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| # | Skill | Repository | Stars | Used in | Tokens | Auto-check | Licence | Updated |
|---|---|---|---|---|---|---|---|---|
| 1 | Walks an agent through creating and editing Unreal Engine Blueprints with the Flopperam MCP's bp_* tools, from inspection to commit and verification. | flopperam/ | 1.1k | — | ~1.6k | Automated safety check: Pass | No licence | 3 mo ago |
| 2 | A skill your agent uses when writing or modifying UE C++ (classes, actors, components, subsystems, interfaces, function libraries) with Rider MCP available. | JasonMa0012/ | 750 | — | ~1.9k | Automated safety check: Notes | Unknown | 23 days ago |
| 3 | A skill your agent uses when debugging UE C++ crashes, runtime bugs, or unexpected behavior with Rider MCP available. | JasonMa0012/ | 750 | — | ~2.9k | Automated safety check: Notes | Unknown | 23 days ago |
| 4 | Drives a live Unreal Editor through the unreal-mcp server: spawn actors, edit Blueprints, materials and sequences, change properties and trigger Live Coding. | EpicGames/ | 338 | — | ~1.8k | Automated safety check: Pass | MIT | 24 days ago |
| 5 | Builds and edits Unreal Engine UMG interfaces through the Unreal Motion Graphics MCP, covering widget trees, HLSL materials, Sequencer animations and readback checks. | winyunq/ | 210 | — | ~2.6k | Automated safety check: Pass | MIT | 2 mo ago |
| 6 | This skill documents how to use the fmodel-mcp toolkit (a CUE4Parse-based .NET CLI plus a thin Python MCP server) to inspect and export Unreal Engine game assets — pak files, textures, meshes… | pa001024/ | 137 | — | ~2.6k | Automated safety check: Pass | MIT | yesterday |
| 7 | A skill your agent uses when writing or modifying UE automated tests (Automation, CQTest, Functional, Gauntlet, LowLevel) with Rider MCP available. | JasonMa0012/ | 750 | — | ~2.1k | Automated safety check: Notes | Unknown | 23 days ago |
| 8 | Guides scene and world building in Unreal Engine through the Flopperam MCP: placing actors, sculpting landscapes, scattering foliage, editing materials and verifying the level. | flopperam/ | 1.1k | — | ~1.4k | Automated safety check: Pass | No licence | 3 mo ago |
| 9 | Maps the tools of the Flopperam Unreal Engine MCP server and how to choose among them when working with a live Unreal Editor. | flopperam/ | 1.1k | — | ~1.7k | Automated safety check: Pass | No licence | 3 mo ago |
| 10 | 10.Vibeue Unreal Engine 5 development using the VibeUE Python API. An agent skill from kevinpbuckley/VibeUE. | kevinpbuckley/ | 730 | — | ~5.2k | Automated safety check: Pass | MIT | 4 days ago |
| 11 | 11.Unreal MCP Automate Unreal Engine editor scenes, actors, and renders. An agent skill from Luciole-Studio/Misaka-Agent. | Luciole-Studio/ | 171 | 1 repo | ~3.5k | Automated safety check: Pass | MIT | 3 days ago |