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Testing & QA · Godot
Skills
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| # | Skill | Repository | Stars | Used in | Tokens | Auto-check | Licence | Updated |
|---|---|---|---|---|---|---|---|---|
| 1 | Write and run E2E (end-to-end) game tests using the godot-e2e framework. | RandallLiuXin/ | 550 | 1 repo | ~3.9k | Automated safety check: Pass | Unknown | 24 days ago |
| 2 | Run gdUnit4 unit tests and parse results into structured output. | RandallLiuXin/ | 550 | 1 repo | ~3.3k | Automated safety check: Pass | Unknown | 24 days ago |
| 3 | Capture gameplay screenshots using godot-e2e for visual verification. | RandallLiuXin/ | 550 | 1 repo | ~1.5k | Automated safety check: Pass | Unknown | 24 days ago |
| 4 | Finds flaky tests in CI logs by aggregating pass rates, explains likely causes and recommends whether to quarantine or fix each one. | Donchitos/ | 26k | — | ~2.6k | Automated safety check: Notes | MIT | 3 days ago |
| 5 | Generates engine-specific test helper libraries with assertion utilities, factory functions and mocks, placed where the engine's test runner compiles them. | Donchitos/ | 26k | — | ~4.4k | Automated safety check: Pass | MIT | 3 days ago |
| 6 | A skill your agent uses when writing tests for Godot projects — TDD workflow with GUT and gdUnit4, covers both GDScript and C | jame581/ | 805 | — | ~2.4k | Automated safety check: Pass | MIT | 2 days ago |
| 7 | Expert testing decision trees for GdUnit4: unit vs scene vs CI gates, headless runners, snapshots, and mock networks. | thedivergentai/ | 821 | — | ~2.9k | Automated safety check: Pass | LGPL-3.0 | 1 mo ago |
| 8 | Scaffold a new Godot project: project.godot + addons + base directories + e2e/conftest.py + initial git commit. | RandallLiuXin/ | 550 | — | ~1.9k | Automated safety check: Pass | Unknown | 24 days ago |
| 9 | Mechanical verification of the built game: headless build, unit tests, lint, static checks. | RandallLiuXin/ | 550 | — | ~2.1k | Automated safety check: Pass | Unknown | 24 days ago |