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Testing & QA · By RandallLiuXin
Skills
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| # | Skill | Repository | Stars | Used in | Tokens | Auto-check | Licence | Updated |
|---|---|---|---|---|---|---|---|---|
| 1 | Write and run E2E (end-to-end) game tests using the godot-e2e framework. | RandallLiuXin/ | 550 | 1 repo | ~3.9k | Automated safety check: Pass | Unknown | 23 days ago |
| 2 | Run gdUnit4 unit tests and parse results into structured output. | RandallLiuXin/ | 550 | 1 repo | ~3.3k | Automated safety check: Pass | Unknown | 23 days ago |
| 3 | Capture gameplay screenshots using godot-e2e for visual verification. | RandallLiuXin/ | 550 | 1 repo | ~1.5k | Automated safety check: Pass | Unknown | 23 days ago |
| 4 | Visual quality assurance: analyze game screenshots for defects, compare against reference, check motion in frame sequences. | RandallLiuXin/ | 550 | — | ~1.8k | Automated safety check: Pass | Unknown | 23 days ago |
| 5 | Evaluate the current tag's quality: enforce the playable-closed-loop gate, maintain a single cross-tag e2e/ suite that always reflects the current game (add tests for new mechanics, prune tests for… | RandallLiuXin/ | 550 | — | ~4.7k | Automated safety check: Pass | Unknown | 23 days ago |
| 6 | Scaffold a new Godot project: project.godot + addons + base directories + e2e/conftest.py + initial git commit. | RandallLiuXin/ | 550 | — | ~1.9k | Automated safety check: Pass | Unknown | 23 days ago |
| 7 | Mechanical verification of the built game: headless build, unit tests, lint, static checks. | RandallLiuXin/ | 550 | — | ~2.1k | Automated safety check: Pass | Unknown | 23 days ago |