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chongdashu/vibejam-starter-pack

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1

Plan, implement, and debug frontend tests: unit/integration/E2E/visual/a11y.

chongdashu/vibejam-starter-pack149—~2.1kAutomated safety check: PassNo licence5 mo ago
2

Plan, implement, and debug frontend tests: unit/integration/E2E/visual/a11y.

chongdashu/vibejam-starter-pack149—~2.2kAutomated safety check: PassNo licence5 mo ago
3

Build 2D games with Phaser 3 framework. An agent skill from chongdashu/vibejam-starter-pack.

chongdashu/vibejam-starter-pack149—~1.2kAutomated safety check: PassNo licence5 mo ago
4

Build 2D browser games with Phaser 4: WebGL-first rendering, scenes, filters, lighting, shaders, DynamicTexture and RenderTexture, tilemaps, SpriteGPULayer, TilemapGPULayer, and Phaser 3 to 4…

chongdashu/vibejam-starter-pack149—~2.8kAutomated safety check: PassNo licence5 mo ago
5

Design and implement lightweight Three.js (r150+) ES-module scenes—hero sections, interactive product viewers, particle backdrops, GLTF showcases, or quick prototypes—whenever prompts mention…

chongdashu/vibejam-starter-pack149—~3.3kAutomated safety check: PassNo licence5 mo ago
6

Build tilemaps using Tiny Swords asset pack. An agent skill from chongdashu/vibejam-starter-pack.

chongdashu/vibejam-starter-pack149—~1.6kAutomated safety check: PassNo licence5 mo ago
7

Use fal.ai for text-to-image and image-edit generation, model comparison, queue-based image workflows, and cost-aware experiment tracking with Nano Banana and GPT Image endpoints.

chongdashu/vibejam-starter-pack149—~1.9kAutomated safety check: PassNo licence5 mo ago
8

Use Retro Diffusion for pixel-art image generation, img2img edits, spritesheets, and animation experiments such as platformer walk cycles, turnarounds, and action sheets from reference images.

chongdashu/vibejam-starter-pack149—~3.4kAutomated safety check: PassNo licence5 mo ago
9

Build 2D browser games with Phaser 3 (JS/TS): scenes, sprites, physics (Arcade/Matter), tilemaps (Tiled), animations, input.

chongdashu/vibejam-starter-pack149—~1.1kAutomated safety check: PassNo licence5 mo ago
10

Build 2D browser games with Phaser 4: WebGL-first rendering, scenes, filters, lighting, shaders, DynamicTexture and RenderTexture, tilemaps, SpriteGPULayer, TilemapGPULayer, and Phaser 3 to 4…

chongdashu/vibejam-starter-pack149—~2.4kAutomated safety check: PassNo licence5 mo ago
11

Build and ship Three.js apps on Capacitor iOS with Vite and Swift Package Manager: GLTF loading, assetsindex animation UI, OrbitControls mouse/touch mappings, and iOS sync/run troubleshooting.

chongdashu/vibejam-starter-pack149—~1.6kAutomated safety check: PassNo licence5 mo ago