Agent skill

Simulator Audio E2E

by hyochan in hyochan/react-native-nitro-sound

Build and run repeatable react-native-nitro-sound recorder/player regression tests on an iOS Simulator or Android emulator, with explicit virtual-device selection, microphone permission, Maestro…

MITAuto-check passedMobile

Install Simulator Audio E2E

skills CLI
$ npx skills add hyochan/react-native-nitro-sound --skill simulator-audio-e2e -a claude-code

Project install by default; add -g for ~/.claude/skills/.

GitHub CLI
$ gh skill install hyochan/react-native-nitro-sound simulator-audio-e2e --agent claude-code

Project scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).

Manual copy
$ git clone --depth 1 https://github.com/hyochan/react-native-nitro-sound.git skills-src && mkdir -p .claude/skills && cp -r skills-src/.codex/skills/simulator-audio-e2e .claude/skills/simulator-audio-e2e && rm -rf skills-src

Use ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.

Claude Code skills documentation · loads skills from .claude/skills/

Facts

Skill name
simulator-audio-e2e
GitHub stars
961
Token cost
~1.1k tokens
SKILL.md length
532 words
Files
5 (incl. scripts, references)
Skills in repo
14
Repo updated
First seen
Licence
MIT

At a glance

Build and run repeatable react-native-nitro-sound recorder/player regression tests on an iOS Simulator or Android emulator, with explicit virtual-device selection, microphone permission, Maestro…

  • Works in 5 steps: Read AGENTS.md,… → Preserve git status --short --branch;… → Run scripts/preflight.sh and select one… → …
  • Tasks that involve Mobile testing and debugging
  • SKILL.md covers Safety Boundary, Preflight, Build And Install and Run The Runtime Contract, plus 2 more sections
  • Runs Shell scripts from its folder; calls yarn, xcrun and git

What it does

Simulator Audio E2E is an agent skill from hyochan/react-native-nitro-sound. Build and run repeatable react-native-nitro-sound recorder/player regression tests on an iOS Simulator or Android emulator, with explicit virtual-device selection, microphone permission, Maestro evidence, native log inspection, and cleanup. Use after dependency, Nitro, TypeScript, Swift, Kotlin, generated-binding, or audio state-machine changes when a physical device is not required.

Its SKILL.md is about 1.1k tokens, which your agent loads only when the skill is triggered. The skill folder holds 7 other files, including scripts and reference files (for example `agents/openai.yaml`, `references/flow-contract.md` and `scripts/preflight.sh`).

It sits in Mobile, covering Mobile testing and debugging, End-to-end testing and Cross-platform mobile apps. It works with Android, iOS, React Native and Kotlin. The repository describes itself as: react-native native module for audio recorder and player with nitromodule! The licence is MIT.

When your agent uses it

  • Tasks that involve Mobile testing and debugging
  • Tasks that involve End-to-end testing
  • Tasks that involve Cross-platform mobile apps

Example prompts

  • “/simulator-audio-e2e”

Requirements

  • A Bash shell

Workflow steps

5 steps, taken from the first numbered list in SKILL.md.

  1. Read AGENTS.md, .claude/commands/e2e-tests.md, the changed source, and
  2. Preserve git status --short --branch; never clean unrelated work.
  3. Run scripts/preflight.sh and select one available virtual destination.
  4. Run yarn install --immutable, yarn prepare, yarn typecheck,
  5. Confirm sound.example declares microphone permission and no Metro process

What it can do on your machine

Read from SKILL.md and the folder at commit efd5e54. It shows what the files ask for, not the result of running them.

  • Tool permissions

    Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.

    From allowed-tools in the SKILL.md frontmatter.

  • Runs code

    Ships 2 files in scripts/ (Shell), which the agent can run.

    Shell commands in SKILL.md call:

    • yarn
    • xcrun
    • git

    From the folder's file list and the shell code blocks in SKILL.md.

  • Network

    No URLs in SKILL.md. Its commands use yarn and git, which can reach the network depending on how they are called.

    From URLs in SKILL.md, links to its own repository left out.

  • Credentials

    Names no API keys, tokens, secrets or passwords.

    From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.

Context cost

Simulator Audio E2E loads about 1.1k tokens when it runs, and up to ~1.4k if it reads all its reference files. Until then it costs about 102 tokens; SKILL.md has 532 words of instructions outside code blocks.

Always · name and description, kept in context so the agent knows when to use it
~102
When it runs · the whole SKILL.md, loaded when a task matches
~1.1k
With references · SKILL.md plus every file in references/, read only if the agent opens them
~1.4k

Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.

Safety

Auto-check passed

The automated check found no risky patterns in SKILL.md.

Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); the scripts in this folder are not scanned.

SKILL.md

The full file from hyochan/react-native-nitro-sound at commit efd5e54, republished under its MIT licence (© hyochan). 532 words, ~1,097 tokens.

Download SKILL.mdSave it as .claude/skills/simulator-audio-e2e/SKILL.md (or your agent's skills folder). This skill also uses 4 other files; get the full folder from GitHub.
name
simulator-audio-e2e
description
Build and run repeatable react-native-nitro-sound recorder/player regression tests on an iOS Simulator or Android emulator, with explicit virtual-device selection, microphone permission, Maestro evidence, native log inspection, and cleanup. Use after dependency, Nitro, TypeScript, Swift, Kotlin, generated-binding, or audio state-machine changes when a physical device is not required.

Simulator Audio E2E

Verify real native recording and playback on virtual devices without touching a connected physical phone. Treat builds, UI automation, callback state, and log inspection as separate evidence.

Safety Boundary

  • Require explicit permission in the current request before recording. State that sound.example records a short non-sensitive clip through the host or emulator microphone. A request to run audio E2E is sufficient permission.
  • Select a concrete iOS Simulator UDID or Android serial beginning with emulator-. Never allow an implicit destination when physical devices are connected.
  • Do not upload, transcribe, or retain the recording. Keep only screenshots, JUnit output, and redacted logs needed to diagnose the run.
  • Do not claim Bluetooth, interruptions, backgrounding, audio focus, route changes, or audible fidelity from this lane; those require targeted tests and can require a physical device.

Preflight

  1. Read AGENTS.md, .claude/commands/e2e-tests.md, the changed source, and references/flow-contract.md.
  2. Preserve git status --short --branch; never clean unrelated work.
  3. Run scripts/preflight.sh and select one available virtual destination.
  4. Run yarn install --immutable, yarn prepare, yarn typecheck, yarn lint, and yarn test --runInBand.
  5. Confirm sound.example declares microphone permission and no Metro process conflict exists on port 8081.

Build And Install

For iOS, boot the selected Simulator and build the Debug app for that exact UDID. Install the produced .app with xcrun simctl install. For Android, start the selected AVD, wait for boot completion, and build/install Debug with ANDROID_SERIAL set to the selected emulator serial.

Start Metro from the repository root with yarn start --reset-cache. Keep its session and save errors separately from native device logs. Grant microphone permission to sound.example on the selected virtual device before the flow.

Run The Runtime Contract

Run the repository flow through the guarded helper:

bash
.codex/skills/simulator-audio-e2e/scripts/run-maestro.sh ios <simulator-udid>
.codex/skills/simulator-audio-e2e/scripts/run-maestro.sh android <emulator-serial>

The flow must prove both direct and hook APIs can:

  1. Start recording and emit increasing record time.
  2. Pause and resume the recorder without a crash or duplicate instance.
  3. Stop and expose a playable path.
  4. Start, pause, resume, and stop playback with matching UI state.
  5. Complete with no visible error alert.

Do not weaken selectors or remove state assertions to make a failed flow pass. Fix the product or explain a platform limitation.

Show full SKILL.md (170 more words)Show less

Inspect Native Evidence

After Maestro, inspect simulator logs for the current app process only:

  • iOS: xcrun simctl spawn <udid> log show with a short time bound and a sound.example predicate.
  • Android: adb -s <serial> logcat --pid=$(adb -s <serial> shell pidof sound.example) captured around the run.

Fail the runtime lane for uncaught exceptions, native crashes, rejected promises, MediaRecorder/AVAudio errors, or leaked-resource warnings attributable to the tested flow. Ignore unrelated host and OS noise with an explanation.

Report And Cleanup

Report BUILD PASS/FAIL and RUNTIME PASS/FAIL/BLOCKED per platform. Include the exact UDID/serial, OS/API level, RN and Nitro versions, flow path, callback states observed, JUnit result, and relevant redacted log findings. List every untested device-only row.

Terminate only Metro/emulators started by this run. Leave user-owned devices and processes intact. Use the guarded runner's mandatory cleanup and verify that no recording remains in the selected app container or e2e/artifacts/. Report RUNTIME BLOCKED if cleanup fails or cannot be confirmed. JUnit, screenshots, debug output, and redacted logs under e2e/artifacts/ remain disposable and ignored by Git.

© hyochan, MIT. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file

Files

SKILL.md and 4 other files (scripts, references) in .codex/skills/simulator-audio-e2e of hyochan/react-native-nitro-sound.

  • SKILL.md
  • agents/openai.yaml
  • references/flow-contract.md
  • scripts/preflight.sh
  • scripts/run-maestro.sh

Open the folder on GitHubat commit efd5e54

Compare with similar skills

Simulator Audio E2E next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.

Simulator Audio E2E compared with similar skills
SkillStarsUsed inTokensAuto-checkLicenceRepo updated
Simulator Audio E2E this skillhyochan/react-native-nitro-sound961—~1.1kAutomated safety check: PassMIT
Expo Brownfield Integrationmweinbach/agent-coworker1562 repos~900Automated safety check: NotesCustom licence
Moq Kitsoftware-mansion-labs/skills291—~5kAutomated safety check: PassApache-2.0
Expo Brownfieldexpo/skills2.7k—~1.4kAutomated safety check: PassMIT
Mobile Apps Createforcedotcom/sf-skills1.1k—~1.4kAutomated safety check: PassApache-2.0
Mobile App Developertheneoai/awesome-skills183—~2.1kAutomated safety check: PassMIT

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Categories

Questions about Simulator Audio E2E

What does Simulator Audio E2E do?

Build and run repeatable react-native-nitro-sound recorder/player regression tests on an iOS Simulator or Android emulator, with explicit virtual-device selection, microphone permission, Maestro…. Simulator Audio E2E is an agent skill from hyochan/react-native-nitro-sound. Build and run repeatable react-native-nitro-sound recorder/player regression tests on an iOS Simulator or Android emulator, with explicit virtual-device selection, microphone permission, Maestro evidence, native log inspection, and cleanup.

When should I use Simulator Audio E2E?

Simulator Audio E2E fits situations like: tasks that involve Mobile testing and debugging; tasks that involve End-to-end testing; tasks that involve Cross-platform mobile apps.

How do I install Simulator Audio E2E in Claude Code?

Run `npx skills add hyochan/react-native-nitro-sound --skill simulator-audio-e2e -a claude-code`. Or copy the skill folder (.codex/skills/simulator-audio-e2e in hyochan/react-native-nitro-sound) into .claude/skills/simulator-audio-e2e in your project. Claude Code loads it when a task matches its description.

How do I install Simulator Audio E2E in Codex?

Run `npx skills add hyochan/react-native-nitro-sound --skill simulator-audio-e2e -a codex`. Or copy the skill folder (.codex/skills/simulator-audio-e2e in hyochan/react-native-nitro-sound) into .agents/skills/simulator-audio-e2e in your project. Codex loads it when a task matches its description.

Can I use Simulator Audio E2E in Cursor, Gemini CLI or GitHub Copilot?

Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add hyochan/react-native-nitro-sound --skill simulator-audio-e2e -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/simulator-audio-e2e, .gemini/skills/simulator-audio-e2e, .github/skills/simulator-audio-e2e and .opencode/skills/simulator-audio-e2e in your project.

What does Simulator Audio E2E need to run?

Going by SKILL.md and its folder, Simulator Audio E2E needs a shell for the scripts in its folder and the command-line tools its instructions call (yarn, xcrun and git). Our summary lists: A Bash shell.

Does Simulator Audio E2E access the network?

SKILL.md contains no URLs. Its commands use git, which can reach the network depending on how they are called. This is read from the text; nothing was executed.

Is Simulator Audio E2E safe to install?

Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. The check reads SKILL.md only: the scripts in the folder are not scanned, so read them before running anything.

What licence does Simulator Audio E2E use?

Simulator Audio E2E is published under the MIT licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.

How many tokens does Simulator Audio E2E use?

About 1.1k tokens (SKILL.md is roughly 4.4k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full. Its references folder adds about 344 tokens, read only when the agent opens those files.

What are the alternatives to Simulator Audio E2E?

Skills that share tags, products or a category with Simulator Audio E2E: Expo Brownfield Integration (mweinbach/agent-coworker, 156 stars), Moq Kit (software-mansion-labs/skills, 291 stars), Expo Brownfield (expo/skills, 2.7k stars) and Mobile Apps Create (forcedotcom/sf-skills, 1.1k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.

Who maintains Simulator Audio E2E?

hyochan (a GitHub user) maintains it in hyochan/react-native-nitro-sound, which has 961 GitHub stars. The repository holds 14 skills in this directory. The repository was last updated on September 29, 2026.

Source: hyochan/react-native-nitro-sound on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.