ET async and EntityRef safety workflow. An agent skill from FlameskyDexive/Legends-Of-Heroes.

MITAuto-check passedDevelopment

Install Et Async

skills CLI
$ npx skills add FlameskyDexive/Legends-Of-Heroes --skill et-async -a claude-code

Project install by default; add -g for ~/.claude/skills/.

GitHub CLI
$ gh skill install FlameskyDexive/Legends-Of-Heroes et-async --agent claude-code

Project scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).

Manual copy
$ git clone --depth 1 https://github.com/FlameskyDexive/Legends-Of-Heroes.git skills-src && mkdir -p .claude/skills && cp -r skills-src/Packages/cn.etetet.harness/skills/et-async .claude/skills/et-async && rm -rf skills-src

Use ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.

Claude Code skills documentation · loads skills from .claude/skills/

Facts

Skill name
et-async
GitHub stars
929
Token cost
~332 tokens
SKILL.md length
86 words
Files
5 (incl. references)
Skills in repo
17
Repo updated
First seen
Licence
MIT

At a glance

ET async and EntityRef safety workflow. An agent skill from FlameskyDexive/Legends-Of-Heroes.

  • Works in 7 steps: 先判断是否真的需要异步,并明确谁在等待返回值。 → 只有 RPC、IO、定时器、协程锁、跨 Fiber… → 调用方不依赖返回值时,优先改成同步方法、普通消息、Send 或独立协程。 → …
  • Reviewing async/await
  • SKILL.md covers 何时使用, 不要加载, 默认动作 and 快速分流, plus 1 more section
  • Instructions only: no scripts, shell commands, URLs or credentials in SKILL.md

What it does

Et Async is an agent skill from FlameskyDexive/Legends-Of-Heroes. ET async and EntityRef safety workflow. Use when adding, modifying, or reviewing async/await, ETTask, generic ETTask results, ETCancellationToken, NewContext, concurrent waits, handler Run async safety, or any Entity access after await in WOW/ET code or tests.

Its SKILL.md is about 330 tokens, which your agent loads only when the skill is triggered. The skill folder holds 5 other files, including reference files (for example `references/et-async-rules.md`).

It sits in Development, covering Async programming. The repository describes itself as: A battle of balls game, lol style, AI Agents base, support agent skills & unityMCP. 基于ET 10的双端C游戏框架(.net10 + Unity2022.3.62, EUI+Luban+YooAsset),包含战斗系统(技能/buff/行为树),内置LOL风格球球大战demo. The licence is MIT.

When your agent uses it

  • Reviewing async/await
  • Generic ETTask results
  • ETCancellationToken
  • Concurrent waits

Example prompts

  • “/et-async”

Workflow steps

7 steps, taken from the first numbered list in SKILL.md.

  1. 先判断是否真的需要异步,并明确谁在等待返回值。
  2. 只有 RPC、IO、定时器、协程锁、跨 Fiber 结果或其它真实异步资源,才保留 async / ETTask。
  3. 调用方不依赖返回值时,优先改成同步方法、普通消息、Send 或独立协程。
  4. 只要存在 await 后继续访问 Entity 的路径,就在 await 前创建 EntityRef,并在 await 后重新获取。
  5. 函数参数可以传 Entity;字段、属性、集合中保存 EntityRef,不要长期持有 Entity。
  6. 在消费结果的协程里直接 await;不要设计“返回一个 ETTask 句柄,后面再 await”的桥接层。
  7. NewContext(...) 只承担独立协程与取消边界;需要携带实体时使用 EntityRef。

What it can do on your machine

Read from SKILL.md and the folder at commit 0bd8ac1. It shows what the files ask for, not the result of running them.

  • Tool permissions

    Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.

    From allowed-tools in the SKILL.md frontmatter.

  • Runs code

    No scripts in the folder and no shell commands in SKILL.md.

    From the folder's file list and the shell code blocks in SKILL.md.

  • Network

    No URLs in SKILL.md.

    From URLs in SKILL.md, links to its own repository left out.

  • Credentials

    Names no API keys, tokens, secrets or passwords.

    From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.

Context cost

Et Async loads about 332 tokens when it runs, and up to ~1k if it reads all its reference files. Until then it costs about 67 tokens; SKILL.md has 86 words of instructions outside code blocks.

Always · name and description, kept in context so the agent knows when to use it
~67
When it runs · the whole SKILL.md, loaded when a task matches
~332
With references · SKILL.md plus every file in references/, read only if the agent opens them
~1k

Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.

Safety

Auto-check passed

The automated check found no risky patterns in SKILL.md.

Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.

SKILL.md

The full file from FlameskyDexive/Legends-Of-Heroes at commit 0bd8ac1, republished under its MIT licence (© FlameskyDexive). 86 words, ~332 tokens.

Download SKILL.mdSave it as .claude/skills/et-async/SKILL.md (or your agent's skills folder). This skill also uses 4 other files; get the full folder from GitHub.
name
et-async
description
ET async and EntityRef safety workflow. Use when adding, modifying, or reviewing async/await, ETTask, generic ETTask results, ETCancellationToken, NewContext, concurrent waits, handler Run async safety, or any Entity access after await in WOW/ET code or tests.

et-async - ET Async 入口

何时使用

  • 新增、修改或 review async / await / ETTask / ETTask<T>
  • 判断某段逻辑是否应该异步化,或是否应该改回同步
  • 处理 await 后 Entity 访问、EntityRef<T>、Handler Run 异步安全
  • 设计并发等待、ETTask.WaitAll(...)、ETCancellationToken、NewContext(...)

不要加载

  • 代码完全同步,且不涉及异步边界、安全或取消控制
  • 只是编译、导出、跑测试、操作 Unity / Excel

默认动作

  1. 先判断是否真的需要异步,并明确谁在等待返回值。
  2. 只有 RPC、IO、定时器、协程锁、跨 Fiber 结果或其它真实异步资源,才保留 async / ETTask。
  3. 调用方不依赖返回值时,优先改成同步方法、普通消息、Send 或独立协程。
  4. 只要存在 await 后继续访问 Entity 的路径,就在 await 前创建 EntityRef<T>,并在 await 后重新获取。
  5. 函数参数可以传 Entity;字段、属性、集合中保存 EntityRef<T>,不要长期持有 Entity。
  6. 在消费结果的协程里直接 await;不要设计“返回一个 ETTask 句柄,后面再 await”的桥接层。
  7. NewContext(...) 只承担独立协程与取消边界;需要携带实体时使用 EntityRef<T>。

快速分流

  • EntityRef 正误示例、并发等待、取消控制:补读 references/et-async-rules.md
  • Handler Run、组件契约、包结构:叠加 et-code
  • 测试里的异步等待:叠加 et-test-write

输出要求

  • 说明异步是否必要,以及谁在等待结果
  • 说明 await 后实体访问是否通过 EntityRef<T> 保护
  • 说明并发组织方式是否避免延后消费 ETTask
  • 说明 ETCancellationToken / NewContext(...) 是否只承担取消与协程边界职责

© FlameskyDexive, MIT. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file

Files

SKILL.md and 4 other files (references) in Packages/cn.etetet.harness/skills/et-async of FlameskyDexive/Legends-Of-Heroes.

  • SKILL.md
  • SKILL.md.meta
  • references.meta
  • references/et-async-rules.md
  • references/et-async-rules.md.meta

Open the folder on GitHubat commit 0bd8ac1

Compare with similar skills

Et Async next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.

Et Async compared with similar skills
SkillStarsUsed inTokensAuto-checkLicenceRepo updated
Et Async this skillFlameskyDexive/Legends-Of-Heroes929—~332Automated safety check: PassMIT
YugabyteDB ASH Instrumentationyugabyte/yugabyte-db11k—~4.5kAutomated safety check: PassCustom licence
Mirage VFS Adapter Authoringstrukto-ai/mirage3.7k—~2.5kAutomated safety check: PassApache-2.0
Golang Patternsantoniopaya22/go-rest-template1729 repos~3.5kAutomated safety check: PassNone
Rust Async Patternsdiodeme/Gold-Band14310 repos~3.1kAutomated safety check: PassAGPL-3.0
Swift Concurrencyhenrypldev/react-native-nitro-mlx1003 repos~3.1kAutomated safety check: PassMIT

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Categories

Questions about Et Async

What does Et Async do?

ET async and EntityRef safety workflow. An agent skill from FlameskyDexive/Legends-Of-Heroes. Et Async is an agent skill from FlameskyDexive/Legends-Of-Heroes. ET async and EntityRef safety workflow.

When should I use Et Async?

Et Async fits situations like: reviewing async/await; generic ETTask results; ETCancellationToken; concurrent waits.

How do I install Et Async in Claude Code?

Run `npx skills add FlameskyDexive/Legends-Of-Heroes --skill et-async -a claude-code`. Or copy the skill folder (Packages/cn.etetet.harness/skills/et-async in FlameskyDexive/Legends-Of-Heroes) into .claude/skills/et-async in your project. Claude Code loads it when a task matches its description.

How do I install Et Async in Codex?

Run `npx skills add FlameskyDexive/Legends-Of-Heroes --skill et-async -a codex`. Or copy the skill folder (Packages/cn.etetet.harness/skills/et-async in FlameskyDexive/Legends-Of-Heroes) into .agents/skills/et-async in your project. Codex loads it when a task matches its description.

Can I use Et Async in Cursor, Gemini CLI or GitHub Copilot?

Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add FlameskyDexive/Legends-Of-Heroes --skill et-async -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/et-async, .gemini/skills/et-async, .github/skills/et-async and .opencode/skills/et-async in your project.

What does Et Async need to run?

SKILL.md names no scripts, command-line tools or credentials: Et Async is instructions for the agent only.

Does Et Async access the network?

SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.

Is Et Async safe to install?

Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.

What licence does Et Async use?

Et Async is published under the MIT licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.

How many tokens does Et Async use?

About 332 tokens (SKILL.md is roughly 1.3k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full. Its references folder adds about 701 tokens, read only when the agent opens those files.

What are the alternatives to Et Async?

Skills that share tags, products or a category with Et Async: YugabyteDB ASH Instrumentation (yugabyte/yugabyte-db, 11k stars), Mirage VFS Adapter Authoring (strukto-ai/mirage, 3.7k stars), Golang Patterns (antoniopaya22/go-rest-template, 172 stars) and Rust Async Patterns (diodeme/Gold-Band, 143 stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.

Who maintains Et Async?

FlameskyDexive (a GitHub user) maintains it in FlameskyDexive/Legends-Of-Heroes, which has 929 GitHub stars. The repository holds 17 skills in this directory. The repository was last updated on September 22, 2026.

Source: FlameskyDexive/Legends-Of-Heroes on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.