Cliptalk Cover Director
GML-MMGroup/ClipTalk
Produces evidence-backed cover candidates and reviewable cover variants for a ClipTalk video.
Turn a complete original SRT and design into immutable shot truth, revisable creative proposals, semantic chapters, a shared visual world, a compact motion map, and three representative-scene choices.
$ npx skills add erduo1998-cell/erduo-broll-loop-engineering --skill broll-director -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install erduo1998-cell/erduo-broll-loop-engineering broll-director --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/erduo1998-cell/erduo-broll-loop-engineering.git skills-src && mkdir -p .claude/skills && cp -r skills-src/erduo-broll-loop-engineering/stages/broll-director .claude/skills/broll-director && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "broll-director" agent skill from https://github.com/erduo1998-cell/erduo-broll-loop-engineering/tree/main/erduo-broll-loop-engineering/stages/broll-director into .claude/skills/broll-director/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "broll-director", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/erduo1998-cell/erduo-broll-loop-engineering/tree/main/erduo-broll-loop-engineering/stages/broll-directorType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add erduo1998-cell/erduo-broll-loop-engineering --skill broll-director -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install erduo1998-cell/erduo-broll-loop-engineering broll-director --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/erduo1998-cell/erduo-broll-loop-engineering.git skills-src && mkdir -p .agents/skills && cp -r skills-src/erduo-broll-loop-engineering/stages/broll-director .agents/skills/broll-director && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "broll-director" agent skill from https://github.com/erduo1998-cell/erduo-broll-loop-engineering/tree/main/erduo-broll-loop-engineering/stages/broll-director into .agents/skills/broll-director/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "broll-director", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add erduo1998-cell/erduo-broll-loop-engineering --skill broll-director -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install erduo1998-cell/erduo-broll-loop-engineering broll-director --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/erduo1998-cell/erduo-broll-loop-engineering.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/erduo-broll-loop-engineering/stages/broll-director .cursor/skills/broll-director && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "broll-director" agent skill from https://github.com/erduo1998-cell/erduo-broll-loop-engineering/tree/main/erduo-broll-loop-engineering/stages/broll-director into .cursor/skills/broll-director/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "broll-director", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/erduo1998-cell/erduo-broll-loop-engineering.git --path erduo-broll-loop-engineering/stages/broll-director--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add erduo1998-cell/erduo-broll-loop-engineering --skill broll-director -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install erduo1998-cell/erduo-broll-loop-engineering broll-director --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/erduo1998-cell/erduo-broll-loop-engineering.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/erduo-broll-loop-engineering/stages/broll-director .gemini/skills/broll-director && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "broll-director" agent skill from https://github.com/erduo1998-cell/erduo-broll-loop-engineering/tree/main/erduo-broll-loop-engineering/stages/broll-director into .gemini/skills/broll-director/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "broll-director", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install erduo1998-cell/erduo-broll-loop-engineering broll-directorInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add erduo1998-cell/erduo-broll-loop-engineering --skill broll-director -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/erduo1998-cell/erduo-broll-loop-engineering.git skills-src && mkdir -p .github/skills && cp -r skills-src/erduo-broll-loop-engineering/stages/broll-director .github/skills/broll-director && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "broll-director" agent skill from https://github.com/erduo1998-cell/erduo-broll-loop-engineering/tree/main/erduo-broll-loop-engineering/stages/broll-director into .github/skills/broll-director/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "broll-director", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add erduo1998-cell/erduo-broll-loop-engineering --skill broll-director -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install erduo1998-cell/erduo-broll-loop-engineering broll-director --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/erduo1998-cell/erduo-broll-loop-engineering.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/erduo-broll-loop-engineering/stages/broll-director .opencode/skills/broll-director && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "broll-director" agent skill from https://github.com/erduo1998-cell/erduo-broll-loop-engineering/tree/main/erduo-broll-loop-engineering/stages/broll-director into .opencode/skills/broll-director/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "broll-director", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
broll-directorTurn a complete original SRT and design into immutable shot truth, revisable creative proposals, semantic chapters, a shared visual world, a compact motion map, and three representative-scene choices.
Broll Director is an agent skill from erduo1998-cell/erduo-broll-loop-engineering. Turn a complete original SRT and design into immutable shot truth, revisable creative proposals, semantic chapters, a shared visual world, a compact motion map, and three representative-scene choices.
Its SKILL.md is about 1.9k tokens, which your agent loads only when the skill is triggered. The skill folder holds 5 other files (for example `AGENTS.md`, `CLAUDE.md` and `agents/openai.yaml`).
It sits in Media & Creative, covering Proposals and quotes. The repository describes itself as: SRT 驱动的双后端 B-roll Agent Skill:自动路由 HyperFrames / Remotion,集成 152 张 Shotcraft 镜头卡. The licence is MIT.
Read from SKILL.md and the folder at commit 0dc672f. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
No scripts in the folder and no shell commands in SKILL.md.
From the folder's file list and the shell code blocks in SKILL.md.
No URLs in SKILL.md.
From URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Broll Director loads about 1.9k tokens when it runs. Until then it costs about 54 tokens; SKILL.md has 678 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.
The full file from erduo1998-cell/erduo-broll-loop-engineering at commit 0dc672f, republished under its MIT licence (© erduo1998-cell). 678 words, ~1,887 tokens.
.claude/skills/broll-director/SKILL.md (or your agent's skills folder). This skill also uses 4 other files; get the full folder from GitHub.Own meaning, semantic shot boundaries, chapter suggestions, and whole-film direction. Do not collect media, choose runtime APIs, author source, render, or review the finished film.
Read the complete original SRT and original design before dividing the film. Neither may be replaced by a Director summary. Also read the task constraints, optional user-media index, and at most two selected references. Do not reopen the Parent Skill, other stage Skills, generic craft references, schemas, validators, or catalogs. The injected Director charter and this exact contract are complete.
Use SRT integer milliseconds as time truth. Cover zero through the final cue
end, including gaps. Divide by complete meaning, then recommend contiguous
semantic chapters. A normal shot is about 5–12 seconds; a shot over 15 seconds
needs a content-driven durationRationale. Never write authoring.solo or make
the unit decision. Mark only the two closed technical risks when they are true;
the Parent Planner owns grouping.
Write every Recipe in two layers:
truth is immutable downstream: source cues, spoken facts, audience outcome,
readable result, exact time, chapter, and incoming/outgoing seam.creativeProposal is a strong proposal, not a locked implementation. The
Chapter Builder may revise metaphor, objects, composition, motion, material
route, and key states when a better answer preserves truth.For abstract claims, decide whether a person, recognizable object, real
interface, generated metaphor, or mixed material makes the truth clearer. Do
not default everything to native structure. Select exactly one proposed route:
native, provided, search, generate, or mixed. Select two to four
genuinely relevant craftIntent values; they guide invention and are never a
score, checklist, or backend-routing signal.
Use motion-map.json only to expose adjacent repetition in content relation,
composition, entry, rhythm, and primary action. It must not become a shot
template. Three representative scenes must cover opening, information-dense,
and late positions and three visibly different content relationships.
This is the complete authoring contract. Every object is closed; write only the
listed keys. Strings are non-empty. IDs match
^[A-Za-z0-9][A-Za-z0-9._-]*$. Milliseconds are integers and every end is
greater than its start. Do not write identity; identity is Parent-owned.
Parent runs the official validate-motion-map.mjs --finalize <01-director>
command after Director handoff. Never guess or hand-author a canonical hash.
narrative-envelope.json: {schemaVersion:"1.0.0", filmId, window:{startMs,endMs}, premise, audienceJourney:[string,...], chapters:[{chapterId,window:{startMs,endMs},purpose},...], terms:[{term,meaning,factStatus,sourceLocator?},...]}. Chapters close the film contiguously. factStatus is provided|verified|research-required.visual-system.json: {schemaVersion:"1.0.0", conceptAngle, visualWorld, paletteRoles:[{role,value,use},...], typographyRoles:[{role,family,weight,use,sourceLocator},...], materials:[string,...], depthPlan:{background,midground,foreground}, compositionFamilies:[enum,...], motifSemantics:[{role,value,use},...], rhythmCurve:[{startMs,endMs,character},...], prohibitedLazyDefaults:[string,...], safeAreaPolicy}. Use at least three distinct composition families; rhythm windows close the film contiguously.shot-recipes/<shotId>.json: {schemaVersion:"4.0.0", shotId, truth:{chapterId,srtWindowMs:{startMs,endMs},sourceCues:[id,...],spokenFacts:[string,...],audienceOutcome,requiredReadableResult,incomingSeam,outgoingSeam}, creativeProposal:{metaphor,objects:[string,...],composition,motionIdea,materialRoute,keyStates:[string,...],whyThisCouldWork}, craftIntent:[enum,...], technicalRisks?:[enum,...], requiredCapabilities?:[capabilityId,...], capabilityReasons?:[{capabilityId,contentReason},...], durationRationale?:string, craft?:{primary?:{entryId,semanticReason},transition?:{entryId,semanticReason}}, patternRef?:{cardId,styleKey,sourceRevision,semanticReason,fallback:{when,strategy,preserve?:[string,...]}}, notes?:[string,...]}. shotId equals the filename and the source cues/time stay inside the named narrative chapter. If capabilities are present, reasons cover them exactly once.motion-map.json draft: {schemaVersion:"1.0.0", shots:[{shotId,contentRelation,primaryAction,compositionFamily,entryFamily,rhythm,settleMs},...]}. Map every Recipe once.representative-scenes.json draft: {schemaVersion:"1.0.0", scenes:[{shotId,coverage,reason,concerns:[enum,...]}, {shotId,coverage,reason,concerns:[enum,...]}, {shotId,coverage,reason,concerns:[enum,...]}]}. Use each coverage once and collectively include all concerns.Fixed enums:
incomingSeam / outgoingSeam: cut, match, handoff.creativeProposal.materialRoute: native, provided, search, generate, mixed.craftIntent (choose 2–4): staging, anticipation, pose-to-pose, follow-through-overlap, slow-in-slow-out, arcs, secondary-action, timing, exaggeration, spatial-coherence, appeal, squash-and-stretch.technicalRisks: exclusive-3d-webgl-gpu, external-project-toolchain.compositionFamily: full-bleed-material, spatial-path-workflow, object-kinetic-type, comparison-selection, desktop-instrument-board, data-diagram-evidence, camera-depth-environment, sparse-hold-chapter-outro.strategy: simplify-motion, use-stable-state, substitute-material, return-to-director, stop-unsupported.contentRelation: compare, process, state-change, spatial, character, other; rhythm: calm, progressive, impact, mixed.coverage: opening, information-dense, late; concerns: composition, text, material, motion.requiredCapabilities may contain only:
effects.dom-pixel-postprocess, semantic.integer-ms-window,
semantic.visual-state-transition, semantic.readable-hold,
motion.frame-driven-multiphase, motion.particles-or-physics,
motion.camera-3d, motion.mask-or-geometry-morph,
layout.dom-css-editorial, runtime.remotion-react-source,
runtime.hyperframes-seekable-source, and interop.pre-rendered-media.
Never use runtime.ambient-react-state.
Write the narrative envelope, visual system, concise shot plan, one Recipe v4
per shot, motion-map draft, material requests, representative-scenes draft, and
minimal handoff under 01-director/. Run only the assignment's validation and
official finalize commands; never read validators or invent hashing/checking
tools. If validation names a content field, repair that field.
Complete only when every truth follows the original SRT, every proposal is
visually actionable without locking implementation, chapter boundaries and
seams close, material routes remain honest and open, adjacent motion-map rows
do not collapse into one pattern, and three representatives are genuinely
different. Return drafts to Parent for identity finalization and planning.
Return the validated artifacts to
the Parent. The Parent finalizes identities first, then runs
scripts/plan-runtime.mjs directly.
© erduo1998-cell, MIT. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file
SKILL.md and 4 other files in erduo-broll-loop-engineering/stages/broll-director of erduo1998-cell/erduo-broll-loop-engineering.
Open the folder on GitHubat commit 0dc672f
Broll Director next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Broll Director this skillerduo1998-cell/erduo-broll-loop-engineering | 209 | — | ~1.9k | Automated safety check: Pass | MIT | |
| Cliptalk Cover DirectorGML-MMGroup/ClipTalk | 136 | — | ~607 | Automated safety check: Pass | Custom licence | |
| Cliptalk Smart ReframeGML-MMGroup/ClipTalk | 136 | — | ~628 | Automated safety check: Pass | Custom licence | |
| Kv Designaipoch/medical-research-skills | 1.9k | — | ~974 | Automated safety check: Pass | MIT | |
| Hardware SolutionLeoKemp223/NextBoard | 382 | — | ~1.5k | Automated safety check: Pass | None | |
| Strategy Consulting Visualizationkgraph57/mckinsey-style-visualization-skill | 129 | — | ~3.2k | Automated safety check: Pass | MIT |
GML-MMGroup/ClipTalk
Produces evidence-backed cover candidates and reviewable cover variants for a ClipTalk video.
GML-MMGroup/ClipTalk
Creates a subject-aware, time-varying crop track and a review-only social-format preview from an accepted ClipTalk cut.
aipoch/medical-research-skills
Generate professional Key Visual (KV) design proposals and images; use when you have a slogan/copy and a marketing scenario but need a clear visual direction and a ready-to-generate image prompt.
LeoKemp223/NextBoard
A skill your agent uses when the user needs embedded hardware architecture, MCU/SoC selection, power tree design, interface planning, sensor/actuator selection, RF/connectivity, BOM risk assessment…
kgraph57/mckinsey-style-visualization-skill
A skill your agent uses when turning any content into clear, professional visualizations - board slides, reports, proposals, research summaries, training materials, technical diagrams, infographics…
bbartling/open-fdd
A skill your agent uses to evaluate architecture, design proposals, refactors, module boundaries, dependency direction, data flow, concurrency model, and maintainability tradeoffs across any codebase.
erduo1998-cell/erduo-broll-loop-engineering
Turn original SRT and design into editable B-roll through an independent Director, focused chapter creators, and visual review.
erduo1998-cell/erduo-broll-loop-engineering
Legacy compatibility export for requested windows from a verified pre-v1.0.1 Master.
erduo1998-cell/erduo-broll-loop-engineering
Freeze known shared media, fonts, provenance, licenses, and reusable derivatives while keeping shot-specific provided, search, generation, and mixed material routes open for Chapter Builders.
erduo1998-cell/erduo-broll-loop-engineering
Build three HyperFrames representative samples and shared creative capabilities as Lead, or own the complete design-build-view-revise loop for one contiguous 5–8-shot chapter.
erduo1998-cell/erduo-broll-loop-engineering
Diagnose and repair installation readiness only when the cached first-run evidence is missing or a real machine/tool fact changed.
erduo1998-cell/erduo-broll-loop-engineering
Build explicit Remotion canary representative samples as Lead, or own one explicitly assigned contiguous chapter through design, deterministic Composition authoring, viewing, and revision.
Categories
Turn a complete original SRT and design into immutable shot truth, revisable creative proposals, semantic chapters, a shared visual world, a compact motion map, and three representative-scene choices. Broll Director is an agent skill from erduo1998-cell/erduo-broll-loop-engineering. Turn a complete original SRT and design into immutable shot truth, revisable creative proposals, semantic chapters, a shared visual world, a compact motion map, and three representative-scene choices.
Broll Director fits situations like: tasks that involve Proposals and quotes.
Run `npx skills add erduo1998-cell/erduo-broll-loop-engineering --skill broll-director -a claude-code`. Or copy the skill folder (erduo-broll-loop-engineering/stages/broll-director in erduo1998-cell/erduo-broll-loop-engineering) into .claude/skills/broll-director in your project. Claude Code loads it when a task matches its description.
Run `npx skills add erduo1998-cell/erduo-broll-loop-engineering --skill broll-director -a codex`. Or copy the skill folder (erduo-broll-loop-engineering/stages/broll-director in erduo1998-cell/erduo-broll-loop-engineering) into .agents/skills/broll-director in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add erduo1998-cell/erduo-broll-loop-engineering --skill broll-director -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/broll-director, .gemini/skills/broll-director, .github/skills/broll-director and .opencode/skills/broll-director in your project.
SKILL.md names no scripts, command-line tools or credentials: Broll Director is instructions for the agent only.
SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.
Broll Director is published under the MIT licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.
About 1.9k tokens (SKILL.md is roughly 7.5k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.
Skills that share tags, products or a category with Broll Director: Cliptalk Cover Director (GML-MMGroup/ClipTalk, 136 stars), Cliptalk Smart Reframe (GML-MMGroup/ClipTalk, 136 stars), Kv Design (aipoch/medical-research-skills, 1.9k stars) and Hardware Solution (LeoKemp223/NextBoard, 382 stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
erduo1998-cell (a GitHub user) maintains it in erduo1998-cell/erduo-broll-loop-engineering, which has 209 GitHub stars. The repository holds 14 skills in this directory. The repository was last updated on September 21, 2026.
Source: erduo1998-cell/erduo-broll-loop-engineering on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.