Agent skill

V3 CLI Invocation Migration

by hatayama in hatayama/unity-cli-loop

Migrate only uloop V2 CLI option syntax in agent skills, Markdown, POSIX shell scripts, and PowerShell scripts to V3 syntax.

MITAuto-check passedDevelopment

Install V3 CLI Invocation Migration

skills CLI
$ npx skills add hatayama/unity-cli-loop --skill v3-cli-invocation-migration -a claude-code

Project install by default; add -g for ~/.claude/skills/.

GitHub CLI
$ gh skill install hatayama/unity-cli-loop v3-cli-invocation-migration --agent claude-code

Project scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).

Manual copy
$ git clone --depth 1 https://github.com/hatayama/unity-cli-loop.git skills-src && mkdir -p .claude/skills && cp -r skills-src/'Packages/src/TemporarySkills~/v3-cli-invocation-migration/Skill' .claude/skills/v3-cli-invocation-migration && rm -rf skills-src

Use ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.

Claude Code skills documentation · loads skills from .claude/skills/

Facts

Skill name
v3-cli-invocation-migration
GitHub stars
576
Token cost
~1.2k tokens
SKILL.md length
612 words
Files
2 (incl. references)
Skills in repo
11
Repo updated
First seen
Licence
MIT

At a glance

Migrate only uloop V2 CLI option syntax in agent skills, Markdown, POSIX shell scripts, and PowerShell scripts to V3 syntax.

  • Works in 6 steps: Read references/first-party-v2-to-v3.md… → Search the repository for uloop… → Inspect nearby context before every… → …
  • Updating first-party
  • SKILL.md covers Workflow, Validation Rules, Editing Rules and Required Search Passes
  • Instructions only: no scripts, shell commands, URLs or credentials in SKILL.md

What it does

V3 CLI Invocation Migration is an agent skill from hatayama/unity-cli-loop. Migrate only uloop V2 CLI option syntax in agent skills, Markdown, POSIX shell scripts, and PowerShell scripts to V3 syntax. Use when updating first-party or third-party uloop command examples that contain V2-style boolean arguments or renamed options.

Its SKILL.md is about 1.2k tokens, which your agent loads only when the skill is triggered. The skill folder holds 2 other files, including reference files (for example `references/first-party-v2-to-v3.md`).

It sits in Development, covering Shell scripting. The repository describes itself as: Let AI Drive Unity, from Editor to Play Mode. The licence is MIT.

When your agent uses it

  • Updating first-party
  • Third-party uloop command examples that contain V2-style boolean arguments
  • Renamed options

Example prompts

  • “/v3-cli-invocation-migration”

Workflow steps

6 steps, taken from the first numbered list in SKILL.md.

  1. Read references/first-party-v2-to-v3.md before editing.
  2. Search the repository for uloop invocations and the V2 names listed in the reference.
  3. Inspect nearby context before every edit. Search hits are candidates, not proof.
  4. Edit only files that clearly contain V2 uloop option syntax.
  5. Repeat the searches after editing and report any remaining V2
  6. After every Required Search Pass reports zero remaining V2 candidates,

What it can do on your machine

Read from SKILL.md and the folder at commit b05bd95. It shows what the files ask for, not the result of running them.

  • Tool permissions

    Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.

    From allowed-tools in the SKILL.md frontmatter.

  • Runs code

    No scripts in the folder and no shell commands in SKILL.md.

    From the folder's file list and the shell code blocks in SKILL.md.

  • Network

    No URLs in SKILL.md.

    From URLs in SKILL.md, links to its own repository left out.

  • Credentials

    Names no API keys, tokens, secrets or passwords.

    From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.

Context cost

V3 CLI Invocation Migration loads about 1.2k tokens when it runs, and up to ~2.9k if it reads all its reference files. Until then it costs about 70 tokens; SKILL.md has 612 words of instructions outside code blocks.

Always · name and description, kept in context so the agent knows when to use it
~70
When it runs · the whole SKILL.md, loaded when a task matches
~1.2k
With references · SKILL.md plus every file in references/, read only if the agent opens them
~2.9k

Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.

Safety

Auto-check passed

The automated check found no risky patterns in SKILL.md.

Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.

SKILL.md

The full file from hatayama/unity-cli-loop at commit b05bd95, republished under its MIT licence (© hatayama). 612 words, ~1,203 tokens.

Download SKILL.mdSave it as .claude/skills/v3-cli-invocation-migration/SKILL.md (or your agent's skills folder). This skill also uses 1 other file; get the full folder from GitHub.
name
v3-cli-invocation-migration
description
Migrate only uloop V2 CLI option syntax in agent skills, Markdown, POSIX shell scripts, and PowerShell scripts to V3 syntax. Use when updating first-party or third-party uloop command examples that contain V2-style boolean arguments or renamed options.

V3 CLI Invocation Migration

Use this skill to update V2-era uloop CLI option syntax to V3 syntax in agent-facing docs and automation.

Workflow

  1. Read references/first-party-v2-to-v3.md before editing.
  2. Search the repository for uloop invocations and the V2 names listed in the reference.
  3. Inspect nearby context before every edit. Search hits are candidates, not proof.
  4. Edit only files that clearly contain V2 uloop option syntax.
  5. Repeat the searches after editing and report any remaining V2 candidates with the reason each one was left unchanged.
  6. After every Required Search Pass reports zero remaining V2 candidates, tell the user this temporary skill has finished its job and can be removed with uloop skills uninstall-v3-migration --<target> (for example --claude or --codex). Do not uninstall the skill yourself.

Prefer rg for searches when available. If rg is unavailable, use the best available project search tool. Candidate discovery should be repository search plus context inspection, not a generated candidate list.

Validation Rules

  • Verify this migration with targeted search passes and a focused diff review.
  • Do not run Markdownlint as required validation for this migration.
  • If Markdownlint runs anyway and fails, ignore that result for this task. Do not stop, revert, or withhold completion solely because Markdownlint reports existing or unrelated Markdown formatting violations.
  • Do not fix Markdownlint findings as part of this migration unless the finding is directly caused by changing a uloop option token.

Editing Rules

  • Only change option tokens inside confirmed uloop command invocations.
  • Convert V2 boolean arguments from --flag true or --flag=false syntax to V3 flag syntax.
  • For third-party tools, check the tool's current schema or documentation before deciding whether false means removal, a --no-* flag, or a renamed option.
  • For first-party tools, use the reference table. compile, run-tests, get-hierarchy, and replay-input have special renamed negative flags.
  • record-input is removed. Direct users to create recordings in Window > Unity CLI Loop > Recordings instead of translating its options.
  • For first-party boolean options that are not in the reference tables, run uloop <command> --help and apply the boolean rules to the printed default: default: enabled means the V3 default is true, and default: disabled means it is false.
  • Some option names are valid V3 syntax on one command and V2 leftovers on another. Match every hit to its uloop command before editing; the reference lists the known same-name collisions.
  • A valid edit is limited to replacing, adding, or removing a uloop option token and the boolean value attached to that option in the same invocation.
  • Preserve surrounding Markdown, shell, and PowerShell formatting. Do not reflow prose, wrap lines, reorder arguments, normalize unrelated whitespace, trim unrelated trailing spaces, or change indentation.
  • If removing an option leaves extra spaces in that same uloop invocation, collapse only the spaces created by that removal.
  • Do not rename commands, replace removed commands, or rewrite command structure unless the user explicitly asks for command migration.
  • Do not change non-uloop command options, even when they have V2-looking boolean syntax.
  • Do not edit generated installed skills under .agents, .claude, .codex, .cursor, .gemini, .windsurf, .agent, or similar target folders unless the user explicitly asks to migrate installed copies.
  • Do not edit Markdown C# snippets, enum/member references, ordinary DTO/property access, regex match properties, or non-uloop JSON.
  • Do not change protocol versions, release versions, package names, assembly names, or public extension identifiers as part of this migration.
Show full SKILL.md (57 more words)Show less

Required Search Passes

  • uloop command lines and examples.
  • Boolean-looking CLI options: --* true, --*=true, --* false, --*=false.
  • First-party renamed options from the reference, including bare flags.
  • Removed or renamed commands: get-project-info, get-version, record-input, unity-search, execute-menu-item, get-menu-items, get-unity-search-providers, get-provider-details, and capture-window (renamed to screenshot). Report these as out-of-scope command migration candidates unless the user explicitly asked to migrate removed commands.

© hatayama, MIT. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file

Files

SKILL.md and 1 other file (references) in Packages/src/TemporarySkills~/v3-cli-invocation-migration/Skill of hatayama/unity-cli-loop.

  • SKILL.md
  • references/first-party-v2-to-v3.md

Open the folder on GitHubat commit b05bd95

Compare with similar skills

V3 CLI Invocation Migration next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.

V3 CLI Invocation Migration compared with similar skills
SkillStarsUsed inTokensAuto-checkLicenceRepo updated
V3 CLI Invocation Migration this skillhatayama/unity-cli-loop576—~1.2kAutomated safety check: PassMIT
Mole Bug Patternstw93/Mole70k—~2kAutomated safety check: PassGPL-3.0
CLI DeveloperJeffallan/claude-skills12k2 repos~1.2kAutomated safety check: PassMIT
JSON Processing with jqcharmbracelet/crush29k—~746Automated safety check: PassCustom licence
Crush Shell Builtinscharmbracelet/crush29k—~790Automated safety check: PassCustom licence
Shellm Architecture Referencelaude-institute/headlong1.2k—~2kAutomated safety check: NotesApache-2.0

Similar skills

  • A catalog of recurring bug shapes in the Mole Mac cleaner, used to review safety-sensitive diffs for deletion safety, unbounded commands, shell traps and weak tests.

    70k GitHub stars~2k tokensUpdated today
    DevelopmentAuto-check passed
  • CLI Developer

    Jeffallan/claude-skills

    Walks through designing, building and polishing a command-line tool: user workflow and command hierarchy, implementation in commander, click, typer or cobra, completions and cross-platform testing.

    12k GitHub starsUsed in 2 repos~1.2k tokens
    DevelopmentAuto-check passed
  • JSON Processing with jq

    charmbracelet/crush

    Explains the jq command built into Crush for querying, filtering and reshaping JSON, including its supported flags and where it differs from standard jq.

    29k GitHub stars~746 tokensUpdated today
    DevelopmentAuto-check passed
  • Crush Shell Builtins

    charmbracelet/crush

    Explains how to add a new in-process builtin command to Crush's embedded POSIX shell, so it is intercepted before reaching the OS, with context polling and exit-status rules.

    29k GitHub stars~790 tokensUpdated today
    DevelopmentAuto-check passed
  • Shellm Architecture Reference

    laude-institute/headlong

    Explains how shellm's bash-based recursive LLM shell fits together - its core engine, identity system, memory, skills and trajectory log.

    1.2k GitHub stars~2k tokensUpdated yesterday
    DevelopmentAuto-check: notes
  • Bash Scripting

    promovaweb/setupvibe

    Bash scripting workflow for creating production-ready shell scripts with defensive patterns, error handling, and testing.

    101 GitHub starsUsed in 5 repos~1.2k tokens
    DevelopmentAuto-check passed

More from hatayama/unity-cli-loop

All 11 skills in this repo
  • Uloop Pause Point

    hatayama/unity-cli-loop

    Breakpoint-like: pause Unity at a source file:line without editing code or recompiling, and get the locals, parameters, and fields there.

    576 GitHub stars~2k tokensUpdated today
    Auto-check passed
  • Uloop Record Video

    hatayama/unity-cli-loop

    Record the Game View or any Editor window (Scene, Inspector, ...) to an .mp4 or .webm video.

    576 GitHub stars~1.7k tokensUpdated today
    Auto-check passed
  • Uloop Hot Reload

    hatayama/unity-cli-loop

    Apply C edits to the running Editor without a compile or domain reload, keeping Play Mode state.

    576 GitHub stars~2k tokensUpdated today
    Auto-check passed
  • Uloop Get Project Info

    hatayama/unity-cli-loop

    Get Unity project information via uloop CLI. An agent skill from hatayama/unity-cli-loop.

    576 GitHub stars~228 tokensUpdated today
    Auto-check passed
  • Uloop Hello World

    hatayama/unity-cli-loop

    Sample uloop hello-world tool. An agent skill from hatayama/unity-cli-loop.

    576 GitHub stars~321 tokensUpdated today
    Auto-check passed
  • Uloop Compile

    hatayama/unity-cli-loop

    Compile the Unity project and report errors/warnings. An agent skill from hatayama/unity-cli-loop.

    576 GitHub stars~1.3k tokensUpdated today
    Auto-check passed

Categories

Questions about V3 CLI Invocation Migration

What does V3 CLI Invocation Migration do?

Migrate only uloop V2 CLI option syntax in agent skills, Markdown, POSIX shell scripts, and PowerShell scripts to V3 syntax. V3 CLI Invocation Migration is an agent skill from hatayama/unity-cli-loop. Migrate only uloop V2 CLI option syntax in agent skills, Markdown, POSIX shell scripts, and PowerShell scripts to V3 syntax.

When should I use V3 CLI Invocation Migration?

V3 CLI Invocation Migration fits situations like: updating first-party; third-party uloop command examples that contain V2-style boolean arguments; renamed options.

How do I install V3 CLI Invocation Migration in Claude Code?

Run `npx skills add hatayama/unity-cli-loop --skill v3-cli-invocation-migration -a claude-code`. Or copy the skill folder (Packages/src/TemporarySkills~/v3-cli-invocation-migration/Skill in hatayama/unity-cli-loop) into .claude/skills/v3-cli-invocation-migration in your project. Claude Code loads it when a task matches its description.

How do I install V3 CLI Invocation Migration in Codex?

Run `npx skills add hatayama/unity-cli-loop --skill v3-cli-invocation-migration -a codex`. Or copy the skill folder (Packages/src/TemporarySkills~/v3-cli-invocation-migration/Skill in hatayama/unity-cli-loop) into .agents/skills/v3-cli-invocation-migration in your project. Codex loads it when a task matches its description.

Can I use V3 CLI Invocation Migration in Cursor, Gemini CLI or GitHub Copilot?

Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add hatayama/unity-cli-loop --skill v3-cli-invocation-migration -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/v3-cli-invocation-migration, .gemini/skills/v3-cli-invocation-migration, .github/skills/v3-cli-invocation-migration and .opencode/skills/v3-cli-invocation-migration in your project.

What does V3 CLI Invocation Migration need to run?

SKILL.md names no scripts, command-line tools or credentials: V3 CLI Invocation Migration is instructions for the agent only.

Does V3 CLI Invocation Migration access the network?

SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.

Is V3 CLI Invocation Migration safe to install?

Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.

What licence does V3 CLI Invocation Migration use?

V3 CLI Invocation Migration is published under the MIT licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.

How many tokens does V3 CLI Invocation Migration use?

About 1.2k tokens (SKILL.md is roughly 4.8k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full. Its references folder adds about 1.7k tokens, read only when the agent opens those files.

What are the alternatives to V3 CLI Invocation Migration?

Skills that share tags, products or a category with V3 CLI Invocation Migration: Mole Bug Patterns (tw93/Mole, 70k stars), CLI Developer (Jeffallan/claude-skills, 12k stars), JSON Processing with jq (charmbracelet/crush, 29k stars) and Crush Shell Builtins (charmbracelet/crush, 29k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.

Who maintains V3 CLI Invocation Migration?

hatayama (a GitHub user) maintains it in hatayama/unity-cli-loop, which has 576 GitHub stars. The repository holds 11 skills in this directory. The repository was last updated on October 8, 2026.

Source: hatayama/unity-cli-loop on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.