HyperFrames Animation
heygen-com/hyperframes
Collects motion rules, scene blueprints, transitions and runtime adapters for HyperFrames video compositions, with GSAP as the default animation runtime.
Build three HyperFrames representative samples and shared creative capabilities as Lead, or own the complete design-build-view-revise loop for one contiguous 5–8-shot chapter.
$ npx skills add erduo1998-cell/erduo-broll-loop-engineering --skill broll-master-build -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install erduo1998-cell/erduo-broll-loop-engineering broll-master-build --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/erduo1998-cell/erduo-broll-loop-engineering.git skills-src && mkdir -p .claude/skills && cp -r skills-src/erduo-broll-loop-engineering/stages/broll-master-build .claude/skills/broll-master-build && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "broll-master-build" agent skill from https://github.com/erduo1998-cell/erduo-broll-loop-engineering/tree/main/erduo-broll-loop-engineering/stages/broll-master-build into .claude/skills/broll-master-build/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "broll-master-build", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/erduo1998-cell/erduo-broll-loop-engineering/tree/main/erduo-broll-loop-engineering/stages/broll-master-buildType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add erduo1998-cell/erduo-broll-loop-engineering --skill broll-master-build -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install erduo1998-cell/erduo-broll-loop-engineering broll-master-build --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/erduo1998-cell/erduo-broll-loop-engineering.git skills-src && mkdir -p .agents/skills && cp -r skills-src/erduo-broll-loop-engineering/stages/broll-master-build .agents/skills/broll-master-build && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "broll-master-build" agent skill from https://github.com/erduo1998-cell/erduo-broll-loop-engineering/tree/main/erduo-broll-loop-engineering/stages/broll-master-build into .agents/skills/broll-master-build/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "broll-master-build", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add erduo1998-cell/erduo-broll-loop-engineering --skill broll-master-build -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install erduo1998-cell/erduo-broll-loop-engineering broll-master-build --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/erduo1998-cell/erduo-broll-loop-engineering.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/erduo-broll-loop-engineering/stages/broll-master-build .cursor/skills/broll-master-build && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "broll-master-build" agent skill from https://github.com/erduo1998-cell/erduo-broll-loop-engineering/tree/main/erduo-broll-loop-engineering/stages/broll-master-build into .cursor/skills/broll-master-build/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "broll-master-build", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/erduo1998-cell/erduo-broll-loop-engineering.git --path erduo-broll-loop-engineering/stages/broll-master-build--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add erduo1998-cell/erduo-broll-loop-engineering --skill broll-master-build -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install erduo1998-cell/erduo-broll-loop-engineering broll-master-build --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/erduo1998-cell/erduo-broll-loop-engineering.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/erduo-broll-loop-engineering/stages/broll-master-build .gemini/skills/broll-master-build && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "broll-master-build" agent skill from https://github.com/erduo1998-cell/erduo-broll-loop-engineering/tree/main/erduo-broll-loop-engineering/stages/broll-master-build into .gemini/skills/broll-master-build/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "broll-master-build", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install erduo1998-cell/erduo-broll-loop-engineering broll-master-buildInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add erduo1998-cell/erduo-broll-loop-engineering --skill broll-master-build -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/erduo1998-cell/erduo-broll-loop-engineering.git skills-src && mkdir -p .github/skills && cp -r skills-src/erduo-broll-loop-engineering/stages/broll-master-build .github/skills/broll-master-build && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "broll-master-build" agent skill from https://github.com/erduo1998-cell/erduo-broll-loop-engineering/tree/main/erduo-broll-loop-engineering/stages/broll-master-build into .github/skills/broll-master-build/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "broll-master-build", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add erduo1998-cell/erduo-broll-loop-engineering --skill broll-master-build -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install erduo1998-cell/erduo-broll-loop-engineering broll-master-build --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/erduo1998-cell/erduo-broll-loop-engineering.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/erduo-broll-loop-engineering/stages/broll-master-build .opencode/skills/broll-master-build && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "broll-master-build" agent skill from https://github.com/erduo1998-cell/erduo-broll-loop-engineering/tree/main/erduo-broll-loop-engineering/stages/broll-master-build into .opencode/skills/broll-master-build/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "broll-master-build", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
broll-master-buildBuild three HyperFrames representative samples and shared creative capabilities as Lead, or own the complete design-build-view-revise loop for one contiguous 5–8-shot chapter.
Broll Master Build is an agent skill from erduo1998-cell/erduo-broll-loop-engineering. Build three HyperFrames representative samples and shared creative capabilities as Lead, or own the complete design-build-view-revise loop for one contiguous 5–8-shot chapter.
Its SKILL.md is about 1.1k tokens, which your agent loads only when the skill is triggered. The skill folder holds 7 other files (for example `AGENTS.md`, `CLAUDE.md` and `agents/openai.yaml`).
It sits in Media & Creative, covering Motion graphics. It works with HeyGen. The repository describes itself as: SRT 驱动的双后端 B-roll Agent Skill:自动路由 HyperFrames / Remotion,集成 152 张 Shotcraft 镜头卡. The licence is MIT.
3 steps, taken from the first numbered list in SKILL.md.
Read from SKILL.md and the folder at commit 0dc672f. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
No scripts in the folder and no shell commands in SKILL.md.
From the folder's file list and the shell code blocks in SKILL.md.
No URLs in SKILL.md.
From URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Broll Master Build loads about 1.1k tokens when it runs. Until then it costs about 49 tokens; SKILL.md has 576 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.
The full file from erduo1998-cell/erduo-broll-loop-engineering at commit 0dc672f, republished under its MIT licence (© erduo1998-cell). 576 words, ~1,150 tokens.
.claude/skills/broll-master-build/SKILL.md (or your agent's skills folder). This skill also uses 5 other files; get the full folder from GitHub.HyperFrames is the v1.0.1 production default. Own only the assignment-selected
role and source tree. Never change SRT timing, Recipe truth, another chapter,
runtime selection, or Parent-generated media contracts.
Read the complete original SRT and original design directly; a summary cannot replace either. Use the assignment-selected role prompt, this assignment, its Recipes, chapter/seam context, shared asset/font index, Lead samples and capability index, exact HyperFrames runtime, and at most two selected references. Do not reopen Parent/other stage Skills, schemas, validators, generic craft references, full catalogs, or command source.
truth is immutable. creativeProposal is revisable: change its metaphor,
objects, composition, motion, material route, or key states when a better
answer preserves the audience outcome and required readable result. Record one
concise reason, not a new approval workflow.
Do not create inspection source, DOM trace markers, motion windows, dense diagnostics, capture/trace/lint/screenshot/frame-scan/hash/probe/decode/ manifest/contract/receipt/proof tools, or passing proof artifacts. Parent owns deterministic rendering and media evidence.
Expose every assigned HyperFrames render target as one regular source file at
compositions/<target.id>.html under the assignment's sourceRoot. The file
name is the binding; a root-level <target.id>.html is not a composition.
Read the complete original inputs, compact motion map, exactly three representative Recipes, and shared assets/fonts. Build three final, directly renderable samples with clearly different silhouettes, compositions, and main actions:
Implement every signature motion named by the design in a real sample or runnable primitive. Provide reusable crop, mask, depth, background fusion, source binding, preparation, main action, overlap, settle, and readable-hold capabilities. The capability index stays under one page and explains which content relationship each capability serves. Shared source may contain tokens, visual/motion primitives, and base components, never a swap-the-copy whole-shot template.
Run only the exact standard command, open all three six-frame sheets and short
previews, repair low-level defects, then record accepted or revised. A
revised conclusion names the actual source change. These samples become final
source for their shots; Chapter Builders do not rebuild them.
Own one contiguous chapter, normally 5–8 shots. Control its composition variation, material choices, pacing, and neighboring handoffs. Use Lead capabilities without copying Lead layouts. Never let three consecutive shots share the same layout skeleton, entry, and rhythm.
Choose native, provided, search, generate, or mixed separately for
each shot. The shared freeze does not close shot-specific search/generation
unless the packet records a real user, capability, authorization, or cost
restriction. Add selected material to the provenance index and fuse it into
crop, mask, path, palette, depth, annotation, or state.
Expose one seekable direct runtime entry per assigned shotId. Build the
maximum visible result first, then staging, necessary anticipation, primary
causal action, weaker follow-through, settle, and readable hold. Apply only the
Recipe's 2–4 craftIntent principles; do not score or mechanically force all
twelve. Keep stable holds valid and motion finite.
Run only the exact standard command. Open every shot's six-frame sheet and the
chapter preview. Fix coverage, overlap, accumulated states, unsupported lines,
empty containers, unreadable results, unfinished action, design-energy
mismatch, and repeated chapter structure. Rerender only affected shots. Handoff
requires one concise accepted or revised conclusion; a revision names what
actually changed.
Complete only when every assigned shot has editable direct source, Parent's technical command passes, the real sheets/chapter preview were viewed, truth is preserved, required results are readable, low-level defects are repaired, and material provenance closes. Technical success alone is not aesthetic approval.
© erduo1998-cell, MIT. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file
SKILL.md and 5 other files in erduo-broll-loop-engineering/stages/broll-master-build of erduo1998-cell/erduo-broll-loop-engineering.
Open the folder on GitHubat commit 0dc672f
Broll Master Build next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Broll Master Build this skillerduo1998-cell/erduo-broll-loop-engineering | 209 | — | ~1.1k | Automated safety check: Pass | MIT | |
| HyperFrames Animationheygen-com/hyperframes | 60k | 3 repos | ~2.1k | Automated safety check: Pass | Apache-2.0 | |
| Faceless Explainer Videoheygen-com/hyperframes | 60k | 3 repos | ~7.7k | Automated safety check: Notes | Apache-2.0 | |
| Figma to HyperFramesheygen-com/hyperframes | 60k | 3 repos | ~4.5k | Automated safety check: Notes | Apache-2.0 | |
| HyperFrames Video Entry Pointheygen-com/hyperframes | 60k | 3 repos | ~5.2k | Automated safety check: Pass | Apache-2.0 | |
| Media Useedenfunf/reelmimic | 1.9k | 1 repos | ~2k | Automated safety check: Pass | MIT |
heygen-com/hyperframes
Collects motion rules, scene blueprints, transitions and runtime adapters for HyperFrames video compositions, with GSAP as the default animation runtime.
heygen-com/hyperframes
Turns an article, notes or a topic brief into an explainer video whose visuals are invented per scene, built frame by frame in HyperFrames with no footage.
heygen-com/hyperframes
Imports Figma assets, brand tokens, components and motion into a HyperFrames video composition, using the Figma REST API with a connector or native export for shaders.
heygen-com/hyperframes
Entry point for making, editing and rendering videos from HTML compositions with HyperFrames, routing each request to the right workflow.
edenfunf/reelmimic
Agent Media OS, the single skill for every media need in a HyperFrames project.
boraoztunc/skills
Create video compositions, animations, title cards, overlays, captions, voiceovers, audio-reactive visuals, and scene transitions in HyperFrames HTML.
erduo1998-cell/erduo-broll-loop-engineering
Turn original SRT and design into editable B-roll through an independent Director, focused chapter creators, and visual review.
erduo1998-cell/erduo-broll-loop-engineering
Legacy compatibility export for requested windows from a verified pre-v1.0.1 Master.
erduo1998-cell/erduo-broll-loop-engineering
Freeze known shared media, fonts, provenance, licenses, and reusable derivatives while keeping shot-specific provided, search, generation, and mixed material routes open for Chapter Builders.
erduo1998-cell/erduo-broll-loop-engineering
Turn a complete original SRT and design into immutable shot truth, revisable creative proposals, semantic chapters, a shared visual world, a compact motion map, and three representative-scene choices.
erduo1998-cell/erduo-broll-loop-engineering
Diagnose and repair installation readiness only when the cached first-run evidence is missing or a real machine/tool fact changed.
erduo1998-cell/erduo-broll-loop-engineering
Build explicit Remotion canary representative samples as Lead, or own one explicitly assigned contiguous chapter through design, deterministic Composition authoring, viewing, and revision.
Works with
Categories
Build three HyperFrames representative samples and shared creative capabilities as Lead, or own the complete design-build-view-revise loop for one contiguous 5–8-shot chapter. Broll Master Build is an agent skill from erduo1998-cell/erduo-broll-loop-engineering. Build three HyperFrames representative samples and shared creative capabilities as Lead, or own the complete design-build-view-revise loop for one contiguous 5–8-shot chapter.
Broll Master Build fits situations like: tasks that involve Motion graphics.
Run `npx skills add erduo1998-cell/erduo-broll-loop-engineering --skill broll-master-build -a claude-code`. Or copy the skill folder (erduo-broll-loop-engineering/stages/broll-master-build in erduo1998-cell/erduo-broll-loop-engineering) into .claude/skills/broll-master-build in your project. Claude Code loads it when a task matches its description.
Run `npx skills add erduo1998-cell/erduo-broll-loop-engineering --skill broll-master-build -a codex`. Or copy the skill folder (erduo-broll-loop-engineering/stages/broll-master-build in erduo1998-cell/erduo-broll-loop-engineering) into .agents/skills/broll-master-build in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add erduo1998-cell/erduo-broll-loop-engineering --skill broll-master-build -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/broll-master-build, .gemini/skills/broll-master-build, .github/skills/broll-master-build and .opencode/skills/broll-master-build in your project.
SKILL.md names no scripts, command-line tools or credentials: Broll Master Build is instructions for the agent only.
SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.
Broll Master Build is published under the MIT licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.
About 1.1k tokens (SKILL.md is roughly 4.6k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.
Skills that share tags, products or a category with Broll Master Build: HyperFrames Animation (heygen-com/hyperframes, 60k stars), Faceless Explainer Video (heygen-com/hyperframes, 60k stars), Figma to HyperFrames (heygen-com/hyperframes, 60k stars) and HyperFrames Video Entry Point (heygen-com/hyperframes, 60k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
erduo1998-cell (a GitHub user) maintains it in erduo1998-cell/erduo-broll-loop-engineering, which has 209 GitHub stars. The repository holds 14 skills in this directory. The repository was last updated on September 21, 2026.
Source: erduo1998-cell/erduo-broll-loop-engineering on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.