Expo Brownfield Integration
mweinbach/agent-coworker
Helps add Expo and React Native to an existing native iOS or Android app, and choose between a prebuilt AAR or XCFramework and a fully integrated build.
Build and run repeatable react-native-nitro-sound recorder/player regression tests on an iOS Simulator or Android emulator, with explicit virtual-device selection, microphone permission, Maestro…
$ npx skills add hyochan/react-native-nitro-sound --skill simulator-audio-e2e -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install hyochan/react-native-nitro-sound simulator-audio-e2e --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/hyochan/react-native-nitro-sound.git skills-src && mkdir -p .claude/skills && cp -r skills-src/.codex/skills/simulator-audio-e2e .claude/skills/simulator-audio-e2e && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "simulator-audio-e2e" agent skill from https://github.com/hyochan/react-native-nitro-sound/tree/main/.codex/skills/simulator-audio-e2e into .claude/skills/simulator-audio-e2e/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "simulator-audio-e2e", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/hyochan/react-native-nitro-sound/tree/main/.codex/skills/simulator-audio-e2eType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add hyochan/react-native-nitro-sound --skill simulator-audio-e2e -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install hyochan/react-native-nitro-sound simulator-audio-e2e --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/hyochan/react-native-nitro-sound.git skills-src && mkdir -p .agents/skills && cp -r skills-src/.codex/skills/simulator-audio-e2e .agents/skills/simulator-audio-e2e && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "simulator-audio-e2e" agent skill from https://github.com/hyochan/react-native-nitro-sound/tree/main/.codex/skills/simulator-audio-e2e into .agents/skills/simulator-audio-e2e/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "simulator-audio-e2e", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add hyochan/react-native-nitro-sound --skill simulator-audio-e2e -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install hyochan/react-native-nitro-sound simulator-audio-e2e --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/hyochan/react-native-nitro-sound.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/.codex/skills/simulator-audio-e2e .cursor/skills/simulator-audio-e2e && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "simulator-audio-e2e" agent skill from https://github.com/hyochan/react-native-nitro-sound/tree/main/.codex/skills/simulator-audio-e2e into .cursor/skills/simulator-audio-e2e/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "simulator-audio-e2e", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/hyochan/react-native-nitro-sound.git --path .codex/skills/simulator-audio-e2e--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add hyochan/react-native-nitro-sound --skill simulator-audio-e2e -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install hyochan/react-native-nitro-sound simulator-audio-e2e --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/hyochan/react-native-nitro-sound.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/.codex/skills/simulator-audio-e2e .gemini/skills/simulator-audio-e2e && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "simulator-audio-e2e" agent skill from https://github.com/hyochan/react-native-nitro-sound/tree/main/.codex/skills/simulator-audio-e2e into .gemini/skills/simulator-audio-e2e/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "simulator-audio-e2e", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install hyochan/react-native-nitro-sound simulator-audio-e2eInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add hyochan/react-native-nitro-sound --skill simulator-audio-e2e -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/hyochan/react-native-nitro-sound.git skills-src && mkdir -p .github/skills && cp -r skills-src/.codex/skills/simulator-audio-e2e .github/skills/simulator-audio-e2e && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "simulator-audio-e2e" agent skill from https://github.com/hyochan/react-native-nitro-sound/tree/main/.codex/skills/simulator-audio-e2e into .github/skills/simulator-audio-e2e/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "simulator-audio-e2e", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add hyochan/react-native-nitro-sound --skill simulator-audio-e2e -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install hyochan/react-native-nitro-sound simulator-audio-e2e --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/hyochan/react-native-nitro-sound.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/.codex/skills/simulator-audio-e2e .opencode/skills/simulator-audio-e2e && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "simulator-audio-e2e" agent skill from https://github.com/hyochan/react-native-nitro-sound/tree/main/.codex/skills/simulator-audio-e2e into .opencode/skills/simulator-audio-e2e/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "simulator-audio-e2e", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
simulator-audio-e2eBuild and run repeatable react-native-nitro-sound recorder/player regression tests on an iOS Simulator or Android emulator, with explicit virtual-device selection, microphone permission, Maestro…
Simulator Audio E2E is an agent skill from hyochan/react-native-nitro-sound. Build and run repeatable react-native-nitro-sound recorder/player regression tests on an iOS Simulator or Android emulator, with explicit virtual-device selection, microphone permission, Maestro evidence, native log inspection, and cleanup. Use after dependency, Nitro, TypeScript, Swift, Kotlin, generated-binding, or audio state-machine changes when a physical device is not required.
Its SKILL.md is about 1.1k tokens, which your agent loads only when the skill is triggered. The skill folder holds 7 other files, including scripts and reference files (for example `agents/openai.yaml`, `references/flow-contract.md` and `scripts/preflight.sh`).
It sits in Mobile, covering Mobile testing and debugging, End-to-end testing and Cross-platform mobile apps. It works with Android, iOS, React Native and Kotlin. The repository describes itself as: react-native native module for audio recorder and player with nitromodule! The licence is MIT.
5 steps, taken from the first numbered list in SKILL.md.
Read from SKILL.md and the folder at commit efd5e54. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
Ships 2 files in scripts/ (Shell), which the agent can run.
Shell commands in SKILL.md call:
yarnxcrungitFrom the folder's file list and the shell code blocks in SKILL.md.
No URLs in SKILL.md. Its commands use yarn and git, which can reach the network depending on how they are called.
From URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Simulator Audio E2E loads about 1.1k tokens when it runs, and up to ~1.4k if it reads all its reference files. Until then it costs about 102 tokens; SKILL.md has 532 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); the scripts in this folder are not scanned.
The full file from hyochan/react-native-nitro-sound at commit efd5e54, republished under its MIT licence (© hyochan). 532 words, ~1,097 tokens.
.claude/skills/simulator-audio-e2e/SKILL.md (or your agent's skills folder). This skill also uses 4 other files; get the full folder from GitHub.Verify real native recording and playback on virtual devices without touching a connected physical phone. Treat builds, UI automation, callback state, and log inspection as separate evidence.
sound.example records a short non-sensitive clip through the host or
emulator microphone. A request to run audio E2E is sufficient permission.emulator-. Never allow an implicit destination when physical devices are
connected.AGENTS.md, .claude/commands/e2e-tests.md, the changed source, and
references/flow-contract.md.git status --short --branch; never clean unrelated work.scripts/preflight.sh and select one available virtual destination.yarn install --immutable, yarn prepare, yarn typecheck,
yarn lint, and yarn test --runInBand.sound.example declares microphone permission and no Metro process
conflict exists on port 8081.For iOS, boot the selected Simulator and build the Debug app for that exact
UDID. Install the produced .app with xcrun simctl install. For Android,
start the selected AVD, wait for boot completion, and build/install Debug with
ANDROID_SERIAL set to the selected emulator serial.
Start Metro from the repository root with yarn start --reset-cache. Keep its
session and save errors separately from native device logs. Grant microphone
permission to sound.example on the selected virtual device before the flow.
Run the repository flow through the guarded helper:
.codex/skills/simulator-audio-e2e/scripts/run-maestro.sh ios <simulator-udid>
.codex/skills/simulator-audio-e2e/scripts/run-maestro.sh android <emulator-serial>The flow must prove both direct and hook APIs can:
Do not weaken selectors or remove state assertions to make a failed flow pass. Fix the product or explain a platform limitation.
After Maestro, inspect simulator logs for the current app process only:
xcrun simctl spawn <udid> log show with a short time bound and a
sound.example predicate.adb -s <serial> logcat --pid=$(adb -s <serial> shell pidof sound.example) captured around the run.Fail the runtime lane for uncaught exceptions, native crashes, rejected promises, MediaRecorder/AVAudio errors, or leaked-resource warnings attributable to the tested flow. Ignore unrelated host and OS noise with an explanation.
Report BUILD PASS/FAIL and RUNTIME PASS/FAIL/BLOCKED per platform. Include
the exact UDID/serial, OS/API level, RN and Nitro versions, flow path, callback
states observed, JUnit result, and relevant redacted log findings. List every
untested device-only row.
Terminate only Metro/emulators started by this run. Leave user-owned devices
and processes intact. Use the guarded runner's mandatory cleanup and verify
that no recording remains in the selected app container or e2e/artifacts/.
Report RUNTIME BLOCKED if cleanup fails or cannot be confirmed. JUnit,
screenshots, debug output, and redacted logs under e2e/artifacts/ remain
disposable and ignored by Git.
© hyochan, MIT. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file
SKILL.md and 4 other files (scripts, references) in .codex/skills/simulator-audio-e2e of hyochan/react-native-nitro-sound.
Open the folder on GitHubat commit efd5e54
Simulator Audio E2E next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Simulator Audio E2E this skillhyochan/react-native-nitro-sound | 961 | — | ~1.1k | Automated safety check: Pass | MIT | |
| Expo Brownfield Integrationmweinbach/agent-coworker | 156 | 2 repos | ~900 | Automated safety check: Notes | Custom licence | |
| Moq Kitsoftware-mansion-labs/skills | 291 | — | ~5k | Automated safety check: Pass | Apache-2.0 | |
| Expo Brownfieldexpo/skills | 2.7k | — | ~1.4k | Automated safety check: Pass | MIT | |
| Mobile Apps Createforcedotcom/sf-skills | 1.1k | — | ~1.4k | Automated safety check: Pass | Apache-2.0 | |
| Mobile App Developertheneoai/awesome-skills | 183 | — | ~2.1k | Automated safety check: Pass | MIT |
mweinbach/agent-coworker
Helps add Expo and React Native to an existing native iOS or Android app, and choose between a prebuilt AAR or XCFramework and a fully integrated build.
software-mansion-labs/skills
Software Mansion's moq-kit — native Swift (iOS) and Kotlin (Android) SDKs for Media over QUIC (moq-lite) live streaming: sub-second-latency playback, camera/microphone/screen publishing, and…
expo/skills
Integrate Expo and React Native into an existing native iOS or Android app.
forcedotcom/sf-skills
The entry point for building any Salesforce native mobile app on iOS or Android.
theneoai/awesome-skills
Elite Mobile App Developer skill with expertise in native iOS (Swift), native Android (Kotlin), and cross-platform (React Native, Flutter).
arcboxlabs/linkcode
Framework (OSS). An agent skill from arcboxlabs/linkcode.
hyochan/react-native-nitro-sound
Build and run device-backed Android end-to-end checks for react-native-nitro-sound permissions, recording, playback, listeners, pause/resume, seek, speed, audio focus, lifecycle behavior, and rapid…
hyochan/react-native-nitro-sound
Create or update react-native-nitro-sound API documentation, examples, migration notes, FAQ entries, changelog or release notes, and compiled AI context.
hyochan/react-native-nitro-sound
Build and run device-backed iOS end-to-end checks for react-native-nitro-sound recording, playback, listeners, pause/resume, seek, speed, interruption, audio-session behavior, and rapid switching.
hyochan/react-native-nitro-sound
Maintain react-native-nitro-sound funding links, GitHub Funding configuration, Buy Me a Coffee and PayPal calls to action, supporter acknowledgements, and transparent maintainer updates.
hyochan/react-native-nitro-sound
A skill your agent uses for react-native-nitro-sound repository work that should follow the project workflows for PR review, code audit, knowledge compilation, full verification, iOS or Android…
hyochan/react-native-nitro-sound
Safely update local main from origin/main, rebase the current react-native-nitro-sound work branch, resolve conflicts without losing staged, unstaged, untracked, ignored, or generated work, and…
Works with
Categories
Build and run repeatable react-native-nitro-sound recorder/player regression tests on an iOS Simulator or Android emulator, with explicit virtual-device selection, microphone permission, Maestro…. Simulator Audio E2E is an agent skill from hyochan/react-native-nitro-sound. Build and run repeatable react-native-nitro-sound recorder/player regression tests on an iOS Simulator or Android emulator, with explicit virtual-device selection, microphone permission, Maestro evidence, native log inspection, and cleanup.
Simulator Audio E2E fits situations like: tasks that involve Mobile testing and debugging; tasks that involve End-to-end testing; tasks that involve Cross-platform mobile apps.
Run `npx skills add hyochan/react-native-nitro-sound --skill simulator-audio-e2e -a claude-code`. Or copy the skill folder (.codex/skills/simulator-audio-e2e in hyochan/react-native-nitro-sound) into .claude/skills/simulator-audio-e2e in your project. Claude Code loads it when a task matches its description.
Run `npx skills add hyochan/react-native-nitro-sound --skill simulator-audio-e2e -a codex`. Or copy the skill folder (.codex/skills/simulator-audio-e2e in hyochan/react-native-nitro-sound) into .agents/skills/simulator-audio-e2e in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add hyochan/react-native-nitro-sound --skill simulator-audio-e2e -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/simulator-audio-e2e, .gemini/skills/simulator-audio-e2e, .github/skills/simulator-audio-e2e and .opencode/skills/simulator-audio-e2e in your project.
Going by SKILL.md and its folder, Simulator Audio E2E needs a shell for the scripts in its folder and the command-line tools its instructions call (yarn, xcrun and git). Our summary lists: A Bash shell.
SKILL.md contains no URLs. Its commands use git, which can reach the network depending on how they are called. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. The check reads SKILL.md only: the scripts in the folder are not scanned, so read them before running anything.
Simulator Audio E2E is published under the MIT licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.
About 1.1k tokens (SKILL.md is roughly 4.4k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full. Its references folder adds about 344 tokens, read only when the agent opens those files.
Skills that share tags, products or a category with Simulator Audio E2E: Expo Brownfield Integration (mweinbach/agent-coworker, 156 stars), Moq Kit (software-mansion-labs/skills, 291 stars), Expo Brownfield (expo/skills, 2.7k stars) and Mobile Apps Create (forcedotcom/sf-skills, 1.1k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
hyochan (a GitHub user) maintains it in hyochan/react-native-nitro-sound, which has 961 GitHub stars. The repository holds 14 skills in this directory. The repository was last updated on September 29, 2026.
Source: hyochan/react-native-nitro-sound on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.