HyperFrames Animation
heygen-com/hyperframes
Collects motion rules, scene blueprints, transitions and runtime adapters for HyperFrames video compositions, with GSAP as the default animation runtime.
Read and verify legacy HyperFrames Render records for a pre-v0.9 task.
$ npx skills add erduo1998-cell/erduo-broll-loop-engineering --skill broll-render -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install erduo1998-cell/erduo-broll-loop-engineering broll-render --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/erduo1998-cell/erduo-broll-loop-engineering.git skills-src && mkdir -p .claude/skills && cp -r skills-src/erduo-broll-loop-engineering/stages/broll-render .claude/skills/broll-render && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "broll-render" agent skill from https://github.com/erduo1998-cell/erduo-broll-loop-engineering/tree/main/erduo-broll-loop-engineering/stages/broll-render into .claude/skills/broll-render/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "broll-render", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/erduo1998-cell/erduo-broll-loop-engineering/tree/main/erduo-broll-loop-engineering/stages/broll-renderType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add erduo1998-cell/erduo-broll-loop-engineering --skill broll-render -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install erduo1998-cell/erduo-broll-loop-engineering broll-render --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/erduo1998-cell/erduo-broll-loop-engineering.git skills-src && mkdir -p .agents/skills && cp -r skills-src/erduo-broll-loop-engineering/stages/broll-render .agents/skills/broll-render && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "broll-render" agent skill from https://github.com/erduo1998-cell/erduo-broll-loop-engineering/tree/main/erduo-broll-loop-engineering/stages/broll-render into .agents/skills/broll-render/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "broll-render", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add erduo1998-cell/erduo-broll-loop-engineering --skill broll-render -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install erduo1998-cell/erduo-broll-loop-engineering broll-render --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/erduo1998-cell/erduo-broll-loop-engineering.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/erduo-broll-loop-engineering/stages/broll-render .cursor/skills/broll-render && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "broll-render" agent skill from https://github.com/erduo1998-cell/erduo-broll-loop-engineering/tree/main/erduo-broll-loop-engineering/stages/broll-render into .cursor/skills/broll-render/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "broll-render", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/erduo1998-cell/erduo-broll-loop-engineering.git --path erduo-broll-loop-engineering/stages/broll-render--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add erduo1998-cell/erduo-broll-loop-engineering --skill broll-render -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install erduo1998-cell/erduo-broll-loop-engineering broll-render --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/erduo1998-cell/erduo-broll-loop-engineering.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/erduo-broll-loop-engineering/stages/broll-render .gemini/skills/broll-render && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "broll-render" agent skill from https://github.com/erduo1998-cell/erduo-broll-loop-engineering/tree/main/erduo-broll-loop-engineering/stages/broll-render into .gemini/skills/broll-render/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "broll-render", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install erduo1998-cell/erduo-broll-loop-engineering broll-renderInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add erduo1998-cell/erduo-broll-loop-engineering --skill broll-render -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/erduo1998-cell/erduo-broll-loop-engineering.git skills-src && mkdir -p .github/skills && cp -r skills-src/erduo-broll-loop-engineering/stages/broll-render .github/skills/broll-render && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "broll-render" agent skill from https://github.com/erduo1998-cell/erduo-broll-loop-engineering/tree/main/erduo-broll-loop-engineering/stages/broll-render into .github/skills/broll-render/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "broll-render", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add erduo1998-cell/erduo-broll-loop-engineering --skill broll-render -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install erduo1998-cell/erduo-broll-loop-engineering broll-render --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/erduo1998-cell/erduo-broll-loop-engineering.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/erduo-broll-loop-engineering/stages/broll-render .opencode/skills/broll-render && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "broll-render" agent skill from https://github.com/erduo1998-cell/erduo-broll-loop-engineering/tree/main/erduo-broll-loop-engineering/stages/broll-render into .opencode/skills/broll-render/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "broll-render", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
broll-renderRead and verify legacy HyperFrames Render records for a pre-v0.9 task.
Broll Render is an agent skill from erduo1998-cell/erduo-broll-loop-engineering. Read and verify legacy HyperFrames Render records for a pre-v0.9 task. Never dispatch this stage in a new v1 production; the Parent runs deterministic preview and delivery scripts.
Its SKILL.md is about 380 tokens, which your agent loads only when the skill is triggered. The skill folder holds 2 other files (for example `agents/openai.yaml`).
It sits in Media & Creative, covering Motion graphics. It works with HeyGen. The repository describes itself as: SRT 驱动的双后端 B-roll Agent Skill:自动路由 HyperFrames / Remotion,集成 152 张 Shotcraft 镜头卡. The licence is MIT.
Read from SKILL.md and the folder at commit 0dc672f. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
No scripts in the folder and no shell commands in SKILL.md.
From the folder's file list and the shell code blocks in SKILL.md.
No URLs in SKILL.md.
From URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Broll Render loads about 384 tokens when it runs. Until then it costs about 48 tokens; SKILL.md has 178 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.
The full file from erduo1998-cell/erduo-broll-loop-engineering at commit 0dc672f, republished under its MIT licence (© erduo1998-cell). 178 words, ~384 tokens.
.claude/skills/broll-render/SKILL.md (or your agent's skills folder). This skill also uses 1 other file; get the full folder from GitHub.Treat this stage as read-only compatibility for production records created before v0.9. Do not dispatch it in a new production, load or run HyperFrames, open a preview, render a master, retry a failed attempt, or write delivery artifacts.
Read ../../references/runtime/runtime-contract.md and
../../references/runtime/capability-matrix.json only when the user
explicitly asks to inspect or recover an old task. Verify from existing
evidence that:
composition-identity.json refer to the same HyperFrames source closure;Return a compact recovery report to the Parent with the last trustworthy identity, available artifacts, concrete defect, and safest next owner. Do not resume rendering or silently migrate the old task.
For every new v1 production, the Parent runs
scripts/assemble-frozen-production.mjs preview, waits for the user's one
approval, and then runs deliver to an unused master path.
© erduo1998-cell, MIT. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file
SKILL.md and 1 other file in erduo-broll-loop-engineering/stages/broll-render of erduo1998-cell/erduo-broll-loop-engineering.
Open the folder on GitHubat commit 0dc672f
Broll Render next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Broll Render this skillerduo1998-cell/erduo-broll-loop-engineering | 207 | — | ~384 | Automated safety check: Pass | MIT | |
| HyperFrames Animationheygen-com/hyperframes | 59k | 3 repos | ~2.1k | Automated safety check: Pass | Apache-2.0 | |
| Faceless Explainer Videoheygen-com/hyperframes | 59k | 3 repos | ~7.7k | Automated safety check: Notes | Apache-2.0 | |
| Figma to HyperFramesheygen-com/hyperframes | 59k | 3 repos | ~4.5k | Automated safety check: Notes | Apache-2.0 | |
| Media Useedenfunf/reelmimic | 1.7k | 2 repos | ~2k | Automated safety check: Pass | MIT | |
| HyperFrames Video Entry Pointheygen-com/hyperframes | 59k | 3 repos | ~5.2k | Automated safety check: Pass | Apache-2.0 |
heygen-com/hyperframes
Collects motion rules, scene blueprints, transitions and runtime adapters for HyperFrames video compositions, with GSAP as the default animation runtime.
heygen-com/hyperframes
Turns an article, notes or a topic brief into an explainer video whose visuals are invented per scene, built frame by frame in HyperFrames with no footage.
heygen-com/hyperframes
Imports Figma assets, brand tokens, components and motion into a HyperFrames video composition, using the Figma REST API with a connector or native export for shaders.
edenfunf/reelmimic
Agent Media OS, the single skill for every media need in a HyperFrames project.
heygen-com/hyperframes
Entry point for making, editing and rendering videos from HTML compositions with HyperFrames, routing each request to the right workflow.
boraoztunc/skills
Create video compositions, animations, title cards, overlays, captions, voiceovers, audio-reactive visuals, and scene transitions in HyperFrames HTML.
erduo1998-cell/erduo-broll-loop-engineering
Turn original SRT and design into editable B-roll through an independent Director, focused chapter creators, and visual review.
erduo1998-cell/erduo-broll-loop-engineering
Legacy compatibility export for requested windows from a verified pre-v1.0.1 Master.
erduo1998-cell/erduo-broll-loop-engineering
Freeze known shared media, fonts, provenance, licenses, and reusable derivatives while keeping shot-specific provided, search, generation, and mixed material routes open for Chapter Builders.
erduo1998-cell/erduo-broll-loop-engineering
Turn a complete original SRT and design into immutable shot truth, revisable creative proposals, semantic chapters, a shared visual world, a compact motion map, and three representative-scene choices.
erduo1998-cell/erduo-broll-loop-engineering
Build three HyperFrames representative samples and shared creative capabilities as Lead, or own the complete design-build-view-revise loop for one contiguous 5–8-shot chapter.
erduo1998-cell/erduo-broll-loop-engineering
Diagnose and repair installation readiness only when the cached first-run evidence is missing or a real machine/tool fact changed.
Works with
Categories
Read and verify legacy HyperFrames Render records for a pre-v0.9 task. Broll Render is an agent skill from erduo1998-cell/erduo-broll-loop-engineering.9 task.
Broll Render fits situations like: tasks that involve Motion graphics.
Run `npx skills add erduo1998-cell/erduo-broll-loop-engineering --skill broll-render -a claude-code`. Or copy the skill folder (erduo-broll-loop-engineering/stages/broll-render in erduo1998-cell/erduo-broll-loop-engineering) into .claude/skills/broll-render in your project. Claude Code loads it when a task matches its description.
Run `npx skills add erduo1998-cell/erduo-broll-loop-engineering --skill broll-render -a codex`. Or copy the skill folder (erduo-broll-loop-engineering/stages/broll-render in erduo1998-cell/erduo-broll-loop-engineering) into .agents/skills/broll-render in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add erduo1998-cell/erduo-broll-loop-engineering --skill broll-render -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/broll-render, .gemini/skills/broll-render, .github/skills/broll-render and .opencode/skills/broll-render in your project.
SKILL.md names no scripts, command-line tools or credentials: Broll Render is instructions for the agent only.
SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.
Broll Render is published under the MIT licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.
About 384 tokens (SKILL.md is roughly 1.5k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.
Skills that share tags, products or a category with Broll Render: HyperFrames Animation (heygen-com/hyperframes, 59k stars), Faceless Explainer Video (heygen-com/hyperframes, 59k stars), Figma to HyperFrames (heygen-com/hyperframes, 59k stars) and Media Use (edenfunf/reelmimic, 1.7k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
erduo1998-cell (a GitHub user) maintains it in erduo1998-cell/erduo-broll-loop-engineering, which has 207 GitHub stars. The repository holds 14 skills in this directory. The repository was last updated on September 21, 2026.
Source: erduo1998-cell/erduo-broll-loop-engineering on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.