
Mole CLI Release Flowtw93/Mole70k—~2.6kAutomated safety check: PassGPL-3.0

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Categories

Questions about Changelog

What does Changelog do?

A skill your agent uses whenever you add, rewrite, translate, or review entries in CHANGELOG.md or CHANGELOGJP.md — including "update the changelog", "変更履歴に追記", "changelog に書いて", finalizing the…. Changelog is an agent skill from kurotu/VRCQuestTools.md — including "update the changelog", "変更履歴に追記", "changelog に書いて", finalizing the [Unreleased] section before a release, porting an entry between the English and Japanese files, or checking existing entries for consistent formatting.

When should I use Changelog?

Changelog fits situations like: review entries in CHANGELOG.md; CHANGELOGJP.md — including update the changelog; finalizing the [Unreleased] section before a release; porting an entry between the English and Japanese files.

How do I install Changelog in Claude Code?

Run `npx skills add kurotu/VRCQuestTools --skill changelog -a claude-code`. Or copy the skill folder (.claude/skills/changelog in kurotu/VRCQuestTools) into .claude/skills/changelog in your project. Claude Code loads it when a task matches its description.

How do I install Changelog in Codex?

Run `npx skills add kurotu/VRCQuestTools --skill changelog -a codex`. Or copy the skill folder (.claude/skills/changelog in kurotu/VRCQuestTools) into .agents/skills/changelog in your project. Codex loads it when a task matches its description.

Can I use Changelog in Cursor, Gemini CLI or GitHub Copilot?

Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add kurotu/VRCQuestTools --skill changelog -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/changelog, .gemini/skills/changelog, .github/skills/changelog and .opencode/skills/changelog in your project.

What does Changelog need to run?

SKILL.md names no scripts, command-line tools or credentials: Changelog is instructions for the agent only.

Does Changelog access the network?

SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.

Is Changelog safe to install?

Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.

What licence does Changelog use?

Changelog is published under the MIT licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.

How many tokens does Changelog use?

About 1.8k tokens (SKILL.md is roughly 7.3k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.

What are the alternatives to Changelog?

Skills that share tags, products or a category with Changelog: Simple English (moeru-ai/airi, 50k stars), StarRocks Release Notes (StarRocks/starrocks, 12k stars), Cutting A Release (TriliumNext/Trilium, 38k stars) and Rea Changelog Update (morluto/rea, 80k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.

Who maintains Changelog?

kurotu (a GitHub user) maintains it in kurotu/VRCQuestTools, which has 373 GitHub stars. The repository holds 25 skills in this directory. The repository was last updated on October 10, 2026.

Source: kurotu/VRCQuestTools on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.