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Python · Game development

28 skills found.
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1

Plans and builds 2D game maps and scenes, from tilemaps and parallax backgrounds to HD-2D plates, with collision checks, a playable HTML preview and Tiled, Godot or LDtk export.

0x0funky/agent-sprite-forge4.3k—~2.9kAutomated safety check: PassMITyesterday
2

Create Spine 2D skeletal animations from pre-existing character assets (separated body-part PNGs, atlas spritesheet, or a full character image).

GenielabsOpenSource/spine-animation-ai515—~17kAutomated safety check: PassCC-BY-NC-4.01 mo ago
3

Execute Python scripts inside a running Unreal Engine 5.3+ editor via TCP bridge.

TornLux/UnrealBridge305—~8.4kAutomated safety check: NotesMIT7 days ago
4

Write and run E2E (end-to-end) game tests using the godot-e2e framework.

RandallLiuXin/GodotMaker5491 repo~3.9kAutomated safety check: PassUnknown20 days ago
5

Generate a game-ready 3D asset by running the local AI pipeline sequentially: Fooocus (SDXL text-to-image) - Hunyuan3D-2 (image-to-textured-GLB) - optional Blender FBX convert + Unreal import.

LaurentiuGabriel/unreal-game-assets-creation-skill147—~2.1kAutomated safety check: PassNo licence2 mo ago
6

Previews, validates and bakes bone-rotation edits on Unreal Engine AnimSequences, enforcing a coordinate space and a constraint-checked preview-validate-bake loop.

kevinpbuckley/VibeUE724—~1.3kAutomated safety check: PassMITtoday
7

Creates and edits Unreal Engine Animation Montages through AnimMontageService: sections, slots, segments, branching points, notifies and blend settings.

kevinpbuckley/VibeUE724—~3.6kAutomated safety check: PassMITtoday
8

Creates and edits AnimSequence keyframes and bone tracks in Unreal Engine through AnimSequenceService, following an inspect, preview, validate and bake workflow with correct bone-space handling.

kevinpbuckley/VibeUE724—~3.2kAutomated safety check: PassMITtoday
9

Imports files into Unreal Engine, exports textures, reads the Content Browser selection and checks open assets via VibeUE, plus mesh reimport material fixes.

kevinpbuckley/VibeUE724—~6.5kAutomated safety check: PassMITtoday
10

Lint and format GDScript files using gdtoolkit (gdlint + gdformat).

RandallLiuXin/GodotMaker5491 repo~2.2kAutomated safety check: PassUnknown20 days ago
11

Creates and wires Unreal Engine Enhanced Input assets through VibeUE's InputService: Input Actions, Mapping Contexts, key bindings, triggers and modifiers.

kevinpbuckley/VibeUE724—~2.4kAutomated safety check: PassMITtoday
12

Creates, edits and inspects Unreal Engine UserDefinedEnums and UserDefinedStructs through Python, including adding values or members and reading internal versus display names.

kevinpbuckley/VibeUE724—~2.3kAutomated safety check: PassMITtoday
13

Creates Unreal Engine foliage types and scatters or places foliage instances on landscapes and meshes through FoliageService, with seeded, reproducible layouts.

kevinpbuckley/VibeUE724—~3.2kAutomated safety check: PassMITtoday
14

Finds and clears the five independent settings that cap the Unreal editor or game frame rate, so it runs uncapped or at a chosen target FPS.

kevinpbuckley/VibeUE724—~1.2kAutomated safety check: PassMITtoday
15

Registers and queries Unreal Engine Gameplay Tags from the editor through VibeUE, including bulk registration and hierarchy lookups, with no restart needed.

kevinpbuckley/VibeUE724—~2.3kAutomated safety check: PassMITtoday
16

Comprehensive skill for Adobe Substance 3D Painter texturing and material creation workflow.

freshtechbro/claudedesignskills994—~4kAutomated safety check: PassMIT10 mo ago
17

List, find, place, move, rotate, and modify actors in the current level (ActorService + editor subsystems).

kevinpbuckley/VibeUE724—~6.4kAutomated safety check: PassMITtoday
18

A skill your agent uses when writing or fixing Maya pipeline code in Python: mayapy batch jobs over many scenes, validating and auto-fixing scenes, FBX export for Unreal or Unity (static, skeletal…

scenario-labs/skills913—~4.7kAutomated safety check: PassMITyesterday
19

A skill your agent uses when making a trailer, cutscene, cinematic or short film in Unreal Engine 5.8 with Sequencer: shot lists, master and shot sequences, cameras, lenses, depth of field, camera…

scenario-labs/skills913—~5.1kAutomated safety check: PassMITyesterday
20

A skill your agent uses when importing FBX, USD, OBJ or glTF from Maya, ZBrush or Blender into Unreal Engine 5.8 in bulk or reimporting changed files, writing Editor Python tools, Interchange…

scenario-labs/skills913—~5kAutomated safety check: PassMITyesterday
21

Diagnose frame-rate bottlenecks (CPU vs GPU bound FIRST), control Unreal Insights traces, sample live frame times, and annotate performance captures.

kevinpbuckley/VibeUE724—~4.5kAutomated safety check: PassMITtoday
22

Capability-based multi-tool matrix for game development: engine, 3D/2D/audio assets, AI-generated assets, agent playtesting, packaging, store publishing, and telemetry.

HKUDS/CLI-Anything52k—~2.3kAutomated safety check: PassApache-2.016 days ago
23

A skill your agent uses when an agent drives Unreal Engine 5.8 on a Mac for any task: Editor Python (the unreal module), headless UnrealEditor-Cmd -run=pythonscript jobs, Epic's Unreal MCP server…

scenario-labs/skills913—~6.4kAutomated safety check: PassMITyesterday
24

A skill your agent uses when building or debugging UE5 gameplay: a character with double jump or dash, abilities with cooldowns, enemy AI that patrols, chases and attacks, a health bar or HUD…

scenario-labs/skills913—~5.2kAutomated safety check: PassMITyesterday
25

Unreal Engine 5 development using the VibeUE Python API. An agent skill from kevinpbuckley/VibeUE.

kevinpbuckley/VibeUE724—~5.2kAutomated safety check: PassMITtoday
26

Interactive Gradio UI to paint a region and remove solid key-color background (white / green / magenta) only inside that selection.

godot-fun/gai182—~1.4kAutomated safety check: PassMITtoday
27

Removes solid-color backgrounds (white, green 00FF00, magenta FF00FF) from a single AI-generated image using color key and border flood fill — not AI matting.

godot-fun/gai182—~2kAutomated safety check: PassMITtoday
28

Trims invalid border regions (transparent or solid-color padding) from images using Pillow.

godot-fun/gai182—~1.9kAutomated safety check: PassMITtoday