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Skills
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| # | Skill | Repository | Stars | Used in | Tokens | Auto-check | Licence | Updated |
|---|---|---|---|---|---|---|---|---|
| 1 | Plans and builds 2D game maps and scenes, from tilemaps and parallax backgrounds to HD-2D plates, with collision checks, a playable HTML preview and Tiled, Godot or LDtk export. | 0x0funky/ | 4.3k | — | ~2.9k | Automated safety check: Pass | MIT | yesterday |
| 2 | Create Spine 2D skeletal animations from pre-existing character assets (separated body-part PNGs, atlas spritesheet, or a full character image). | GenielabsOpenSource/ | 515 | — | ~17k | Automated safety check: Pass | CC-BY-NC-4.0 | 1 mo ago |
| 3 | Execute Python scripts inside a running Unreal Engine 5.3+ editor via TCP bridge. | TornLux/ | 305 | — | ~8.4k | Automated safety check: Notes | MIT | 7 days ago |
| 4 | Write and run E2E (end-to-end) game tests using the godot-e2e framework. | RandallLiuXin/ | 549 | 1 repo | ~3.9k | Automated safety check: Pass | Unknown | 20 days ago |
| 5 | Generate a game-ready 3D asset by running the local AI pipeline sequentially: Fooocus (SDXL text-to-image) - Hunyuan3D-2 (image-to-textured-GLB) - optional Blender FBX convert + Unreal import. | LaurentiuGabriel/ | 147 | — | ~2.1k | Automated safety check: Pass | No licence | 2 mo ago |
| 6 | Previews, validates and bakes bone-rotation edits on Unreal Engine AnimSequences, enforcing a coordinate space and a constraint-checked preview-validate-bake loop. | kevinpbuckley/ | 724 | — | ~1.3k | Automated safety check: Pass | MIT | today |
| 7 | Creates and edits Unreal Engine Animation Montages through AnimMontageService: sections, slots, segments, branching points, notifies and blend settings. | kevinpbuckley/ | 724 | — | ~3.6k | Automated safety check: Pass | MIT | today |
| 8 | Creates and edits AnimSequence keyframes and bone tracks in Unreal Engine through AnimSequenceService, following an inspect, preview, validate and bake workflow with correct bone-space handling. | kevinpbuckley/ | 724 | — | ~3.2k | Automated safety check: Pass | MIT | today |
| 9 | Imports files into Unreal Engine, exports textures, reads the Content Browser selection and checks open assets via VibeUE, plus mesh reimport material fixes. | kevinpbuckley/ | 724 | — | ~6.5k | Automated safety check: Pass | MIT | today |
| 10 | 10.Gdtoolkit Lint and format GDScript files using gdtoolkit (gdlint + gdformat). | RandallLiuXin/ | 549 | 1 repo | ~2.2k | Automated safety check: Pass | Unknown | 20 days ago |
| 11 | Creates and wires Unreal Engine Enhanced Input assets through VibeUE's InputService: Input Actions, Mapping Contexts, key bindings, triggers and modifiers. | kevinpbuckley/ | 724 | — | ~2.4k | Automated safety check: Pass | MIT | today |
| 12 | Creates, edits and inspects Unreal Engine UserDefinedEnums and UserDefinedStructs through Python, including adding values or members and reading internal versus display names. | kevinpbuckley/ | 724 | — | ~2.3k | Automated safety check: Pass | MIT | today |
| 13 | Creates Unreal Engine foliage types and scatters or places foliage instances on landscapes and meshes through FoliageService, with seeded, reproducible layouts. | kevinpbuckley/ | 724 | — | ~3.2k | Automated safety check: Pass | MIT | today |
| 14 | Finds and clears the five independent settings that cap the Unreal editor or game frame rate, so it runs uncapped or at a chosen target FPS. | kevinpbuckley/ | 724 | — | ~1.2k | Automated safety check: Pass | MIT | today |
| 15 | Registers and queries Unreal Engine Gameplay Tags from the editor through VibeUE, including bulk registration and hierarchy lookups, with no restart needed. | kevinpbuckley/ | 724 | — | ~2.3k | Automated safety check: Pass | MIT | today |
| 16 | Comprehensive skill for Adobe Substance 3D Painter texturing and material creation workflow. | freshtechbro/ | 994 | — | ~4k | Automated safety check: Pass | MIT | 10 mo ago |
| 17 | 17.Level Actors List, find, place, move, rotate, and modify actors in the current level (ActorService + editor subsystems). | kevinpbuckley/ | 724 | — | ~6.4k | Automated safety check: Pass | MIT | today |
| 18 | A skill your agent uses when writing or fixing Maya pipeline code in Python: mayapy batch jobs over many scenes, validating and auto-fixing scenes, FBX export for Unreal or Unity (static, skeletal… | scenario-labs/ | 913 | — | ~4.7k | Automated safety check: Pass | MIT | yesterday |
| 19 | A skill your agent uses when making a trailer, cutscene, cinematic or short film in Unreal Engine 5.8 with Sequencer: shot lists, master and shot sequences, cameras, lenses, depth of field, camera… | scenario-labs/ | 913 | — | ~5.1k | Automated safety check: Pass | MIT | yesterday |
| 20 | A skill your agent uses when importing FBX, USD, OBJ or glTF from Maya, ZBrush or Blender into Unreal Engine 5.8 in bulk or reimporting changed files, writing Editor Python tools, Interchange… | scenario-labs/ | 913 | — | ~5k | Automated safety check: Pass | MIT | yesterday |
| 21 | 21.Profiling Diagnose frame-rate bottlenecks (CPU vs GPU bound FIRST), control Unreal Insights traces, sample live frame times, and annotate performance captures. | kevinpbuckley/ | 724 | — | ~4.5k | Automated safety check: Pass | MIT | today |
| 22 | Capability-based multi-tool matrix for game development: engine, 3D/2D/audio assets, AI-generated assets, agent playtesting, packaging, store publishing, and telemetry. | HKUDS/ | 52k | — | ~2.3k | Automated safety check: Pass | Apache-2.0 | 16 days ago |
| 23 | A skill your agent uses when an agent drives Unreal Engine 5.8 on a Mac for any task: Editor Python (the unreal module), headless UnrealEditor-Cmd -run=pythonscript jobs, Epic's Unreal MCP server… | scenario-labs/ | 913 | — | ~6.4k | Automated safety check: Pass | MIT | yesterday |
| 24 | A skill your agent uses when building or debugging UE5 gameplay: a character with double jump or dash, abilities with cooldowns, enemy AI that patrols, chases and attacks, a health bar or HUD… | scenario-labs/ | 913 | — | ~5.2k | Automated safety check: Pass | MIT | yesterday |
| 25 | 25.Vibeue Unreal Engine 5 development using the VibeUE Python API. An agent skill from kevinpbuckley/VibeUE. | kevinpbuckley/ | 724 | — | ~5.2k | Automated safety check: Pass | MIT | today |
| 26 | Interactive Gradio UI to paint a region and remove solid key-color background (white / green / magenta) only inside that selection. | godot-fun/ | 182 | — | ~1.4k | Automated safety check: Pass | MIT | today |
| 27 | Removes solid-color backgrounds (white, green 00FF00, magenta FF00FF) from a single AI-generated image using color key and border flood fill — not AI matting. | godot-fun/ | 182 | — | ~2k | Automated safety check: Pass | MIT | today |
| 28 | 28.Image Trim Trims invalid border regions (transparent or solid-color padding) from images using Pillow. | godot-fun/ | 182 | — | ~1.9k | Automated safety check: Pass | MIT | today |