Agent skill

Broll Remotion Build

by erduo1998-cell in erduo1998-cell/erduo-broll-loop-engineering

Build explicit Remotion canary representative samples as Lead, or own one explicitly assigned contiguous chapter through design, deterministic Composition authoring, viewing, and revision.

MITAuto-check passedMedia & Creative

Install Broll Remotion Build

skills CLI
$ npx skills add erduo1998-cell/erduo-broll-loop-engineering --skill broll-remotion-build -a claude-code

Project install by default; add -g for ~/.claude/skills/.

GitHub CLI
$ gh skill install erduo1998-cell/erduo-broll-loop-engineering broll-remotion-build --agent claude-code

Project scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).

Manual copy
$ git clone --depth 1 https://github.com/erduo1998-cell/erduo-broll-loop-engineering.git skills-src && mkdir -p .claude/skills && cp -r skills-src/erduo-broll-loop-engineering/stages/broll-remotion-build .claude/skills/broll-remotion-build && rm -rf skills-src

Use ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.

Claude Code skills documentation · loads skills from .claude/skills/

Facts

Skill name
broll-remotion-build
GitHub stars
210
Token cost
~1.4k tokens
SKILL.md length
680 words
Files
6
Skills in repo
14
Repo updated
First seen
Licence
MIT

At a glance

Build explicit Remotion canary representative samples as Lead, or own one explicitly assigned contiguous chapter through design, deterministic Composition authoring, viewing, and revision.

  • Works in 3 steps: native graphic and type; → real or generated material fusion; → information-dense interface, process, or…
  • Tasks that involve Video production
  • SKILL.md covers Complete creative context, Lead mode and Chapter Builder mode
  • Instructions only: no scripts, shell commands, URLs or credentials in SKILL.md

What it does

Broll Remotion Build is an agent skill from erduo1998-cell/erduo-broll-loop-engineering. Build explicit Remotion canary representative samples as Lead, or own one explicitly assigned contiguous chapter through design, deterministic Composition authoring, viewing, and revision.

Its SKILL.md is about 1.4k tokens, which your agent loads only when the skill is triggered. The skill folder holds 7 other files (for example `AGENTS.md`, `CLAUDE.md` and `agents/openai.yaml`).

It sits in Media & Creative, covering Video production and Deployment. It works with Remotion and HeyGen. The repository describes itself as: SRT 驱动的双后端 B-roll Agent Skill:自动路由 HyperFrames / Remotion,集成 152 张 Shotcraft 镜头卡. The licence is MIT.

When your agent uses it

  • Tasks that involve Video production
  • Tasks that involve Deployment

Example prompts

  • “/broll-remotion-build”

Workflow steps

3 steps, taken from the first numbered list in SKILL.md.

  1. native graphic and type;
  2. real or generated material fusion;
  3. information-dense interface, process, or data organization.

What it can do on your machine

Read from SKILL.md and the folder at commit 741583e. It shows what the files ask for, not the result of running them.

  • Tool permissions

    Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.

    From allowed-tools in the SKILL.md frontmatter.

  • Runs code

    No scripts in the folder and no shell commands in SKILL.md.

    From the folder's file list and the shell code blocks in SKILL.md.

  • Network

    No URLs in SKILL.md.

    From URLs in SKILL.md, links to its own repository left out.

  • Credentials

    Names no API keys, tokens, secrets or passwords.

    From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.

Context cost

Broll Remotion Build loads about 1.4k tokens when it runs. Until then it costs about 52 tokens; SKILL.md has 680 words of instructions outside code blocks.

Always · name and description, kept in context so the agent knows when to use it
~52
When it runs · the whole SKILL.md, loaded when a task matches
~1.4k

Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.

Safety

Auto-check passed

The automated check found no risky patterns in SKILL.md.

Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.

SKILL.md

The full file from erduo1998-cell/erduo-broll-loop-engineering at commit 741583e, republished under its MIT licence (© erduo1998-cell). 680 words, ~1,365 tokens.

Download SKILL.mdSave it as .claude/skills/broll-remotion-build/SKILL.md (or your agent's skills folder). This skill also uses 5 other files; get the full folder from GitHub.
name
broll-remotion-build
description
Build explicit Remotion canary representative samples as Lead, or own one explicitly assigned contiguous chapter through design, deterministic Composition authoring, viewing, and revision.

Remotion Lead / Chapter Builder

Remotion is explicit opt-in or canary in v1.0.1, not the production default. Own only the assignment-selected role and source tree. Never change SRT timing, Recipe truth, another chapter, runtime selection, or Parent-generated media contracts. A failure never silently switches backend.

Complete creative context

Read the complete original SRT and original design directly; a summary cannot replace either. Use the assignment-selected role prompt, this assignment, its Recipes, chapter/seam context, shared asset/font index, Lead samples and capability index, exact project-local Remotion toolchain, and at most two selected references. Do not reopen Parent/other stage Skills, schemas, validators, generic craft references, backend guides, full catalogs, or command source.

truth is immutable. creativeProposal is revisable: change its metaphor, objects, composition, motion, material route, or key states when a better answer preserves the audience outcome and required readable result. Record one concise reason, not a new approval workflow.

Do not create src/inspection.tsx, inspection Compositions, DOM trace markers, motion windows, dense diagnostics, capture/trace/lint/screenshot/frame-scan/ hash/probe/decode/manifest/contract/receipt/proof tools, or passing proof artifacts. Parent owns deterministic rendering and media evidence.

Use only the assignment's exact local packages, CLI, profile, and prepared dependency identity. Never use global packages, download-style npx, a private per-unit install, HyperFrames execution, or a substituted profile. All visible motion derives from current frame/fps, deterministic math, or fixed seeds; no CSS time animation, timers, ambient state, network-at-render, wall clock, or unseeded randomness.

Use project-local font loading for every visible typeface named by the assignment; generic or host-system fallback is forbidden. Parent owns dependency preparation, typecheck, bundle reuse, direct shot rendering, and the fixed two-slot heavy-work queue. Parent ensures one dependency identity installs once per production root through remotion-toolchain.mjs prepare. Do not run a private per-unit dependency install. Parent invokes heavy commands through remotion-toolchain.mjs run-heavy.

Lead mode

Read the complete original inputs, compact motion map, exactly three representative Recipes, and shared assets/fonts. Build three final, directly renderable Compositions with clearly different silhouettes, compositions, and main actions:

  1. native graphic and type;
  2. real or generated material fusion;
  3. information-dense interface, process, or data organization.

Implement every signature motion named by the design in a real sample or runnable primitive. Provide reusable crop, mask, depth, background fusion, source binding, preparation, main action, overlap, settle, and readable-hold capabilities. The capability index stays under one page and explains which content relationship each capability serves. Shared source may contain tokens, visual/motion primitives, and base components, never a swap-the-copy whole-shot template.

Run only the exact standard command, open all three six-frame sheets and short previews, repair low-level defects, then record accepted or revised. A revised conclusion names the actual source change. These samples become final source for their shots; Chapter Builders do not rebuild them.

Show full SKILL.md (236 more words)Show less

Chapter Builder mode

Own one contiguous chapter, normally 5–8 shots. Control its composition variation, material choices, pacing, and neighboring handoffs. Use Lead capabilities without copying Lead layouts. Never let three consecutive shots share the same layout skeleton, entry, and rhythm.

Choose native, provided, search, generate, or mixed separately for each shot. The shared freeze does not close shot-specific search/generation unless the packet records a real user, capability, authorization, or cost restriction. Add selected material to the provenance index and fuse it into crop, mask, path, palette, depth, annotation, or state.

Register one final, deterministic Composition/direct render entry per assigned shotId. Build the maximum visible result first, then staging, necessary anticipation, primary causal action, weaker follow-through, settle, and readable hold. Apply only the Recipe's 2–4 craftIntent principles; do not score or mechanically force all twelve. Keep stable holds valid and motion finite.

Run only the exact standard command. Open every shot's six-frame sheet and the chapter preview. Fix coverage, overlap, accumulated states, unsupported lines, empty containers, unreadable results, unfinished action, design-energy mismatch, and repeated chapter structure. Rerender only affected shots. Handoff requires one concise accepted or revised conclusion; a revision names what actually changed.

Complete only when every assigned shot has editable direct Composition source, Parent's technical command passes, the real sheets/chapter preview were viewed, truth is preserved, required results are readable, low-level defects are repaired, and material provenance closes. Technical success alone is not aesthetic approval.

© erduo1998-cell, MIT. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file

Files

SKILL.md and 5 other files in erduo-broll-loop-engineering/stages/broll-remotion-build of erduo1998-cell/erduo-broll-loop-engineering.

  • SKILL.md
  • AGENTS.md
  • CLAUDE.md
  • agents/openai.yaml
  • role-prompts/builder.md
  • role-prompts/lead.md

Open the folder on GitHubat commit 741583e

Compare with similar skills

Broll Remotion Build next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.

Broll Remotion Build compared with similar skills
SkillStarsUsed inTokensAuto-checkLicenceRepo updated
Broll Remotion Build this skillerduo1998-cell/erduo-broll-loop-engineering210—~1.4kAutomated safety check: PassMIT
Canvas Capture Extensionremotion-dev/remotion63k—~907Automated safety check: PassCustom licence
HyperFrames Video Entry Pointheygen-com/hyperframes60k3 repos~5.2kAutomated safety check: PassApache-2.0
Avatar Videocalesthio/OpenMontage66k—~1.6kAutomated safety check: PassAGPL-3.0
Remotion to HyperFrames Porterheygen-com/hyperframes60k3 repos~2.8kAutomated safety check: PassApache-2.0
Reference Video Replica QcPluviobyte/video-production-skills671—~1.8kAutomated safety check: PassNone

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More from erduo1998-cell/erduo-broll-loop-engineering

All 14 skills in this repo
  • Erduo Broll Loop Engineering

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  • Broll Shot Export

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  • Broll Assets

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    Freeze known shared media, fonts, provenance, licenses, and reusable derivatives while keeping shot-specific provided, search, generation, and mixed material routes open for Chapter Builders.

    210 GitHub stars~722 tokensUpdated today
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  • Broll Director

    erduo1998-cell/erduo-broll-loop-engineering

    Turn a complete original SRT and design into immutable shot truth, revisable creative proposals, semantic chapters, a shared visual world, a compact motion map, and three representative-scene choices.

    210 GitHub stars~1.9k tokensUpdated today
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  • Broll Master Build

    erduo1998-cell/erduo-broll-loop-engineering

    Build three HyperFrames representative samples and shared creative capabilities as Lead, or own the complete design-build-view-revise loop for one contiguous 5–8-shot chapter.

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  • Broll Onboarding

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Works with

Questions about Broll Remotion Build

What does Broll Remotion Build do?

Build explicit Remotion canary representative samples as Lead, or own one explicitly assigned contiguous chapter through design, deterministic Composition authoring, viewing, and revision. Broll Remotion Build is an agent skill from erduo1998-cell/erduo-broll-loop-engineering. Build explicit Remotion canary representative samples as Lead, or own one explicitly assigned contiguous chapter through design, deterministic Composition authoring, viewing, and revision.

When should I use Broll Remotion Build?

Broll Remotion Build fits situations like: tasks that involve Video production; tasks that involve Deployment.

How do I install Broll Remotion Build in Claude Code?

Run `npx skills add erduo1998-cell/erduo-broll-loop-engineering --skill broll-remotion-build -a claude-code`. Or copy the skill folder (erduo-broll-loop-engineering/stages/broll-remotion-build in erduo1998-cell/erduo-broll-loop-engineering) into .claude/skills/broll-remotion-build in your project. Claude Code loads it when a task matches its description.

How do I install Broll Remotion Build in Codex?

Run `npx skills add erduo1998-cell/erduo-broll-loop-engineering --skill broll-remotion-build -a codex`. Or copy the skill folder (erduo-broll-loop-engineering/stages/broll-remotion-build in erduo1998-cell/erduo-broll-loop-engineering) into .agents/skills/broll-remotion-build in your project. Codex loads it when a task matches its description.

Can I use Broll Remotion Build in Cursor, Gemini CLI or GitHub Copilot?

Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add erduo1998-cell/erduo-broll-loop-engineering --skill broll-remotion-build -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/broll-remotion-build, .gemini/skills/broll-remotion-build, .github/skills/broll-remotion-build and .opencode/skills/broll-remotion-build in your project.

What does Broll Remotion Build need to run?

SKILL.md names no scripts, command-line tools or credentials: Broll Remotion Build is instructions for the agent only.

Does Broll Remotion Build access the network?

SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.

Is Broll Remotion Build safe to install?

Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.

What licence does Broll Remotion Build use?

Broll Remotion Build is published under the MIT licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.

How many tokens does Broll Remotion Build use?

About 1.4k tokens (SKILL.md is roughly 5.5k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.

What are the alternatives to Broll Remotion Build?

Skills that share tags, products or a category with Broll Remotion Build: Canvas Capture Extension (remotion-dev/remotion, 63k stars), HyperFrames Video Entry Point (heygen-com/hyperframes, 60k stars), Avatar Video (calesthio/OpenMontage, 66k stars) and Remotion to HyperFrames Porter (heygen-com/hyperframes, 60k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.

Who maintains Broll Remotion Build?

erduo1998-cell (a GitHub user) maintains it in erduo1998-cell/erduo-broll-loop-engineering, which has 210 GitHub stars. The repository holds 14 skills in this directory. The repository was last updated on October 10, 2026.

Source: erduo1998-cell/erduo-broll-loop-engineering on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.